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decompiled bat . lua
Discussion on decompiled bat . lua within the S4 League forum part of the Shooter category.
01/29/2018, 16:02
#1
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decompiled bat . lua
can someone post the decompiled x7 bat lua ?? also , what should i edit so that that the probability of bat getting critical from hits also increase.i dont want it to be 100% crit.thank you.
01/29/2018, 20:11
#2
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Clean bat file.
Here you go >>
Attached Files
weapon_bat.rar
(1.4 KB, 13 views)
01/30/2018, 09:08
#3
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how do i increase the critical probability ?
01/30/2018, 14:41
#4
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Please subscribe me
01/30/2018, 15:00
#5
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do i edit accuracy for increase crit probability ?
i only see stand bat and frypan , where's crashbat ?
01/30/2018, 15:49
#6
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crashbat and bat same attacks in bat file, but frypan is different(go to down in file)
Normal and Crash Bat Hold Left button(strong attack)
Code:
function StandardBatSwordStandAttack_Strong1( OneShotTime, Power, Accuracy, AdditionalPower )
STATE:SetMoveBoxMultiplier( 0.0 );
STATE:SetHitStop( 450, 650 );
STATE:SetStealthCancel( true );
STATE:InitLua( 1000, 40, 0, false );
local range = WEAPON:GetRange();
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKERAY( MAKEVECTOR3(0.0, 250.0, 0), MAKEVECTOR3( 0.0, 0.0, -1.0), range-100 ), 1, 1, false );
Attack:SetAlwaysCritical( true );
AddAttack( ATTACKS, Attack );
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_STAND_STRONG, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKEBOX( MAKEVECTOR3(0.0, 250.0, 0.0), MAKEVECTOR3( 0.0, 0.0, -1.0 ), range*0.9, range*0.9, range ), 1, 1, false );
Attack:AddBlowCondition( 3000, 2000 );
Attack:SetCameraShakeEnable( true, true, 0 );
Attack:SetCameraShakeSetFactor1( 100, 50, 20 );
Attack:SetCameraShakeSetFactor2( 0, 20, 2000, 3000 );
Attack:SetCameraShakeWhenSuccess( true );
AddAttack( ATTACKS, Attack );
end
Code:
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_STAND_STRONG, 400, Power+AdditionalPower, AddtionalPower );
CHANGE HERE WITH:
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
It should be always critical
01/30/2018, 18:21
#7
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change this for critical ? change the ''400'' value ?
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_STAND_STRONG, 400, Power+AdditionalPower, AddtionalPower );
CHANGE HERE WITH:
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
01/30/2018, 22:31
#8
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_STAND_STRONG > _CRITICAL
01/31/2018, 11:34
#9
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can you give me an example of the changed value for critical probability ? you only said ''_STAND_STRONG > _CRITICAL'' , that doesnt make any sense ...
01/31/2018, 14:25
#10
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Code:
function StandardBatSwordStandAttack_Strong1( OneShotTime, Power, Accuracy, AdditionalPower )
STATE:SetMoveBoxMultiplier( 0.0 );
STATE:SetHitStop( 450, 650 );
STATE:SetStealthCancel( true );
STATE:InitLua( 1000, 40, 0, false );
local range = WEAPON:GetRange();
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKERAY( MAKEVECTOR3(0.0, 250.0, 0), MAKEVECTOR3( 0.0, 0.0, -1.0), range-100 ), 1, 1, false );
Attack:SetAlwaysCritical( true );
AddAttack( ATTACKS, Attack );
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKEBOX( MAKEVECTOR3(0.0, 250.0, 0.0), MAKEVECTOR3( 0.0, 0.0, -1.0 ), range*0.9, range*0.9, range ), 1, 1, false );
Attack:AddBlowCondition( 3000, 2000 );
Attack:SetCameraShakeEnable( true, true, 0 );
Attack:SetCameraShakeSetFactor1( 100, 50, 20 );
Attack:SetCameraShakeSetFactor2( 0, 20, 2000, 3000 );
Attack:SetCameraShakeWhenSuccess( true );
AddAttack( ATTACKS, Attack );
end
Now can you see difference? WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL
Code:
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKEBOX( MAKEVECTOR3(0.0, 250.0, 0.0), MAKEVECTOR3( 0.0, 0.0, -1.0 ), range*0.9, range*0.9, range ), 1, 1, false );
Attack:AddBlowCondition( 3000, 2000 );
Attack:SetCameraShakeEnable( true, true, 0 );
Attack:SetCameraShakeSetFactor1( 100, 50, 20 );
Attack:SetCameraShakeSetFactor2( 0, 20, 2000, 3000 );
Attack:SetCameraShakeWhenSuccess( true );
AddAttack( ATTACKS, Attack );
01/31/2018, 15:00
#11
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no i dont see any difference , you did not change anything.
Quote:
Originally Posted by
0N1K4G3
Code:
function StandardBatSwordStandAttack_Strong1( OneShotTime, Power, Accuracy, AdditionalPower )
STATE:SetMoveBoxMultiplier( 0.0 );
STATE:SetHitStop( 450, 650 );
STATE:SetStealthCancel( true );
STATE:InitLua( 1000, 40, 0, false );
local range = WEAPON:GetRange();
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKERAY( MAKEVECTOR3(0.0, 250.0, 0), MAKEVECTOR3( 0.0, 0.0, -1.0), range-100 ), 1, 1, false );
Attack:SetAlwaysCritical( true );
AddAttack( ATTACKS, Attack );
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKEBOX( MAKEVECTOR3(0.0, 250.0, 0.0), MAKEVECTOR3( 0.0, 0.0, -1.0 ), range*0.9, range*0.9, range ), 1, 1, false );
Attack:AddBlowCondition( 3000, 2000 );
Attack:SetCameraShakeEnable( true, true, 0 );
Attack:SetCameraShakeSetFactor1( 100, 50, 20 );
Attack:SetCameraShakeSetFactor2( 0, 20, 2000, 3000 );
Attack:SetCameraShakeWhenSuccess( true );
AddAttack( ATTACKS, Attack );
end
Now can you see difference? WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL
Code:
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKEBOX( MAKEVECTOR3(0.0, 250.0, 0.0), MAKEVECTOR3( 0.0, 0.0, -1.0 ), range*0.9, range*0.9, range ), 1, 1, false );
Attack:AddBlowCondition( 3000, 2000 );
Attack:SetCameraShakeEnable( true, true, 0 );
Attack:SetCameraShakeSetFactor1( 100, 50, 20 );
Attack:SetCameraShakeSetFactor2( 0, 20, 2000, 3000 );
Attack:SetCameraShakeWhenSuccess( true );
AddAttack( ATTACKS, Attack );
is that 100% critical ? i dont want it to be 100% . and how can i edit the power of strong ?i dont see any value over here with (Power*___) that can be edited .
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
01/31/2018, 15:50
#12
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Quote:
Originally Posted by
012oab
no i dont see any difference , you did not change anything.
is that 100% critical ? i dont want it to be 100% . and how can i edit the power of strong ?i dont see any value over here with (Power*___) that can be edited .
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Difference is
second Attack:InitAttack1
Code:
function StandardBatSwordStandAttack_Strong1( OneShotTime, Power, Accuracy, AdditionalPower )
STATE:SetMoveBoxMultiplier( 0.0 );
STATE:SetHitStop( 450, 650 );
STATE:SetStealthCancel( true );
STATE:InitLua( 1000, 40, 0, false );
local range = WEAPON:GetRange();
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKERAY( MAKEVECTOR3(0.0, 250.0, 0), MAKEVECTOR3( 0.0, 0.0, -1.0), range-100 ), 1, 1, false );
Attack:SetAlwaysCritical( true );
AddAttack( ATTACKS, Attack );
Attack = CreateCAttack();
Attack:InitAttack1( WEAPONTYPE_BAT_SWORD, ATTACKATTRIB_BAT_SWORD_CRITICAL, 400, Power+AdditionalPower, AddtionalPower );
Attack:InitAttack2( MAKEBOX( MAKEVECTOR3(0.0, 250.0, 0.0), MAKEVECTOR3( 0.0, 0.0, -1.0 ), range*0.9, range*0.9, range ), 1, 1, false );
Attack:AddBlowCondition( 3000, 2000 );
Attack:SetCameraShakeEnable( true, true, 0 );
Attack:SetCameraShakeSetFactor1( 100, 50, 20 );
Attack:SetCameraShakeSetFactor2( 0, 20, 2000, 3000 );
Attack:SetCameraShakeWhenSuccess( true );
AddAttack( ATTACKS, Attack );
end
01/31/2018, 15:58
#13
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ok saw that .how can i edit the power if i dont see any value over here with (Power*___) that can be edited .
01/31/2018, 16:20
#14
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Quote:
Originally Posted by
012oab
ok saw that .how can i edit the power if i dont see any value over here with (Power*___) that can be edited .
you can try (Power*1.5) instead of +AdditionalPower
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