While 1
If ProcessExists("S4Client.exe") <> 0 Then Hack()
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Case $Button1
MsgBox(0,"Success","Choose your Hacks")
Case $Button2
MsgBox(0,"Success","Hack by I.Base")
Case $Button3
MsgBox(0,"Success","Successful")
Exit
EndSwitch
WEnd
Func Hack()
$PID = ProcessExists("S4Client.exe")
$Open = _MemoryOpen($PID)
If GUICTRLREAD($Checkbox1) = 1 then
_MEMORYWRITE(0x00D3F078, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox2) = 1 then
_MEMORYWRITE(0x00D3F014, $OPEN, "sniper_mode_fov", "Char[15]")
_MEMORYWRITE(0x00D3F02B, $OPEN, "sniper_mode_fov", "Char[15]")
EndIf
If GUICTRLREAD($Checkbox3) = 1 then
_MEMORYWRITE(0x00CF9628, $OPEN, "ball_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9648, $OPEN, "ball_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9618, $OPEN, "ball_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9638, $OPEN, "ball_spawn_pos", "Char[14]")
EndIf
If GUICTRLREAD($Checkbox4) = 1 then
_MEMORYWRITE(0x00CF9628, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF9648, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF9618, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF9638, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox5) = 1 then
_MEMORYWRITE(0x00CF9628, $OPEN, "beta_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9648, $OPEN, "alpha_spawn_pos", "Char[15]")
EndIf
If GUICTRLREAD($Checkbox6) = 1 then
_MEMORYWRITE(0x00D3E6F8, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F00, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D3E6EC, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42EEC, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F46, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F9D, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42FB5, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox7) = 1 then
_MEMORYWRITE(0x00CF9694, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96A8, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96BC, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96D0, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96E4, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox8) = 1 then
_MEMORYWRITE(0x00CF0F86, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF0FB6, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF0FE6, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox9) = 1 then
_MEMORYWRITE(0x00D3F00C, $OPEN, "range", "Char[5]")
EndIf
If GUICTRLREAD($Checkbox10) = 1 then
_MEMORYWRITE(0x00CF9E08, $OPEN, "3000", "Float")
EndIf
If GUICTRLREAD($Checkbox11) = 1 then
_MEMORYWRITE(0x00CF9E0C, $OPEN, "0", "Float")
EndIf
Sleep(300)
Exit
EndFunc
While 1 If ProcessExists("S4Client.exe") <> 0 Then Hack() $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Case $Button1 MsgBox(0,"Success","Choose your Hacks") Case $Button2 MsgBox(0,"Success","Hack by I.Base" & @CRLF & "Helped by Konata-Chan") Case $Button3 MsgBox(0,"Success","Successful")
Exit EndSwitch WEnd
Func Hack()
GUISetState(@SW_HIDE)
$PID = ProcessWait("S4Client.exe")
Sleep(900)
$Open = _MemoryOpen($PID)
Sleep(700)
If GUICTRLREAD($Checkbox1) = 1 then _MEMORYWRITE(0x00D3F078, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox2) = 1 then _MEMORYWRITE(0x00D3F014, $OPEN, "sniper_mode_fov", "Char[15]") _MEMORYWRITE(0x00D3F02B, $OPEN, "sniper_mode_fov", "Char[15]") EndIf If GUICTRLREAD($Checkbox3) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9648, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9618, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9638, $OPEN, "ball_spawn_pos", "Char[14]") EndIf If GUICTRLREAD($Checkbox4) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9648, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9618, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9638, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox5) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "beta_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9648, $OPEN, "alpha_spawn_pos", "Char[15]") EndIf If GUICTRLREAD($Checkbox6) = 1 then _MEMORYWRITE(0x00D3E6F8, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F00, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E6EC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42EEC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F46, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F9D, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42FB5, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox7) = 1 then _MEMORYWRITE(0x00CF9694, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96A8, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96BC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96D0, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96E4, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox8) = 1 then _MEMORYWRITE(0x00CF0F86, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF0FB6, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF0FE6, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox9) = 1 then _MEMORYWRITE(0x00D3F00C, $OPEN, "range", "Char[5]") EndIf If GUICTRLREAD($Checkbox10) = 1 then _MEMORYWRITE(0x00CF9E08, $OPEN, "3000", "Float") EndIf If GUICTRLREAD($Checkbox11) = 1 then _MEMORYWRITE(0x00CF9E0C, $OPEN, "0", "Float") EndIf Sleep(300) Exit EndFunc
versuch mal so^^
was habe ich geändert.........
WaitProcess als PID nehmen
Nach Wait Sleep 900
Nach OPEN MEMORY SLEEP 700
€dit²: Die Bilder werden vorraussichtlich aber nicht angezeigt werden nur mal so gesagt.......
While 1 If ProcessExists("HGWC.exe") <> 0 Then Hack() $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Case $Button1 MsgBox(0,"Success","Choose your Hacks") Case $Button2 MsgBox(0,"Success","Hack by I.Base" & @CRLF & "Helped by Konata-Chan") Case $Button3 MsgBox(0,"Success","Successful")
Exit EndSwitch WEnd
Func Hack()
GUISetState(@SW_HIDE)
$PID = ProcessWait("S4Client.exe")
Sleep(900)
$Open = _MemoryOpen($PID)
Sleep(700)
If GUICTRLREAD($Checkbox1) = 1 then _MEMORYWRITE(0x00D3F078, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox2) = 1 then _MEMORYWRITE(0x00D3F014, $OPEN, "sniper_mode_fov", "Char[15]") _MEMORYWRITE(0x00D3F02B, $OPEN, "sniper_mode_fov", "Char[15]") EndIf If GUICTRLREAD($Checkbox3) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9648, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9618, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9638, $OPEN, "ball_spawn_pos", "Char[14]") EndIf If GUICTRLREAD($Checkbox4) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9648, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9618, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9638, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox5) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "beta_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9648, $OPEN, "alpha_spawn_pos", "Char[15]") EndIf If GUICTRLREAD($Checkbox6) = 1 then _MEMORYWRITE(0x00D3E6F8, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F00, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E6EC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42EEC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F46, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F9D, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42FB5, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox7) = 1 then _MEMORYWRITE(0x00CF9694, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96A8, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96BC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96D0, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96E4, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox8) = 1 then _MEMORYWRITE(0x00CF0F86, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF0FB6, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF0FE6, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox9) = 1 then _MEMORYWRITE(0x00D3F00C, $OPEN, "range", "Char[5]") EndIf If GUICTRLREAD($Checkbox10) = 1 then _MEMORYWRITE(0x00CF9E08, $OPEN, "3000", "Float") EndIf If GUICTRLREAD($Checkbox11) = 1 then _MEMORYWRITE(0x00CF9E0C, $OPEN, "0", "Float") EndIf Sleep(300) Exit EndFunc
Was habe ich an den noch geändert......
Habe noch dazu gemacht das sich das GUI schließt wenn man auf Start beim Patcher gedrückt hat
Bindet eine Datei in das kompilierte Skript ein und kopiert sie in das angegebene Verzeichnis.
PHP Code:
FileInstall ( "source", "dest" [, flag] )
Parameter
source
Der Quellpfad der Datei, die eingebunden und kompiliert werden soll. Dieser muss ein reiner String sein; er kann keine Variable sein. Es kann ein relativer Pfad sein (man verwendet .\ oder ..\ in dem Pfad).
dest
Der Zielpfad (mit abschließendem "Backslash", falls nur das Verzeichnis angegeben wird). Das kann eine Variable sein.
flag [optional]
Das Flag bestimmt, ob existierende Dateien überschrieben werden sollen:
0 = (Standard) Überschreibe bestehende Dateien nicht
1 = Überschreibe bestehende Dateien
Rückgabewert
Erfolg: Gibt 1 zurück.
Fehler: Gibt 0 zurück.
Bemerkungen
Die Funktion FileInstall ist dazu gedacht, Dateien in kompilierte AutoIt-Skripte einzubinden.
Diese eingebundenen Dateien werden dann während der Befehlsausführung im kompilierten Skript "entpackt". Man beachte, dass Dateien wie z.B. Bilder das kompilierte Skript stark vergrößern können!
Die Quelldatei muss ein reiner String sein, darf also keine Variable sein. Das dient dazu, dass der Kompiler weiß, welche Datei er einbinden soll. Die Quellenangabe darf auch keine Wildcards enthalten.
Wenn diese Funktion aus einem nicht-kompilierten Skript aufgerufen wird, dann wird stattdessen eine Kopie erstellt (um das Testen zu vereinfachen).
Dateien behalten ihre ursprünglichen Zeitstempel zu Erstellung und letzter Veränderung, wenn sie installiert werden.
Beispiel
PHP Code:
; Bindet ein Bitmap mit dem Dateinamen "C:\test.bmp" in das kompilierte Script ein und legt es nach dem Starten der exe-Datei in "D:\mydir\test.bmp" ab. $b = True If $b = True Then FileInstall("C:\test.bmp", "D:\mydir\test.bmp")
Interresant mal das zu wissen xDDDDD
hey I.Base das musst du nur noch bei dir am PC komplieren dann funkt alles
While 1 If ProcessExists("HGWC.exe") <> 0 Then Hack() $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Case $Button1 MsgBox(0,"Success","Choose your Hacks") Case $Button2 MsgBox(0,"Success","Hack by I.Base" & @CRLF & "Helped by Konata-Chan") Case $Button3 MsgBox(0,"Success","Successful")
Exit EndSwitch WEnd
Func Hack()
GUISetState(@SW_HIDE)
$PID = ProcessWait("S4Client.exe")
Sleep(900)
$Open = _MemoryOpen($PID)
Sleep(700)
If GUICTRLREAD($Checkbox1) = 1 then _MEMORYWRITE(0x00D3F078, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox2) = 1 then _MEMORYWRITE(0x00D3F014, $OPEN, "sniper_mode_fov", "Char[15]") _MEMORYWRITE(0x00D3F02B, $OPEN, "sniper_mode_fov", "Char[15]") EndIf If GUICTRLREAD($Checkbox3) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9648, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9618, $OPEN, "ball_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9638, $OPEN, "ball_spawn_pos", "Char[14]") EndIf If GUICTRLREAD($Checkbox4) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9648, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9618, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF9638, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox5) = 1 then _MEMORYWRITE(0x00CF9628, $OPEN, "beta_spawn_pos", "Char[14]") _MEMORYWRITE(0x00CF9648, $OPEN, "alpha_spawn_pos", "Char[15]") EndIf If GUICTRLREAD($Checkbox6) = 1 then _MEMORYWRITE(0x00D3E6F8, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F00, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D3E6EC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42EEC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F46, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42F9D, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00D42FB5, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox7) = 1 then _MEMORYWRITE(0x00CF9694, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96A8, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96BC, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96D0, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF96E4, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox8) = 1 then _MEMORYWRITE(0x00CF0F86, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF0FB6, $OPEN, "0", "Char[1]") _MEMORYWRITE(0x00CF0FE6, $OPEN, "0", "Char[1]") EndIf If GUICTRLREAD($Checkbox9) = 1 then _MEMORYWRITE(0x00D3F00C, $OPEN, "range", "Char[5]") EndIf If GUICTRLREAD($Checkbox10) = 1 then _MEMORYWRITE(0x00CF9E08, $OPEN, "3000", "Float") EndIf If GUICTRLREAD($Checkbox11) = 1 then _MEMORYWRITE(0x00CF9E0C, $OPEN, "0", "Float") EndIf Sleep(300) Exit EndFunc
While 1
If ProcessExists("HGWC.exe") <> 0 Then Hack()
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Case $Button1
MsgBox(0,"Success","Choose your Hacks")
Case $Button2
MsgBox(0,"Success","Hack by I.Base" & @CRLF & "Helped by Konata-Chan")
Case $Button3
MsgBox(0,"Success","Successful")
Exit
EndSwitch
WEnd
Func Hack()
GUISetState(@SW_HIDE)
$PID = ProcessWait("S4Client.exe")
Sleep(900)
$Open = _MemoryOpen($PID)
Sleep(700)
If GUICTRLREAD($Checkbox1) = 1 then
_MEMORYWRITE(0x00D3F078, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox2) = 1 then
_MEMORYWRITE(0x00D3F014, $OPEN, "sniper_mode_fov", "Char[15]")
_MEMORYWRITE(0x00D3F02B, $OPEN, "sniper_mode_fov", "Char[15]")
EndIf
If GUICTRLREAD($Checkbox3) = 1 then
_MEMORYWRITE(0x00CF9628, $OPEN, "ball_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9648, $OPEN, "ball_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9618, $OPEN, "ball_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9638, $OPEN, "ball_spawn_pos", "Char[14]")
EndIf
If GUICTRLREAD($Checkbox4) = 1 then
_MEMORYWRITE(0x00CF9628, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF9648, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF9618, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF9638, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox5) = 1 then
_MEMORYWRITE(0x00CF9628, $OPEN, "beta_spawn_pos", "Char[14]")
_MEMORYWRITE(0x00CF9648, $OPEN, "alpha_spawn_pos", "Char[15]")
EndIf
If GUICTRLREAD($Checkbox6) = 1 then
_MEMORYWRITE(0x00D3E6F8, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F00, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D3E708, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F18, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D3E6EC, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42EEC, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F46, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42F9D, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00D42FB5, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox7) = 1 then
_MEMORYWRITE(0x00CF9694, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96A8, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96BC, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96D0, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF96E4, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox8) = 1 then
_MEMORYWRITE(0x00CF0F86, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF0FB6, $OPEN, "0", "Char[1]")
_MEMORYWRITE(0x00CF0FE6, $OPEN, "0", "Char[1]")
EndIf
If GUICTRLREAD($Checkbox9) = 1 then
_MEMORYWRITE(0x00D3F00C, $OPEN, "range", "Char[5]")
EndIf
If GUICTRLREAD($Checkbox10) = 1 then
_MEMORYWRITE(0x00CF9E08, $OPEN, "3000", "Float")
EndIf
If GUICTRLREAD($Checkbox11) = 1 then
_MEMORYWRITE(0x00CF9E0C, $OPEN, "0", "Float")
EndIf
Sleep(300)
Exit
EndFunc
[32bit+64bit]MultiHack by BeFresh{Patch 19.1} 02/26/2011 - S4 League Hacks, Bots, Cheats & Exploits - 117 Replies Hallo Leute, da bin ich wieder. Diesmal mit einem Simplen "MultiHack", den ich nach langem mal wieder in AutoIt gemacht habe...
Screen:
http://img806.imageshack.us/img806/7388/lalala.pn g
Was kann er?
SP Reg + Speed
Shooting Through Walls
[RELEASE]Metin2 Multihack Compatible 11/01/2008 - Metin2 Hacks, Bots, Cheats, Exploits & Macros - 18 Replies Huhu ,
habe mich mal dran gesetzt nun könnt ihr egal welche Version mit dem Multihack Zoggen
Entpackt das Winrar Archive und kopiertbeide dateien in den Metin2 ordner.
Führt dann die "Metin2 Speedhack.exe" aus und schon startet metin2 dann logt ihr euch ein und startet Multihack egal welche version ..
Ich hoffe ihr habt viel spaß damit.
mfg