Quote:
Originally Posted by Neyil
But this doesn't decrypt everything.. you need asm knowledges and most people here don't have that.. xD
of course doing that means you can make a first gen id manager with just cheat engine.. using equip pointers
This helps but I wish we had symbols for s4 lol
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Yeah, I agree if S4Client.exe had symbols then this game would become stupid easy to reverse engineer, but I think it's never existed publicly. Maybe we would have to dig deep like the KR Beta Client? Even if it's super old the hexs would still be very useful, as long as it has the symbols. If a devclient existed for this game they would def have the symbols ready.
But yeah, anyways thank you for releasing, sometimes I don't feel like popping up CE and it's always nice to look at the dump in IDA for quick XREFs and String Searching. Hopefully it will encourage some people here to start learning how editing s4 works and expand their knowledge, it isn't the best start due to no symbols, but it's all we got for now.
EDIT: Oh, you know what would make things a little easier? If we can get some
Pink Imported Calls (IDA) from MSVCR/P80.dll. I noticed that S4client uses MSVCR/P80 a lot, especially for strings in the game. If we can gather all the functions from that DLL and put them in the dump s4client.exe, then I think it would slightly be useful then, we can pull up documents for msvcr and start learning how the devs coded these functions, then reverse engineer it, pursuing more creative hacks.