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Making own trainer
Discussion on Making own trainer within the S4 League forum part of the Shooter category.
07/03/2017, 18:38
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#16
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elite*gold: 0
Join Date: Jul 2015
Posts: 280
Received Thanks: 13
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Quote:
Originally Posted by DarkyZShadow
This discussion make no sense....
You can make trainers with probably all 'common' languages (C++, C#, Java, VB etc...).
For make a trainer, there is no "level" for them (C++ is not harder than C# or other else if you know both).
The difficulty depend only on the developer.
@  Try to see different languages mentioned above, choose the one you prefer, learn basics and learn how to manipulate memory with the chosen one.
That's no hard, it just take some time.
Best regards,
A random developer
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Thanks alot, I choose C# ^^
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07/03/2017, 18:53
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#17
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Join Date: Nov 2015
Posts: 211
Received Thanks: 141
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Quote:
Originally Posted by CpCosti
Thanks alot, I choose C# ^^
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Ok. Good luck for your learning
Best regards,
A random developer
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07/03/2017, 19:04
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#18
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elite*gold: 39
Join Date: Jun 2016
Posts: 269
Received Thanks: 805
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Quote:
Originally Posted by DarkyZShadow
This discussion make no sense....
You can make trainers with probably all 'common' languages (C++, C#, Java, VB etc...).
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Java? Forget it. VB? Please not.
Quote:
Originally Posted by DarkyZShadow
For make a trainer, there is no "level" for them (C++ is not harder than C# or other else if you know both).
The difficulty depend only on the developer.
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Wrong. In C# (rather: .NET) most functions are already 'predefined' for you, while C++ is more like "do it yourself betch" (with VC++ you still have access to win shet).
Quote:
Originally Posted by DarkyZShadow
Try to see different languages mentioned above, choose the one you prefer, learn basics and learn how to manipulate memory with the chosen one.
That's no hard, it just take some time.
Best regards,
A random developer
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in my opinion, it's simply not worth it to learn some lang. just for the sake of creating some trainers. let's be honest, most people just learn how to do some shit gui and to use some shitty memory lib. they never get the shit behind it, especially not what 'the hacks' actually do.
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07/03/2017, 20:29
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#19
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elite*gold: 0
Join Date: Nov 2015
Posts: 211
Received Thanks: 141
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Quote:
Originally Posted by TheMοkko
Java? Forget it. VB? Please not.
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Quote:
Originally Posted by DarkyZShadow
You CAN make trainers with probably all 'common' languages (C++, C#, Java, VB, etc...).
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You CAN make a trainer with VB.net so please, don't say the opposite....
Quote:
Originally Posted by TheMοkko
Wrong. In C# (rather: .NET) most functions are already 'predefined' for you, while C++ is more like "do it yourself betch" (with VC++ you still have access to win shet).
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C++ trainers are too easy to make when it's a DLL.... You don't need the WinAPI of the .NET framework for a basic trainer...
And like I said before, if you know both language, the difficulty is the same. Only the time for make the trainer can be different.
Quote:
Originally Posted by TheMοkko
In my opinion, it's simply not worth it to learn some lang. just for the sake of creating some trainers. let's be honest, most people just learn how to do some shit gui and to use some shitty memory lib. they never get the shit behind it, especially not what 'the hacks' actually do.
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Personally, I started writing a bot in C# for a game a few years ago. I still don't stop making these bots.
Now, the only things that have changed are: my skill and my overall computer knowledge (languages/hardware/software etc...).
If I had not done this first bot in C#, I think I would not be here today.
All people can program what they want.
Perhaps they will discover a passion, who knows...
Best regards,
A random developer
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07/03/2017, 20:41
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#20
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elite*gold: 39
Join Date: Jun 2016
Posts: 269
Received Thanks: 805
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Quote:
Originally Posted by DarkyZShadow
You CAN make a trainer with VB.net so please, don't say the opposite....
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I never said the opposite, I just said that you shouldnt. Just for the sake of all those innocent kittens.
Quote:
Originally Posted by DarkyZShadow
C++ trainers are too easy to make when it's a DLL....
You don't need the WinAPI of the .NET framework for a basic trainer...
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hf writing memory w/o winapi. and mimimi dlls, mimimi. since they're "windows librarys", in the end, they use win api shit.
doesnt matter if you write memory now with some mov shit or similar
Quote:
Originally Posted by DarkyZShadow
And like I said before, if you know both language, the difficulty is the same. Only the time for make it can be different.
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what
Quote:
Originally Posted by DarkyZShadow
Personally, I started writing a bot in C# for a game a few years ago. I still don't stop making these bots.
Now, the only things that have changed are: my skill and my overall computer knowledge (languages/hardware/software etc...).
If I had not done this first bot in C#, I think I would not be here today.
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who cares?
Quote:
Originally Posted by DarkyZShadow
All people can program what they want.
Perhaps they will discover a passion, who knows...
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you're new to this section, arent you
Quote:
Originally Posted by DarkyZShadow
Best regards,
A random developer
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Regular regards,
not mokko
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07/03/2017, 21:06
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#21
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elite*gold: 0
Join Date: Nov 2015
Posts: 211
Received Thanks: 141
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@  Since it would take too long to answer to all your "provocations" and that I don't have that to do, I wish you good continuation.
Best regards,
A random developer
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07/03/2017, 22:00
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#22
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elite*gold: 111
Join Date: Aug 2016
Posts: 418
Received Thanks: 758
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Quote:
Originally Posted by DarkyZShadow
@  Since it would take too long to answer to all your "provocations" and that I don't have that to do, I wish you good continuation.
Best regards,
A random developer
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nub.
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