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[Source] Creating Items in your Inventory

Discussion on [Source] Creating Items in your Inventory within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Old 05/01/2016, 14:21   #136
 
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source project please
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Old 05/02/2016, 16:13   #137
 
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can u help us to find the new address pls?
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Old 05/02/2016, 18:50   #138
 
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Quote:
Originally Posted by Sycode' View Post
Important

You can't start a game with these items | it's just the part how you could create items !



Code:
#include <Windows.h>
#include <process.h>
#include <stdio.h>
#include "xmlParser.h"
#include <string>
#include <sstream>

template <typename T>
bool getValueFromString(const std::string & value, T & result)  // ~ Credits to xxxx... dont remember his name
{
	std::istringstream iss(value);
	return !(iss >> result).fail();
}

DWORD dwBaseAddr = (DWORD)GetModuleHandle(0);

void *DetourFunction(BYTE *src, const BYTE *dst, const int len)
{
	BYTE *jmp = (BYTE*)malloc(len + 5);
	DWORD dwBack;

	VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
	memcpy(jmp, src, len);
	jmp += len;
	jmp[0] = 0xE9;
	*(DWORD*)(jmp + 1) = (DWORD)(src + len - jmp) - 5;
	src[0] = 0xE9;
	*(DWORD*)(src + 1) = (DWORD)(dst - src) - 5;
	for (int i = 5; i<len; i++)  src[i] = 0x90;
	VirtualProtect(src, len, dwBack, &dwBack);
	return (jmp - len);
}
void WriteASM(DWORD dwAddy, DWORD dwASM, int len)
{
	unsigned long Protection;
	VirtualProtect((void*)dwAddy, len, PAGE_EXECUTE_READWRITE, &Protection);
	memcpy((void*)dwAddy, (const void*)dwASM, len);
	VirtualProtect((void*)dwAddy, len, Protection, NULL);
}

DWORD Item_Create_Loop = dwBaseAddr + 0xB4B7F8;
DWORD Item_Create_Loop_End = Item_Create_Loop + 0x5C;

DWORD Call_01	= dwBaseAddr + 0xB6EEF0;
DWORD Call_02	= dwBaseAddr + 0x6535B0;

unsigned int Item_Looper = 0;
unsigned int Item_Looper_end = 0;

unsigned int ItemList	[1000][10];
unsigned int EffectList	[1000][100];

XMLNode xMainNode;
XMLNode xEffect_Node;

struct S4_Effect
{
	unsigned int effect_id;
	unsigned int unknown_1;
	unsigned int unknown_2;
	unsigned int unknown_3;
	unsigned int unknown_4;
	unsigned int unknown_5;
};
struct S4_Item
{
	unsigned long Unique_Id;
	unsigned long Position;
	unsigned long Item_Id;
	unsigned long unknown_1;
	unsigned long Perm_Type;
	unsigned long unknown_2;
	unsigned long Color_Id;
	unsigned long unknown_3;
	unsigned long unknown_4;
	unsigned long unknown_5;
	unsigned long Count_Time;
	S4_Effect	*Effect_Begin;
	S4_Effect	*Effect_End;
	unsigned long unknown_6;
	unsigned long MP_Value;
	unsigned long Entchant_Lvl;
	unsigned long unknown_7;
	unsigned long unknown_8;
};

S4_Item * Item;
S4_Item* Get_Item(int i);


__declspec(naked) void Item_Create_Detour(void)
{
	_asm
	{
		mov [Item_Looper], 00
		mov [Item_Looper_end], 00
		Reloop:
		inc [Item_Looper]
		pushad
	}
	Item_Looper_end = ItemList[0][0];
	_asm
	{
		popad
		mov eax,[Item_Looper_end]
		cmp[Item_Looper], eax
		ja Ende
		pushad
	}
	Item = Get_Item(Item_Looper);
	_asm
	{
		popad
		lea edx, [ebp-0x40]
		mov [ebp-0x20], edx
		mov eax, [ebp-0x20]
		mov [eax], 00000000
		mov ecx, [ebp-0x20]
		mov[ecx+0x04], 00000000
		mov edx, [ebp-0x20]
		mov[edx+0x08], 00000000
		mov[ebp-0x04], 00000000
		mov edx, [Item]
		lea edx, [edx]
		push edx
		mov ecx, [ebp+0x0C]
		call Call_01
		mov[ebp-0x04],0xFFFFFFFF
		lea ecx,[ebp-0x40]
		call Call_02
		jmp Reloop
		Ende:
		jmp Item_Create_Loop_End

	}
}

S4_Item* Get_Item(int i)
{
	Item = new S4_Item;
	DWORD END;

	Item->Unique_Id	= ItemList[i][0];
	Item->Position		= ItemList[i][1];
	Item->Item_Id		= ItemList[i][2];
	Item->Perm_Type	= ItemList[i][3];
	Item->Count_Time	= ItemList[i][4];
	Item->Color_Id		= ItemList[i][5];
	Item->MP_Value		= ItemList[i][6];
	Item->Entchant_Lvl = ItemList[i][7];

	int Effect_Count = EffectList[i][0];

	if (Effect_Count != 0)
	{
		S4_Effect * Effect = new S4_Effect[Effect_Count];
		END						= (DWORD)&Effect[Effect_Count];

		for (int _i = 0; _i != Effect_Count; _i++)
		{
			Effect[_i].effect_id = EffectList[i][_i+1];
		}

		Item->Effect_Begin = &Effect[0];
		Item->Effect_End	= &Effect[Effect_Count];
	}
	else
	{
		S4_Effect * Effect = new S4_Effect[0];
		END						= (DWORD)&Effect[0];

		Item->Effect_Begin	= &Effect[0];
		Item->Effect_End	= &Effect[0];
	}

	Item->unknown_1 = 0;
	Item->unknown_2 = 4;
	Item->unknown_3 = 0;
	Item->unknown_4 = 0;
	Item->unknown_5 = 0;
	Item->unknown_6 = END;
	Item->unknown_7 = 0;
	Item->unknown_8 = 0;

return Item;
}


std::string ReplaceAll(std::string str, const std::string& from, const std::string& to) // ~ Credits to xxxx... dont remember his name
{
	size_t start_pos = 0;

	while ((start_pos = str.find(from, start_pos)) != std::string::npos)
	{
		str.replace(start_pos, from.length(), to);
		start_pos += to.length(); // Handles case where 'to' is a substring of 'from'
	}
	return str;
}

void Init(void* item)
{
	TCHAR Path[255];
	GetCurrentDirectory(255, Path);

	strcat(Path, "\\FapperDev\\Item_Creator\\ItemBubble.AP");
	std::string Path_ = ReplaceAll(Path, "\\","\\\\");

	xMainNode = XMLNode::openFileHelper(Path_.c_str(), "Bubble_Struct");

	ItemList[0][0] = xMainNode.nChildNode("Item");
	int end = ItemList[0][0] + 1;

	for (int i = 1; i != end; i++)
	{
		ItemList[i][0]		= i;
		ItemList[i][1]		= 1;
		ItemList[i][2]		= atoi(xMainNode.getChildNode("Item", i-1).getAttribute("Item_ID"));
		ItemList[i][3]		= atoi(xMainNode.getChildNode("Item", i-1).getAttribute("Perm_Type"));
		ItemList[i][4]		= atoi(xMainNode.getChildNode("Item", i-1).getAttribute("Count_Time"));
		ItemList[i][5]		= atoi(xMainNode.getChildNode("Item", i-1).getAttribute("Color_ID"));
		ItemList[i][6]		= atoi(xMainNode.getChildNode("Item", i-1).getAttribute("MP"));
		ItemList[i][7]		= atoi(xMainNode.getChildNode("Item", i-1).getAttribute("Entchant_Lvl"));

		XMLNode xEffect_Node	= xMainNode.getChildNode("Item", i-1);
		int Effect_Count		= xEffect_Node.nChildNode("Effect");

		EffectList[i][0] = Effect_Count;

		if (Effect_Count != 0)
		{
			for (int _i = 0; _i != Effect_Count; _i++)
			{
				getValueFromString((char*)xEffect_Node.getChildNode("Effect", _i).getAttribute("ID"), EffectList[i][_i + 1]);
			}
		}
	}

	DetourFunction((BYTE*)Item_Create_Loop, (BYTE*)Item_Create_Detour, 0x05);
	_endthread();
}

BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
{
	switch (fdwReason)
	{
	case DLL_PROCESS_ATTACH:
		DisableThreadLibraryCalls(hinstDLL);
		_beginthread(&Init, 0, 0);
		break;

	case DLL_THREAD_ATTACH:
		break;

	case DLL_THREAD_DETACH:
		break;

	case DLL_PROCESS_DETACH:
		break;
	}
	return TRUE;
}
XML Parser by Frank Vanden Berghen

Example XML File ->


#CE Equip File | Credits xFuRiOuS and Nociif


Credits ->
Sycode'
Nociif
xFuRiOuS
Welche programmier sprache ist das?
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Old 05/02/2016, 20:31   #139
 
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Quote:
Originally Posted by RazexSkillz View Post
Welche programmier sprache ist das?
Die addressen sind outdated und das ist C++
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Old 05/22/2016, 21:26   #140
 
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Yo light, wie lange dauert das noch mit dem ITC?
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Old 05/22/2016, 22:02   #141
 
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What programme or whatever do we need in order to use this source of urs? thnx
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Old 05/23/2016, 00:08   #142
 
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SYCODE WANN KOMMT DAS ITC´??????????????
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Old 05/23/2016, 10:20   #143
 
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Quote:
Originally Posted by [Mars] View Post
For the people who still don't get it
if you uploded the file this will be better
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Old 05/23/2016, 11:15   #144
 
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#Vote4Close
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Old 05/23/2016, 16:32   #145
 
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Quote:
Originally Posted by jannidamien001 View Post
SYCODE WANN KOMMT DAS ITC´??????????????
Spiel Ohne Itc warte einfach oder hol dir Idm Man Man Man aber Push Nicht Alte threads um zu fragen wann das Update kommt Ihr anderen Auch drückt doch nur auf den Report Knopf.
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Old 05/24/2016, 16:58   #146
 
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Smile

Quote:
Originally Posted by kiler1997 View Post
Hey im stuck on 00:50 sec on the video because how can get that 3 XML FILE that u were copying and pasting from one document to other? i dont have that.... plz HELP!!!!! thnx FOR VISUAL STUDIO
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Old 05/24/2016, 19:53   #147
 
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bekommt man aber auch die bonus exp der items?
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Old 05/25/2016, 04:21   #148
 
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i need update
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Old 05/25/2016, 15:33   #149
 
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Quote:
Originally Posted by affensprung View Post
bekommt man aber auch die bonus exp der items?
nein
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Old 05/27/2016, 13:50   #150
 
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ey sycode wollte dich mal fragen könntest denn itc wd auf machn?´
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