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Waffenskins austauschen
Discussion on Waffenskins austauschen within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.
09/12/2010, 13:15
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#166
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elite*gold: 0
Join Date: Nov 2009
Posts: 20
Received Thanks: 4
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ne frage also kann man mit counter sword wie subs nutzen ? ^^
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09/12/2010, 13:46
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#167
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elite*gold: 0
Join Date: Mar 2010
Posts: 62
Received Thanks: 5
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ich blick trootz video und anleitung nix oô
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09/13/2010, 10:56
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#168
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elite*gold: 0
Join Date: Jun 2009
Posts: 16
Received Thanks: 0
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ich finde i-wie kein bat.scn oder counter_sowrd.scn nur sword.scn O.o
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09/13/2010, 14:53
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#169
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elite*gold: 0
Join Date: Oct 2009
Posts: 3
Received Thanks: 0
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Wutz , can I ask you were did you find the iteminfo.txt ?
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09/13/2010, 16:17
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#170
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elite*gold: 0
Join Date: Jan 2010
Posts: 2,207
Received Thanks: 1,082
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Quote:
Originally Posted by auxin4
ich finde i-wie kein bat.scn oder counter_sowrd.scn nur sword.scn O.o
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hier haste ma den ganzen text mit waffen
bat.scn müsstest du eig finden wenn du in der lobby suchst.. und für counter sword probier mal counter_sword_l.scn ---> linke seit
counter_sword_r.scn ---> rechte seite
katana mit hülle nippondow.scn
nur hülle nippondozip.scn
spy dagger shortknife.scn
subs gun_r.scn ---> rechts
gun_l.scn ---> links
<base>
<base_info name_key="NAME272" require_level="0" require_master="0" />
<license require="LICENSE_PLASMA_SWORD" script="license_plasma_sword.lua" script_func="OnPlasmaSwordLicenseTest" license_map="101" />
</base>
<client>
<icon image="icon_sword_plasma.tga" />
<attrib comment_key="TIP272" />
<feature comment_key="F_TEXT272" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_plasma.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="0" rate_of_fire="1" power="9.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/sword.scn" />
<scene_kid value="resources/Model/Weapon/sword_kid.scn" />
</weapon>
</item>
<item number="1" NAME="플라즈마 스워드" SEX="all">
<base>
<base_info name_key="NAME273" require_level="0" require_master="0" />
<license require="LICENSE_PLASMA_SWORD" script="license_plasma_sword.lua" script_func="OnPlasmaSwordLicenseTest" license_map="101" />
<parent number="0" />
</base>
<client>
<icon image="icon_sword_plasma.tga" />
<attrib comment_key="TIP273" />
<feature comment_key="F_TEXT273" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_plasma.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="0" rate_of_fire="1" power="17.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/sword.scn" />
<scene_kid value="resources/Model/Weapon/sword_kid.scn" />
</weapon>
</item>
<item number="2" NAME="카운터 스워드" SEX="all">
<base>
<base_info name_key="NAME274" require_level="0" require_master="0" />
<license require="license_counter_sword" script="license_counter_sword.lua" script_func="OnCounterSwordLicenseTest" license_map="101" />
</base>
<client>
<icon image="icon_sword_counter.tga" />
<attrib comment_key="TIP274" />
<feature comment_key="F_TEXT274" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/bsword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_counter.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="1" rate_of_fire="1" power="15.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/counter_sword_r.scn" />
<scene value="resources/Model/Weapon/counter_sword_l.scn" />
<scene_kid value="resources/Model/Weapon/counter_sword_r_kid.scn" />
<scene_kid value="resources/Model/Weapon/counter_sword_l.scn" />
</weapon>
</item>
<item number="3" NAME="스톰 배트" SEX="all">
<base>
<base_info name_key="NAME275" require_level="0" require_master="0" />
<license require="LICENSE_STORM_BAT" script="license_storm_bat.lua" script_func="OnStormBatLicenseTest" license_map="101" />
</base>
<client>
<icon image="icon_sword_stormbat.tga" />
<attrib comment_key="TIP275" />
<feature comment_key="F_TEXT275" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="13" rate_of_fire="1" power="17.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/bat.scn" />
<scene_kid value="resources/Model/Weapon/bat_kid.scn" />
</weapon>
</item>
<item number="4" NAME="카타나" SEX="all">
<base>
<base_info name_key="NAME276" require_level="0" require_master="0" />
<license require="LICENSE_STORM_BAT" script="license_storm_bat.lua" script_func="OnStormBatLicenseTest" license_map="101" />
</base>
<client>
<icon image="icon_sword_stormbat.tga" />
<attrib comment_key="TIP276" />
<feature comment_key="F_TEXT276" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="14" rate_of_fire="1" power="24.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/nippondo.scn" />
<scene value="resources/Model/Weapon/nippondow.scn" />
<scene value="resources/Model/Weapon/nippondozip.scn" />
<!-- 점프 데미지 -->
<integer value="600" />
<float value="30.0" />
<!-- 일섬 기본 데미지 -->
<float value="26.0" />
<!-- 일섬 맥스 데미지 -->
<float value="100.0" />
<!-- 일섬 사정거리 -->
<float value="5000.0" />
<!-- 모으기 노멀 시퀀스 파일 이름 -->
<string value="Resources/Effects/katana_save.seq" />
<!-- 모으기 노멀 사운드 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
<!-- 모으기 맥스 시퀀스 파일 이름 -->
<string value="Resources/Effects/katana_save_max.seq" />
<!-- 모으기 맥스 사운드 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
<!-- 카타나 일섬전 딜레이 시퀀스 파일 이름 -->
<string value="Resources\Effects\pve_fog1.seq" />
<!-- 카타나 일섬전 딜레이 사운드 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
</weapon>
</item>
<item number="5" NAME="바이탈쇼크" SEX="all">
<base>
<base_info name_key="NAME277" require_level="0" require_master="0" />
<license require="LICENSE_ASSASSIN_CLAW" script="license_VitalShock.lua" script_func="OnVitalShockLicenseTest" license_map="104" />
</base>
<client>
<icon image="icon_sword_sudden.tga" />
<attrib comment_key="TIP277" />
<feature comment_key="F_TEXT277" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_sudden.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="20" rate_of_fire="1" power="5.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/vital_shock.scn" />
</weapon>
</item>
<item number="6" NAME="스파이 대거" SEX="all">
<base>
<base_info name_key="N2000006" require_level="0" require_master="0" />
<license require="LICENSE_SPYDAGGER" script="license_spydagger.lua" script_func="OnSpyDaggerLicenseTest" license_map="104" />
</base>
<client>
<icon image="icon_knife.tga" />
<attrib comment_key="T2000006" />
<feature comment_key="F_TEXT277" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/icon_knife.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="24" rate_of_fire="1" power="53.0" move_speed_rate="1.2" attack_move_speed_rate="1.2" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/shortknife.scn" />
<float value="0.0" />
<!-- 스파이대거 돌진 1,2타 데미지 -->
<float value="21.0" />
<!-- 스파이대거 막타 데미지 -->
<float value="41.0" />
</weapon>
</item>
<item number="7" NAME="루시퍼" SEX="all">
<base>
<base_info name_key="N2000007" require_level="0" require_master="0" />
<license require="LICENSE_PLASMA_SWORD" script="license_plasma_sword.lua" script_func="OnPlasmaSwordLicenseTest" license_map="101" />
<parent number="0" />
</base>
<client>
<icon image="emeraldsword.dds" />
<attrib comment_key="T2000007" />
<feature comment_key="F2000007" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_plasma.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="0" rate_of_fire="1" power="17.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/emeraldsword.scn" />
<scene_kid value="resources/Model/Weapon/sword_kid.scn" />
</weapon>
</item>
</sub_category>
<!-- 발사무기 -->
<sub_category id="1">
<item number="0" NAME="연습용 서브 머신 건" SEX="all">
<base>
<base_info name_key="NAME278" require_level="0" require_master="0" />
<license require="LICENSE_SUBMACHINE_GUN" script="license_SUBMACHINE_GUN.lua" script_func="OnSubMachineGunLicenseTest" license_map="102" />
<parent number="0" />
</base>
<client>
<icon image="icon_gun_sub.tga" />
<attrib comment_key="TIP278" />
<feature comment_key="F_TEXT278" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/smg_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_sub.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="2" rate_of_fire="8.0" power="3.5" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/gun_r.scn" />
<scene value="resources/Model/Weapon/gun_l.scn" />
<scene_kid value="resources/Model/Weapon/gun_r_kid.scn" />
<scene_kid value="resources/Model/Weapon/gun_l_kid.scn" />
</weapon>
</item>
<item number="1" NAME="서브 머신 건" SEX="all">
<base>
<base_info name_key="NAME279" require_level="0" require_master="0" />
<license require="LICENSE_SUBMACHINE_GUN" script="license_SUBMACHINE_GUN.lua" script_func="OnSubMachineGunLicenseTest" license_map="102" />
<parent number="0" />
</base>
<client>
<icon image="icon_gun_sub.tga" />
<attrib comment_key="TIP279" />
<feature comment_key="F_TEXT279" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/smg_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_sub.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="2" rate_of_fire="8.0" power="7.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/gun_r.scn" />
<scene value="resources/Model/Weapon/gun_l.scn" />
<scene_kid value="resources/Model/Weapon/gun_r_kid.scn" />
<scene_kid value="resources/Model/Weapon/gun_l_kid.scn" />
</weapon>
</item>
<item number="2" NAME="리볼버" SEX="all">
<base>
<base_info name_key="NAME280" require_level="0" require_master="0" />
<license require="license_revolver" script="license_revolver.lua" script_func="OnRevolverLicenseTest" license_map="102" />
</base>
<client>
<icon image="icon_gun_revolver.tga" />
<attrib comment_key="TIP280" />
<feature comment_key="F_TEXT280" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/revo_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_revolver.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="3" rate_of_fire="1.2" power="30" move_speed_rate="1.0" attack_move_speed_rate="0.9" magazine_capacity="7" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.08" range="1000" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/revolver.scn" />
<scene_kid value="resources/Model/Weapon/revolver_kid.scn" />
<float value="300.0" />
<!-- 공격 영역 박스 Width -->
</weapon>
</item>
<item number="4" NAME="세미 라이플" SEX="all">
<base>
<base_info name_key="NAME281" require_level="0" require_master="0" />
<license require="license_semi_rifle" script="license_semi_rifle.lua" script_func="OnSemiRifleLicenseTest" license_map="105" />
</base>
<client>
<icon image="icon_gun_semi_rifle.tga" />
<attrib comment_key="TIP281" />
<feature comment_key="F_TEXT281" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/smg2_reload.ogg" slot_image_file="Resources/Image/Weapon/icon_gun_semi_rifle.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0.0" />
<ability type="4" rate_of_fire="8.0" power="5.3" move_speed_rate="1.0" attack_move_speed_rate="0.9" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="-1" accuracy="0.01" range="" support_sniper_mode="1" sniper_mode_fov="25" />
<scene value="resources/Model/Weapon/SMG_02.scn" />
<scene_kid value="resources/Model/Weapon/SMG_02_kid.scn" />
</weapon>
</item>
<item number="6" NAME="스매쉬 라이플" SEX="all">
<base>
<base_info name_key="NAME282" require_level="0" require_master="0" />
<license require="LICENSE_SMG3" script="license_DUAL_GUN.lua" script_func="OnDualGunLicenseTest" license_map="102" />
</base>
<client>
<icon image="icon_gun_dual.tga" />
<attrib comment_key="TIP282" />
<feature comment_key="F_TEXT282" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/smg3_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_dual.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0.0" />
<ability type="21" rate_of_fire="8.0" power="6.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="50" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.025" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/dualgun.scn" />
<scene_kid value="resources/Model/Weapon/dualgun.scn" />
</weapon>
</item>
<item number="7" NAME="핸드건" SEX="all">
<base>
<base_info name_key="NAME283" require_level="0" require_master="0" />
<license require="license_HAND_GUN" script="license_HAND_GUN.lua" script_func="OnHandGunLicenseTest" license_map="102" />
</base>
<client>
<icon image="icon_gun_handgun.tga" />
<attrib comment_key="TIP283" />
<feature comment_key="F_TEXT283" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/revo_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_handgun.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" />
<ability type="22" rate_of_fire="2.5" power="8.4" move_speed_rate="1.2" attack_move_speed_rate="1.2" magazine_capacity="15" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.03" range="1000" support_sniper_mode="0" sniper_mode_fov="15" auto_target_distance="0.0" />
<scene value="resources/Model/Weapon/handgun.scn" />
<scene_kid value="resources/Model/Weapon/revolver_kid.scn" />
<float value="300.0" />
<!-- 공격 영역 박스 Width -->
</weapon>
</item>
<item number="8" NAME="버스트 샷건" SEX="all">
<base>
<base_info name_key="NAME284" require_level="0" require_master="0" />
<license require="LICENSE_SMG4" script="license_burstshotgun.lua" script_func="OnBurstshotgunLicenseTest" license_map="102" />
</base>
<client>
<icon image="icon_gun_shotgun.tga" />
<attrib comment_key="TIP284" />
<feature comment_key="F_TEXT284" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/burstshotgun_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_shotgun.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" />
<ability type="23" rate_of_fire="1.2" power="27" move_speed_rate="0.95" attack_move_speed_rate="0.9" magazine_capacity="8" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.07" range="1000" support_sniper_mode="0" sniper_mode_fov="15" auto_target_distance="0.0" />
<scene value="resources/Model/Weapon/shotgun.scn" />
<scene_kid value="resources/Model/Weapon/shotgun.scn" />
<float value="300.0" />
<!-- 공격 영역 박스 Width -->
</weapon>
</item>
<item number="9" NAME="DHa-41" SEX="all">
<base>
<base_info name_key="N2010009" require_level="0" require_master="0" />
<license require="LICENSE_SUBMACHINE_GUN" script="license_SUBMACHINE_GUN.lua" script_func="OnSubMachineGunLicenseTest" license_map="102" />
<parent number="0" />
</base>
<client>
<icon image="icon_gun_sub_kid.tga" />
<attrib comment_key="T2010009" />
<feature comment_key="F2010009" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/smg_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_sub.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="2" rate_of_fire="8.0" power="7.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/gun_r_fish.scn" />
<scene value="resources/Model/Weapon/gun_l_fish.scn" />
</weapon>
</item>
<item number="10" NAME="퍼피 리볼버" SEX="all">
<base>
<base_info name_key="N2010010" require_level="0" require_master="0" />
<license require="license_revolver" script="license_revolver.lua" script_func="OnRevolverLicenseTest" license_map="102" />
<parent number="2" />
</base>
<client>
<icon image="icon_gun_revolver_kid.tga" />
<attrib comment_key="T2010010" />
<feature comment_key="F2010010" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/revo_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_revolver.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="3" rate_of_fire="1.2" power="30" move_speed_rate="1.0" attack_move_speed_rate="0.9" magazine_capacity="7" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.08" range="1000" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/revolver_kid.scn" />
<float value="300.0" />
<!-- 공격 영역 박스 Width -->
</weapon>
</item>
<item number="11" NAME="아야! 라이플" SEX="all">
<base>
<base_info name_key="N2010011" require_level="0" require_master="0" />
<license require="license_semi_rifle" script="license_semi_rifle.lua" script_func="OnSemiRifleLicenseTest" license_map="105" />
<parent number="4" />
</base>
<client>
<icon image="ico_gun_semi_ayaya.tga" />
<attrib comment_key="T2010011" />
<feature comment_key="F2010009" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/smg2_reload.ogg" slot_image_file="Resources/Image/Weapon/icon_gun_semi_rifle.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0.0" />
<ability type="4" rate_of_fire="8.0" power="5.3" move_speed_rate="1.0" attack_move_speed_rate="0.9" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="-1" accuracy="0.01" range="" support_sniper_mode="1" sniper_mode_fov="25" />
<scene value="resources/Model/Weapon/ayaya.scn" />
</weapon>
</item>
<item number="12" NAME="레이저 캣" SEX="all">
<base>
<base_info name_key="N2010012" require_level="0" require_master="0" />
<license require="LICENSE_SMG3" script="license_DUAL_GUN.lua" script_func="OnDualGunLicenseTest" license_map="102" />
<parent number="6" />
</base>
<client>
<icon image="icon_gun_semi_cat.tga" />
<attrib comment_key="T2010012" />
<feature comment_key="F2010009" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/smg3_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_dual.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0.0" />
<ability type="21" rate_of_fire="8.0" power="6.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="50" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.025" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/catdualgun.scn" />
</weapon>
</item>
<item number="13" NAME="클래식 버스트 샷건" SEX="all">
<base>
<base_info name_key="N2010013" require_level="0" require_master="0" />
<license require="LICENSE_SMG4" script="license_burstshotgun.lua" script_func="OnBurstshotgunLicenseTest" license_map="102" />
<parent number="8" />
</base>
<client>
<icon image="icon_gun_shot_antic.dds" />
<attrib comment_key="T2010013" />
<feature comment_key="F2010009" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/burstshotgun_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_shotgun.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" />
<ability type="23" rate_of_fire="1.2" power="27" move_speed_rate="0.95" attack_move_speed_rate="0.9" magazine_capacity="8" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.07" range="1000" support_sniper_mode="0" sniper_mode_fov="15" auto_target_distance="0.0" />
<scene value="resources/Model/Weapon/shotpstol.scn" />
<float value="300.0" />
<!-- 공격 영역 박스 Width -->
</weapon>
</item>
<item number="14" NAME="토이건" SEX="all">
<base>
<base_info name_key="N2010014" require_level="0" require_master="0" />
<license require="license_HAND_GUN" script="license_HAND_GUN.lua" script_func="OnHandGunLicenseTest" license_map="102" />
<parent number="7" />
</base>
<client>
<icon image="icon_gun_toygun.tga" />
<attrib comment_key="T2010014" />
<feature comment_key="F2010009" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/revo_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_handgun.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" />
<ability type="22" rate_of_fire="2.5" power="8.4" move_speed_rate="1.2" attack_move_speed_rate="1.2" magazine_capacity="15" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.03" range="1000" support_sniper_mode="0" sniper_mode_fov="15" auto_target_distance="0.0" />
<scene value="resources/Model/Weapon/toygun.scn" />
<scene_kid value="resources/Model/Weapon/revolver_kid.scn" />
<float value="300.0" />
<!-- 공격 영역 박스 Width -->
</weapon>
</item>
</sub_category>
<!-- 중화무기 -->
<sub_category id="2">
<item number="1" NAME="헤비 머신 건" SEX="all">
<base>
<base_info name_key="NAME285" require_level="0" require_master="0" />
<license require="LICENSE_HEAVYMACHINE_GUN" script="license_heavy_machine_gun.lua" script_func="OnHeavyMachineGunLicenseTest" license_map="102" />
</base>
<client>
<icon image="icon_gun_heavy.tga" />
<attrib comment_key="TIP285" />
<feature comment_key="F_TEXT285" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/hmg_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_heavy.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0" />
<ability type="5" rate_of_fire="7.0" power="11.0" move_speed_rate="0.85" attack_move_speed_rate="0.5" magazine_capacity="100" cracked_magazine_capacity="30" max_ammo="-1" accuracy="0.06" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/hw.scn" />
<scene_kid value="resources/Model/Weapon/hw_kid.scn" />
</weapon>
</item>
<item number="2" NAME="가우스 라이플" SEX="all">
<base>
<base_info name_key="NAME286" require_level="0" require_master="0" />
<license require="LICENSE_GAUSS_RIFLE" script="license_GAUSS_RIFLE.lua" script_func="OnGaussRifleLicenseTest" license_map="102" />
</base>
<client>
<icon image="icon_gun_elec_rifle.tga" />
<attrib comment_key="TIP286" />
<feature comment_key="F_TEXT286" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/mg2_reload.ogg" slot_image_file="Resources\Image\Weapon\slot_gun_e lec_rifle.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0" />
<ability type="16" rate_of_fire="6.0" power="8.0" move_speed_rate="1.0" attack_move_speed_rate="0.7" magazine_capacity="25" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.15" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/mg2.scn" />
<scene_kid value="resources/Model/Weapon/mg2_kid.scn" />
</weapon>
</item>
<item number="3" NAME="드라큘라 라이플" SEX="all">
<base>
<base_info name_key="N2020003" require_level="0" require_master="0" />
<license require="LICENSE_GAUSS_RIFLE" script="license_GAUSS_RIFLE.lua" script_func="OnGaussRifleLicenseTest" license_map="102" />
<parent number="2" />
</base>
<client>
<icon image="icon_dracula.dds" />
<attrib comment_key="T2020003" />
<feature comment_key="F2020003" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/mg2_reload.ogg" slot_image_file="Resources\Image\Weapon\slot_gun_e lec_rifle.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0" />
<ability type="16" rate_of_fire="6.0" power="8.0" move_speed_rate="1.0" attack_move_speed_rate="0.7" magazine_capacity="25" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.15" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/dracula.scn" />
<scene_kid value="resources/Model/Weapon/dracula.scn" />
</weapon>
</item>
<item number="4" NAME="메탈 스톰" SEX="all">
<base>
<base_info name_key="N2020004" require_level="0" require_master="0" />
<license require="LICENSE_HEAVYMACHINE_GUN" script="license_heavy_machine_gun.lua" script_func="OnHeavyMachineGunLicenseTest" license_map="102" />
<parent number="1" />
</base>
<client>
<icon image="dragonmachinegun.dds" />
<attrib comment_key="T2020004" />
<feature comment_key="F2020004" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/hmg_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_heavy.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0" />
<ability type="5" rate_of_fire="7.0" power="11.0" move_speed_rate="0.85" attack_move_speed_rate="0.5" magazine_capacity="100" cracked_magazine_capacity="30" max_ammo="-1" accuracy="0.06" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/dragonmachinegun.scn" />
<scene_kid value="resources/Model/Weapon/hw_kid.scn" />
</weapon>
</item>
</sub_category>
<!-- 저격무기 -->
<sub_category id="3">
<item number="1" NAME="레일 건" SEX="all">
<base>
<base_info name_key="NAME287" require_level="0" require_master="0" />
<license require="license_rail_gun" script="license_railgun.lua" script_func="OnRailGunLicenseTest" license_map="105" />
</base>
<client>
<icon image="icon_gun_rail.tga" />
<attrib comment_key="TIP287" />
<feature comment_key="F_TEXT287" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/rail_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_rail.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_rail" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0" />
<ability type="6" rate_of_fire="0.8" power="15.0" move_speed_rate="1.0" attack_move_speed_rate="0.8" magazine_capacity="4" cracked_magazine_capacity="1" max_ammo="-1" accuracy="0" range="" support_sniper_mode="1" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/railgun.scn" />
<scene_kid value="resources/Model/Weapon/railgun_kid.scn" />
<float value="4.0" />
<!-- 최대 데미지 대비 최소 데미지 비율 -->
<string value="Resources/Effects/skill_gunner_chargeshot_charge.seq" />
<!-- 조준1시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_charge.ogg" />
<!-- 조준1시 사운드 파일 이름 -->
<string value="Resources/Effects/skill_gunner_chargeshot_chargemax.seq" />
<!-- 조준2시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_charge_complete.ogg" />
<!-- 조준2시 사운드 파일 이름 -->
<string value="Resources/Effects/skill_gunner_chargeshot_rail.seq" />
<!-- 사격1시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
<!-- 사격1시 사운드 파일 이름 -->
<string value="Railgun_Fire_Dummy" />
<!-- 사격1시 부모 노드 이름 -->
<string value="Resources/Effects/skill_gunner_chargeshot_rail_max.seq" />
<!-- 사격2시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_blast_max.ogg" />
<!-- 사격2시 사운드 파일 이름 -->
<string value="Railgun_Fire_Dummy" />
<!-- 사격2시 부모 노드 이름 -->
</weapon>
</item>
<item number="2" NAME="캐노네이드" SEX="all">
<base>
<base_info name_key="NAME288" require_level="0" require_master="0" />
<license require="license_cannonade" script="license_cannonade.lua" script_func="OnCannonadeLicenseTest" license_map="105" />
</base>
<client>
<icon image="icon_gun_cannonade.tga" />
<attrib comment_key="TIP288" />
<feature comment_key="F_TEXT288" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/brail_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_cannonade.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_connonade" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_connonade_zoomin" auto_target_distance="0" />
<ability type="7" rate_of_fire="0.6" power="18.0" move_speed_rate="1.0" attack_move_speed_rate="0.7" magazine_capacity="5" cracked_magazine_capacity="2" max_ammo="-1" accuracy="0" range="400.0" support_sniper_mode="1" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/area_rail_gun.scn" />
<float value="2.5" />
<!-- 최대 데미지 대비 최소 데미지 비율 -->
<string value="Resources/Effects/weapon_canon_charge.seq" />
<!-- 조준1 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_charge.ogg" />
<!-- 조준1 사운드 파일 이름 -->
<string value="Resources/Effects/weapon_canon_charge_loop.seq" />
<!-- 조준2 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_charge_complete.ogg" />
<!-- 조준2 사운드 파일 이름 -->
<string value="Resources/Effects/weapon_canon_fire.seq" />
<!-- 사격1 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_blast.ogg" />
<!-- 사격1 사운드 파일 이름 -->
<string value="AreaRailgun_Fire_Dummy" />
<!-- 사격1 부모 노드 이름 -->
<string value="Resources/Effects/weapon_canon_fire_max.seq" />
<!-- 사격2 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_blast_max.ogg" />
<!-- 사격2 사운드 파일 이름 -->
<string value="AreaRailgun_Fire_Dummy" />
<!-- 사격2 부모 노드 이름 -->
</weapon>
</item>
<item number="3" NAME="시그널 레일 건" SEX="all">
<base>
<base_info name_key="N2030003" require_level="0" require_master="0" />
<license require="license_rail_gun" script="license_railgun.lua" script_func="OnRailGunLicenseTest" license_map="105" />
<parent number="1" />
</base>
<client>
<icon image="railgun_kid.tga" />
<attrib comment_key="T2030003" />
<feature comment_key="F2010011" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/rail_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_rail.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_rail" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0" />
<ability type="6" rate_of_fire="0.8" power="15.0" move_speed_rate="1.0" attack_move_speed_rate="0.8" magazine_capacity="4" cracked_magazine_capacity="1" max_ammo="-1" accuracy="0" range="" support_sniper_mode="1" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/railgun_kid.scn" />
<float value="4.0" />
<!-- 최대 데미지 대비 최소 데미지 비율 -->
<string value="Resources/Effects/skill_gunner_chargeshot_charge.seq" />
<!-- 조준1시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_charge.ogg" />
<!-- 조준1시 사운드 파일 이름 -->
<string value="Resources/Effects/skill_gunner_chargeshot_chargemax.seq" />
<!-- 조준2시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_charge_complete.ogg" />
<!-- 조준2시 사운드 파일 이름 -->
<string value="Resources/Effects/skill_gunner_chargeshot_rail.seq" />
<!-- 사격1시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
<!-- 사격1시 사운드 파일 이름 -->
<string value="Railgun_Fire_Dummy" />
<!-- 사격1시 부모 노드 이름 -->
<string value="Resources/Effects/skill_gunner_chargeshot_rail_max.seq" />
<!-- 사격2시 시퀀스 파일 이름 -->
<string value="Resources/Sound/rail_blast_max.ogg" />
<!-- 사격2시 사운드 파일 이름 -->
<string value="Railgun_Fire_Dummy" />
<!-- 사격2시 부모 노드 이름 -->
</weapon>
</item>
<item number="4" NAME="드레곤에이드" SEX="all">
<base>
<base_info name_key="N2030004" require_level="0" require_master="0" />
<license require="license_cannonade" script="license_cannonade.lua" script_func="OnCannonadeLicenseTest" license_map="105" />
<parent number="2" />
</base>
<client>
<icon image="dragonade.tga" />
<attrib comment_key="T2030004" />
<feature comment_key="F2010011" />
</client>
<attach />
<weapon>
<resources reload_sound_file="Resources/Sound/brail_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_cannonade.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_connonade" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_connonade_zoomin" auto_target_distance="0" />
<ability type="7" rate_of_fire="0.6" power="18.0" move_speed_rate="1.0" attack_move_speed_rate="0.7" magazine_capacity="5" cracked_magazine_capacity="2" max_ammo="-1" accuracy="0" range="400.0" support_sniper_mode="1" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/dragonade.scn" />
kannste aber auch in der iteminfo im annhang nach gucken
aus dem ^text^ kannst du alle .scn austauschen..
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09/13/2010, 18:52
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#171
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elite*gold: 0
Join Date: Oct 2009
Posts: 6
Received Thanks: 1
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Process Explorer: Zugriff verweigert...why?
ansonsten siehts geil aus
THX
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09/14/2010, 15:10
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#172
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elite*gold: 0
Join Date: Sep 2010
Posts: 45
Received Thanks: 15
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hmm kann mir bitte einer ein programm zum suspenden zeigen per PM?
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09/14/2010, 15:20
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#173
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elite*gold: 0
Join Date: Jun 2010
Posts: 274
Received Thanks: 111
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wutz do you have skype? if yes pls pm it to me
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09/14/2010, 19:17
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#174
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elite*gold: 0
Join Date: Mar 2010
Posts: 7
Received Thanks: 0
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I can not suspend HGWC as rejection of access does there be at somebody so too?
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09/18/2010, 19:41
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#175
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elite*gold: 18
Join Date: May 2010
Posts: 431
Received Thanks: 51
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Sieht wirklich cool aus^^ nice work
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09/18/2010, 19:47
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#176
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elite*gold: 0
Join Date: Jan 2010
Posts: 2,207
Received Thanks: 1,082
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Quote:
Originally Posted by IchBinScheisse
Process Explorer: Zugriff verweigert...why?
ansonsten siehts geil aus
THX
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als admin starten?
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09/18/2010, 20:18
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#177
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elite*gold: 0
Join Date: Mar 2010
Posts: 7
Received Thanks: 0
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How I have start as the admin suspend WTF?
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09/19/2010, 12:31
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#178
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elite*gold: 0
Join Date: Sep 2010
Posts: 45
Received Thanks: 12
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is ja alles schön und gut aber bei mir findet Process Explorer s4 nich
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09/19/2010, 14:29
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#179
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elite*gold: 0
Join Date: Sep 2010
Posts: 45
Received Thanks: 15
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die alte iteminfo einfach im ordner ersetzen oder wie?
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09/19/2010, 16:05
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#180
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elite*gold: 0
Join Date: May 2010
Posts: 133
Received Thanks: 24
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Schon mal die 2 Fäuste vom cs kombiniert versucht?
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