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[Release]ID Weapon's Effect WIth CE

Discussion on [Release]ID Weapon's Effect WIth CE within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Old   #1
 
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[Release]ID Weapon's Effect WIth CE

How To Use:
Code:
1-open Xtrap bypass an start s4
2-Open cheat engine and type=string
3-exsample:UseWeapon1State_SubMachineGunAttack change it to UseWeapon1State_Revolver2
Exsample:
Code:
[url=http://www.youtube.com/watch?v=b6SJ7yuXIyc&feature=related][S4-League Mod] Blood Aura Sword! - YouTube[/url]

Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<weapon_lua_list>
	<lua_func item_key="0" state="temp" weapon="base" ani="base"/>
	<lua_func item_key="2010000" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
	<lua_func item_key="2010001" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
	<lua_func item_key="2010002" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
	<lua_func item_key="2010004" state="left_attack" weapon="StandardSmg2" ani="UseWeapon1State_SMG2"/>
	<lua_func item_key="2010006" state="left_attack" weapon="StandardSmg3gun" ani="UseWeapon1State_SMG3Gun"/>
	<lua_func item_key="2010007" state="left_attack" weapon="StandardRevolver2" ani="UseWeapon1State_Revolver2"/>
	<lua_func item_key="2010008" state="left_attack" weapon="StandardSmg4" ani="UseWeapon1State_SMG4"/>
	<lua_func item_key="2010009" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
	<lua_func item_key="2010010" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
	<lua_func item_key="2010011" state="left_attack" weapon="StandardSmg2" ani="UseWeapon1State_SMG2"/>
	<lua_func item_key="2010012" state="left_attack" weapon="StandardSmg3gun" ani="UseWeapon1State_SMG3Gun"/>
	<lua_func item_key="2010013" state="left_attack" weapon="StandardSmg4" ani="UseWeapon1State_SMG4"/>
	<lua_func item_key="2010014" state="left_attack" weapon="StandardRevolver2" ani="UseWeapon1State_Revolver2"/>
	<lua_func item_key="2020001" state="left_attack" weapon="StandardMachinegun" ani="UseWeapon1State_MachineGunAttack"/>
	<lua_func item_key="2020002" state="left_attack" weapon="StandardMg2" ani="UseWeapon1State_MG2"/>
	<lua_func item_key="2020003" state="left_attack" weapon="StandardMg2" ani="UseWeapon1State_MG2"/>
	<lua_func item_key="2020004" state="left_attack" weapon="StandardMachinegun" ani="UseWeapon1State_MachineGunAttack"/>
	<lua_func item_key="2030001" state="left_attack" weapon="StandardRailgun" ani="UseWeapon1State_AimedShotAttack"/>
	<lua_func item_key="2030002" state="left_attack" weapon="StandardCannonade" ani="UseWeapon1State_AimedShotAttack"/>
	<lua_func item_key="2030003" state="left_attack" weapon="StandardRailgun" ani="UseWeapon1State_AimedShotAttack"/>
	<lua_func item_key="2030004" state="left_attack" weapon="StandardCannonade" ani="UseWeapon1State_AimedShotAttack"/>
	<lua_func item_key="2010015" state="left_attack" weapon="StandardSmg2Homing" ani="UseWeapon1State_HOMING_RIFLE"/>
	<lua_func item_key="2010016" state="left_attack" weapon="StandardAirgun" ani="UseWeapon1State_AIRGUN"/>
	<lua_func item_key="2000000" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
	<lua_func item_key="2000001" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
	<lua_func item_key="2000003" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_BatSword"/>
	<lua_func item_key="2000004" state="right_attack" weapon="StandardKatanaSwordAttack2" ani="UseWeapon2State_KatanaSword"/>
	<lua_func item_key="2000007" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
	<lua_func item_key="2000008" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
	<lua_func item_key="2000010" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
	<lua_func item_key="2000000" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
	<lua_func item_key="2000001" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
	<lua_func item_key="2000002" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
	<lua_func item_key="2000003" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
	<lua_func item_key="2000004" state="left_weak" weapon="StandardKatanaSwordAttack1" ani="UseWeapon1State_KatanaSword"/>
	<lua_func item_key="2000007" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
	<lua_func item_key="2000008" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
	<lua_func item_key="2000009" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
	<lua_func item_key="2000010" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
	<lua_func item_key="2000000" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
	<lua_func item_key="2000001" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
	<lua_func item_key="2000002" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
	<lua_func item_key="2000003" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
	<lua_func item_key="2000007" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
	<lua_func item_key="2000008" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
	<lua_func item_key="2000009" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
	<lua_func item_key="2000000" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
	<lua_func item_key="2000001" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
	<lua_func item_key="2000002" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
	<lua_func item_key="2000003" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_BatSword"/>
	<lua_func item_key="2000004" state="left_jump" weapon="StandardKatanaSwordJumpAttack" ani="SwordJumpAtkState_KatanaSword"/>
	<lua_func item_key="2000007" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
	<lua_func item_key="2000008" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
	<lua_func item_key="2000009" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
	<lua_func item_key="2000010" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
	<lua_func item_key="2000000" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
	<lua_func item_key="2000001" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
	<lua_func item_key="2000003" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_BatSword"/>
	<lua_func item_key="2000007" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
	<lua_func item_key="2000008" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
	<lua_func item_key="2000002" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
	<lua_func item_key="2000003" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_BatSword"/>
	<lua_func item_key="2000004" state="left_attack2" weapon="StandardKatanaSwordAttack3" ani="SwordAtkAfterDash2State_KatanaSword"/>
	<lua_func item_key="2000009" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
	<lua_func item_key="2000010" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
	<lua_func item_key="2000002" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
	<lua_func item_key="2000003" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_BatSword"/>
	<lua_func item_key="2000004" state="left_attack3" weapon="StandardKatanaSwordAttack7" ani="SwordAtkAfterDash3State_KatanaSword"/>
	<lua_func item_key="2000009" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
	<lua_func item_key="2000010" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
	<lua_func item_key="2000002" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
	<lua_func item_key="2000003" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_BatSword"/>
	<lua_func item_key="2000004" state="left_attack4" weapon="StandardKatanaSwordAttack4" ani="SwordAtkAfterDash4State_KatanaSword"/>
	<lua_func item_key="2000009" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
	<lua_func item_key="2000010" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
	<lua_func item_key="2000003" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_BatSword"/>
	<lua_func item_key="2000004" state="left_attack5" weapon="StandardKatanaSwordAttack5" ani="SwordAtkAfterDash5State_KatanaSword"/>
	<lua_func item_key="2000010" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
	<lua_func item_key="2000002" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
	<lua_func item_key="2000009" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
	<lua_func item_key="2000006" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
	<lua_func item_key="2010006" state="right_weak" weapon="StandardSmg3sword" ani="UseWeapon2WeakState_SMG3Sword"/>
	<lua_func item_key="2010012" state="right_weak" weapon="StandardSmg3sword" ani="UseWeapon2WeakState_SMG3Sword"/>
	<lua_func item_key="2010006" state="right_strong" weapon="StandardSmg3sword" ani="UseWeapon2StrongState_SMG3Sword"/>
	<lua_func item_key="2010012" state="right_strong" weapon="StandardSmg3sword" ani="UseWeapon2StrongState_SMG3Sword"/>
	<lua_func item_key="2060001" state="left_attack" ani="UseWeapon1State_MindEnergy1"/>
	<lua_func item_key="2060003" state="left_attack" ani="UseWeapon1State_MindEnergy1"/>
	<lua_func item_key="2050001" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
	<lua_func item_key="2060002" state="left_attack" ani="UseWeapon1State_MindStorm"/>
	<lua_func item_key="2060004" state="left_attack" ani="UseWeapon1State_MindStorm"/>
	<lua_func item_key="2040001" state="left_attack" ani="UseWeapon1State_SentryGunBuilder"/>
	<lua_func item_key="2040003" state="left_attack" ani="UseWeapon1State_SentinelBuilder"/>
	<lua_func item_key="2040002" state="left_attack" ani="UseWeapon1State_SentiwallBuilder"/>
	<lua_func item_key="2040004" state="left_attack" ani="UseWeapon1State_SentryGunBuilder"/>
	<lua_func item_key="2000000" state="normal" ani="NormalState_PlasmaSword"/>
	<lua_func item_key="2000001" state="normal" ani="NormalState_PlasmaSword"/>
	<lua_func item_key="2000007" state="normal" ani="NormalState_PlasmaSword"/>
	<lua_func item_key="2000008" state="normal" ani="NormalState_PlasmaSword"/>
	<lua_func item_key="2000000" state="run" ani="RunState_PlasmaSword"/>
	<lua_func item_key="2000001" state="run" ani="RunState_PlasmaSword"/>
	<lua_func item_key="2000007" state="run" ani="RunState_PlasmaSword"/>
	<lua_func item_key="2000008" state="run" ani="RunState_PlasmaSword"/>
	<lua_func item_key="2000000" state="damage" ani="DamageState_PlasmaSword"/>
	<lua_func item_key="2000001" state="damage" ani="DamageState_PlasmaSword"/>
	<lua_func item_key="2000007" state="damage" ani="DamageState_PlasmaSword"/>
	<lua_func item_key="2000008" state="damage" ani="DamageState_PlasmaSword"/>
	<lua_func item_key="2010000" state="normal" ani="NormalState_SubMachineGun"/>
	<lua_func item_key="2010001" state="normal" ani="NormalState_SubMachineGun"/>
	<lua_func item_key="2010009" state="normal" ani="NormalState_SubMachineGun"/>
	<lua_func item_key="2010000" state="run" ani="RunState_SubMachineGun"/>
	<lua_func item_key="2010001" state="run" ani="RunState_SubMachineGun"/>
	<lua_func item_key="2010009" state="run" ani="RunState_SubMachineGun"/>
	<lua_func item_key="2010000" state="damage" ani="DamageState_SubMachineGun"/>
	<lua_func item_key="2010001" state="damage" ani="DamageState_SubMachineGun"/>
	<lua_func item_key="2010009" state="damage" ani="DamageState_SubMachineGun"/>
	<lua_func item_key="2010000" state="reload" ani="ReloadState_SubMachineGun"/>
	<lua_func item_key="2010001" state="reload" ani="ReloadState_SubMachineGun"/>
	<lua_func item_key="2010009" state="reload" ani="ReloadState_SubMachineGun"/>
	<lua_func item_key="2020001" state="normal" ani="NormalState_MachineGun"/>
	<lua_func item_key="2020004" state="normal" ani="NormalState_MachineGun"/>
	<lua_func item_key="2020001" state="run" ani="RunState_MachineGun"/>
	<lua_func item_key="2020004" state="run" ani="RunState_MachineGun"/>
	<lua_func item_key="2020001" state="damage" ani="DamageState_MachineGun"/>
	<lua_func item_key="2020004" state="damage" ani="DamageState_MachineGun"/>
	<lua_func item_key="2020001" state="reload" ani="ReloadState_MachineGun"/>
	<lua_func item_key="2020004" state="reload" ani="ReloadState_MachineGun"/>
	<lua_func item_key="2030001" state="normal" ani="NormalState_Rifle"/>
	<lua_func item_key="2030003" state="normal" ani="NormalState_Rifle"/>
	<lua_func item_key="2030001" state="run" ani="RunState_Rifle"/>
	<lua_func item_key="2030003" state="run" ani="RunState_Rifle"/>
	<lua_func item_key="2030001" state="damage" ani="DamageState_Rifle"/>
	<lua_func item_key="2030003" state="damage" ani="DamageState_Rifle"/>
	<lua_func item_key="2030001" state="reload" ani="ReloadState_Rifle"/>
	<lua_func item_key="2030003" state="reload" ani="ReloadState_Rifle"/>
	<lua_func item_key="2040001" state="normal" ani="NormalState_SentryGunBuilder"/>
	<lua_func item_key="2040004" state="normal" ani="NormalState_SentryGunBuilder"/>
	<lua_func item_key="2040001" state="run" ani="RunState_SentryGunBuilder"/>
	<lua_func item_key="2040004" state="run" ani="RunState_SentryGunBuilder"/>
	<lua_func item_key="2040001" state="damage" ani="DamageState_SentryGunBuilder"/>
	<lua_func item_key="2040004" state="damage" ani="DamageState_SentryGunBuilder"/>
	<lua_func item_key="2050001" state="normal" ani="NormalState_MineLauncher"/>
	<lua_func item_key="2050001" state="run" ani="RunState_MineLauncher"/>
	<lua_func item_key="2050001" state="damage" ani="DamageState_MineLauncher"/>
	<lua_func item_key="2050001" state="reload" ani="ReloadState_MineLauncher"/>
	<lua_func item_key="2060001" state="normal" ani="NormalState_MindEnergy"/>
	<lua_func item_key="2060003" state="normal" ani="NormalState_MindOrora"/>
	<lua_func item_key="2060001" state="run" ani="RunState_MindEnergy"/>
	<lua_func item_key="2060003" state="run" ani="RunState_MindOrora"/>
	<lua_func item_key="2060001" state="damage" ani="DamageState_MindEnergy"/>
	<lua_func item_key="2060003" state="damage" ani="DamageState_MindOrora"/>
	<lua_func item_key="2060001" state="reload" ani="ReloadState_MindEnergy"/>
	<lua_func item_key="2060003" state="reload" ani="ReloadState_MindOrora"/>
	<lua_func item_key="2000002" state="normal" ani="NormalState_CounterSword"/>
	<lua_func item_key="2000009" state="normal" ani="NormalState_CounterSword"/>
	<lua_func item_key="2000002" state="run" ani="RunState_CounterSword"/>
	<lua_func item_key="2000009" state="run" ani="RunState_CounterSword"/>
	<lua_func item_key="2000002" state="damage" ani="DamageState_CounterSword"/>
	<lua_func item_key="2000009" state="damage" ani="DamageState_CounterSword"/>
	<lua_func item_key="2010002" state="normal" ani="NormalState_Revolver"/>
	<lua_func item_key="2010010" state="normal" ani="NormalState_Revolver"/>
	<lua_func item_key="2010002" state="run" ani="RunState_Revolver"/>
	<lua_func item_key="2010010" state="run" ani="RunState_Revolver"/>
	<lua_func item_key="2010002" state="damage" ani="DamageState_Revolver"/>
	<lua_func item_key="2010010" state="damage" ani="DamageState_Revolver"/>
	<lua_func item_key="2010002" state="reload" ani="ReloadState_Revolver"/>
	<lua_func item_key="2010010" state="reload" ani="ReloadState_Revolver"/>
	<lua_func item_key="2010004" state="normal" ani="NormalState_SMG2"/>
	<lua_func item_key="2010011" state="normal" ani="NormalState_SMG2"/>
	<lua_func item_key="2010015" state="normal" ani="NormalState_HOMING_RIFLE"/>
	<lua_func item_key="2010004" state="run" ani="RunState_SMG2"/>
	<lua_func item_key="2010011" state="run" ani="RunState_SMG2"/>
	<lua_func item_key="2010015" state="run" ani="RunState_HOMING_RIFLE"/>
	<lua_func item_key="2010004" state="damage" ani="DamageState_SMG2"/>
	<lua_func item_key="2010011" state="damage" ani="DamageState_SMG2"/>
	<lua_func item_key="2010015" state="damage" ani="DamageState_HOMING_RIFLE"/>
	<lua_func item_key="2010004" state="reload" ani="ReloadState_SMG2"/>
	<lua_func item_key="2010011" state="reload" ani="ReloadState_SMG2"/>
	<lua_func item_key="2010015" state="reload" ani="ReloadState_HOMING_RIFLE"/>
	<lua_func item_key="2030002" state="normal" ani="NormalState_Cannonade"/>
	<lua_func item_key="2030004" state="normal" ani="NormalState_Cannonade"/>
	<lua_func item_key="2030002" state="run" ani="RunState_Cannonade"/>
	<lua_func item_key="2030004" state="run" ani="RunState_Cannonade"/>
	<lua_func item_key="2030002" state="damage" ani="DamageState_Cannonade"/>
	<lua_func item_key="2030004" state="damage" ani="DamageState_Cannonade"/>
	<lua_func item_key="2030002" state="reload" ani="ReloadState_Cannonade"/>
	<lua_func item_key="2030004" state="reload" ani="ReloadState_Cannonade"/>
	<lua_func item_key="2060002" state="normal" ani="NormalState_MinStorm"/>
	<lua_func item_key="2060004" state="normal" ani="NormalState_MinStorm"/>
	<lua_func item_key="2060002" state="run" ani="RunState_MinStorm"/>
	<lua_func item_key="2060004" state="run" ani="RunState_MinStorm"/>
	<lua_func item_key="2060002" state="damage" ani="DamageState_MinStorm"/>
	<lua_func item_key="2060004" state="damage" ani="DamageState_MinStorm"/>
	<lua_func item_key="2060002" state="reload" ani="ReloadState_MinStorm"/>
	<lua_func item_key="2060004" state="reload" ani="ReloadState_MinStorm"/>
	<lua_func item_key="2040002" state="normal" ani="NormalState_SentiwallBuilder"/>
	<lua_func item_key="2040002" state="run" ani="RunState_SentiwallBuilder"/>
	<lua_func item_key="2040002" state="damage" ani="DamageState_SentiwallBuilder"/>
	<lua_func item_key="2000003" state="normal" ani="NormalState_BatSword"/>
	<lua_func item_key="2000003" state="run" ani="RunState_BatSword"/>
	<lua_func item_key="2000003" state="damage" ani="DamageState_BatSword"/>
	<lua_func item_key="2000004" state="normal" ani="NormalState_KatanaSword"/>
	<lua_func item_key="2000004" state="run" ani="RunState_KatanaSword"/>
	<lua_func item_key="2000004" state="damage" ani="DamageState_KatanaSword"/>
	<lua_func item_key="2020002" state="normal" ani="NormalState_MG2"/>
	<lua_func item_key="2020003" state="normal" ani="NormalState_MG2"/>
	<lua_func item_key="2020002" state="run" ani="RunState_MG2"/>
	<lua_func item_key="2020003" state="run" ani="RunState_MG2"/>
	<lua_func item_key="2020002" state="damage" ani="DamageState_MG2"/>
	<lua_func item_key="2020003" state="damage" ani="DamageState_MG2"/>
	<lua_func item_key="2020002" state="reload" ani="ReloadState_MG2"/>
	<lua_func item_key="2020003" state="reload" ani="ReloadState_MG2"/>
	<lua_func item_key="2040003" state="normal" ani="NormalState_SentinelBuilder"/>
	<lua_func item_key="2040003" state="run" ani="RunState_SentinelBuilder"/>
	<lua_func item_key="2040003" state="damage" ani="DamageState_SentinelBuilder"/>
	<lua_func item_key="2000005" state="normal" ani="NormalState_AssassinClaw"/>
	<lua_func item_key="2000005" state="run" ani="RunState_AssassinClaw"/>
	<lua_func item_key="2000005" state="damage" ani="DamageState_AssassinClaw"/>
	<lua_func item_key="2010006" state="normal" ani="NormalState_SMG3"/>
	<lua_func item_key="2010012" state="normal" ani="NormalState_SMG3"/>
	<lua_func item_key="2010006" state="run" ani="RunState_SMG3"/>
	<lua_func item_key="2010012" state="run" ani="RunState_SMG3"/>
	<lua_func item_key="2010006" state="damage" ani="DamageState_SMG3"/>
	<lua_func item_key="2010012" state="damage" ani="DamageState_SMG3"/>
	<lua_func item_key="2010006" state="reload" ani="ReloadState_SMG3"/>
	<lua_func item_key="2010012" state="reload" ani="ReloadState_SMG3"/>
	<lua_func item_key="2010007" state="normal" ani="NormalState_Revolver2"/>
	<lua_func item_key="2010014" state="normal" ani="NormalState_Revolver2"/>
	<lua_func item_key="2010007" state="run" ani="RunState_Revolver2"/>
	<lua_func item_key="2010014" state="run" ani="RunState_Revolver2"/>
	<lua_func item_key="2010007" state="damage" ani="DamageState_Revolver2"/>
	<lua_func item_key="2010014" state="damage" ani="DamageState_Revolver2"/>
	<lua_func item_key="2010007" state="reload" ani="ReloadState_Revolver2"/>
	<lua_func item_key="2010014" state="reload" ani="ReloadState_Revolver2"/>
	<lua_func item_key="2010008" state="normal" ani="NormalState_SMG4"/>
	<lua_func item_key="2010013" state="normal" ani="NormalState_SMG4"/>
	<lua_func item_key="2010008" state="run" ani="RunState_SMG4"/>
	<lua_func item_key="2010013" state="run" ani="RunState_SMG4"/>
	<lua_func item_key="2010008" state="damage" ani="DamageState_SMG4"/>
	<lua_func item_key="2010013" state="damage" ani="DamageState_SMG4"/>
	<lua_func item_key="2010008" state="reload" ani="ReloadState_SMG4"/>
	<lua_func item_key="2010013" state="reload" ani="ReloadState_SMG4"/>
	<lua_func item_key="2000006" state="normal" ani="NormalState_SpyDagger"/>
	<lua_func item_key="2000006" state="run" ani="RunState_SpyDagger"/>
	<lua_func item_key="2000006" state="damage" ani="DamageState_SpyDagger"/>
	<lua_func item_key="2000010" state="normal" ani="NormalState_DoubleSword"/>
	<lua_func item_key="2000010" state="run" ani="RunState_DoubleSword"/>
	<lua_func item_key="2000010" state="damage" ani="DamageState_DoubleSword"/>
	<lua_func item_key="2010016" state="normal" ani="NormalState_AIRGUN"/>
	<lua_func item_key="2010016" state="run" ani="RunState_AIRGUN"/>
	<lua_func item_key="2010016" state="damage" ani="DamageState_AIRGUN"/>
	<lua_func item_key="2010016" state="reload" ani="ReloadState_AIRGUN"/>
	<lua_func item_key="2040005" state="left_attack" ani="UseWeapon1State_SentinelBuilder"/>
	<lua_func item_key="2040005" state="normal" ani="NormalState_SentinelBuilder"/>
	<lua_func item_key="2040005" state="run" ani="RunState_SentinelBuilder"/>
	<lua_func item_key="2040005" state="damage" ani="DamageState_SentinelBuilder"/>
	<lua_func item_key="2000002" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
	<lua_func item_key="2000009" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
	<lua_func item_key="2000006" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
	<lua_func item_key="2010017" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
	<lua_func item_key="2010017" state="normal" ani="NormalState_SubMachineGun"/>
	<lua_func item_key="2010017" state="run" ani="RunState_SubMachineGun"/>
	<lua_func item_key="2010017" state="damage" ani="DamageState_SubMachineGun"/>
	<lua_func item_key="2010017" state="reload" ani="ReloadState_SubMachineGun"/>
	<lua_func item_key="2030005" state="left_attack" weapon="StandardRailgun2" ani="UseWeapon1State_AimedShotAttack"/>
	<lua_func item_key="2030005" state="normal" ani="NormalState_Rifle"/>
	<lua_func item_key="2030005" state="run" ani="RunState_Rifle"/>
	<lua_func item_key="2030005" state="damage" ani="DamageState_Rifle"/>
	<lua_func item_key="2030005" state="reload" ani="ReloadState_Rifle"/>
	<lua_func item_key="2050002" state="left_attack" weapon="StandardEarthBomber" ani="UseWeapon1State_EARTH_BOMBER"/>
	<lua_func item_key="2050002" state="normal" ani="NormalState_EARTH_BOMBER"/>
	<lua_func item_key="2050002" state="run" ani="RunState_EARTH_BOMBER"/>
	<lua_func item_key="2050002" state="damage" ani="DamageState_EARTH_BOMBER"/>
	<lua_func item_key="2050002" state="reload" ani="ReloadState_EARTH_BOMBER"/>
	<lua_func item_key="2000005" state="left_attack" weapon="StandardAssassinclaw" ani="UseWeapon1State_AssassinClaw"/>
	<lua_func item_key="2050003" state="left_attack" weapon="StandardLightningBomber" ani="UseWeapon1State_EARTH_BOMBER"/>
	<lua_func item_key="2050003" state="normal" ani="NormalState_EARTH_BOMBER"/>
	<lua_func item_key="2050003" state="run" ani="RunState_EARTH_BOMBER"/>
	<lua_func item_key="2050003" state="damage" ani="DamageState_EARTH_BOMBER"/>
	<lua_func item_key="2050003" state="reload" ani="ReloadState_EARTH_BOMBER"/>
</weapon_lua_list>
ZerOoO0 is offline  
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Old 06/09/2012, 14:01   #2
 
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Hi~,

Where do we enter the code ?

Bye~...
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Old 06/09/2012, 14:06   #3
 
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what is the code, for ?
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Old 06/09/2012, 15:14   #4
 
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Pls Viedeo "How to Change it with Cheat Engine"
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Old 06/09/2012, 16:49   #5
 
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Zero u have the id from Black dragon pet ?


Srry bad english :/
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Old 06/10/2012, 03:08   #6
 
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video
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Old 06/12/2012, 11:20   #7
 
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Ey leute habe ne frage was bringen hacks auf der seite ohne download link die könnte mann eigentlich raus nehmen und noch ne frage wie kann ich paysafe craten kostenloss bekommmen oder ap
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Old 06/12/2012, 14:27   #8
 
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Quote:
Originally Posted by deinemuddergefickt View Post
Ey leute habe ne frage was bringen hacks auf der seite ohne download link die könnte mann eigentlich raus nehmen und noch ne frage wie kann ich paysafe craten kostenloss bekommmen oder ap
Gar nicht die Paysafecards gibts schon welche die erstellen kosten aber trotzdem auch geld

AP Kannste auch umsonst bekommen bei alaplaya.net wenn du auf AP kaufen klickst und dann auf Free Ap Jedoch musste da bei Angeboten mitmachen wie bei Umfragen
Kojiro Hyuga is offline  
Old 06/12/2012, 14:37   #9
 
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Bitte video...
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Old 06/12/2012, 14:54   #10
 
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Nice work <3 ^^ Thanks for release you helped me very c(:
--------------------------------------
Danke gute arbeit .. hast mir sehr geholfen c(:
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Old 06/12/2012, 15:56   #11
 
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Quote:
Originally Posted by deinemuddergefickt View Post
Ey leute habe ne frage was bringen hacks auf der seite ohne download link die könnte mann eigentlich raus nehmen und noch ne frage wie kann ich paysafe craten kostenloss bekommmen oder ap
Ehh... Warum sollte man die hacks ohne Downloadlink rausnehmen ? Meiner Meinung nach bringt es mehr wenn du deinen Hack selber in AutoIT oder C++ schreibst als einfach was zu downloaden
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Old 06/12/2012, 16:44   #12
 
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who downloadet the cheat eingine?
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