Quote:
Originally Posted by dodakar39
I'm sorry but I need urgent help
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Try setting Attack1:SetConsumeAmmo ( 1 ); to 0. So...
Attack1:SetConsumeAmmo ( 0 );
Consume ammo means it uses 1 ammo everytime.
So if i'm right, if you set it on 0, it uses 0 ammo... but idk if you can still shoot then.
Anyways, why not use a inf ammo hack in a trainer?