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[S4R] - Teleport Manager

Discussion on [S4R] - Teleport Manager within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Old   #1
 
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[S4R] - Teleport Manager

Yo, I've decided to share this cheat for a christmas gift. Don't ask for updates when it's patched. I can update when my free time x)

It's simple and easy. Run S4Rem, join a room now you can use it in room lobby and ingame too.

You can customize gui skin with msstyles files which I attached to this post. To gui skin change:
Open Temp folder and open bckgrnd folder
Just re-name it to "skin.msstyles"
Then re-open cheat if it's running


Note: Select your team for teleporting to enemy base.
Note: Teleport to enemy base is only works in St2 room (i'm not talking about glitched or st2-pro)
Note: Fake name is only visual!

Screenshot:


Virustotal (It's false position, cheater community knows me well):
Click

If you like this cheat or post or whatever you call, give me a christmas gift as pressing button!
Enjoy cheating!
↓ You can find me here ↓
Discord: android#7919

I will miss you my boi "Maybe". You're the best person I've ever met in this server
Attached Files
File Type: rar 1337 TPM.rar (1.09 MB, 544 views)
File Type: rar Skins.rar (428.5 KB, 151 views)
0N1K4G3 is offline  
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Old 12/25/2019, 21:35   #2
 
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Nice work
Micracoli is offline  
Old 12/26/2019, 09:25   #3
 
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fake name client side?
calligolo10 is offline  
Old 12/26/2019, 11:55   #4
 
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good job knk
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Old 12/26/2019, 14:30   #5
 
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Thanks dude
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Old 12/26/2019, 19:42   #6
 
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Reminds me of my tool somehow, idk.
I mean it's not hard to do that at all, but idk lol.



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Old 12/26/2019, 20:45   #7
 
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Quote:
Originally Posted by Pruvial View Post
Reminds me of my tool somehow, idk.
I mean it's not hard to do that at all, but idk lol.



XD Then dont comment
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Old 12/29/2019, 00:38   #8
 
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Nice Work Brow ! Thank's
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Old 12/30/2019, 19:03   #9
 
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why only st2?
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Old 12/31/2019, 12:45   #10
 
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Code:
function generalFumbi(sender)
  local add = getAddressList()
  local mapAdd = add.getMemoryRecordByDescription('Map')
  local xAdd = add.getMemoryRecordByDescription('X')
  local yAdd = add.getMemoryRecordByDescription('Y')
  local zAdd = add.getMemoryRecordByDescription('Z')
  local map = mapAdd.Value
  local x = 0
  local y = 0
  local z = 0
  TeleHack.MapBox.Text = map
  if map == "GLITCHED!" or map == "Station2-PRO" or map == "Station2-R" or map == "Hyperium" then
         z = 1200
  elseif map == "Cyberion (TD)" then
         x = 780
         z = -1100
  elseif map == "Ziggurat (TD)" then
         x = 10
         y = 10
         z = -6200
  elseif map == "Wonderland" then
         x = -60
         z = -11300
  elseif map == "Temple-M" or map == "Castle-M" then
         x = -180
         z = -2300
  elseif map == "Rustygarden" then
         z = 100
  elseif map == "Ice Square" then
         z = -3100
  elseif map == "City Square" then
         x = -60
         y = -4400
         z = -3100
  elseif map == "Station3-K " then
         x = 3350
         z = -5000
  elseif map == "Side-3" then
         x = -4450
         z = -300
  elseif map == "Tunnel " then
         z = -2600
  elseif map == "Neden-3" then
         x = -5520
         z = -800
  elseif map == "Station-1 " then
         z = 1100
  elseif map == "Highway (TD)" then
         x = -7200
         y = -170
         z = -10200
  elseif map == "Old School" then
         z = 500
  elseif map == "Colosseum" then
         z = -100
  end
  writeFloat(xAdd.getCurrentAddress(), x)
  writeFloat(yAdd.getCurrentAddress(), y)
  writeFloat(zAdd.getCurrentAddress(), z)
end
I wrote this down in CE LUA, If you want to bother yourself doing the TP for every map,
I've got this pointer aswell, that get's the map name:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>76</ID>
      <Description>"Map"</Description>
      <VariableType>String</VariableType>
      <Length>15</Length>
      <Unicode>0</Unicode>
      <CodePage>0</CodePage>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>"S4Client.exe"+017293C0</Address>
      <Offsets>
        <Offset>21C</Offset>
        <Offset>5C</Offset>
        <Offset>40</Offset>
        <Offset>8</Offset>
        <Offset>108</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Feel free to do whatever you want =)
(Not sharing positional pointers, but nothing hard to achieve)

Edit: Most of them are tested, but some maps tend to have a space on the end of the name (like tunnel and Station3) so I'd advice you insert a Wildcard at the end of the name
endri456_ is offline  
Old 12/31/2019, 15:23   #11
 
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Quote:
Originally Posted by endri456_ View Post
Code:
function generalFumbi(sender)
  local add = getAddressList()
  local mapAdd = add.getMemoryRecordByDescription('Map')
  local xAdd = add.getMemoryRecordByDescription('X')
  local yAdd = add.getMemoryRecordByDescription('Y')
  local zAdd = add.getMemoryRecordByDescription('Z')
  local map = mapAdd.Value
  local x = 0
  local y = 0
  local z = 0
  TeleHack.MapBox.Text = map
  if map == "GLITCHED!" or map == "Station2-PRO" or map == "Station2-R" or map == "Hyperium" then
         z = 1200
  elseif map == "Cyberion (TD)" then
         x = 780
         z = -1100
  elseif map == "Ziggurat (TD)" then
         x = 10
         y = 10
         z = -6200
  elseif map == "Wonderland" then
         x = -60
         z = -11300
  elseif map == "Temple-M" or map == "Castle-M" then
         x = -180
         z = -2300
  elseif map == "Rustygarden" then
         z = 100
  elseif map == "Ice Square" then
         z = -3100
  elseif map == "City Square" then
         x = -60
         y = -4400
         z = -3100
  elseif map == "Station3-K " then
         x = 3350
         z = -5000
  elseif map == "Side-3" then
         x = -4450
         z = -300
  elseif map == "Tunnel " then
         z = -2600
  elseif map == "Neden-3" then
         x = -5520
         z = -800
  elseif map == "Station-1 " then
         z = 1100
  elseif map == "Highway (TD)" then
         x = -7200
         y = -170
         z = -10200
  elseif map == "Old School" then
         z = 500
  elseif map == "Colosseum" then
         z = -100
  end
  writeFloat(xAdd.getCurrentAddress(), x)
  writeFloat(yAdd.getCurrentAddress(), y)
  writeFloat(zAdd.getCurrentAddress(), z)
end
I wrote this down in CE LUA, If you want to bother yourself doing the TP for every map,
I've got this pointer aswell, that get's the map name:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>76</ID>
      <Description>"Map"</Description>
      <VariableType>String</VariableType>
      <Length>15</Length>
      <Unicode>0</Unicode>
      <CodePage>0</CodePage>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>"S4Client.exe"+017293C0</Address>
      <Offsets>
        <Offset>21C</Offset>
        <Offset>5C</Offset>
        <Offset>40</Offset>
        <Offset>8</Offset>
        <Offset>108</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Feel free to do whatever you want =)
(Not sharing positional pointers, but nothing hard to achieve)

Edit: Most of them are tested, but some maps tend to have a space on the end of the name (like tunnel and Station3) so I'd advice you insert a Wildcard at the end of the name
i think that's easier..
this call will copy the spawn coords of fumbi into the buffer

Code:
lea eax,[buffer]
push eax
mov ecx,[S4Client.exe+172B174]
call S4Client.exe+30F6A0
Edit:
Game::BackGroundArea::CBallSpawnArea : Game::IBackGroundArea : BaseLib::IComponent : BaseLib::CSmartPointerObject is what we are searching



Code:
// pseudo code - spawn_position_map is a std::map so you can use std::map.find
// http://www.cplusplus.com/reference/map/map/find/
game_manager->background->spawn_position_map.find(*S4Client.exe+174D854)


hint: for the key you can use int or the runtime type information instance :d
take a look in reclass at S4Client.exe+174D854 for more informations
RingleRangleRob is offline  
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Old 01/03/2020, 00:13   #12
 
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Dear GM.Sleepy, watch this.


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Old 01/31/2020, 02:33   #13
 
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Quote:
Originally Posted by RingleRangleRob View Post
i think that's easier..
this call will copy the spawn coords of fumbi into the buffer

Code:
lea eax,[buffer]
push eax
mov ecx,[S4Client.exe+172B174]
call S4Client.exe+30F6A0
Edit:
Game::BackGroundArea::CBallSpawnArea : Game::IBackGroundArea : BaseLib::IComponent : BaseLib::CSmartPointerObject is what we are searching



Code:
// pseudo code - spawn_position_map is a std::map so you can use std::map.find
// http://www.cplusplus.com/reference/map/map/find/
game_manager->background->spawn_position_map.find(*S4Client.exe+174D854)


hint: for the key you can use int or the runtime type information instance :d
take a look in reclass at S4Client.exe+174D854 for more informations
Stop reversing s4 alr du bob
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Old 02/08/2020, 01:44   #14
 
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can you tell me how to create trainer with other stuff like inf sp? or
is there is trainer already made for this game and its working?
if there is pls give me the link
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