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Candy/Lollipop Help

Discussion on Candy/Lollipop Help within the S4 League forum part of the Shooter category.

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Old   #1
 
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Candy/Lollipop Help

What are the IDs of the Lollipop , Male set, Female set LingLing and PoPo pet?
I need it so i can change the propobilty of getting them.
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Old 11/02/2012, 10:48   #2
 
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Tell me how you change the probability and their all yours.
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Old 11/02/2012, 13:12   #3
 
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Quote:
Originally Posted by Cosmonaut View Post
Tell me how you change the probability and their all yours.

Code:
<?xml version="1.0" encoding="utf-8" ?>
<promotion_info>
	<eventbaseInfo>
		<guide>
			<event string="SE_TEXT_32" image="Resources/Image/help/Event_holloween_02.jpg" />
			
		</guide>		
		<sound ingame_coin_drop="Resources/Sound/event_coindrop.ogg" ingame_coin_get="Resources/sound/event_coinget.ogg" rolling_coin="Resources/Sound/event_coineffect.ogg" rolling_coin_success="Resources/Sound/event_Success.ogg" rolling_coin_faild="Resources/Sound/event_Failed.ogg" attend_item_get="Resources/Sound/event_Success.ogg" />
	</eventbaseInfo> 
	<event_notice>
		<notice key="SE_TEXT_24" repeat_period="300000" active="false"/>
	</event_notice>
	
	
	
	
	<!--
	requital
		key			=	구분 키 ( 출책 - 일자, 코인 - 단계 )
		gift_type	=	보상 타입 ( pen, exp, item, none(꽝) )
		gift_value	=	보상 값
		
		item_key	=	아이템 키
		shop_id		=	상점 아이디
		period_type	=	기간 타입
		period		=	기간 값
		color		=	칼라
		effect_id	=	이펙트 아이디
		type		=	보상조건 ( 기본은 모두 지급,  none_or_all 꽝 or 모두 지급,  none_or_once 꽝이 or 한개만 지급 , min="0" max="5" 인챈트 구간 )	
		prob		=	확률
	-->
	
	
	<!-- 할로윈 이벤트 ( 여러 이벤트를 섞어서 구현한다. ) -->
	
	<!-- 메일 하루에 한개씩 지급 -->
	<attendance active="false" active_clientGuide="false" event_name="2012_SUMMER_A" >
		<requital key="1" gift_type="item" item_key="6000005" shop_id="1" period_type="USECNT" period="1" color="0" effect_id="0" Item_string_key = "SE_TEXT_4" />
	</attendance>
	
	<!-- 미션 보상으로 줄 아이템 -->
	<mission active="false" event_name="2012_SUMMER_M" >
		<requital key="1" gift_type="item" item_key="6000005" shop_id="1" period_type="USECNT" period="1" color="0" effect_id="0" Item_string_key = "" />
	</mission>
	
	<!-- 인게임 플레이 보상( 1 = 팀보상, 2 = 2판보상 ) --> 
	<game_playing active="false" event_name="2012_SUMMER_G" >
		<requital key="1" gift_type="item" item_key="6000005" shop_id="1" period_type="USECNT" period="1" color="0" effect_id="0" Item_string_key = "" />
		<requital key="2" gift_type="item" item_key="6000005" shop_id="1" period_type="USECNT" period="1" color="0" effect_id="0" Item_string_key = "" />
	</game_playing>
	
	<!-- 여기까지 할로윈 이벤트 -->
	
	
	<!--
	<enchant active="false" active_clientGuide="false" event_name="2012_ENCHANT_EVENT" >
		<requital_condition>
			<requital_type key="1" type="none_or_once" min="0" max="5"/>
			<requital_type key="2" type="none_or_once" min="6" max="10"/>
			<requital_type key="3" type="none_or_once" min="11" max="99"/>

		</requital_condition>
		<requital key="1" gift_type="item" item_key="6000007" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="60" Item_string_key = "SE_TEXT_26" />
		<requital key="1" gift_type="item" item_key="6000008" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="60" Item_string_key = "SE_TEXT_27" />
		<requital key="1" gift_type="item" item_key="6000009" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="60" Item_string_key = "SE_TEXT_27" />
		<requital key="1" gift_type="item" item_key="6000010" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="10" Item_string_key = "SE_TEXT_29" />
		<requital key="1" gift_type="item" item_key="6000011" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="10" Item_string_key = "SE_TEXT_29" />
		<requital key="1" gift_type="none" prob="800" />
		<requital key="2" gift_type="item" item_key="6000007" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="120" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="6000008" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="120" Item_string_key = "SE_TEXT_27" />
		<requital key="2" gift_type="item" item_key="6000009" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="120" Item_string_key = "SE_TEXT_27" />
		<requital key="2" gift_type="item" item_key="6000010" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="20" Item_string_key = "SE_TEXT_29" />
		<requital key="2" gift_type="item" item_key="6000011" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="20" Item_string_key = "SE_TEXT_29" />
		<requital key="2" gift_type="none" prob="600" />
		<requital key="3" gift_type="item" item_key="6000007" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="40" Item_string_key = "SE_TEXT_26" />
		<requital key="3" gift_type="item" item_key="6000008" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="40" Item_string_key = "SE_TEXT_27" />
		<requital key="3" gift_type="item" item_key="6000009" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="40" Item_string_key = "SE_TEXT_27" />
		<requital key="3" gift_type="item" item_key="6000010" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="40" Item_string_key = "SE_TEXT_29" />
		<requital key="3" gift_type="item" item_key="6000011" shop_id="4" period_type="USECNT" period="1" color="0" effect_id="0"  prob="40" Item_string_key = "SE_TEXT_29" />
		<requital key="3" gift_type="none" prob="10" />
	</enchant>


	<attendance active="false" active_clientGuide="false" event_name="2011_XMAS_ATTENDANCE" >
		<requital key="1" gift_type="item" item_key="1060010" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="30010" Item_string_key = "SE_TEXT_4" />
		<requital key="3" gift_type="item" item_key="1070012" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="2006" Item_string_key = "SE_TEXT_5" />
		<requital key="7" gift_type="item" item_key="1061011" shop_id="3" period_type="DAYS" period="7" color="0" effect_id="2008" Item_string_key = "SE_TEXT_6" />
		<requital key="7" gift_type="item" item_key="1061012" shop_id="3" period_type="DAYS" period="7" color="0" effect_id="2008" Item_string_key = "SE_TEXT_7" />
		<requital key="15" gift_type="item" item_key="1070009" shop_id="1" period_type="DAYS" period="30" color="0" effect_id="2006" Item_string_key = "SE_TEXT_8" />
		<requital key="20" gift_type="item" item_key="4050199" shop_id="2" period_type="USECNT" period="1" color="0" effect_id="0" Item_string_key = "SE_TEXT_9" />
		<requital key="20" gift_type="item" item_key="4050200" shop_id="2" period_type="USECNT" period="1" color="0" effect_id="0" Item_string_key = "SE_TEXT_10" />
		<requital key="30" gift_type="item" item_key="4020008" shop_id="2" period_type="USECNT" period="15" color="0" effect_id="0" Item_string_key = "SE_TEXT_11" />		
	</attendance>

	
	<coin_event active="false" active_clientGuide="false" event_name="2011_XMAS_COIN_EVENT" use_coin_item_key="6000006" use_coin_count="5"  coin_buff="false">
		<requital_condition>
			<requital_type key="1" type="none_or_all" />
			<requital_type key="2" type="none_or_all" />
			<requital_type key="3" type="none_or_all" />
			<requital_type key="4" type="none_or_all" />
			<requital_type key="5" type="none_or_all" />
		</requital_condition>
		<ingame random_limit_time="300000" random_limit_prob="30" drop_coin="30" get_limit_coin="5"  reward_random_item="false"/>
		<requital_reward_random item_key="1061054" shop_id="1" period_type="DAYS" period="7" color="0" effect_id="1106301006"  prob="2" prob_percentage="100" />
		<requital key="1" gift_type="pen" gift_value="100" prob="90" Item_string_key = "SE_TEXT_25" /> 
		<requital key="1" gift_type="none" prob="10" />
		<requital key="2" gift_type="item" item_key="4040001" shop_id="2" period_type="USECNT" period="10" color="0" effect_id="0"  prob="80" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="none" prob="20" />
		<requital key="3" gift_type="item" item_key="5030001" shop_id="2" period_type="HOURS" period="10" color="0" effect_id="1999807001"  prob="60" Item_string_key = "SE_TEXT_27" />
		<requital key="3" gift_type="none" prob="40" />
		<requital key="3" gift_type="item" item_key="5030001" shop_id="2" period_type="HOURS" period="10" color="0" effect_id="1999807001"  prob="60" Item_string_key = "SE_TEXT_27" />
		<requital key="3" gift_type="none" prob="40" />
		<requital key="4" gift_type="item" item_key="4030051" shop_id="2" period_type="USECNT" period="5" color="0" effect_id="0"  prob="40" Item_string_key = "SE_TEXT_29" />
		<requital key="4" gift_type="none" prob="60" />					
		<requital key="5" gift_type="item" item_key="4030119" shop_id="2" period_type="USECNT" period="5" color="0" effect_id="0"  prob="30" Item_string_key = "SE_TEXT_30" />
		<requital key="5" gift_type="none" prob="70" />
		<requital key="5" gift_type="item" item_key="4030120" shop_id="2" period_type="USECNT" period="5" color="0" effect_id="0"  prob="30" Item_string_key = "SE_TEXT_31" />
		<requital key="5" gift_type="none" prob="70" />
	</coin_event>
	
	-->

	<coupon_event active="true" active_clientGuide="true" event_name="2012_HALLOWEEN_CANDY" >
		<requital_condition>
			<requital_type key="1" type="none_or_once" use_item_key="6000012" use_item_count="2" /><!--할로윈 알 사탕/막대 사탕 쿠폰 이용 개수 및 쿠폰 정보-->
			<requital_type key="2" type="none_or_once" use_item_key="6000013" use_item_count="1" /><!--할로윈 알 사탕/막대 사탕 쿠폰 이용 개수 및 쿠폰 정보-->
		</requital_condition>
		<ingame_reward_item_group>
			<item_group key = "1" item_key="4031063" shop_id="1" period_type="USECNT" period="1" /><!--할로윈 알 사탕/막대 사탕 보상 툴팁 노출을 위한 캡슐 정보 입력-->
			<item_group key = "2" item_key="4031064" shop_id="1" period_type="USECNT" period="1" /><!--할로윈 알 사탕/막대 사탕 보상 툴팁 노출을 위한 캡슐 정보 입력-->
		</ingame_reward_item_group>
		<ingame_reward_item item_key="6000012" reward_time_sec="180" reward_count="1" /><!--인 게임 할로윈 알 사탕 획득 주기 및 개수, 쿠폰 정보 입력-->

		<requital key="1" gift_type="item" item_key="1060080" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="1106301006"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="1060081" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="1106301006"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="6000013" shop_id="1" period_type="USECNT" period="1" color="0" effect_id="0"  prob="7500" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="1070031" shop_id="4" period_type="DAYS" period="1" color="0" effect_id="17002"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="1070033" shop_id="4" period_type="DAYS" period="1" color="0" effect_id="17002"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="7014004" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="7014004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="7014004" shop_id="1" period_type="DAYS" period="7" color="0" effect_id="7014004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="7015004" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="7015004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="7015004" shop_id="1" period_type="DAYS" period="7" color="0" effect_id="7015004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="1070031" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="1070033" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="4050064" shop_id="2" period_type="USECNT" period="1" color="0" effect_id="0"  prob="5000" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="4050068" shop_id="2" period_type="USECNT" period="1" color="0" effect_id="0"  prob="5000" Item_string_key = "SE_TEXT_26" />
	</coupon_event>	
</promotion_info>
Quote:
Originally Posted by Cosmonaut View Post
Tell me how you change the probability and their all yours.
Ok Let me guess. Is the ID of the Candy 6000012 ?

I need those costume and pet IDs. So a deal is a deal.

To change the probability of getting them, study the code.
Code:
<coupon_event active="true" active_clientGuide="true" event_name="2012_HALLOWEEN_CANDY" >
		<requital_condition>
			<requital_type key="1" type="none_or_once" use_item_key="6000012" use_item_count="2" /><!--할로윈 알 사탕/막대 사탕 쿠폰 이용 개수 및 쿠폰 정보-->
			<requital_type key="2" type="none_or_once" use_item_key="6000013" use_item_count="1" /><!--할로윈 알 사탕/막대 사탕 쿠폰 이용 개수 및 쿠폰 정보-->
		</requital_condition>
		<ingame_reward_item_group>
			<item_group key = "1" item_key="4031063" shop_id="1" period_type="USECNT" period="1" /><!--할로윈 알 사탕/막대 사탕 보상 툴팁 노출을 위한 캡슐 정보 입력-->
			<item_group key = "2" item_key="4031064" shop_id="1" period_type="USECNT" period="1" /><!--할로윈 알 사탕/막대 사탕 보상 툴팁 노출을 위한 캡슐 정보 입력-->
		</ingame_reward_item_group>
		<ingame_reward_item item_key="6000012" reward_time_sec="180" reward_count="1" /><!--인 게임 할로윈 알 사탕 획득 주기 및 개수, 쿠폰 정보 입력-->

		<requital key="1" gift_type="item" item_key="1060080" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="1106301006"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="1060081" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="1106301006"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="6000013" shop_id="1" period_type="USECNT" period="1" color="0" effect_id="0"  prob="7500" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="1070031" shop_id="4" period_type="DAYS" period="1" color="0" effect_id="17002"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="1" gift_type="item" item_key="1070033" shop_id="4" period_type="DAYS" period="1" color="0" effect_id="17002"  prob="0" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="7014004" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="7014004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="7014004" shop_id="1" period_type="DAYS" period="7" color="0" effect_id="7014004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="7015004" shop_id="1" period_type="DAYS" period="1" color="0" effect_id="7015004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="7015004" shop_id="1" period_type="DAYS" period="7" color="0" effect_id="7015004"  prob="0" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="1070031" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="1070033" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="4050064" shop_id="2" period_type="USECNT" period="1" color="0" effect_id="0"  prob="5000" Item_string_key = "SE_TEXT_26" />
		<requital key="2" gift_type="item" item_key="4050068" shop_id="2" period_type="USECNT" period="1" color="0" effect_id="0"  prob="5000" Item_string_key = "SE_TEXT_26" />
	</coupon_event>	
</promotion_info>
AS you can see, this is the part of the code where you can change the propabilty of getting them, the days, and item key.

You can change the probability of getting them by studying the following part of the code.
The probability code is
Code:
prob="......"
..... Is where you put in the desired number.

Credits= Neeya Nanaa for the x7 Loader files, Me for figuring out the code.
TimWan is offline  
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Old 11/02/2012, 14:14   #4
 
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Code:
<requital key="2" gift_type="item" item_key="1070031" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="1070033" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" />
These are Lollipops, see the period type?
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Old 11/02/2012, 14:55   #5
 
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Took you a while to figure this out eh. I've already done this in the past, sorry to burst your bubble but uh, this doesn't work. At least, for me that is. Maybe I did something wrong, but I doubt it. Lol. Gl sir~
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Old 11/02/2012, 14:56   #6
 
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Which .zyan file is it ? o:
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Old 11/02/2012, 15:36   #7
 
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Quote:
Originally Posted by s4player View Post
Which .zyan file is it ? o:
7

Quote:
Originally Posted by Sylwer View Post
Code:
<requital key="2" gift_type="item" item_key="1070031" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" /> 
		<requital key="2" gift_type="item" item_key="1070033" shop_id="4" period_type="NONE" period="0" color="0" effect_id="17002"  prob="5000" Item_string_key = "SE_TEXT_26" />
These are Lollipops, see the period type?
Ummr, I hope you can do this... but can u tell me the code to make the Lollipop chance go up?
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Old 11/02/2012, 15:45   #8
 
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It doesn't work like that.. 7.zYan file have nothing to do with probabilities they are stored on server files.
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Old 11/02/2012, 16:13   #9
 
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Originally Posted by -ScarletDevil- View Post
It doesn't work like that.. 7.zYan file have nothing to do with probabilities they are stored on server files.
How do u know?
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Old 11/02/2012, 18:07   #10
 
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Cuz ur not the only one ^^
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