Quote:
Originally Posted by Marvens01
A little more descriptive please? I want to learn to CODE and learn at least a dumbed down version of certain hacks.
And wow, I was hoping Darsh would respond too 
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search the window create func and write a little function so you can easy call it. prototype should look like this (if I remember correctly)
C++:
Code:
typedef void (__thiscall* MsgType)(void *, int32_t, int32_t);
after that, search the struct for the room, it should be very easy cause you can find it with a simple stringsearch. now find the place of code, which creates the struct or which reads it. after that, place a detour, where you read the infos from the struct and display it with a call to the messagebox function.
oh, and I forgot to say that there are already saved ID's which declare, which text should be used (thats why the prototype has 2x int and no char *). there are 2 ways to bypass that, look deeper in the messagbox function (where the text gets pushed) and hook there or change the already saved text (its like ID 1 has text "error" and so on)
Quote:
Originally Posted by Sh1Rum
when i unerstand it right it is possible to create the window from weapon change ingame and then you can change you weapon or charakter informations from other players?
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popping windows isnt the same like prevent popping of windows. but if you have the window create function you are able to trace back to the code that decides if the message should be pushed or not