Hello!, By this time i will show u how to modificate the weapons attacks in S4. But caution, when you kill anyone in his weapon description they will see the original weapon but in the list of kills the will see the weapon that made this effect.
Like this:
(For now it only works with swords)
We need the PinkiWinki ResourceTool:
And with it we edit this file: (xml\weapon_lua.x7)
We only need to know that it works by this lines:
First we need to edit weapon and ani(or not)
By example:
With this you will have a PS basically attack but with the counter power and effect in the other player.(Nice to spam xD)
OR
With this you will have a normal animation stand up but with the weapon effect.
Naturally.. this edit the other players animations(in local) and if you change your animation you can make your weapon with a fast or slow attack effect and with it win the Game.
And if your weapon is too slow you can change your run state with the spy dagger or etc...
Finally caution to change the weapons, some weapons ands skills combinated make the client crash (Do Not use Invi(NEVER))
I haven't tested it a lot.. I think we can make a attack in run state and change some weapons by others but im not sure. If you discover a new combination pls, post there.
Like this:
(For now it only works with swords)
We need the PinkiWinki ResourceTool:

And with it we edit this file: (xml\weapon_lua.x7)
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<weapon_lua_list>
<lua_func item_key="2000000" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000000" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000000" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000000" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000000" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000001" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000001" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000001" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000001" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000001" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000002" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000002" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000002" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000002" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000002" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000002" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000002" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000002" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000002" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000002" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000002" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000003" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_BatSword"/>
<lua_func item_key="2000003" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000003" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000003" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_BatSword"/>
<lua_func item_key="2000003" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_BatSword"/>
<lua_func item_key="2000003" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_BatSword"/>
<lua_func item_key="2000003" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_BatSword"/>
<lua_func item_key="2000003" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_BatSword"/>
<lua_func item_key="2000003" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_BatSword"/>
<lua_func item_key="2000003" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000003" state="run" ani="RunState_BatSword"/>
<lua_func item_key="2000003" state="damage" ani="DamageState_BatSword"/>
<lua_func item_key="2000004" state="damage" ani="DamageState_KatanaSword"/>
<lua_func item_key="2000004" state="right_attack" weapon="StandardKatanaSwordAttack2" ani="UseWeapon2State_KatanaSword"/>
<lua_func item_key="2000004" state="left_weak" weapon="StandardKatanaSwordAttack1" ani="UseWeapon1State_KatanaSword"/>
<lua_func item_key="2000004" state="left_jump" weapon="StandardKatanaSwordJumpAttack" ani="SwordJumpAtkState_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack2" weapon="StandardKatanaSwordAttack3" ani="SwordAtkAfterDash2State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack3" weapon="StandardKatanaSwordAttack7" ani="SwordAtkAfterDash3State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack4" weapon="StandardKatanaSwordAttack4" ani="SwordAtkAfterDash4State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack5" weapon="StandardKatanaSwordAttack5" ani="SwordAtkAfterDash5State_KatanaSword"/>
<lua_func item_key="2000004" state="normal" ani="NormalState_KatanaSword"/>
<lua_func item_key="2000004" state="run" ani="RunState_KatanaSword"/>
<lua_func item_key="2000005" state="normal" ani="NormalState_AssassinClaw"/>
<lua_func item_key="2000005" state="run" ani="RunState_AssassinClaw"/>
<lua_func item_key="2000005" state="damage" ani="DamageState_AssassinClaw"/>
<lua_func item_key="2000005" state="left_attack" weapon="StandardAssassinclaw" ani="UseWeapon1State_AssassinClaw"/>
<lua_func item_key="2000006" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000006" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000006" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000006" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000006" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000007" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000007" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000007" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000007" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000007" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000024" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000024" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000024" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000024" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000024" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000008" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000008" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000008" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000008" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000008" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000025" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000025" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000025" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000025" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000025" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000025" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000025" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000025" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000025" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000025" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000025" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000009" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000009" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000009" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000009" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000009" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000009" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000009" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000009" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000009" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000009" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000009" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000010" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000010" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000010" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000010" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000010" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000010" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2000011" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000011" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000011" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000011" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000011" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000012" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000012" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000012" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000012" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000012" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000012" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2000013" state="right_attack" weapon="StandardBreakerAfterDash5" ani="UseWeapon2State_Breaker"/>
<lua_func item_key="2000013" state="left_weak" weapon="StandardBreakerAfterDash1" ani="SwordAtkAfterDash1State_Breaker"/>
<lua_func item_key="2000013" state="left_strong1" weapon="StandardBreakerStandAttack_Strong" ani="SwordAtkStrongState_Breaker"/>
<lua_func item_key="2000013" state="left_jump" weapon="StandardBreakerJumpDash" ani="SwordJumpAtkState_Breaker"/>
<lua_func item_key="2000013" state="left_attack4" weapon="StandardBreakerAfterDash4" ani="SwordAtkAfterDash4State_Breaker"/>
<lua_func item_key="2000013" state="left_attack5" weapon="StandardBreakerGatherGuage" ani="SwordAtkAfterDash5State_Breaker"/>
<lua_func item_key="2000013" state="normal" ani="NormalState_Breaker"/>
<lua_func item_key="2000013" state="run" ani="RunState_Breaker"/>
<lua_func item_key="2000013" state="damage" ani="DamageState_Breaker"/>
<lua_func item_key="2000014" state="right_attack" weapon="StandardBreakerAfterDash5" ani="UseWeapon2State_Breaker"/>
<lua_func item_key="2000014" state="left_weak" weapon="StandardBreakerAfterDash1" ani="SwordAtkAfterDash1State_Breaker"/>
<lua_func item_key="2000014" state="left_strong1" weapon="StandardBreakerStandAttack_Strong" ani="SwordAtkStrongState_Breaker"/>
<lua_func item_key="2000014" state="left_jump" weapon="StandardBreakerJumpDash" ani="SwordJumpAtkState_GateBreaker"/>
<lua_func item_key="2000014" state="left_attack4" weapon="StandardBreakerAfterDash4" ani="SwordAtkAfterDash4State_Breaker"/>
<lua_func item_key="2000014" state="left_attack5" weapon="StandardBreakerGatherGuage" ani="SwordAtkAfterDash5State_Breaker"/>
<lua_func item_key="2000014" state="normal" ani="NormalState_Breaker"/>
<lua_func item_key="2000014" state="run" ani="RunState_Breaker"/>
<lua_func item_key="2000014" state="damage" ani="DamageState_Breaker"/>
<lua_func item_key="2000015" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000015" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000015" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000015" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000015" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000015" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000015" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000015" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000015" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000015" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000015" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000016" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000016" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000016" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000016" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000016" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000017" state="left_weak" weapon="StandardSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_strong1" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000017" state="left_jump" weapon="StandardSigmaBladeJumpDash" ani="SwordJumpAtkState_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack2" weapon="StandardSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack3" weapon="StandardSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack4" weapon="StandardSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_SigmaBlade"/>
<lua_func item_key="2000017" state="counter_attack" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000017" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000017" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000017" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000017" state="right_attack" weapon="StandardSigmaBladeWeaponChange" ani="UseWeapon2State_SigmaBladeWeaponChange"/>
<lua_func item_key="2000018" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_A_Sword"/>
<lua_func item_key="2000018" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000019" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_CrashStomBat"/>
<lua_func item_key="2000019" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000019" state="run" ani="RunState_BatSword"/>
<lua_func item_key="2000019" state="damage" ani="DamageState_BatSword"/>
<lua_func item_key="2000020" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000020" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000021" state="left_weak" weapon="StandardSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_magmaBlade"/>
<lua_func item_key="2000021" state="left_strong1" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_magmaBlade"/>
<lua_func item_key="2000021" state="left_jump" weapon="StandardSigmaBladeJumpDash" ani="SwordJumpAtkState_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack2" weapon="StandardSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack3" weapon="StandardSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack4" weapon="StandardSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_magmaBlade"/>
<lua_func item_key="2000021" state="counter_attack" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_magmaBlade"/>
<lua_func item_key="2000021" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000021" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000021" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000021" state="right_attack" weapon="StandardSigmaBladeWeaponChange" ani="UseWeapon2State_magmaBladeWeaponChange"/>
<lua_func item_key="2000026" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000026" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000022" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000022" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000023" state="left_weak" weapon="StandardCogWheelSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_strong1" weapon="StandardCogWheelSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000023" state="left_jump" weapon="StandardCogWheelSigmaBladeJumpDash" ani="SwordJumpAtkState_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack2" weapon="StandardCogWheelSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack3" weapon="StandardCogWheelSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack4" weapon="StandardCogWheelSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_SigmaBlade"/>
<lua_func item_key="2000023" state="counter_attack" weapon="StandardCogWheelSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000023" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000023" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000023" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000023" state="right_attack" weapon="StandardCogWheelSigmaBladeWeaponChange" ani="UseWeapon2State_SigmaBladeWeaponChange"/>
<lua_func item_key="2010000" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010000" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010000" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010000" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010000" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010001" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
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<lua_func item_key="2010001" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010001" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010001" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010002" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
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<lua_func item_key="2010002" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010002" state="damage" ani="DamageState_Revolver"/>
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<lua_func item_key="2010004" state="run" ani="RunState_SMG2"/>
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<lua_func item_key="2010004" state="reload" ani="ReloadState_SMG2"/>
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<lua_func item_key="2010006" state="normal" ani="NormalState_SMG3"/>
<lua_func item_key="2010006" state="run" ani="RunState_SMG3"/>
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<lua_func item_key="2010007" state="run" ani="RunState_Revolver2"/>
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<lua_func item_key="2010008" state="run" ani="RunState_SMG4"/>
<lua_func item_key="2010008" state="damage" ani="DamageState_SMG4"/>
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<lua_func item_key="2010009" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
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<lua_func item_key="2010009" state="run" ani="RunState_SubMachineGun"/>
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<lua_func item_key="2010009" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010010" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
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<lua_func item_key="2010010" state="run" ani="RunState_Revolver"/>
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<lua_func item_key="2010010" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2010011" state="left_attack" weapon="StandardSmg2" ani="UseWeapon1State_SMG2"/>
<lua_func item_key="2010011" state="normal" ani="NormalState_SMG2"/>
<lua_func item_key="2010011" state="run" ani="RunState_SMG2"/>
<lua_func item_key="2010011" state="damage" ani="DamageState_SMG2"/>
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<lua_func item_key="2010012" state="left_attack" weapon="StandardSmg3gun" ani="UseWeapon1State_SMG3Gun"/>
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<lua_func item_key="2010012" state="right_strong" weapon="StandardSmg3sword" ani="UseWeapon2StrongState_SMG3Sword"/>
<lua_func item_key="2010012" state="normal" ani="NormalState_SMG3"/>
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<lua_func item_key="2010013" state="reload" ani="ReloadState_SMG4"/>
<lua_func item_key="2010014" state="left_attack" weapon="StandardRevolver2" ani="UseWeapon1State_Revolver2"/>
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<lua_func item_key="2010014" state="reload" ani="ReloadState_Revolver2"/>
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<lua_func item_key="2010015" state="normal" ani="NormalState_HOMING_RIFLE"/>
<lua_func item_key="2010015" state="run" ani="RunState_HOMING_RIFLE"/>
<lua_func item_key="2010015" state="damage" ani="DamageState_HOMING_RIFLE"/>
<lua_func item_key="2010015" state="reload" ani="ReloadState_HOMING_RIFLE"/>
<lua_func item_key="2010016" state="left_attack" weapon="StandardAirgun" ani="UseWeapon1State_AIRGUN"/>
<lua_func item_key="2010016" state="normal" ani="NormalState_AIRGUN"/>
<lua_func item_key="2010016" state="run" ani="RunState_AIRGUN"/>
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<lua_func item_key="2010016" state="reload" ani="ReloadState_AIRGUN"/>
<lua_func item_key="2010033" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010033" state="normal" ani="NormalState_SubMachineGun"/>
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<lua_func item_key="2010017" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010017" state="normal" ani="NormalState_SubMachineGun"/>
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<lua_func item_key="2010017" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010018" state="left_attack" weapon="StandardSparkRifle" ani="UseWeapon1State_SPARK_RIFLE"/>
<lua_func item_key="2010018" state="normal" ani="NormalState_SPARK_RIFLE"/>
<lua_func item_key="2010018" state="run" ani="RunState_SPARK_RIFLE"/>
<lua_func item_key="2010018" state="damage" ani="DamageState_SPARK_RIFLE"/>
<lua_func item_key="2010018" state="reload" ani="ReloadState_SPARK_RIFLE"/>
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<lua_func item_key="2020007" state="normal" ani="NormalState_SHOCK_WAVE_GUN"/>
<lua_func item_key="2020007" state="run" ani="RunState_SHOCK_WAVE_GUN"/>
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<lua_func item_key="2020007" state="reload" ani="ReloadState_SHOCK_WAVE_GUN"/>
<lua_func item_key="2010020" state="left_attack" weapon="StandardAirgun" ani="UseWeapon1State_AIRGUN"/>
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<lua_func item_key="2010020" state="reload" ani="ReloadState_AIRGUN"/>
<lua_func item_key="2010021" state="left_attack" weapon="StandardSmg2Homing" ani="UseWeapon1State_HOMING_RIFLE"/>
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<lua_func item_key="2010021" state="run" ani="RunState_HOMING_RIFLE"/>
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<lua_func item_key="2010021" state="reload" ani="ReloadState_HOMING_RIFLE"/>
<lua_func item_key="2010022" state="left_attack" weapon="StandardSparkRifle" ani="UseWeapon1State_SPARK_RIFLE"/>
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<lua_func item_key="2010026" state="reload" ani="ReloadState_ASSULT_RIFLE"/>
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<lua_func item_key="2010028" state="left_attack" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010028" state="left_weak" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010028" state="left_strong1" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010028" state="left_jump" weapon="RenewalDualMagnum_JUMP_SHOT" ani="Attack_JUMP_RenewalDualMagnum"/>
<lua_func item_key="2010028" state="left_attack2" weapon="StandardDualgunAfterDash2" ani="UseWeapon2State_DualGunAttack"/>
<lua_func item_key="2010028" state="left_attack3" weapon="StandardDualgunAfterDash3" ani="UseWeapon3State_DualGunAttack"/>
<lua_func item_key="2010028" state="right_attack" weapon="RenewalDualMagnum_ROLLING_SHOT" ani="Attack_ROLLING_RenewalDualMagnum"/>
<lua_func item_key="2010028" state="normal" ani="NormalState_DualGun"/>
<lua_func item_key="2010028" state="run" ani="RunState_DualGun"/>
<lua_func item_key="2010028" state="damage" ani="DamageState_DualGun"/>
<lua_func item_key="2010028" state="reload" ani="ReloadState_DualGun"/>
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<lua_func item_key="2000029" state="right_attack" weapon="UpperCutByDeathScythe" ani="StrongUpperCutAttack_DEATHSCYTHE"/>
<lua_func item_key="2000029" state="normal" ani="NormalState_DeathScythe"/>
<lua_func item_key="2000029" state="run" ani="RunState_DEATH_SCYTHE"/>
<lua_func item_key="2000029" state="damage" ani="Damage_DEATH_SCYTHE"/>
<lua_func item_key="2000035" state="left_attack" weapon="IRONBOOTS_Dash_Kick_Attack" ani="ANI_IRONBOOTS_Dash_Kick_Attack"/>
<lua_func item_key="2000035" state="left_weak" weapon="IRONBOOTS_First_Kick_Attack" ani="ANI_IRONBOOTS_First_Kick_Attack"/>
<lua_func item_key="2000035" state="left_strong1" weapon="IRONBOOTS_Upper_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Upper_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_jump" weapon="IRONBOOTS_Jump_Smash_Kick_Attack" ani="ANI_IRONBOOTS_Jump_Smash_Kick_Attack"/>
<lua_func item_key="2000035" state="left_attack2" weapon="IRONBOOTS_Second_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Second_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_attack3" weapon="IRONBOOTS_Third_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Third_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_attack4" weapon="IRONBOOTS_Fourth_Kick_Attack" ani="ANI_IRONBOOTS_Fourth_Kick_Attack"/>
<lua_func item_key="2000035" state="right_attack" weapon="IRONBOOTS_Boost_Dash_Attack_Normal" ani="ANI_IRONBOOTS_Boost_Dash_Attack_Normal"/>
<lua_func item_key="2000035" state="normal" ani="NormalState_IRONBOOTS"/>
<lua_func item_key="2000035" state="run" ani="RunState_IRONBOOTS"/>
<lua_func item_key="2000035" state="damage" ani="DamageState_IRONBOOTS"/>
<lua_func item_key="2000030" state="left_attack" weapon="IRONBOOTS_Dash_Kick_Attack" ani="ANI_IRONBOOTS_Dash_Kick_Attack"/>
<lua_func item_key="2000030" state="left_weak" weapon="IRONBOOTS_First_Kick_Attack" ani="ANI_IRONBOOTS_First_Kick_Attack"/>
<lua_func item_key="2000030" state="left_strong1" weapon="IRONBOOTS_Upper_Kick_Attack" ani="ANI_IRONBOOTS_Upper_Kick_Attack"/>
<lua_func item_key="2000030" state="left_jump" weapon="IRONBOOTS_Jump_Smash_Kick_Attack" ani="ANI_IRONBOOTS_Jump_Smash_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack2" weapon="IRONBOOTS_Second_Kick_Attack" ani="ANI_IRONBOOTS_Second_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack3" weapon="IRONBOOTS_Third_Kick_Attack" ani="ANI_IRONBOOTS_Third_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack4" weapon="IRONBOOTS_Fourth_Kick_Attack" ani="ANI_IRONBOOTS_Fourth_Kick_Attack"/>
<lua_func item_key="2000030" state="right_attack" weapon="IRONBOOTS_Boost_Dash_Attack" ani="ANI_IRONBOOTS_Boost_Dash_Attack"/>
<lua_func item_key="2000030" state="normal" ani="NormalState_IRONBOOTS"/>
<lua_func item_key="2000030" state="run" ani="RunState_IRONBOOTS"/>
<lua_func item_key="2000030" state="damage" ani="DamageState_IRONBOOTS"/>
<lua_func item_key="2020009" state="left_attack" weapon="Standardturret" ani="UseWeapon1State_TURRET"/>
<lua_func item_key="2020009" state="normal" ani="NormalState_TURRET"/>
<lua_func item_key="2020009" state="run" ani="RunState_TURRET"/>
<lua_func item_key="2020009" state="damage" ani="DamageState_TURRET"/>
<lua_func item_key="2020009" state="reload" ani="ReloadState_TURRET"/>
<lua_func item_key="2020009" state="normalinstall" ani="NormalState_TURRETINSTALL"/>
<lua_func item_key="2020009" state="reloadinstall" ani="ReloadState_TURRETINSTALL"/>
<lua_func item_key="2020009" state="left_attack_install" weapon="StandardturretInstall" ani="UseWeapon1State_TURRETINSTALL"/>
<lua_func item_key="2020009" state="right_attack_install" weapon="StandardTurretToNormal" ani="Reload2State_TURRETINSTALL"/>
<lua_func item_key="2020009" state="right_attack" weapon="StandardTurretToInstall" ani="Reload2State_TURRET"/>
<lua_func item_key="2000032" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000032" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000032" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000032" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000032" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2010037" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010037" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010037" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010037" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010037" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2000033" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000033" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000033" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000033" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000033" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000033" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000033" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000033" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000033" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000033" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000033" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2010036" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010036" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010036" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010036" state="damage" ani="DamageState_Revolver"/>
<lua_func item_key="2010036" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2010038" state="left_attack" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_weak" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_strong1" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_jump" weapon="RenewalDualMagnum_JUMP_SHOT" ani="Attack_JUMP_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_attack2" weapon="StandardDualgunAfterDash2" ani="UseWeapon2State_DualGunAttack"/>
<lua_func item_key="2010038" state="left_attack3" weapon="StandardDualgunAfterDash3" ani="UseWeapon3State_DualGunAttack"/>
<lua_func item_key="2010038" state="right_attack" weapon="RenewalDualMagnum_ROLLING_SHOT" ani="Attack_ROLLING_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="normal" ani="NormalState_DualGun"/>
<lua_func item_key="2010038" state="run" ani="RunState_DualGun"/>
<lua_func item_key="2010038" state="damage" ani="DamageState_DualGun"/>
<lua_func item_key="2010038" state="reload" ani="ReloadState_DualGun"/>
<lua_func item_key="2000034" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000034" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000034" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000034" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000034" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000034" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2020010" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
<lua_func item_key="2020010" state="normal" ani="NormalState_MineLauncher"/>
<lua_func item_key="2020010" state="run" ani="RunState_MineLauncher"/>
<lua_func item_key="2020010" state="damage" ani="DamageState_MineLauncher"/>
<lua_func item_key="2020010" state="reload" ani="ReloadState_MineLauncher"/>
<lua_func item_key="2020011" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
<lua_func item_key="2020011" state="normal" ani="NormalState_MineLauncher"/>
<lua_func item_key="2020011" state="run" ani="RunState_MineLauncher"/>
<lua_func item_key="2020011" state="damage" ani="DamageState_MineLauncher"/>
<lua_func item_key="2020011" state="reload" ani="ReloadState_MineLauncher"/>
<lua_func item_key="2020040" state="left_attack" weapon="GaussRifleMK2_Standard" ani="ANI_GaussRifleMK2_Standard"/>
<lua_func item_key="2020040" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020040" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020040" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020040" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2020040" state="right_attack" weapon="GaussRifleMK2_MultiShot" ani="ANI_GaussRifleMK2_MultiShot"/>
<lua_func item_key="2020041" state="left_attack" weapon="GaussRifleMK2_Standard" ani="ANI_GaussRifleMK2_Standard"/>
<lua_func item_key="2020041" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020041" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020041" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020041" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2020041" state="right_attack" weapon="GaussRifleMK2_MultiShot" ani="ANI_GaussRifleMK2_MultiShot"/>
</weapon_lua_list>
<weapon_lua_list>
<lua_func item_key="2000000" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000000" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000000" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000000" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000000" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000000" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000001" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000001" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000001" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000001" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000001" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000002" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000002" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000002" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000002" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000002" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000002" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000002" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000002" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000002" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000002" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000002" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000003" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_BatSword"/>
<lua_func item_key="2000003" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000003" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000003" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_BatSword"/>
<lua_func item_key="2000003" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_BatSword"/>
<lua_func item_key="2000003" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_BatSword"/>
<lua_func item_key="2000003" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_BatSword"/>
<lua_func item_key="2000003" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_BatSword"/>
<lua_func item_key="2000003" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_BatSword"/>
<lua_func item_key="2000003" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000003" state="run" ani="RunState_BatSword"/>
<lua_func item_key="2000003" state="damage" ani="DamageState_BatSword"/>
<lua_func item_key="2000004" state="damage" ani="DamageState_KatanaSword"/>
<lua_func item_key="2000004" state="right_attack" weapon="StandardKatanaSwordAttack2" ani="UseWeapon2State_KatanaSword"/>
<lua_func item_key="2000004" state="left_weak" weapon="StandardKatanaSwordAttack1" ani="UseWeapon1State_KatanaSword"/>
<lua_func item_key="2000004" state="left_jump" weapon="StandardKatanaSwordJumpAttack" ani="SwordJumpAtkState_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack2" weapon="StandardKatanaSwordAttack3" ani="SwordAtkAfterDash2State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack3" weapon="StandardKatanaSwordAttack7" ani="SwordAtkAfterDash3State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack4" weapon="StandardKatanaSwordAttack4" ani="SwordAtkAfterDash4State_KatanaSword"/>
<lua_func item_key="2000004" state="left_attack5" weapon="StandardKatanaSwordAttack5" ani="SwordAtkAfterDash5State_KatanaSword"/>
<lua_func item_key="2000004" state="normal" ani="NormalState_KatanaSword"/>
<lua_func item_key="2000004" state="run" ani="RunState_KatanaSword"/>
<lua_func item_key="2000005" state="normal" ani="NormalState_AssassinClaw"/>
<lua_func item_key="2000005" state="run" ani="RunState_AssassinClaw"/>
<lua_func item_key="2000005" state="damage" ani="DamageState_AssassinClaw"/>
<lua_func item_key="2000005" state="left_attack" weapon="StandardAssassinclaw" ani="UseWeapon1State_AssassinClaw"/>
<lua_func item_key="2000006" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000006" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000006" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000006" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000006" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000007" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000007" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000007" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000007" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000007" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000007" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000024" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000024" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000024" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000024" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000024" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000024" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000008" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000008" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000008" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000008" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000008" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000025" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000025" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000025" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000025" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000025" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000025" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000025" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000025" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000025" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000025" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000025" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000009" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000009" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000009" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000009" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000009" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000009" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000009" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000009" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000009" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000009" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000009" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000010" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000010" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000010" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000010" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000010" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000010" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000010" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2000011" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000011" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000011" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000011" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000011" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000012" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000012" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000012" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000012" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000012" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000012" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000012" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2000013" state="right_attack" weapon="StandardBreakerAfterDash5" ani="UseWeapon2State_Breaker"/>
<lua_func item_key="2000013" state="left_weak" weapon="StandardBreakerAfterDash1" ani="SwordAtkAfterDash1State_Breaker"/>
<lua_func item_key="2000013" state="left_strong1" weapon="StandardBreakerStandAttack_Strong" ani="SwordAtkStrongState_Breaker"/>
<lua_func item_key="2000013" state="left_jump" weapon="StandardBreakerJumpDash" ani="SwordJumpAtkState_Breaker"/>
<lua_func item_key="2000013" state="left_attack4" weapon="StandardBreakerAfterDash4" ani="SwordAtkAfterDash4State_Breaker"/>
<lua_func item_key="2000013" state="left_attack5" weapon="StandardBreakerGatherGuage" ani="SwordAtkAfterDash5State_Breaker"/>
<lua_func item_key="2000013" state="normal" ani="NormalState_Breaker"/>
<lua_func item_key="2000013" state="run" ani="RunState_Breaker"/>
<lua_func item_key="2000013" state="damage" ani="DamageState_Breaker"/>
<lua_func item_key="2000014" state="right_attack" weapon="StandardBreakerAfterDash5" ani="UseWeapon2State_Breaker"/>
<lua_func item_key="2000014" state="left_weak" weapon="StandardBreakerAfterDash1" ani="SwordAtkAfterDash1State_Breaker"/>
<lua_func item_key="2000014" state="left_strong1" weapon="StandardBreakerStandAttack_Strong" ani="SwordAtkStrongState_Breaker"/>
<lua_func item_key="2000014" state="left_jump" weapon="StandardBreakerJumpDash" ani="SwordJumpAtkState_GateBreaker"/>
<lua_func item_key="2000014" state="left_attack4" weapon="StandardBreakerAfterDash4" ani="SwordAtkAfterDash4State_Breaker"/>
<lua_func item_key="2000014" state="left_attack5" weapon="StandardBreakerGatherGuage" ani="SwordAtkAfterDash5State_Breaker"/>
<lua_func item_key="2000014" state="normal" ani="NormalState_Breaker"/>
<lua_func item_key="2000014" state="run" ani="RunState_Breaker"/>
<lua_func item_key="2000014" state="damage" ani="DamageState_Breaker"/>
<lua_func item_key="2000015" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000015" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000015" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000015" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000015" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000015" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000015" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000015" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000015" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000015" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000015" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000016" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000016" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000016" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000016" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000016" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000017" state="left_weak" weapon="StandardSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_strong1" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000017" state="left_jump" weapon="StandardSigmaBladeJumpDash" ani="SwordJumpAtkState_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack2" weapon="StandardSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack3" weapon="StandardSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_SigmaBlade"/>
<lua_func item_key="2000017" state="left_attack4" weapon="StandardSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_SigmaBlade"/>
<lua_func item_key="2000017" state="counter_attack" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000017" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000017" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000017" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000017" state="right_attack" weapon="StandardSigmaBladeWeaponChange" ani="UseWeapon2State_SigmaBladeWeaponChange"/>
<lua_func item_key="2000018" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000018" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_A_Sword"/>
<lua_func item_key="2000018" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000018" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000019" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_CrashStomBat"/>
<lua_func item_key="2000019" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_CrashStomBat"/>
<lua_func item_key="2000019" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_CrashStomBat"/>
<lua_func item_key="2000019" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000019" state="run" ani="RunState_BatSword"/>
<lua_func item_key="2000019" state="damage" ani="DamageState_BatSword"/>
<lua_func item_key="2000020" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000020" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_JIN_Sword"/>
<lua_func item_key="2000020" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000020" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000021" state="left_weak" weapon="StandardSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_magmaBlade"/>
<lua_func item_key="2000021" state="left_strong1" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_magmaBlade"/>
<lua_func item_key="2000021" state="left_jump" weapon="StandardSigmaBladeJumpDash" ani="SwordJumpAtkState_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack2" weapon="StandardSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack3" weapon="StandardSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_magmaBlade"/>
<lua_func item_key="2000021" state="left_attack4" weapon="StandardSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_magmaBlade"/>
<lua_func item_key="2000021" state="counter_attack" weapon="StandardSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_magmaBlade"/>
<lua_func item_key="2000021" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000021" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000021" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000021" state="right_attack" weapon="StandardSigmaBladeWeaponChange" ani="UseWeapon2State_magmaBladeWeaponChange"/>
<lua_func item_key="2000026" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000026" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_JIN_Sword"/>
<lua_func item_key="2000026" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000026" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000022" state="left_weak" weapon="StandardKatana_A_SwordAfterDash1" ani="SwordAtkAfterDash1State_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_strong1" weapon="StandardKatana_A_SwordStrong" ani="SwordAtkStrongState_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_jump" weapon="StandardKatana_A_SwordJumpDash" ani="SwordJumpAtkState_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_attack2" weapon="StandardKatana_A_SwordAfterDash2" ani="SwordAtkAfterDash2State_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_attack3" weapon="StandardKatana_A_SwordAfterDash3" ani="SwordAtkAfterDash3State_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="left_attack4" weapon="StandardKatana_A_SwordAttack2Charge" ani="UseWeapon2Charge_Katana_A_Sword"/>
<lua_func item_key="2000022" state="left_attack5" weapon="StandardKatana_A_SwordAttack2Dash" ani="UseWeapon2Dash_Katana_VIOLA_Sword"/>
<lua_func item_key="2000022" state="normal" ani="NormalState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="run" ani="RunState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="damage" ani="DamageState_Katana_A_Sword"/>
<lua_func item_key="2000022" state="right_attack" weapon="StandardKatana_A_SwordAttack2BackDash" ani="UseWeapon2BackDash_Katana_A_Sword"/>
<lua_func item_key="2000023" state="left_weak" weapon="StandardCogWheelSigmaBladeAfterDash1" ani="SwordAtkAfterDash1State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_strong1" weapon="StandardCogWheelSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000023" state="left_jump" weapon="StandardCogWheelSigmaBladeJumpDash" ani="SwordJumpAtkState_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack2" weapon="StandardCogWheelSigmaBladeAfterDash2" ani="SwordAtkAfterDash2State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack3" weapon="StandardCogWheelSigmaBladeAfterDash3" ani="SwordAtkAfterDash3State_SigmaBlade"/>
<lua_func item_key="2000023" state="left_attack4" weapon="StandardCogWheelSigmaBladeAfterDash4" ani="SwordAtkAfterDash4State_SigmaBlade"/>
<lua_func item_key="2000023" state="counter_attack" weapon="StandardCogWheelSigmaBladeCounterAttack" ani="SwordAtkCounterAttack_SigmaBlade"/>
<lua_func item_key="2000023" state="normal" ani="NormalState_SigmaBlade"/>
<lua_func item_key="2000023" state="run" ani="RunState_SigmaBlade"/>
<lua_func item_key="2000023" state="damage" ani="DamageState_SigmaBlade"/>
<lua_func item_key="2000023" state="right_attack" weapon="StandardCogWheelSigmaBladeWeaponChange" ani="UseWeapon2State_SigmaBladeWeaponChange"/>
<lua_func item_key="2010000" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010000" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010000" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010000" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010000" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010001" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010001" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010001" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010001" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010001" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010002" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010002" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010002" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010002" state="damage" ani="DamageState_Revolver"/>
<lua_func item_key="2010002" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2010004" state="left_attack" weapon="StandardSmg2" ani="UseWeapon1State_SMG2"/>
<lua_func item_key="2010004" state="normal" ani="NormalState_SMG2"/>
<lua_func item_key="2010004" state="run" ani="RunState_SMG2"/>
<lua_func item_key="2010004" state="damage" ani="DamageState_SMG2"/>
<lua_func item_key="2010004" state="reload" ani="ReloadState_SMG2"/>
<lua_func item_key="2010006" state="left_attack" weapon="StandardSmg3gun" ani="UseWeapon1State_SMG3Gun"/>
<lua_func item_key="2010006" state="right_weak" weapon="StandardSmg3sword" ani="UseWeapon2WeakState_SMG3Sword"/>
<lua_func item_key="2010006" state="right_strong" weapon="StandardSmg3sword" ani="UseWeapon2StrongState_SMG3Sword"/>
<lua_func item_key="2010006" state="normal" ani="NormalState_SMG3"/>
<lua_func item_key="2010006" state="run" ani="RunState_SMG3"/>
<lua_func item_key="2010006" state="damage" ani="DamageState_SMG3"/>
<lua_func item_key="2010006" state="reload" ani="ReloadState_SMG3"/>
<lua_func item_key="2010007" state="left_attack" weapon="StandardRevolver2" ani="UseWeapon1State_Revolver2"/>
<lua_func item_key="2010007" state="normal" ani="NormalState_Revolver2"/>
<lua_func item_key="2010007" state="run" ani="RunState_Revolver2"/>
<lua_func item_key="2010007" state="damage" ani="DamageState_Revolver2"/>
<lua_func item_key="2010007" state="reload" ani="ReloadState_Revolver2"/>
<lua_func item_key="2010008" state="left_attack" weapon="StandardSmg4" ani="UseWeapon1State_SMG4"/>
<lua_func item_key="2010008" state="normal" ani="NormalState_SMG4"/>
<lua_func item_key="2010008" state="run" ani="RunState_SMG4"/>
<lua_func item_key="2010008" state="damage" ani="DamageState_SMG4"/>
<lua_func item_key="2010008" state="reload" ani="ReloadState_SMG4"/>
<lua_func item_key="2010009" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010009" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010009" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010009" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010009" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010010" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010010" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010010" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010010" state="damage" ani="DamageState_Revolver"/>
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<lua_func item_key="2050008" state="damage" ani="DamageState_RESCUE_GUN"/>
<lua_func item_key="2050008" state="reload" ani="ReloadState_RESCUE_GUN"/>
<lua_func item_key="2050004" state="left_attack" weapon="StandardRescueGunLaunch" ani="UseWeapon1State_RESCUE_GUN"/>
<lua_func item_key="2050004" state="normal" ani="NormalState_RESCUE_GUN"/>
<lua_func item_key="2050004" state="run" ani="RunState_RESCUE_GUN"/>
<lua_func item_key="2050004" state="damage" ani="DamageState_RESCUE_GUN"/>
<lua_func item_key="2050004" state="reload" ani="ReloadState_RESCUE_GUN"/>
<lua_func item_key="2050005" state="left_attack" weapon="StandardRescueGunLaunch" ani="UseWeapon1State_RESCUE_GUN"/>
<lua_func item_key="2050005" state="normal" ani="NormalState_RESCUE_GUN"/>
<lua_func item_key="2050005" state="run" ani="RunState_RESCUE_GUN"/>
<lua_func item_key="2050005" state="damage" ani="DamageState_RESCUE_GUN"/>
<lua_func item_key="2050005" state="reload" ani="ReloadState_RESCUE_GUN"/>
<lua_func item_key="2060001" state="left_attack" ani="UseWeapon1State_MindEnergy1"/>
<lua_func item_key="2060001" state="normal" ani="NormalState_MindEnergy"/>
<lua_func item_key="2060001" state="run" ani="RunState_MindEnergy"/>
<lua_func item_key="2060001" state="damage" ani="DamageState_MindEnergy"/>
<lua_func item_key="2060001" state="reload" ani="ReloadState_MindEnergy"/>
<lua_func item_key="2060002" state="left_attack" ani="UseWeapon1State_MindStorm"/>
<lua_func item_key="2060002" state="normal" ani="NormalState_MinStorm"/>
<lua_func item_key="2060002" state="run" ani="RunState_MinStorm"/>
<lua_func item_key="2060002" state="damage" ani="DamageState_MinStorm"/>
<lua_func item_key="2060002" state="reload" ani="ReloadState_MinStorm"/>
<lua_func item_key="2060003" state="left_attack" ani="UseWeapon1State_MindEnergy1"/>
<lua_func item_key="2060003" state="normal" ani="NormalState_MindOrora"/>
<lua_func item_key="2060003" state="run" ani="RunState_MindOrora"/>
<lua_func item_key="2060003" state="damage" ani="DamageState_MindOrora"/>
<lua_func item_key="2060003" state="reload" ani="ReloadState_MindOrora"/>
<lua_func item_key="2060004" state="left_attack" ani="UseWeapon1State_MindStorm"/>
<lua_func item_key="2060004" state="normal" ani="NormalState_MinStorm"/>
<lua_func item_key="2060004" state="run" ani="RunState_MinStorm"/>
<lua_func item_key="2060004" state="damage" ani="DamageState_MinStorm"/>
<lua_func item_key="2060004" state="reload" ani="ReloadState_MinStorm"/>
<lua_func item_key="2010032" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010032" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010032" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010032" state="damage" ani="DamageState_Revolver"/>
<lua_func item_key="2010032" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2030007" state="left_attack" weapon="StandardRailgun" ani="UseWeapon1State_AimedShotAttack"/>
<lua_func item_key="2030007" state="normal" ani="NormalState_Rifle"/>
<lua_func item_key="2030007" state="run" ani="RunState_Rifle"/>
<lua_func item_key="2030007" state="damage" ani="DamageState_Rifle"/>
<lua_func item_key="2030007" state="reload" ani="ReloadState_Rifle"/>
<lua_func item_key="2000027" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger3"/>
<lua_func item_key="2000027" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000027" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000027" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000027" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger3"/>
<lua_func item_key="2000028" state="right_attack" weapon="FrypanBatSwordAttack2" ani="UseWeapon2State_FrypanBat"/>
<lua_func item_key="2000028" state="left_weak" weapon="FrypanBatSwordStandAttack_Strong" ani="SwordAtkStrongState_FrypanBat"/>
<lua_func item_key="2000028" state="left_strong1" weapon="FrypanBatSwordStandAttack_Strong" ani="SwordAtkStrongState_FrypanBat"/>
<lua_func item_key="2000028" state="left_jump" weapon="FrypanBatSwordJumpAttack" ani="SwordJumpAtkState_FrypanBat"/>
<lua_func item_key="2000028" state="left_strong2" weapon="FrypanBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_FrypanBat"/>
<lua_func item_key="2000028" state="left_attack2" weapon="FrypanBatSwordAttack2_2" ani="UseWeapon1Attack2State_FrypanBat"/>
<lua_func item_key="2000028" state="left_attack3" weapon="FrypanBatSwordAttack2_3" ani="UseWeapon1Attack3State_FrypanBat"/>
<lua_func item_key="2000028" state="left_attack4" weapon="FrypanBatSwordAttack2_4" ani="UseWeapon1Attack4State_FrypanBat"/>
<lua_func item_key="2000028" state="left_attack5" weapon="FrypanBatSwordAttack2_5" ani="UseWeapon1Attack5State_FrypanBat"/>
<lua_func item_key="2000028" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000028" state="run" ani="RunState_BatSword"/>
<lua_func item_key="2000028" state="damage" ani="DamageState_BatSword"/>
<lua_func item_key="2020008" state="left_attack" weapon="StandardShockWave" ani="UseWeapon1State_SHOCK_WAVE_GUN"/>
<lua_func item_key="2020008" state="normal" ani="NormalState_SHOCK_WAVE_GUN"/>
<lua_func item_key="2020008" state="run" ani="RunState_UMBRELLA_GUN"/>
<lua_func item_key="2020008" state="damage" ani="DamageState_SHOCK_WAVE_GUN"/>
<lua_func item_key="2020008" state="reload" ani="ReloadState_SHOCK_WAVE_GUN"/>
<lua_func item_key="2010034" state="left_attack" weapon="StandardWaterGun" ani="UseWeapon1State_HOMING_RIFLE"/>
<lua_func item_key="2010034" state="normal" ani="NormalState_HOMING_RIFLE"/>
<lua_func item_key="2010034" state="run" ani="RunState_HOMING_RIFLE"/>
<lua_func item_key="2010034" state="damage" ani="DamageState_HOMING_RIFLE"/>
<lua_func item_key="2010034" state="reload" ani="ReloadState_HOMING_RIFLE"/>
<lua_func item_key="2030008" state="left_attack" weapon="StandardRailgun2" ani="UseWeapon1State_StandardAimedShotAttack"/>
<lua_func item_key="2030008" state="right_weak" weapon="StandardZoomIn2" ani="UseWeapon1State_StandardAimedShotZoomIn"/>
<lua_func item_key="2030008" state="right_strong" weapon="StandardZoomIn2" ani="UseWeapon1State_StandardAimedShotZoomIn"/>
<lua_func item_key="2030008" state="normal" ani="NormalState_StandardRailGun"/>
<lua_func item_key="2030008" state="run" ani="RunState_StandardRailGun"/>
<lua_func item_key="2030008" state="damage" ani="DamageState_StandardRailGun"/>
<lua_func item_key="2030008" state="reload" ani="ReloadState_StandardRailGun"/>
<lua_func item_key="2010035" state="left_attack" weapon="StandardSmg3gun" ani="UseWeapon1State_SMG3Gun"/>
<lua_func item_key="2010035" state="right_weak" weapon="StandardSmg3sword" ani="UseWeapon2WeakState_SMG3Sword"/>
<lua_func item_key="2010035" state="right_strong" weapon="StandardSmg3sword" ani="UseWeapon2StrongState_SMG3Sword"/>
<lua_func item_key="2010035" state="normal" ani="NormalState_SMG3"/>
<lua_func item_key="2010035" state="run" ani="RunState_SMG3"/>
<lua_func item_key="2010035" state="damage" ani="DamageState_SMG3"/>
<lua_func item_key="2010035" state="reload" ani="ReloadState_SMG3"/>
<lua_func item_key="2050006" state="left_attack" weapon="StandardUniqueBomber" ani="UseWeapon1State_EARTH_BOMBER"/>
<lua_func item_key="2050006" state="normal" ani="NormalState_EARTH_BOMBER"/>
<lua_func item_key="2050006" state="run" ani="RunState_EARTH_BOMBER"/>
<lua_func item_key="2050006" state="damage" ani="DamageState_EARTH_BOMBER"/>
<lua_func item_key="2050006" state="reload" ani="ReloadState_EARTH_BOMBER"/>
<lua_func item_key="2060005" state="left_attack" ani="UseWeapon1State_Magic_Cube"/>
<lua_func item_key="2060005" state="normal" ani="NormalState_MindEnergy"/>
<lua_func item_key="2060005" state="run" ani="RunState_MindEnergy"/>
<lua_func item_key="2060005" state="damage" ani="DamageState_MindEnergy"/>
<lua_func item_key="2060005" state="reload" ani="ReloadState_MindEnergy"/>
<lua_func item_key="2000031" state="left_weak" weapon="BasicAttackByDeathScythe_1" ani="FirstBasicAttack_DEATHSCYTHE"/>
<lua_func item_key="2000031" state="left_strong1" weapon="SpecialAttackByDeathScythe" ani="SpecialAttack_DEATHSCYTHE"/>
<lua_func item_key="2000031" state="left_jump" weapon="JumpAttackByDeathScythe" ani="JumpAttack_DEATHSCYTHE"/>
<lua_func item_key="2000031" state="left_attack2" weapon="BasicAttackByDeathScythe_2" ani="SecondBasicAttack_DEATHSCYTHE"/>
<lua_func item_key="2000031" state="left_attack3" weapon="BasicAttackByDeathScythe_3" ani="ThirdBasicAttack_DEATHSCYTHE"/>
<lua_func item_key="2000031" state="right_attack" weapon="UpperCutByDeathScythe" ani="StrongUpperCutAttack_DEATHSCYTHE"/>
<lua_func item_key="2000031" state="normal" ani="NormalState_DeathScythe"/>
<lua_func item_key="2000031" state="run" ani="RunState_DEATH_SCYTHE"/>
<lua_func item_key="2000031" state="damage" ani="Damage_DEATH_SCYTHE"/>
<lua_func item_key="2000029" state="left_weak" weapon="BasicAttackByDeathScythe_1" ani="FirstBasicAttack_DEATHSCYTHE"/>
<lua_func item_key="2000029" state="left_strong1" weapon="SpecialAttackByDeathScythe" ani="SpecialAttack_DEATHSCYTHE"/>
<lua_func item_key="2000029" state="left_jump" weapon="JumpAttackByDeathScythe" ani="JumpAttack_DEATHSCYTHE"/>
<lua_func item_key="2000029" state="left_attack2" weapon="BasicAttackByDeathScythe_2" ani="SecondBasicAttack_DEATHSCYTHE"/>
<lua_func item_key="2000029" state="left_attack3" weapon="BasicAttackByDeathScythe_3" ani="ThirdBasicAttack_DEATHSCYTHE"/>
<lua_func item_key="2000029" state="right_attack" weapon="UpperCutByDeathScythe" ani="StrongUpperCutAttack_DEATHSCYTHE"/>
<lua_func item_key="2000029" state="normal" ani="NormalState_DeathScythe"/>
<lua_func item_key="2000029" state="run" ani="RunState_DEATH_SCYTHE"/>
<lua_func item_key="2000029" state="damage" ani="Damage_DEATH_SCYTHE"/>
<lua_func item_key="2000035" state="left_attack" weapon="IRONBOOTS_Dash_Kick_Attack" ani="ANI_IRONBOOTS_Dash_Kick_Attack"/>
<lua_func item_key="2000035" state="left_weak" weapon="IRONBOOTS_First_Kick_Attack" ani="ANI_IRONBOOTS_First_Kick_Attack"/>
<lua_func item_key="2000035" state="left_strong1" weapon="IRONBOOTS_Upper_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Upper_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_jump" weapon="IRONBOOTS_Jump_Smash_Kick_Attack" ani="ANI_IRONBOOTS_Jump_Smash_Kick_Attack"/>
<lua_func item_key="2000035" state="left_attack2" weapon="IRONBOOTS_Second_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Second_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_attack3" weapon="IRONBOOTS_Third_Kick_Attack_Normal" ani="ANI_IRONBOOTS_Third_Kick_Attack_Normal"/>
<lua_func item_key="2000035" state="left_attack4" weapon="IRONBOOTS_Fourth_Kick_Attack" ani="ANI_IRONBOOTS_Fourth_Kick_Attack"/>
<lua_func item_key="2000035" state="right_attack" weapon="IRONBOOTS_Boost_Dash_Attack_Normal" ani="ANI_IRONBOOTS_Boost_Dash_Attack_Normal"/>
<lua_func item_key="2000035" state="normal" ani="NormalState_IRONBOOTS"/>
<lua_func item_key="2000035" state="run" ani="RunState_IRONBOOTS"/>
<lua_func item_key="2000035" state="damage" ani="DamageState_IRONBOOTS"/>
<lua_func item_key="2000030" state="left_attack" weapon="IRONBOOTS_Dash_Kick_Attack" ani="ANI_IRONBOOTS_Dash_Kick_Attack"/>
<lua_func item_key="2000030" state="left_weak" weapon="IRONBOOTS_First_Kick_Attack" ani="ANI_IRONBOOTS_First_Kick_Attack"/>
<lua_func item_key="2000030" state="left_strong1" weapon="IRONBOOTS_Upper_Kick_Attack" ani="ANI_IRONBOOTS_Upper_Kick_Attack"/>
<lua_func item_key="2000030" state="left_jump" weapon="IRONBOOTS_Jump_Smash_Kick_Attack" ani="ANI_IRONBOOTS_Jump_Smash_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack2" weapon="IRONBOOTS_Second_Kick_Attack" ani="ANI_IRONBOOTS_Second_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack3" weapon="IRONBOOTS_Third_Kick_Attack" ani="ANI_IRONBOOTS_Third_Kick_Attack"/>
<lua_func item_key="2000030" state="left_attack4" weapon="IRONBOOTS_Fourth_Kick_Attack" ani="ANI_IRONBOOTS_Fourth_Kick_Attack"/>
<lua_func item_key="2000030" state="right_attack" weapon="IRONBOOTS_Boost_Dash_Attack" ani="ANI_IRONBOOTS_Boost_Dash_Attack"/>
<lua_func item_key="2000030" state="normal" ani="NormalState_IRONBOOTS"/>
<lua_func item_key="2000030" state="run" ani="RunState_IRONBOOTS"/>
<lua_func item_key="2000030" state="damage" ani="DamageState_IRONBOOTS"/>
<lua_func item_key="2020009" state="left_attack" weapon="Standardturret" ani="UseWeapon1State_TURRET"/>
<lua_func item_key="2020009" state="normal" ani="NormalState_TURRET"/>
<lua_func item_key="2020009" state="run" ani="RunState_TURRET"/>
<lua_func item_key="2020009" state="damage" ani="DamageState_TURRET"/>
<lua_func item_key="2020009" state="reload" ani="ReloadState_TURRET"/>
<lua_func item_key="2020009" state="normalinstall" ani="NormalState_TURRETINSTALL"/>
<lua_func item_key="2020009" state="reloadinstall" ani="ReloadState_TURRETINSTALL"/>
<lua_func item_key="2020009" state="left_attack_install" weapon="StandardturretInstall" ani="UseWeapon1State_TURRETINSTALL"/>
<lua_func item_key="2020009" state="right_attack_install" weapon="StandardTurretToNormal" ani="Reload2State_TURRETINSTALL"/>
<lua_func item_key="2020009" state="right_attack" weapon="StandardTurretToInstall" ani="Reload2State_TURRET"/>
<lua_func item_key="2000032" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000032" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000032" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000032" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000032" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2010037" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010037" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010037" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010037" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010037" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2000033" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000033" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000033" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000033" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000033" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000033" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000033" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000033" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000033" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000033" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000033" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2010036" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010036" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010036" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010036" state="damage" ani="DamageState_Revolver"/>
<lua_func item_key="2010036" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2010038" state="left_attack" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_weak" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_strong1" weapon="RenewalDualMagnum_SHOT" ani="Attack_NORMAL_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_jump" weapon="RenewalDualMagnum_JUMP_SHOT" ani="Attack_JUMP_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="left_attack2" weapon="StandardDualgunAfterDash2" ani="UseWeapon2State_DualGunAttack"/>
<lua_func item_key="2010038" state="left_attack3" weapon="StandardDualgunAfterDash3" ani="UseWeapon3State_DualGunAttack"/>
<lua_func item_key="2010038" state="right_attack" weapon="RenewalDualMagnum_ROLLING_SHOT" ani="Attack_ROLLING_RenewalDualMagnum"/>
<lua_func item_key="2010038" state="normal" ani="NormalState_DualGun"/>
<lua_func item_key="2010038" state="run" ani="RunState_DualGun"/>
<lua_func item_key="2010038" state="damage" ani="DamageState_DualGun"/>
<lua_func item_key="2010038" state="reload" ani="ReloadState_DualGun"/>
<lua_func item_key="2000034" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000034" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000034" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000034" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000034" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000034" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000034" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2020010" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
<lua_func item_key="2020010" state="normal" ani="NormalState_MineLauncher"/>
<lua_func item_key="2020010" state="run" ani="RunState_MineLauncher"/>
<lua_func item_key="2020010" state="damage" ani="DamageState_MineLauncher"/>
<lua_func item_key="2020010" state="reload" ani="ReloadState_MineLauncher"/>
<lua_func item_key="2020011" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
<lua_func item_key="2020011" state="normal" ani="NormalState_MineLauncher"/>
<lua_func item_key="2020011" state="run" ani="RunState_MineLauncher"/>
<lua_func item_key="2020011" state="damage" ani="DamageState_MineLauncher"/>
<lua_func item_key="2020011" state="reload" ani="ReloadState_MineLauncher"/>
<lua_func item_key="2020040" state="left_attack" weapon="GaussRifleMK2_Standard" ani="ANI_GaussRifleMK2_Standard"/>
<lua_func item_key="2020040" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020040" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020040" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020040" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2020040" state="right_attack" weapon="GaussRifleMK2_MultiShot" ani="ANI_GaussRifleMK2_MultiShot"/>
<lua_func item_key="2020041" state="left_attack" weapon="GaussRifleMK2_Standard" ani="ANI_GaussRifleMK2_Standard"/>
<lua_func item_key="2020041" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020041" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020041" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020041" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2020041" state="right_attack" weapon="GaussRifleMK2_MultiShot" ani="ANI_GaussRifleMK2_MultiShot"/>
</weapon_lua_list>
We only need to know that it works by this lines:
Code:
<lua_func item_key="weapon_id(that we use in-game)" state="state of attack..." weapon="New Weapon effect" ani="New weapon animation"/>
By example:
Code:
<lua_func item_key="2000001" state="right_attack" weapon="StandardCounterSwordCounterAttack" ani="UseWeapon2State_PlasmaSword"/>
OR
Code:
<lua_func item_key="2000001" state="right_attack" weapon="StandardCounterSwordCounterAttack" ani=""/>
Naturally.. this edit the other players animations(in local) and if you change your animation you can make your weapon with a fast or slow attack effect and with it win the Game.
And if your weapon is too slow you can change your run state with the spy dagger or etc...
Finally caution to change the weapons, some weapons ands skills combinated make the client crash (Do Not use Invi(NEVER))
I haven't tested it a lot.. I think we can make a attack in run state and change some weapons by others but im not sure. If you discover a new combination pls, post there.
Hola!, Esta vez os mostrare a hacer vuestra propia arma MOD en S4. pero cuidado, al matar a alguien ellos verán que les mataron armas distintas.
Like this:
(Solo funciona con espadas por ahora)
Necesitaremos PinkiWinki ResourceTool:
Y editaremos este archivo: (xml\weapon_lua.x7)
Solo hay que saber que todo funciona a partir de estas lineas:
Solo tenemos que editar las armas y animaciones(o no)
By example:
Con este verás la básico de ps pero pegara como la counter.(Bueno para el spam xD)
O
Con este tu ves al jugador de pie pero el golpea solo. 8El resto de jugadores lo verán hacer básico de ps)
Naturalmente.. esto edita las animaciones de el resto de jugadores a nivel local y si las modificas puedes spamear ataques especiales.
Y si tu arma es muy lenta, cámbiala por el run state de la spy dagger o etc...
Cuidado al cambiar las armas, algunas hacen crashear el cliente (No usar Invi(NEVER))
No he probado todas las combinaciones.. Creo que podéis atacar mientras corréis y cambiar armas por otras, pero no estoy seguro. Si descubres otra combinación, por favor postéala.
Like this:
(Solo funciona con espadas por ahora)
Necesitaremos PinkiWinki ResourceTool:

Y editaremos este archivo: (xml\weapon_lua.x7)
Mirar en la versión en ingles.
Solo hay que saber que todo funciona a partir de estas lineas:
Code:
<lua_func item_key="weapon_id(that we use in-game)" state="state of attack..." weapon="New Weapon effect" ani="New weapon animation"/>
By example:
Code:
<lua_func item_key="2000001" state="right_attack" weapon="StandardCounterSwordCounterAttack" ani="UseWeapon2State_PlasmaSword"/>
O
Code:
<lua_func item_key="2000001" state="right_attack" weapon="StandardCounterSwordCounterAttack" ani=""/>
Naturalmente.. esto edita las animaciones de el resto de jugadores a nivel local y si las modificas puedes spamear ataques especiales.
Y si tu arma es muy lenta, cámbiala por el run state de la spy dagger o etc...
Cuidado al cambiar las armas, algunas hacen crashear el cliente (No usar Invi(NEVER))
No he probado todas las combinaciones.. Creo que podéis atacar mientras corréis y cambiar armas por otras, pero no estoy seguro. Si descubres otra combinación, por favor postéala.
Sorry for my english and Bye






