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Item Manager [Address+Offsets]

Discussion on Item Manager [Address+Offsets] within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Old   #1
 
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Post Item Manager [Address+Offsets]

Hey guys !
I know ITM is outdated but I would like to share you address and offsets, I didn't know what to do so I did that xD

Code:
-Base address: s4client.exe+016B4A50
-Offset 0: 20C
-Offset 1: 0
-Offset 2: 0
-Offset 3: Depending on the location of the item

----Weapon 1----
->Offset 3: B8

----Weapon 2----
->Offset 3: C0

----Weapon 3----
->Offset 3: C8

----Skill----
->Offset 3: 118

----Hair----
->Offset 3: 28

----Face----
->Offset 3: 30

----Shirt----
->Offset 3: 38

----Pants----
->Offset 3: 40

----Gloves----
->Offset 3: 48

----Shoes----
->Offset 3: 50

----Accessories----
->Offset 3: 58

----Pets----
->Offset 3: 60
I don't do a tutorial on how use it because I think every developers know how to use it.

(If you guys can request me some functions, I would like to find other functions xD)

Excuse me for my bad english.
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Old 07/21/2016, 11:55   #2
 
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Code:
typedef Character_Struct(__thiscall* p_GetCharStruct)(uintptr_t *thispointer, unsigned int Char_ID);
p_GetCharStruct GetCharStruct = reinterpret_cast<p_GetCharStruct>(dwBaseAddr + GetCharStruct_Offset);
55 8B EC 83 EC 60 89 4D F0 8B 45 08 89 45 BC 8B 4D F0 8B 91 0C 02 00 00 89 55 DC 8B 45 DC 8B 48 04 89 4D D8 8B 55 D8 89 55 C8 8B 45 F0 8B 88 0C 02 00 00 89 4D D4 8B 55 D4 8B 02 89 45 D0

Code:
DWORD GetCharacter_Offset =						0xA4E860;

DWORD CharInstance = 0;
DWORD CharInstance_Offset =						0x16B4A50; //CAccountInfo
Code:
struct Character_Struct
{
	uint8_t stuff[40];

	uint64_t Hair;
	uint64_t Face;
	uint64_t Jacket;
	uint64_t Pants;
	uint64_t Gloves;
	uint64_t Shoes;
	uint64_t Accessorie;
	uint64_t Pet;

	uint8_t stuff_[80];

	uint64_t Weapon[3];

	uint8_t stuff__[72];

	uint64_t Skill;
};
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Old 07/21/2016, 12:31   #3
 
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Quote:
Originally Posted by Sycode' View Post
Code:
typedef Character_Struct(__thiscall* p_GetCharStruct)(uintptr_t *thispointer, unsigned int Char_ID);
p_GetCharStruct GetCharStruct = reinterpret_cast<p_GetCharStruct>(dwBaseAddr + GetCharStruct_Offset);
55 8B EC 83 EC 60 89 4D F0 8B 45 08 89 45 BC 8B 4D F0 8B 91 0C 02 00 00 89 55 DC 8B 45 DC 8B 48 04 89 4D D8 8B 55 D8 89 55 C8 8B 45 F0 8B 88 0C 02 00 00 89 4D D4 8B 55 D4 8B 02 89 45 D0

Code:
DWORD GetCharacter_Offset =						0xA4E860;

DWORD CharInstance = 0;
DWORD CharInstance_Offset =						0x16B4A50; //CAccountInfo
Code:
struct Character_Struct
{
	uint8_t stuff[40];

	uint64_t Hair;
	uint64_t Face;
	uint64_t Jacket;
	uint64_t Pants;
	uint64_t Gloves;
	uint64_t Shoes;
	uint64_t Accessorie;
	uint64_t Pet;

	uint8_t stuff_[80];

	uint64_t Weapon[3];

	uint8_t stuff__[72];

	uint64_t Skill;
};
xD. Thank's bro
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Old 07/21/2016, 15:20   #4
 
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The right offset for "Face" would be 0x30.
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Old 07/21/2016, 15:58   #5
 
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Quote:
Originally Posted by Zyntex View Post
The right offset for "Face" would be 0x30.
I found 0x20
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Old 07/21/2016, 16:06   #6
 
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Quote:
Originally Posted by NylleOfficial View Post
I found 0x20
I suggest you double-check it. Try using it.
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Old 07/21/2016, 16:08   #7
 
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Quote:
Originally Posted by Zyntex View Post
I suggest you double-check it. Try using it.
You are right, thank you bro
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Tags
address, item, manager, offsets, s4league


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