Hello!, By this time i will show u how to modificate the weapons attacks in S4. But caution, when you kill anyone in his weapon description they will see the original weapon but in the list of kills the will see the weapon that made this effect.
Like this:
(For now it only works with swords)
We need the PinkiWinki ResourceTool:
And with it we edit this file: (xml\weapon_lua.x7)
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<weapon_lua_list>
<lua_func item_key="2000000" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000000" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000000" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000000" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000000" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000001" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000001" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000001" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000001" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000001" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000002" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000002" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000002" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000002" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000002" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000002" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000002" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000002" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000002" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000002" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000002" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000003" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_BatSword"/>
<lua_func item_key="2000003" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000003" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000003" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_BatSword"/>
<lua_func item_key="2000003" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_BatSword"/>
<lua_func item_key="2000003" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_BatSword"/>
<lua_func item_key="2000003" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_BatSword"/>
<lua_func item_key="2000003" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_BatSword"/>
<lua_func item_key="2000003" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_BatSword"/>
<lua_func item_key="2000003" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000003" state="run" ani="RunState_BatSword"/>
<lua_func item_key="2000003" state="damage" ani="DamageState_BatSword"/>
<lua_func item_key="2000004" state="damage" ani="DamageState_KatanaSword"/>
<lua_func item_key="2000004" state="right_attack" weapon="StandardKatanaSwordAttack2" ani="UseWeapon2State_KatanaSword"/>
<lua_func item_key="2000004" state="left_weak" weapon="StandardKatanaSwordAttack1" ani="UseWeapon1State_KatanaSword"/>
<lua_func item_key="2000004" state="left_jump" weapon="StandardKatanaSwordJumpAttack" ani="SwordJumpAtkState_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack2" weapon="StandardKatanaSwordAttack3" ani="SwordAtkAfterDash2State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack3" weapon="StandardKatanaSwordAttack7" ani="SwordAtkAfterDash3State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack4" weapon="StandardKatanaSwordAttack4" ani="SwordAtkAfterDash4State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack5" weapon="StandardKatanaSwordAttack5" ani="SwordAtkAfterDash5State_KatanaSword"/>
<lua_func item_key="2000004" state="normal" ani="NormalState_KatanaSword"/>
<lua_func item_key="2000004" state="run" ani="RunState_KatanaSword"/>
<lua_func item_key="2000005" state="normal" ani="NormalState_AssassinClaw"/>
<lua_func item_key="2000005" state="run" ani="RunState_AssassinClaw"/>
<lua_func item_key="2000005" state="damage" ani="DamageState_AssassinClaw"/>
<lua_func item_key="2000005" state="left_attack" weapon="StandardAssassinclaw" ani="UseWeapon1State_AssassinClaw"/>
<lua_func item_key="2000006" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000006" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000006" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000006" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000006" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000007" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000007" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000007" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000007" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000007" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000024" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000024" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000024" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000024" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000024" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000008" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000008" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000008" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000008" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000008" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000025" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000025" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000025" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000025" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000025" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000025" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000025" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000025" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000025" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000025" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000025" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000009" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000009" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000009" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000009" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000009" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000009" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000009" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000009" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000009" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000009" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000009" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000010" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000010" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000010" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000010" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000010" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000010" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2000011" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000011" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000011" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000011" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000011" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000012" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000012" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000012" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000012" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000012" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000012" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2000013" state="right_attack" weapon="StandardBreakerAfterDash5" ani="UseWeapon2State_Breaker"/>
<lua_func item_key="2000013" state="left_weak" weapon="StandardBreakerAfterDash1" ani="SwordAtkAfterDash1State_Breaker"/>
<lua_func item_key="2000013" state="left_strong1" weapon="StandardBreakerStandAttack_Strong" ani="SwordAtkStrongState_Breaker"/>
<lua_func item_key="2000013" state="left_jump" weapon="StandardBreakerJumpDash" ani="SwordJumpAtkState_Breaker"/>
<lua_func item_key="2000013" state="left_attack4" weapon="StandardBreakerAfterDash4" ani="SwordAtkAfterDash4State_Breaker"/>
<lua_func item_key="2000013" state="left_attack5" weapon="StandardBreakerGatherGuage" ani="SwordAtkAfterDash5State_Breaker"/>
<lua_func item_key="2000013" state="normal" ani="NormalState_Breaker"/>
<lua_func item_key="2000013" state="run" ani="RunState_Breaker"/>
<lua_func item_key="2000013" state="damage" ani="DamageState_Breaker"/>
<lua_func item_key="2000014" state="right_attack" weapon="StandardBreakerAfterDash5" ani="UseWeapon2State_Breaker"/>
<lua_func item_key="2000014" state="left_weak" weapon="StandardBreakerAfterDash1" ani="SwordAtkAfterDash1State_Breaker"/>
<lua_func item_key="2000014" state="left_strong1" weapon="StandardBreakerStandAttack_Strong" ani="SwordAtkStrongState_Breaker"/>
<lua_func item_key="2000014" state="left_jump" weapon="StandardBreakerJumpDash" ani="SwordJumpAtkState_GateBreaker"/>
<lua_func item_key="2000014" state="left_attack4" weapon="StandardBreakerAfterDash4" ani="SwordAtkAfterDash4State_Breaker"/>
<lua_func item_key="2000014" state="left_attack5" weapon="StandardBreakerGatherGuage" ani="SwordAtkAfterDash5State_Breaker"/>
<lua_func item_key="2000014" state="normal" ani="NormalState_Breaker"/>
<lua_func item_key="2000014" state="run" ani="RunState_Breaker"/>
<lua_func item_key="2000014" state="damage" ani="DamageState_Breaker"/>
<lua_func item_key="2000015" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000015" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000015" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000015" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000015" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000015" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000015" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000015" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000015" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000015" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000015" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000016" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000016" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000016" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000016" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000016" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000017" state="left_weak" weapon="StandardSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_strong1" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000017" state="left_jump" weapon="StandardSigmaBladeJumpDash" ani="SwordJumpAtkState_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack2" weapon="StandardSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack3" weapon="StandardSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack4" weapon="StandardSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_SigmaBlade"/>
<lua_func item_key="2000017" state="counter_attack" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000017" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000017" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000017" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000017" state="right_attack" weapon="StandardSigmaBladeWeaponChange" ani="UseWeapon2State_SigmaBladeWeaponChange"/>
<lua_func item_key="2000018" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_A_Sword"/>
<lua_func item_key="2000018" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000019" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_CrashStomBat"/>
<lua_func item_key="2000019" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000019" state="run" ani="RunState_BatSword"/>
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<lua_func item_key="2000020" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_JIN_Sword"/>
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<lua_func item_key="2000020" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_JIN_Sword"/>
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<lua_func item_key="2000020" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000021" state="left_weak" weapon="StandardSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_magmaBlade"/>
<lua_func item_key="2000021" state="left_strong1" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_magmaBlade"/>
<lua_func item_key="2000021" state="left_jump" weapon="StandardSigmaBladeJumpDash" ani="SwordJumpAtkState_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack2" weapon="StandardSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack3" weapon="StandardSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack4" weapon="StandardSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_magmaBlade"/>
<lua_func item_key="2000021" state="counter_attack" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_magmaBlade"/>
<lua_func item_key="2000021" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000021" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000021" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000021" state="right_attack" weapon="StandardSigmaBladeWeaponChange" ani="UseWeapon2State_magmaBladeWeaponChange"/>
<lua_func item_key="2000026" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_JIN_Sword"/>
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<lua_func item_key="2000026" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_JIN_Sword"/>
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<lua_func item_key="2000026" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="damage" ani="DamageState_Katana_A_Sword"/>
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<lua_func item_key="2000022" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_VIOLA_Sword"/>
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<lua_func item_key="2000022" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_VIOLA_Sword"/>
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<lua_func item_key="2000022" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
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<lua_func item_key="2000023" state="left_strong1" weapon="StandardCogWheelSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000023" state="left_jump" weapon="StandardCogWheelSigmaBladeJumpDash" ani="SwordJumpAtkState_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack2" weapon="StandardCogWheelSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack3" weapon="StandardCogWheelSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack4" weapon="StandardCogWheelSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_SigmaBlade"/>
<lua_func item_key="2000023" state="counter_attack" weapon="StandardCogWheelSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000023" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000023" state="run" ani="RunState_SigmaBlade"/>
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<lua_func item_key="2000023" state="right_attack" weapon="StandardCogWheelSigmaBladeWeaponChange" ani="UseWeapon2State_SigmaBladeWeaponChange"/>
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<lua_func item_key="2010000" state="run" ani="RunState_SubMachineGun"/>
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<lua_func item_key="2010001" state="run" ani="RunState_SubMachineGun"/>
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<lua_func item_key="2010001" state="reload" ani="ReloadState_SubMachineGun"/>
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<lua_func item_key="2010028" state="run" ani="RunState_DualGun"/>
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<lua_func item_key="2010029" state="reload" ani="ReloadState_SMG2"/>
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<lua_func item_key="2010030" state="run" ani="RunState_ASSULT_RIFLE"/>
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<lua_func item_key="2000035" state="left_strong1" weapon="IRONBOOTS_Upper_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Upper_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_jump" weapon="IRONBOOTS_Jump_Smash_Kick_Attack" ani="ANI_IRONBOOTS_Jump_Smash_Kick_Attack"/>
<lua_func item_key="2000035" state="left_attack2" weapon="IRONBOOTS_Second_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Second_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_attack3" weapon="IRONBOOTS_Third_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Third_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_attack4" weapon="IRONBOOTS_Fourth_Kick_Attack" ani="ANI_IRONBOOTS_Fourth_Kick_Attack"/>
<lua_func item_key="2000035" state="right_attack" weapon="IRONBOOTS_Boost_Dash_Attack_Normal" ani="ANI_IRONBOOTS_Boost_Dash_Attack_Normal"/>
<lua_func item_key="2000035" state="normal" ani="NormalState_IRONBOOTS"/>
<lua_func item_key="2000035" state="run" ani="RunState_IRONBOOTS"/>
<lua_func item_key="2000035" state="damage" ani="DamageState_IRONBOOTS"/>
<lua_func item_key="2000030" state="left_attack" weapon="IRONBOOTS_Dash_Kick_Attack" ani="ANI_IRONBOOTS_Dash_Kick_Attack"/>
<lua_func item_key="2000030" state="left_weak" weapon="IRONBOOTS_First_Kick_Attack" ani="ANI_IRONBOOTS_First_Kick_Attack"/>
<lua_func item_key="2000030" state="left_strong1" weapon="IRONBOOTS_Upper_Kick_Attack" ani="ANI_IRONBOOTS_Upper_Kick_Attack"/>
<lua_func item_key="2000030" state="left_jump" weapon="IRONBOOTS_Jump_Smash_Kick_Attack" ani="ANI_IRONBOOTS_Jump_Smash_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack2" weapon="IRONBOOTS_Second_Kick_Attack" ani="ANI_IRONBOOTS_Second_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack3" weapon="IRONBOOTS_Third_Kick_Attack" ani="ANI_IRONBOOTS_Third_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack4" weapon="IRONBOOTS_Fourth_Kick_Attack" ani="ANI_IRONBOOTS_Fourth_Kick_Attack"/>
<lua_func item_key="2000030" state="right_attack" weapon="IRONBOOTS_Boost_Dash_Attack" ani="ANI_IRONBOOTS_Boost_Dash_Attack"/>
<lua_func item_key="2000030" state="normal" ani="NormalState_IRONBOOTS"/>
<lua_func item_key="2000030" state="run" ani="RunState_IRONBOOTS"/>
<lua_func item_key="2000030" state="damage" ani="DamageState_IRONBOOTS"/>
<lua_func item_key="2020009" state="left_attack" weapon="Standardturret" ani="UseWeapon1State_TURRET"/>
<lua_func item_key="2020009" state="normal" ani="NormalState_TURRET"/>
<lua_func item_key="2020009" state="run" ani="RunState_TURRET"/>
<lua_func item_key="2020009" state="damage" ani="DamageState_TURRET"/>
<lua_func item_key="2020009" state="reload" ani="ReloadState_TURRET"/>
<lua_func item_key="2020009" state="normalinstall" ani="NormalState_TURRETINSTALL"/>
<lua_func item_key="2020009" state="reloadinstall" ani="ReloadState_TURRETINSTALL"/>
<lua_func item_key="2020009" state="left_attack_install" weapon="StandardturretInstall" ani="UseWeapon1State_TURRETINSTALL"/>
<lua_func item_key="2020009" state="right_attack_install" weapon="StandardTurretToNormal" ani="Reload2State_TURRETINSTALL"/>
<lua_func item_key="2020009" state="right_attack" weapon="StandardTurretToInstall" ani="Reload2State_TURRET"/>
<lua_func item_key="2000032" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000032" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000032" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000032" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000032" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2010037" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010037" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010037" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010037" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010037" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2000033" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000033" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000033" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000033" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000033" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000033" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000033" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000033" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000033" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000033" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000033" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2010036" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010036" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010036" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010036" state="damage" ani="DamageState_Revolver"/>
<lua_func item_key="2010036" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2010038" state="left_attack" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_weak" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_strong1" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_jump" weapon="RenewalDualMagnum_JUMP_SHOT" ani="Attack_JUMP_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_attack2" weapon="StandardDualgunAfterDash2" ani="UseWeapon2State_DualGunAttack"/>
<lua_func item_key="2010038" state="left_attack3" weapon="StandardDualgunAfterDash3" ani="UseWeapon3State_DualGunAttack"/>
<lua_func item_key="2010038" state="right_attack" weapon="RenewalDualMagnum_ROLLING_SHOT" ani="Attack_ROLLING_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="normal" ani="NormalState_DualGun"/>
<lua_func item_key="2010038" state="run" ani="RunState_DualGun"/>
<lua_func item_key="2010038" state="damage" ani="DamageState_DualGun"/>
<lua_func item_key="2010038" state="reload" ani="ReloadState_DualGun"/>
<lua_func item_key="2000034" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000034" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000034" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000034" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000034" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000034" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2020010" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
<lua_func item_key="2020010" state="normal" ani="NormalState_MineLauncher"/>
<lua_func item_key="2020010" state="run" ani="RunState_MineLauncher"/>
<lua_func item_key="2020010" state="damage" ani="DamageState_MineLauncher"/>
<lua_func item_key="2020010" state="reload" ani="ReloadState_MineLauncher"/>
<lua_func item_key="2020011" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
<lua_func item_key="2020011" state="normal" ani="NormalState_MineLauncher"/>
<lua_func item_key="2020011" state="run" ani="RunState_MineLauncher"/>
<lua_func item_key="2020011" state="damage" ani="DamageState_MineLauncher"/>
<lua_func item_key="2020011" state="reload" ani="ReloadState_MineLauncher"/>
<lua_func item_key="2020040" state="left_attack" weapon="GaussRifleMK2_Standard" ani="ANI_GaussRifleMK2_Standard"/>
<lua_func item_key="2020040" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020040" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020040" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020040" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2020040" state="right_attack" weapon="GaussRifleMK2_MultiShot" ani="ANI_GaussRifleMK2_MultiShot"/>
<lua_func item_key="2020041" state="left_attack" weapon="GaussRifleMK2_Standard" ani="ANI_GaussRifleMK2_Standard"/>
<lua_func item_key="2020041" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020041" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020041" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020041" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2020041" state="right_attack" weapon="GaussRifleMK2_MultiShot" ani="ANI_GaussRifleMK2_MultiShot"/>
</weapon_lua_list>
We only need to know that it works by this lines:
Code:
<lua_func item_key="weapon_id(that we use in-game)" state="state of attack..." weapon="New Weapon effect" ani="New weapon animation"/>
First we need to edit weapon and ani(or not)
By example:
Code:
<lua_func item_key="2000001" state="right_attack" weapon="StandardCounterSwordCounterAttack" ani="UseWeapon2State_PlasmaSword"/>
With this you will have a PS basically attack but with the counter power and effect in the other player.(Nice to spam xD)
OR
Code:
<lua_func item_key="2000001" state="right_attack" weapon="StandardCounterSwordCounterAttack" ani=""/>
With this you will have a normal animation stand up but with the weapon effect.
Naturally.. this edit the other players animations(in local) and if you change your animation you can make your weapon with a fast or slow attack effect and with it win the Game.
And if your weapon is too slow you can change your run state with the spy dagger or etc...
Finally caution to change the weapons, some weapons ands skills combinated make the client crash (Do Not use Invi(NEVER))
I haven't tested it a lot.. I think we can make a attack in run state and change some weapons by others but im not sure. If you discover a new combination pls, post there.