I was playing around with it.
Code:
void WaveDashThing()
{
System.Threading.Thread.Sleep(2000);
InputSimulator.SimulateKeyPress(VirtualKeyCode.SPACE);
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_A);
InputSimulator.SimulateKeyPress(VirtualKeyCode.SPACE);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
InputSimulator.SimulateKeyPress(VirtualKeyCode.SPACE);
InputSimulator.SimulateKeyDown(VirtualKeyCode.VK_A);
InputSimulator.SimulateKeyPress(VirtualKeyCode.SPACE);
InputSimulator.SimulateKeyUp(VirtualKeyCode.VK_A);
}
) that it actually simulates the key stroke, up and down and all. Why does this not work for s4..or amidoinitwrong.
Oooo....I should know this but does S4 use DirectX [edit: it does right] if so thats why...says that they are ignored by games using dx.
Is there another way to do this?
I remember someone had a trainer that moved the character (I think?)
Just did some searching around. If i reference Microsoft.DirectX.DirectInput and then use that..might work..if its a direct x game
But how would I go about doing this.







