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Playable Dark Lightning Emulator
Discussion on Playable Dark Lightning Emulator within the S4 League forum part of the Shooter category.
07/07/2016, 19:49
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#16
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elite*gold: 0
Join Date: Dec 2009
Posts: 675
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Quote:
Originally Posted by jannidamien001
1 Fix Clan system 2. Fix FumiShop 3.Fix Laggs.
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Now that you told him I'm certain he will.
Btw @OP, why don't you fork NetSpherePirates on Github and push your commits there? Or you could push it to the master, maybe pinki will merge them in.
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07/08/2016, 07:49
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#17
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Join Date: May 2010
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Pull requests are always welcome as long as the code is ok.
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07/09/2016, 04:49
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#18
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Join Date: May 2014
Posts: 39
Received Thanks: 11
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Quote:
Originally Posted by Wizzardo
Added items with different textures that were missing.
Update your all your emulator files.
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Thanks you just saved me a lot of work there.
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07/09/2016, 11:03
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#19
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Join Date: Dec 2013
Posts: 5
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i have this bug.. and i have installed .net framework 4.6 and follow tutorial ok , i search probleme and i completed me probleme ,my next probleme it is : I don't equiped weapon ok sorry for me probleme i restart client and this probleme is adjust
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07/09/2016, 15:54
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#20
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elite*gold: 29
Join Date: Aug 2011
Posts: 640
Received Thanks: 493
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you need to start the emu files as administrator
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07/09/2016, 22:48
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#21
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Join Date: May 2010
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Can you upload the Open-Source of your version?
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07/12/2016, 13:01
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#22
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Join Date: Sep 2011
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Hope blub inserted the UDP HolePunching/NAT in this version of his emulator, so many servers could come(not mine this time, I believe) this summer.
I haven't took a look at this emulator at all.
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07/12/2016, 14:41
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#23
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Join Date: Feb 2015
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ahhh TheMeco? why is u server offline?
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07/12/2016, 16:56
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#24
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Join Date: May 2010
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The ProudNet P2P initialization only works local but i implemented udp relaying which leads to ok gameplay as long as you're close to the server.
However the udp relay is missing error handling(fallback to tcp on udp problems / re-initialization of udp relaying) and has packet loss issues(mostly for movement and state packets which leads to "frozen" characters for a few milliseconds sometimes).
It's called experimental for a reason.
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07/13/2016, 07:59
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#25
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Join Date: May 2014
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Received Thanks: 11
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~
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07/13/2016, 10:14
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#26
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elite*gold: 0
Join Date: Feb 2015
Posts: 297
Received Thanks: 108
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Pinki, Mach doch Mal capsule ins game rein
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07/14/2016, 07:55
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#27
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Join Date: May 2014
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**EDIT: I've figured out why it breaks.
Quote:
Originally Posted by Wizzardo
-no more mid-match sudden disconnections and server crash
The code to change characters in half time was incomplete
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I'm getting character changes causing disconnects, be it in-lobby or mid-match. I've found the issue though, it happens when you attempt to switch to characters that do not have accessories.
While I can do a duct-tape work around with a blank scn that auto equips there, perhaps you could have a look at your source and fix the issue? The error code is below, the same code occurs whenever you try to switch to a character with no accessory.
This error code:
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07/15/2016, 06:12
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#28
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Join Date: Oct 2013
Posts: 46
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Quote:
Originally Posted by Shanzenos
**EDIT: I've figured out why it breaks.
I'm getting character changes causing disconnects, be it in-lobby or mid-match. I've found the issue though, it happens when you attempt to switch to characters that do not have accessories.
While I can do a duct-tape work around with a blank scn that auto equips there, perhaps you could have a look at your source and fix the issue? The error code is below, the same code occurs whenever you try to switch to a character with no accessory.
This error code:
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07/15/2016, 07:09
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#29
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Join Date: May 2014
Posts: 39
Received Thanks: 11
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~
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07/15/2016, 11:54
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#30
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elite*gold: 2
Join Date: May 2010
Posts: 846
Received Thanks: 3,938
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