I’ve been very interested in PvP system design and competitive balance within private servers for quite some time. I’m currently part of the team behind Zethrone, where we’re putting a strong focus on Diablo III PvP.
Our goal isn’t just to “add PvP,” but to build an environment where balance, fair progression and meaningful player vs player combat truly matter. We’re developing a deeper open world PvP approach, with systems designed to give combat real impact and continuity.
I joined the forum to share ideas, learn from other developers, and discuss balance and system design.
See you around






