dachte ich mir gebe ich euch meine Liste,
mit den mir Bekannten Strings.
Natürlich werden sie hier oder mal dar,
in irgendwelchen Threads gepostet,
aber das tut nichts zur sache.
Fragen, nur per PM.
________________
[GodMode]
Type: text
rate > graph_value
graph id etc. in der nähe
[1Hit]
Type: text
power > range
[Skill SP]
Type: text
required_mp > 0
decrement_mp > 0
[Inf Ammo]
Type: text
magazine_capacity > max_ammo
cracked_capacity > max_ammo
[x15 Speed]
Type: text
move_speed_rate > sniper_mode_fov
[GhostMode]
Type: float
200 > 0
[0 Accuracy]
Type: text
accuracy > 0
[Inf Walls]
ZENSIERT
[No Lasers]
Type: text
red_limited_area > red_limited_area=0
alpha_limited_area > alpha_limited_area=0
blue_limited_area > blue_limited_area=0
beta_limited_area > beta_limited_area=0
all_secret_area > all_secret_area=0
[Slang]
Type: text
slang > 0
[No Rules]
Type: text
LICENSE_ > 0
[Wallshoot]
Type: float
2 > 1
[Hitrange]
Type: float
2 > 0
[FumbiSpawn]
Type: text
alpha_spawn_pos > ball_spawn_pos
beta_spawn_pos > ball_spawn_pos
red_spawn_pos > ball_spawn_pos
blue_spawn_pos > ball_spawn_pos
[LobbySpawn]
Type: text
alpha_spawn_pos > 0
beta_spawn_pos > 0
red_spawn_pos > 0
blue_spawn_pos > 0
[GegnerSpawn]
Type: text
alpha_spawn_pos > beta_spawn_pos
beta_spawn_pos > alpha_spawn_pos
[X Achse]
Type: float
350
[Y Achse]
Type: float
130
_________________________
Was ihr damit Anstellt ist eure Sache.
_________________________
Hier noch der Source meines Letzten Trainers.
Für Leute die Vielleicht wissen wie man zur zeit trainer zum laufen bringt,
können gerne diese gui verwenden dagegen habe ich nichts einzuwenden.
Code:
#RequireAdmin
#NoTrayIcon
#include <WinAPI.au3>
#include <GUIConstants.au3>
#include <NomadMemory.au3>
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
$GM = 0x00D60D48
$Hit = 0x0D3F00C
$SP = 0x00D3E6EC
$SP2 = 0x00D3E6F8
$multi = 0x00CF4CB0
$multi2 = 0x00E5F730
$Ammo = 0x00D3F050
$Ammo2 = 0x00D3F03C
$Speed = 0x00D3F014
$Ghost = 0x00CFBFF0
$Accu = 0x00D3F078
$Walls = 0x00000000
$Wallshoot = 0x00CF8608
$Wallshoot2 = 0x00CF8620
$Wallshoot3 = 0x00CF8660
$Wallshoot4 = 0x00CF8668
$Hitrange = 0x00CF8608
$Hitrange2 = 0x00CF8620
$Hitrange3 = 0x00CF8660
$Hitrange4 = 0x00CF8668
$Fumbi = 0x00CF9628
$Fumbi2 = 0x00CF9648
$Fumbi3 = 0x00CF9618
$Fumbi4 = 0x00CF9638
$Lobby = 0x00CF9628
$Lobby2 = 0x00CF9648
$Lobby3 = 0x00CF9618
$Lobby4 = 0x00CF9638
$Enemy = 0x00CF9628
$Enemy2 = 0x00CF9648
$Slang = 0x00CF0F86
$Slang2 = 0x00CF0FB6
$Slang3 = 0x00CF0FE6
$Laser = 0x00CF9694
$Laser2 = 0x00CF96A8
$Laser3 = 0x00CF96BC
$Laser4 = 0x00CF96D0
$Laser5 = 0x00CF96E4
$Rules = 0x00D5EE6C
$Rules2 = 0x00D5EE84
$Rules3 = 0x00D5EE9C
$Rules4 = 0x00D5EEC8
$Rules5 = 0x00D5EEE4
$Rules6 = 0x00D5EEF8
$Rules7 = 0x00D5EF0C
$Rules8 = 0x00D5EF20
$Rules9 = 0x00D5EF34
$Rules10 = 0x00D5EF48
$Rules11 = 0x00D5EF5C
$Rules12 = 0x00D5EF70
$Rules13 = 0x00D5EF84
$Rules14 = 0x00D5EF94
$Rules15 = 0x00D5EFA8
$Rules16 = 0x00D5EFB8
$Rules17 = 0x00D5EFC8
$Rules18 = 0x00D5EFD8
$Rules19 = 0x00D5EFE8
$Rules20 = 0x00D5EFFC
$Rules21 = 0x00D5F014
$Rules22 = 0x00D5F02C
$Rules23 = 0x00D5F044
$Rules24 = 0x00D5F058
$Rules25 = 0x00D5F06C
$Rules26 = 0x00D5F080
$Rules27 = 0x00D5F094
$Rules28 = 0x00D5F0AC
$Rules29 = 0x00D5F0C0
$Rules30 = 0x00D5F0D0
$Rules31 = 0x00D5F0E0
$Rules32 = 0x00D5F0F4
$Anim = 0x00CFB07C
$Jump = 0x00CFBFEC
$x = 0x00CF9E08
$y = 0x00CF9E0C
$Struct = DllStructCreate("int cxLeftWidth;int cxRightWidth;int cyTopHeight;int cyBottomHeight;")
Global $STATE = "Wait for S4 league...."
$GUI = GUICreate("Fenstername", 537, 203, 267, 133)
GUISetState(@SW_SHOW, $GUI)
If @OSVersion = "WIN_VISTA" Or @OSVersion = "WIN_7" Then
_Vista_EnableBlurBehind($GUI)
$hDummy = GUICreate("", 537, 203, 0, 0, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $GUI) ; Layered Child GUI erstellen
GUISetBkColor(0xABCDEF) ; GUI einfärben
_WinAPI_SetLayeredWindowAttributes($hDummy, 0xABCDEF, 255) ; LayeredWindowAttributes
GUISetState(@SW_SHOW, $hDummy)
EndIf
$Checkbox1 = GUICtrlCreateCheckbox("1 Hit", 8, 8, 57, 17)
$Checkbox2 = GUICtrlCreateCheckbox("SP Skill", 8, 32, 97, 17)
$Checkbox3 = GUICtrlCreateCheckbox("Inf Ammo", 8, 56, 97, 17)
$Checkbox4 = GUICtrlCreateCheckbox("x15 Speed", 8, 80, 97, 17)
$Checkbox5 = GUICtrlCreateCheckbox("GhostMode", 8, 104, 97, 17)
$Checkbox6 = GUICtrlCreateCheckbox("0 Accuracy", 8, 128, 97, 17)
$Checkbox7 = GUICtrlCreateCheckbox("Inf Walls", 8, 152, 97, 17)
$Group1 = GUICtrlCreateGroup("ShootStyle", 208, 0, 121, 89)
$Checkbox8 = GUICtrlCreateCheckbox("WallShoot", 224, 24, 97, 17)
$Checkbox9 = GUICtrlCreateCheckbox("Hitrange", 224, 56, 97, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group2 = GUICtrlCreateGroup("SpawnPosition", 208, 88, 121, 105)
$Checkbox10 = GUICtrlCreateCheckbox("Fumbi", 216, 112, 97, 17)
$Checkbox11 = GUICtrlCreateCheckbox("Lobby", 216, 136, 97, 17)
$Checkbox12 = GUICtrlCreateCheckbox("Enemy", 216, 160, 97, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Checkbox13 = GUICtrlCreateCheckbox("Slang", 112, 8, 89, 17)
$Checkbox14 = GUICtrlCreateCheckbox("No Lasers", 8, 176, 97, 17)
$Checkbox15 = GUICtrlCreateCheckbox("No Rules", 112, 32, 89, 17)
$Checkbox16 = GUICtrlCreateCheckbox("Godmode", 112, 56, 89, 17)
$Label1 = GUICtrlCreateLabel("AnimSpeed", 352, 16, 58, 17)
$Label2 = GUICtrlCreateLabel("Jump", 352, 48, 29, 17)
$Label3 = GUICtrlCreateLabel("X Achse", 352, 80, 44, 17)
$Label4 = GUICtrlCreateLabel("Y Achse", 352, 104, 44, 17)
$Input1 = GUICtrlCreateInput("2.3", 424, 16, 105, 21)
$Input2 = GUICtrlCreateInput("320", 424, 48, 105, 21)
$Input3 = GUICtrlCreateInput("350", 424, 80, 105, 21)
$Input4 = GUICtrlCreateInput("130", 424, 104, 105, 21)
$Button1 = GUICtrlCreateButton("Start S4", 424, 136, 107, 25)
$Button2 = GUICtrlCreateButton("Credits", 424, 168, 107, 25)
While 1
$iMsg = GUIGetMsg()
Switch $iMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Button1
RUN("C:\Program Files\alaplaya\S4League\patcher_s4.exe" , "C:\Program Files\alaplaya\S4League")
Case $Button2
MsgBox(0, "Credits" ,"DarkGER!/-SilentHill* ~ Help Coding" & @CRLF & @CRLF & "De4Su ~ Many Adresses" & @CRLF & @CRLF & "ChaosCombo ~ Slang String",11)
Case $CHECKBOX8
GUICtrlSetState($CHECKBOX9, 4)
Case $CHECKBOX9
GUICtrlSetState($CHECKBOX8, 4)
Case $CHECKBOX10
GUICtrlSetState($CHECKBOX11, 4)
GUICtrlSetState($CHECKBOX12, 4)
Case $CHECKBOX11
GUICtrlSetState($CHECKBOX10, 4)
GUICtrlSetState($CHECKBOX12, 4)
Case $CHECKBOX12
GUICtrlSetState($CHECKBOX10, 4)
GUICtrlSetState($CHECKBOX11, 4)
EndSwitch
If ProcessExists("S4Client.exe") <> 0 Then
$PID = ProcessWait("S4Client.exe")
$OPEN = _MEMORYOPEN($PID)
Do
sleep(300)
Until _MEMORYREAD($x, $OPEN, "Float") = 350
_MEMORYWRITE($Anim, $OPEN, GUICtrlRead($INPUT1), "Float")
_MEMORYWRITE($Jump, $OPEN, GUICtrlRead($INPUT2), "Float")
_MEMORYWRITE($x, $OPEN, GUICtrlRead($INPUT3), "Float")
_MEMORYWRITE($y, $OPEN, GUICtrlRead($INPUT4), "Float")
If GUICtrlRead($CHECKBOX1) = 1 Then ;1Hit;
_MEMORYWRITE($Hit, $OPEN, "range", "char[5]")
EndIf
If GUICtrlRead($CHECKBOX2) = 1 Then
_MEMORYWRITE($SP, $OPEN, "0", "char[2]") ;Sp Skill;
_MEMORYWRITE($SP2, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX3) = 1 Then
_MEMORYWRITE($Ammo, $OPEN, "max_ammo", "char[9]") ;Unlimited Ammo;
_MEMORYWRITE($Ammo2, $OPEN, "max_ammo", "char[9]")
EndIf
If GUICtrlRead($CHECKBOX4) = 1 Then ;x15 Speed;
_MEMORYWRITE($Speed, $OPEN, "sniper_mode_fov", "char[15]")
EndIf
If GUICtrlRead($CHECKBOX5) = 1 Then ;GhostMode;
_MEMORYWRITE($Ghost, $OPEN, "0", "float")
EndIf
If GUICtrlRead($CHECKBOX6) = 1 Then ;0 Accuracy;
_MEMORYWRITE($Accu, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX7) = 1 Then ;Inf Walls;
_MEMORYWRITE($Walls, $OPEN, "ZENSIERT", "ZENSIERT")
EndIf
If GUICtrlRead($CHECKBOX8) = 1 Then ;Wallshoot;
_MEMORYWRITE($Wallshoot, $OPEN, "1", "Float")
_MEMORYWRITE($Wallshoot2, $OPEN, "1", "Float")
_MEMORYWRITE($Wallshoot3, $OPEN, "1", "Float")
_MEMORYWRITE($Wallshoot4, $OPEN, "1", "Float")
EndIf
If GUICtrlRead($CHECKBOX9) = 1 Then ;Hitrange;
_MEMORYWRITE($Hitrange, $OPEN, "0", "Float")
_MEMORYWRITE($Hitrange2, $OPEN, "0", "Float")
_MEMORYWRITE($Hitrange3, $OPEN, "0", "Float")
_MEMORYWRITE($Hitrange4, $OPEN, "0", "Float")
EndIf
If GUICtrlRead($CHECKBOX10) = 1 Then ;fumbispawn;
_MEMORYWRITE($Fumbi, $OPEN, "ball_spawn_pos", "char[15]")
_MEMORYWRITE($Fumbi2, $OPEN, "ball_spawn_pos", "char[15]")
_MEMORYWRITE($Fumbi3, $OPEN, "ball_spawn_pos", "char[15]")
_MEMORYWRITE($Fumbi4, $OPEN, "ball_spawn_pos", "char[15]")
EndIf
If GUICtrlRead($CHECKBOX11) = 1 Then ;lobbyspawn;
_MEMORYWRITE($Lobby, $OPEN, "0", "char[2]")
_MEMORYWRITE($Lobby2, $OPEN, "0", "char[2]")
_MEMORYWRITE($Lobby3, $OPEN, "0", "char[2]")
_MEMORYWRITE($Lobby4, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX12) = 1 Then ;Enemyspawn;
_MEMORYWRITE($Enemy, $OPEN, "beta_spawn_pos", "char[14]")
_MEMORYWRITE($Enemy2, $OPEN, "alpha_spawn_pos", "char[15]")
EndIf
If GUICtrlRead($CHECKBOX13) = 1 Then ;Slang;
_MEMORYWRITE($Slang, $OPEN, "0", "char[2]")
_MEMORYWRITE($Slang2, $OPEN, "0", "char[2]")
_MEMORYWRITE($Slang3, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX14) = 1 Then ;laser;
_MEMORYWRITE($Laser, $OPEN, "red_limited_area=0", "char[18]")
_MEMORYWRITE($Laser2, $OPEN, "alpha_limited_area=0", "char[20]")
_MEMORYWRITE($Laser3, $OPEN, "blue_limited_area=0", "char[19]")
_MEMORYWRITE($Laser4, $OPEN, "beta_limited_area=0", "char[19]")
_MEMORYWRITE($Laser5, $OPEN, "all_secret_area=0", "char[17]")
EndIf
If GUICtrlRead($CHECKBOX15) = 1 Then ;No Rules;
_MEMORYWRITE($Rules, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules2, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules3, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules4, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules5, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules6, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules7, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules8, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules9, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules10, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules11, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules12, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules13, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules14, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules15, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules16, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules17, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules18, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules19, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules20, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules21, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules22, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules23, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules24, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules25, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules26, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules27, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules28, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules29, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules30, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules31, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules32, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX16) = 1 Then ;GodMode;
_MEMORYWRITE($GM, $OPEN, "graph_value", "char[12]")
EndIf
exit
EndIf
WEnd
Func _Vista_EnableBlurBehind($hWnd, $bColor = 0xCC0000)
Const $DWM_BB_ENABLE = 0x00000001
$sStruct = DllStructCreate("dword;int;ptr;int")
DllStructSetData($sStruct, 1, $DWM_BB_ENABLE)
DllStructSetData($sStruct, 2, "1")
DllStructSetData($sStruct, 4, "1")
GUISetBkColor($bColor); Must be here!
$Ret = DllCall("dwmapi.dll", "int", "DwmEnableBlurBehindWindow", "hwnd", $hWnd, "ptr", DllStructGetPtr($sStruct))
$sStruct = 0
If @error Then
Return 0
Else
Return $Ret
EndIf
EndFunc ;==>_Vista_EnableBlurBehind
Dinge die im zusammenhang mit wallshack stehen, wurden Zensiert.
Haut rein






