Quote:
Originally Posted by MrSm!th
one of the 3 dmg values is
0.83..... with MANY digits
and the dmgs are type float 
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The damage mechanisms in S4 look so **** complicated =_=...
We know that:
-Every channel type has a Damage multiplier parameter which is equal to x2.0 (look at game_tempos.x4 for this one)... which explains why a wep that has only 9.0 power (like the Training PS in this case) inflicts 18.0 HP.
-The body multipliers exist...

-The weapon bonusses exist (like +1 +2 +3 etc.)
Another question then: +1 on a weapon that has 5.0 power = 6.0??