Hi... Here the codes for Vital Shock and Mine Gun... read tutorials in the forum for unlock weapons...
///Vital Shock///
Code:
<item number="5" NAME="바이탈쇼크" SEX="all">
<base>
<base_info name_key="NAME277" require_level="0" require_master="0" />
<license require="LICENSE_ASSASSIN_CLAW" script="license_VitalShock.lua" script_func="OnVitalShockLicenseTest" license_map="104" />
</base>
<client>
<icon image="icon_sword_sudden.tga" />
<attrib comment_key="TIP277" />
<feature comment_key="F_TEXT277" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_sudden.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="20" rate_of_fire="1" power="5.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/vital_shock.scn" />
</weapon>
</item>
///Mine-Gun///
Code:
<item number="1" NAME="그레네이드 건" SEX="all">
<base>
<base_info name_key="NAME292" require_level="0" require_master="0" />
<license require="license_mine_gun" script="license_MineGun.lua" script_func="OnMineGunLicenseTest" license_map="104" />
</base>
<client>
<icon image="icon_gun_mine.tga" />
<attrib comment_key="TIP292" />
<feature comment_key="F_TEXT292" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/grenade_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_mine.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_mine" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_mine" auto_target_distance="0" />
<ability type="10" rate_of_fire="0.3" power="45.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="1" cracked_magazine_capacity="1" max_ammo="4" accuracy="0" range="500.0" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/minegun.scn" />
</weapon>
</item>
Good Luck