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[Release] S4 League Resource Files
Discussion on [Release] S4 League Resource Files within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.
12/21/2009, 15:01
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#541
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Quote:
Originally Posted by MrSm!th
weil er schon wieder zu ist.
es geht nicht, wenn ihr das nicht freischaltet
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Ach... Q.Q
Wollte doch noch zocken =_=
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12/21/2009, 15:01
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#542
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ok...mal schauen ob ichs hingekriegt hab ohne irgendwelche hilfe  ..war in gameinfo oder? maps colloseum suchen dann nur das unwichtige wegstreichen oder ^^?
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12/21/2009, 15:08
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#543
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elite*gold: 0
Join Date: Aug 2008
Posts: 905
Received Thanks: 177
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Quote:
Originally Posted by viktor4570
ok...mal schauen ob ichs hingekriegt hab ohne irgendwelche hilfe  ..war in gameinfo oder? maps colloseum suchen dann nur das unwichtige wegstreichen oder ^^?
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Code:
<?xml version="1.0" encoding="utf-8" ?>
<!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by Administrator (EMBRACE) -->
<gameinfo string_table="language/xml/gameinfo_string_table.xml">
<default>
<!-- 방만들기시에 기본 셋팅 ( 모든 index 는 0부터 시작 ) -->
<option death_match="1" touch_down="3" mission="1" survival="1" semi_td="4" arcade="1" slaughter="3" />
<map>
<make_room death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" />
<quick_enter death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" />
</map>
<game_rule>
<!-- 디폴트로 보여질 모드를 설정한다. 아래의 game_rule 인덱스 참고-->
<make_room index="4" />
<quick_enter index="0" />
</game_rule>
<limit_player>
<!--기본으로 인원은 최대인원으로 되어 있다. -->
<make_room index="0" />
<quick_enter index="0" />
</limit_player>
</default>
<room_title>
<data title_key="TITLE_1" />
<data title_key="TITLE_2" />
<data title_key="TITLE_3" />
<data title_key="TITLE_4" />
<data title_key="TITLE_5" />
</room_title>
<map>
<!-- respawn_type : 0 - 팀리스폰지원안함 1 - 팀리스폰지원 -->
<data id="-1" map_name_key="MAPNAME_1" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Random.ini" />
<data id="1" map_name_key="MAPNAME_2" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" />
<data id="2" map_name_key="MAPNAME_3" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01_surv.ini" />
<data id="9" map_name_key="MAPNAME_4" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-beginner.ini" />
<data id="0" map_name_key="MAPNAME_5" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01.ini" />
<data id="4" map_name_key="MAPNAME_6" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden02.ini" />
<data id="3" map_name_key="MAPNAME_7" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden03.ini" />
<data id="5" map_name_key="MAPNAME_8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02.ini" />
<data id="7" map_name_key="MAPNAME_9" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden03_death.ini" />
<data id="6" map_name_key="MAPNAME_10" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_highway.ini" />
<data id="10" map_name_key="MAPNAME_11" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_highway_death.ini" />
<data id="11" map_name_key="MAPNAME_12" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19days.ini" />
<data id="13" map_name_key="MAPNAME_13" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slhouse.ini" />
<data id="14" map_name_key="MAPNAME_14" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slpve.ini" />
<data id="8" map_name_key="MAPNAME_15" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-oldschool.ini" />
<data id="18" map_name_key="MAPNAME_35" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-blockbuster_death.ini" />
<data id="51" map_name_key="MAPNAME_51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-left4dead.ini" dev_mode="true" />
<data id="50" map_name_key="MAPNAME_16" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest.ini" />
<data id="101" map_name_key="MAPNAME_17" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_countersword.ini" />
<data id="102" map_name_key="MAPNAME_18" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_sub.ini" />
<data id="103" map_name_key="MAPNAME_19" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_anc.ini" />
<data id="104" map_name_key="MAPNAME_20" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_practice.ini" />
<data id="105" map_name_key="MAPNAME_21" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_rail.ini" />
<data id="106" map_name_key="MAPNAME_22" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shock.ini" />
<data id="107" map_name_key="MAPNAME_23" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shield.ini" />
<data id="12" map_name_key="MAPNAME_24" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" />
<data id="15" map_name_key="MAPNAME_25" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19dayssl.ini" />
<data id="16" map_name_key="MAPNAME_33" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-colosseum.ini" />
<data id="17" map_name_key="MAPNAME_34" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-sixsense.ini" />
<!--<data id="108" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Steelcage2.ini"/>-->
<!--<data id="109" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ship_inside.ini"/>-->
<!--<data id="111" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02_death.ini" />-->
<!--<data id="112" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01_death.ini" />-->
<!--<data id="113" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo_Tunnel_slt.ini" />-->
<!--<data id="51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest_d.ini" />-->
<data id="198" map_name_key="MAPNAME_26" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-test_003.ini" dev_mode="true"/>
<data id="199" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lily_office.ini" dev_mode="true"/>
<!-- 연습모드 지원 맵 목록 -->
<data id="203" map_name_key="MAPNAME_27" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Tunnel.ini" />
<data id="201" map_name_key="MAPNAME_28" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation01.ini" />
<data id="202" map_name_key="MAPNAME_29" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden01.ini" />
<data id="204" map_name_key="MAPNAME_30" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation.ini" />
<!--<data id="207" map_name_key="MAPNAME_31" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_city_highway.ini" />-->
<!--<data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" />-->
<!-- 미공개 연습모드 지원 맵
<data id="205" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden02.ini" />
<data id="206" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden03.ini" />
<data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_19days.ini" />
-->
<data id="255" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-tuto_test.ini" />
<!--<data id="12" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" />-->
<!--<data id="7" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_square2.ini"/>-->
<!--<data id="8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_square.ini"/>-->
</map>
<tutorial map_id="255" />
<score>
<death_match>
<data score="-1" score_string_key="RANDOM" />
<data score="40" score_string_key="SCORE_40" />
<data score="60" score_string_key="SCORE_60" />
<data score="80" score_string_key="SCORE_80" />
<data score="100" score_string_key="SCORE_100" />
</death_match>
<touch_down>
<data score="-1" score_string_key="RANDOM" />
<data score="4" score_string_key="SCORE_4" />
<data score="6" score_string_key="SCORE_6" />
<data score="8" score_string_key="SCORE_8" />
<data score="10" score_string_key="SCORE_10" />
</touch_down>
<survival>
<data score="-1" score_string_key="RANDOM" />
<data score="4" score_string_key="WIN_4" />
<data score="6" score_string_key="WIN_6" />
<data score="8" score_string_key="WIN_8" />
<data score="10" score_string_key="WIN_10" />
</survival>
<mission>
<data score="-1" score_string_key="RANDOM" />
<data score="254" score_string_key="UNLIMIT" />
<data score="50" score_string_key="SCORE_50" />
<data score="75" score_string_key="SCORE_75" />
<data score="100" score_string_key="SCORE_100" />
</mission>
<semi_td>
<data score="-1" score_string_key="RANDOM" />
<data score="300" score_string_key="SCORE_300" />
<data score="450" score_string_key="SCORE_450" />
<data score="600" score_string_key="SCORE_600" />
<data score="900" score_string_key="SCORE_900" />
</semi_td>
<arcade>
<data score="-1" score_string_key="SCORE_-" />
<data score="1" score_string_key="SCORE_-" />
<data score="1" score_string_key="SCORE_-" />
<data score="1" score_string_key="SCORE_-" />
</arcade>
<slaughter>
<data score="-1" score_string_key="SCORE_-" />
<data score="1" score_string_key="SCORE_-" />
<data score="1" score_string_key="SCORE_-" />
<data score="1" score_string_key="SCORE_-" />
<data score="1" score_string_key="SCORE_-" />
</slaughter>
</score>
<time>
<death_match>
<data time="-1" time_string_key="RANDOM" />
<data time="10" time_string_key="TIME_10" />
<data time="15" time_string_key="TIME_15" />
<data time="20" time_string_key="TIME_20" />
<data time="30" time_string_key="TIME_30" />
</death_match>
<touch_down>
<data time="-1" time_string_key="RANDOM" />
<data time="10" time_string_key="TIME_10" />
<data time="15" time_string_key="TIME_15" />
<data time="20" time_string_key="TIME_20" />
<data time="30" time_string_key="TIME_30" />
</touch_down>
<survival>
<data time="-1" time_string_key="RANDOM" />
<data time="10" time_string_key="TIME_10" />
<data time="15" time_string_key="TIME_15" />
<data time="20" time_string_key="TIME_20" />
<data time="30" time_string_key="TIME_30" />
</survival>
<mission>
<data time="-1" time_string_key="RANDOM" />
<data time="4" time_string_key="MESSION_TIME_4" />
<data time="5" time_string_key="MESSION_TIME_5" />
<data time="6" time_string_key="MESSION_TIME_6" />
<data time="7" time_string_key="MESSION_TIME_7" />
</mission>
<semi_td>
<data time="-1" time_string_key="RANDOM" />
<data time="10" time_string_key="TIME_10" />
<data time="15" time_string_key="TIME_15" />
<data time="20" time_string_key="TIME_20" />
</semi_td>
<arcade>
<data time="-1" time_string_key="RANDOM" />
<data time="1" time_string_key="ARCADE_1" />
<data time="2" time_string_key="ARCADE_2" />
<data time="3" time_string_key="ARCADE_3" />
</arcade>
<slaughter>
<data time="-1" time_string_key="RANDOM" />
<data time="10" time_string_key="TIME_10" />
<data time="15" time_string_key="TIME_15" />
<data time="20" time_string_key="TIME_20" />
<data time="30" time_string_key="TIME_30" />
</slaughter>
</time>
<team neutral_key="NEUTRAL_TEAM" alpha_key="ALPHA_TEAM" beta_key="BETA_TEAM" />
<player_status live_key="LIVE" death_key="DEATH" wait_key="WAIT" spectate_key="SPECTATE" lobby_key="LOBBY" />
<game_state wait_key="WAIT_STATE" play_key="PLAY_STATE" result_key="RESULT_STATE" />
<game_substate firsthalf_key="FIRST_HALF" halftime_key="HALF_TIME" secondhalf_key="SECOND_HARF" />
<game_rule touch_down_key="TOUCH_DOWN" death_match_key="DEATH_MATCH" survival_key="SURVIVAL" mission_key="MISSION" arcade_key="ARCADE" slaughter_key="SLAUGHTER" />
<!--<game_rule touch_down="TOUCH_DOWN" death_match="DEATH_MATCH" survival="SURVIVAL" mission="MISSION" semi_td="SEMI_TD" />-->
<limit_player>
<death_match random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
<touch_down random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
<survival random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
<mission random_key="MAX_P" player1_key="1_P" />
<semi_td random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
<arcade random_key="MAX_P" player1_key="1_P" player2_key="2_P" player3_key="3_P" player4_key="4_P" />
<slaughter random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
</limit_player>
</gameinfo>
Das muss drinne stehen dann gehts..
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12/21/2009, 15:43
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#544
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elite*gold: 237
Join Date: Sep 2008
Posts: 4,476
Received Thanks: 4,587
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Quote:
Originally Posted by oliver1994
Smith, Shizume or Fichte...
Isn't possible do the same hack with Sentry Guns right?
I'm not telling that you tell me how to do it.
I tried it and nothing happen.
I only ask if someone could do it.
PD : I mean : put 1000 sentrys :P
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It doesnt work on the same way like block. But you can do other interesting things with the value
Quote:
Originally Posted by mipez
Muahahahaha!!!!!!einself!!1!!!11
Ich hab eben mal meinen PC crashen lassen xD
9999 Walls und dann sterben -> EPISCHER ANBLICK xDDDD (besonders auf circle)
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Waren sie wenigstens in einer Reihe? Dann siehts epic aus ^^
Quote:
Originally Posted by viktor4570
lol ^^... haben dann die anderen nicht auch "kleine" laggs?
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Naja, alle, gegen die ich gespielt habe, klagen immer über diverse Laggs. Nur ich hab sie nie, egal wie viele Walls ich mache xD
Quote:
Originally Posted by Lalala~~~
Is it just me or does this thing hate me...
my build log- can someone tell me what specifically I'm doing wrong... or just gimme the GUI version lawl = ='
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Well, Asiro forgot one line. I can share it, but he already added this code to test us.
Quote:
Originally Posted by Michiru_Kaio
Aber ich bin nicht hier um als Dolmetscher zu arbeiten. Wollte nur mal zeigen, dass wen Rail Gun wie Mind Shock schiesst, dass auch ganz toll aussieht:
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Schonmal Revolver als Smash rifle versucht? xD
@Smith&Ripper1: Wollt ihr ihnen jetzt alles sagen?
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12/21/2009, 15:53
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#545
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elite*gold: 0
Join Date: Jun 2009
Posts: 11
Received Thanks: 2
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is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?
Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
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12/21/2009, 16:20
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#546
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elite*gold: 237
Join Date: Sep 2008
Posts: 4,476
Received Thanks: 4,587
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Quote:
Originally Posted by lolipop1313
is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?
Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
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I don't know, if Asiro uses 2 different minilzo.c for his .dll's for the 32 and 64 bit version.
But it is an include^^
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12/21/2009, 16:23
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#547
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elite*gold: 7110
Join Date: Jun 2009
Posts: 28,902
Received Thanks: 25,407
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Quote:
Originally Posted by lolipop1313
is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?
Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
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nein aber ganz so egoistisch muss man echt nicht sein 
was ist denn an maps so schlimm?
ich will nunmal mit vielen colo spielen und nicht nur mit einem
übrigens nette screens:
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12/21/2009, 16:27
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#548
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elite*gold: 0
Join Date: Jun 2009
Posts: 11
Received Thanks: 2
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Is it possible to Build the program without using Visual Studio ?
because i can't with Boreland C++
Edit : Would someone share it ... i think this is not a intelect problem but morelikely a Computer issue that blocking me...
Edit 2 : i really didnt understand what i said MrSmith lol XD mind telling in english ?
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12/21/2009, 16:32
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#549
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elite*gold: 0
Join Date: Sep 2009
Posts: 705
Received Thanks: 48
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So yet at all leecher or ******* up people....
ALL infos you need stand in the stupid thread
So dont spamm learn to read!
@Miru
Ich habs ja geändert^^
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12/21/2009, 16:32
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#550
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elite*gold: 0
Join Date: Oct 2007
Posts: 19
Received Thanks: 11
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Quote:
Originally Posted by MrSm!th
nein aber ganz so egoistisch muss man echt nicht sein 
was ist denn an maps so schlimm?
ich will nunmal mit vielen colo spielen und nicht nur mit einem
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Und wan planst du das nächste mal zu öffnen? Wäre sonst auch dabei ^-^
Btw.... meine aim is grossartig.... dank den blauen flammen sehe ich zm ersten mal meine trefferrate (Bilder stammen vom 2. Durchgang)
Irgendwie deprimierend....
Edit: Ich kriegs ned hin >.< Bei mir werden die Bilder einfach nicht angezeigt.... gibts halt wieder solo links....)
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12/21/2009, 16:35
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#551
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elite*gold: 0
Join Date: Jun 2009
Posts: 11
Received Thanks: 2
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Black Storm go and find me the way to fix errors of fopen_s function ... well 'ill spare you the search of the 56 pages, i'll answer for you, ther is no answer to this question. So stop saying bad things, u successed, great for you, some are trying and got comp issues due to compatibility, stop telling everyone that ask question are leechers.
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12/21/2009, 16:41
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#552
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elite*gold: 0
Join Date: Sep 2009
Posts: 705
Received Thanks: 48
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so....
don't spamm the thread full
ask people per pm its easyier and you see the answer ever 
So far Miru help me to understand it and...
i read the hole 56 site today... cause i search sth and find it
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12/21/2009, 16:47
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#553
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elite*gold: 0
Join Date: Jun 2009
Posts: 11
Received Thanks: 2
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i read it too ... nothing to help me ... in PM i don't even ask the program, just help, and i don't have no answers ... man, i'm AWAYYYY from a leecher ... i wouldnt pained myself in downloading many builders, trying many includes if i was a leecher.
Anyway this is not really spam thou, i answered to ppl.
Well, Sorry if i hurt ya.
I'll come back in somedays, maybe the answer will be here or someone would have shared it.
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12/21/2009, 16:50
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#554
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elite*gold: 0
Join Date: Jul 2009
Posts: 2,241
Received Thanks: 848
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Quote:
Zitat von mipez Beitrag anzeigen
Muahahahaha!!!!!!einself!!1!!!11
Ich hab eben mal meinen PC crashen lassen xD
9999 Walls und dann sterben -> EPISCHER ANBLICK xDDDD (besonders auf circle)
Waren sie wenigstens in einer Reihe? Dann siehts epic aus ^^
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Ich hab mal Video von meinen "Kunstwerken" gemacht... 90MB dauern aber ewig beim hochladen^^
Und es is Halo ftw XD
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12/21/2009, 16:52
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#555
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elite*gold: 7110
Join Date: Jun 2009
Posts: 28,902
Received Thanks: 25,407
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lol wie gehen denn die blauen flammen?
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