Does anyone know the bug to do high damage?
Type remove 3 million hp?
Tell me this bug via pm.
I know the bug to get into small raid even if you're level 20.
no all u have to do is bid for it with auto bid and then u can use it with a lv 16+ boat to get into sun raid map. it only works if u bid on it not if u buy it.
1: use auto bid program to bid
or
2: check out this link it would explain the 2nd way.
this videos was not my doing i have no part in it all credits go to the person who made it.
Low Level but high damage? 12/02/2011 - Mabinogi - 14 Replies I saw someone with 400cp doing 1000 arrowshots, 400 punches, 2000crits... how is this possible?
NO -CP Gear was involved .
selling 101 wizard amazing in pvp and pve.. high damage! 08/08/2011 - Perfect World Trading - 6 Replies im selling a lvl 101 wizard that is GREAT in pvp and pve..
deals high dmg with plenty of coins and gold on acc!
10.7k hp with barb buff and character is rank 9
if you are interested send an email to [email protected]
or message me on here.
first come first serve basis! i am 100% legit as i own an ebay shop and have done many transactions with people. if you need proof let me know.
happy buying, and i hope to speak to you :D
oh and i forgot to add.. its demon. also has...
[Hyperion] Massig HIGH-Level Accounts + HIGH-Skills + HIGH-Equip! 03/08/2011 - Metin2 Trading - 27 Replies Hallo elitepvpers,
heute verkaufe ich hier viele meiner Accounts auf dem Server Hyperion.
Folgendes ist enthalten:
- Account 1
-- 82er Mentalokrieger
-- 80er Nahninja
-- 67er Körperkrieger
-- 65er Fernkampfninja
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage 04/20/2009 - CO2 PServer Guides & Releases - 14 Replies This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{