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damage
Discussion on damage within the Seafight forum part of the Browsergames category.
11/23/2012, 10:08
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#1
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damage
How is this possible?
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11/23/2012, 10:32
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#2
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lol! amazing!!
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11/23/2012, 10:56
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#3
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fake
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11/23/2012, 11:12
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#4
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this is not fake, more than a 10-player banned
Here are the themes from the forum seafight:
ru.board.bigpoint.com/seafight/showthread.php?t=294959
ru.board.bigpoint.com/seafight/showthread.php?t=294920
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11/23/2012, 11:48
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#5
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so what? lol
did you see it with your own eyes?
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11/23/2012, 12:08
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#6
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administrators saw this game when shooting guns there were administrators, and then they get banned.
can anyone have such a thing? there is sort of a script
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11/23/2012, 12:17
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#7
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the question was: Did you see it with YOUR OWN EYES?
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11/23/2012, 13:00
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#8
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this is a other server!
in this server u have admin ammos. with this u can make amazing damage!
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11/23/2012, 13:31
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#9
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NO it's not fake, this happend almost i think on every server for 3-4 days !!!! just in 16-20 maps were just the caddoc's
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11/23/2012, 13:37
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#10
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yes its real
with special ammo
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11/23/2012, 13:50
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#11
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11/23/2012, 14:05
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#12
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yes i think this is a player with admi ammo or its 1 with acp^^
but this is all typical russian server =D
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11/23/2012, 14:06
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#13
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yes yes that's proof
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11/23/2012, 14:35
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#14
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Contact support about this. Then you got an answer from the same guy who make this hits.
Because only an admin ship can make this hits.
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11/23/2012, 14:56
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#15
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and than? u need id ;D
this send to support and the support control it. and than the player get banned
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[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage
04/20/2009 - CO2 PServer Guides & Releases - 14 Replies
This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{
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