Hallo,
ich release hiermit meinen Gameinformation Trainer.
er hat sehr viele sachen und ist regelrecht einfach zu bedienen.
Ich mache es am besten in Abschnitten.
Screen:
Wie benutze ich ihn?
- Trainer starten
- Sachen auswählen
- s4League starten
- Spaß haben
Was kann er?
Ich glaube das erüblicht sich von selbst,
da die Namen ja schon sehr einfach sind.
außerdem hat er noch eine Support wie auch eine Update funktion.
Ich bin für jegliche Ideen zu haben also könnt ihr mir auch welche senden ( auch per Support )
Virustotal:

English Version:
Hello,
im releasing my Gameinformation Trainer now.
It has many functions and is simple to use.
I will make it in a row:
Screen:
How to use it?
- Start the Trainer
- Select your things
- Start s4League
- Have fun
What can it do?
I think you can find it out by yourself,
because the names are already in and descript it.
And it has a Support button and a Update function.
Im open for every Idea, you can send me some with the support button
Virustotal:

#64Bit ~ Works
Regards~
[X]Gold
Hier der Source,
wer spaß drann hat kann ihn gerne Leechen
Code:
;MADE BY [X]GOLD HAVE FUN !
#RequireAdmin
#include <NomadMemory.au3>
#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <GDIPlus.au3>
#include <WinAPI.au3>
#include <Constants.au3>
#include <FTPEx.au3>
#include <File.au3>
#include <GUIListView.au3>
#include <GUIEdit.au3>
#include <RetroStyleManager.au3>
#include <INet.au3>
Opt("MustDeclareVars",0)
Global Const $AC_SRC_ALPHA = 1
Global $old_string = ",$runthis = "
Global $launchDir = @DesktopDir
if Not FileExists("BackgroundPicture.jpg") Then
FileInstall("D:\AutoIt\s4League\Hack\newversion\BackgroundPicture.jpg","BackgroundPicture.jpg")
EndIf
$version = IniRead("version.ini","Section","Version","0")
_GDIPlus_Startup()
$pngSrc = "BackgroundPicture.jpg"
$hImage = _GDIPlus_ImageLoadFromFile($pngSrc)
#Region ### START Koda GUI section ### Form
$Form1 = GUICreate("",500,300,0,0,$WS_POPUP,$WS_EX_LAYERED)
GUIRegisterMsg($WM_NCHITTEST,"WM_NCHITTEST")
GUISetState()
$controlGUI = GuiCreate("ControlGUI",0,0,0,0,$WS_POPUP,BitOr($WS_EX_LAYERED,$WS_EX_MDICHILD),$Form1)
GUIRegisterMsg($WM_NCHITTEST,"WM_NCHITTEST")
$hGraphic = _GDIPlus_GraphicsCreateFromHWND($controlGui)
$PIC = GUICtrlCreatePic("", 0,0, 500, 300)
GUICtrlSetState($PIC, $GUI_DISABLE)
$GUIsub = GUICreate("", 501, 301, -1,-1, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $controlGui)
GUIRegisterMsg($WM_NCHITTEST,"WM_NCHITTEST")
GUISetIcon("C:\Users\Clockwork\Downloads\Speech-Bubble.ico")
$Group1 = GUICtrlCreateGroup("", 64, 80, 385, 177,$WS_POPUP)
GUICtrlSetColor(-1, 0x000000)
$Label3 = GUICtrlCreateLabel("Random:", 80, 98, 47, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo1 = GUICtrlCreateCombo("", 136, 96, 145, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "Random Player")
$Label4 = GUICtrlCreateLabel("1Player:", 80, 130, 42, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo2 = GUICtrlCreateCombo("", 136, 128, 145, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "1 Player")
$Label5 = GUICtrlCreateLabel("2Player:", 78, 162, 42, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo3 = GUICtrlCreateCombo("", 135, 160, 145, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "2 Player")
$Label6 = GUICtrlCreateLabel("3Player:", 78, 194, 42, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo4 = GUICtrlCreateCombo("", 138, 192, 145, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "3 Player")
$Label7 = GUICtrlCreateLabel("4Player:", 81, 226, 42, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo5 = GUICtrlCreateCombo("", 138, 224, 145, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "4 Player")
$Label8 = GUICtrlCreateLabel("6Player:", 296, 98, 42, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo6 = GUICtrlCreateCombo("", 342, 96, 97, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "6 Player")
$Label9 = GUICtrlCreateLabel("8Player:", 297, 130, 42, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo7 = GUICtrlCreateCombo("", 344, 128, 97, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "8 Player")
$Label10 = GUICtrlCreateLabel("10Player:", 296, 162, 48, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo8 = GUICtrlCreateCombo("", 344, 160, 97, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "10 Player")
$Label11 = GUICtrlCreateLabel("12Player:", 297, 194, 48, 17)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo9 = GUICtrlCreateCombo("", 344, 192, 97, 25)
GUICtrlSetData(-1, "1 Player|2 Player|3 Player|4 Player|6 Player|8 Player|10 Player|12 Player|16 Player|Random Player", "12 Player")
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group2 = GUICtrlCreateGroup("", 64, 80, 385, 177)
GUICtrlSetColor(-1, 0x00FFFF)
$Label1o = GUICtrlCreateLabel("Alpha Team:", 80, 98, 64, 17)
GUICtrlSetColor(-1, 0x00FFFF)
GUICtrlSetState(-1, $GUI_HIDE)
$Combo10 = GUICtrlCreateCombo("", 152, 96, 113, 25)
GUICtrlSetData(-1, "Neutral Team|Beta Team|Alpha Team", "Alpha Team")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label2o = GUICtrlCreateLabel("Beta Team:", 80, 130, 59, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo11 = GUICtrlCreateCombo("", 152, 128, 113, 25)
GUICtrlSetData(-1, "Neutral Team|Beta Team|Alpha Team", "Beta Team")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label3o = GUICtrlCreateLabel("Neutral Team:", 80, 162, 71, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo12 = GUICtrlCreateCombo("", 152, 160, 113, 25)
GUICtrlSetData(-1, "Neutral Team|Beta Team|Alpha Team", "Neutral Team")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label4o = GUICtrlCreateLabel("Live:", 80, 192, 27, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo13 = GUICtrlCreateCombo("", 152, 190, 113, 25)
GUICtrlSetData(-1, "Live |Death|Wait|Spectate", "Live ")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label5o = GUICtrlCreateLabel("Death:", 80, 228, 36, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo14 = GUICtrlCreateCombo("", 153, 224, 113, 25)
GUICtrlSetData(-1, "Live |Death|Wait|Spectate", "Death")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label6o = GUICtrlCreateLabel("Wait:", 280, 98, 29, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo15 = GUICtrlCreateCombo("", 346, 96, 89, 25)
GUICtrlSetData(-1, "Live |Death|Wait|Spectate", "Wait")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label7o = GUICtrlCreateLabel("Spectate:", 280, 130, 50, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo16 = GUICtrlCreateCombo("", 346, 128, 89, 25)
GUICtrlSetData(-1, "Live |Death|Wait|Spectate", "Spectate")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label8o = GUICtrlCreateLabel("Firsthalf:", 280, 162, 43, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo17 = GUICtrlCreateCombo("", 346, 160, 89, 25)
GUICtrlSetData(-1, "Firsthalf|Halftime|Secondhalf", "Firsthalf")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label9o = GUICtrlCreateLabel("Halftime:", 280, 192, 45, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo18 = GUICtrlCreateCombo("", 346, 190, 89, 25)
GUICtrlSetData(-1, "Firsthalf|Halftime|Secondhalf", "Halftime")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label10o = GUICtrlCreateLabel("Secondhalf:", 280, 228, 61, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo19 = GUICtrlCreateCombo("", 345, 226, 89, 25)
GUICtrlSetData(-1, "Firsthalf|Halftime|Secondhalf", "Secondhalf")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlSetState(-1, $GUI_HIDE)
$Group3 = GUICtrlCreateGroup("", 64, 80, 385, 177)
GUICtrlSetColor(-1, 0x00FFFF)
$Label1m = GUICtrlCreateLabel("Wait:", 80, 98, 29, 17)
GUICtrlSetColor(-1, 0x00FFFF)
GUICtrlSetState(-1, $GUI_HIDE)
$Combo20 = GUICtrlCreateCombo("", 128, 96, 89, 25)
GUICtrlSetData(-1, "Wait|Play|Result", "Wait")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label2m = GUICtrlCreateLabel("Play:", 80, 130, 27, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo21 = GUICtrlCreateCombo("", 128, 126, 89, 25)
GUICtrlSetData(-1, "Wait|Play|Result", "Play")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label3m = GUICtrlCreateLabel("Result:", 80, 162, 37, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo22 = GUICtrlCreateCombo("", 128, 160, 89, 25)
GUICtrlSetData(-1, "Wait|Play|Result", "Result")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label4m = GUICtrlCreateLabel("TD:", 80, 194, 22, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo23 = GUICtrlCreateCombo("", 128, 190, 89, 25)
GUICtrlSetData(-1, "TD|DM|Chaser|Mission", "TD")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label5m = GUICtrlCreateLabel("DM:", 78, 226, 24, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo24 = GUICtrlCreateCombo("", 128, 224, 89, 25)
GUICtrlSetData(-1, "TD|DM|Chaser|Mission", "DM")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label6m = GUICtrlCreateLabel("Chaser:", 232, 98, 40, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo25 = GUICtrlCreateCombo("", 276, 96, 89, 25)
GUICtrlSetData(-1, "TD|DM|Chaser|Mission", "Chaser")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Label7m = GUICtrlCreateLabel("Mission:", 232, 130, 42, 17)
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetColor(-1, 0x00FFFF)
$Combo26 = GUICtrlCreateCombo("", 276, 128, 89, 25)
GUICtrlSetData(-1, "TD|DM|Chaser|Mission", "Mission")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetState(-1, $GUI_HIDE)
$Group18m = GUICtrlCreateGroup("Made by [X]Gold", 232, 152, 209, 97)
GUICtrlSetState(-1, $GUI_HIDE)
$Edit1 = GUICtrlCreateEdit("", 240, 168, 193, 73, BitOR($ES_AUTOVSCROLL,$ES_AUTOHSCROLL,$ES_READONLY,$ES_WANTRETURN))
GUICtrlSetState(-1, $GUI_HIDE)
GUICtrlSetData(-1, StringFormat("This Trainer is made by [X]Gold\r\nIf you try to leech and put it\r\nPublic, i will report you and \r\nyou may get an Infraction!"))
GUICtrlSetBkColor(-1, 0xE3E3E3)
$1 = 0x00EB7383
$2 = 0x00EB7844
$3 = 0x00EB7850
$4 = 0x00EB785C
$5 = 0x00EB7874
$6 = 0x00EB7880
$7 = 0x00EB788C
$8 = 0x00EB789C
$9 = 0x00EB76E4
$10 = 0x00EB76FC
$11 = 0x00EB76F0
$12 = 0x00EB7708
$13 = 0x00EB7714
$14 = 0x00EB7748
$15 = 0x00EB772C
$16 = 0x00EB7778
$17 = 0x00EB7788
$18 = 0x00EB7798
$19 = 0x00EB7748
$20 = 0x00EB7754
$21 = 0x00EB7760
$22 = 0x00EB77A8
$23 = 0x00EB77B8
$24 = 0x00EB77C8
$25 = 0x00EB77D8
$a = "player1_key"
$b = "player2_key"
$c = "player3_key"
$d = "player4_key"
$e = "player6_key"
$f = "player8_key"
$g = "player10_key"
$h = "player12_key"
$i = "neutral_key"
$j = "beta_key"
$k = "alpha_key"
$l = "live_key"
$m = "death_key"
$n = "wait_key"
$o = "spectate_key"
$p = "firsthalf_key"
$q = "halftime_key"
$r = "secondhalf_key"
$s = "play_key"
$t = "result_key"
$u = "touch_down_key"
$v = "death_match_key"
$w = "survival_key"
$x = "mission_key"
$y = "player16_key"
$z = "random_key"
$Button1 = GUICtrlCreateButton(">", 456, 120, 41, 41, $WS_GROUP)
GUICtrlSetFont(-1, 8, 800, 0, "System")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0x0066CC)
$Button2 = GUICtrlCreateButton("<", 20, 120, 41, 41, $WS_GROUP)
GUICtrlSetFont(-1, 8, 800, 0, "System")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0x0066CC)
$Button3 = GUICtrlCreateButton("Start", 64, 264, 75, 25, $WS_GROUP)
GUICtrlSetFont(-1, 10, 800, 0, "System")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetbkColor(-1, 0x0066CC)
$Button4 = GUICtrlCreateButton("Thread", 160, 264, 75, 25, $WS_GROUP)
GUICtrlSetFont(-1, 10, 800, 0, "System")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0x0066CC)
$Button5 = GUICtrlCreateButton("Support", 256, 264, 75, 25, $WS_GROUP)
GUICtrlSetFont(-1, 10, 800, 0, "System")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0x0066CC)
$Button6 = GUICtrlCreateButton("Update", 352, 264, 75, 25, $WS_GROUP)
GUICtrlSetFont(-1, 10, 800, 0, "System")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0x0066CC)
$Label1900 = GUICtrlCreateLabel("1/3", 440, 264, 40, 20)
GUICtrlSetFont(-1, 10, 800, 0, "System")
GUICtrlSetColor(-1, 0x00FFFF)
$Button7 = GUICtrlCreateButton("X", 456, 24, 32, 32, $WS_GROUP)
GUICtrlSetFont(-1, 10, 800, 0, "System")
GUICtrlSetColor(-1, 0x000000)
GUICtrlSetBkColor(-1, 0x0066CC)
$Label2 = GUICtrlCreateLabel("GameInformation Trainer", 24, 32, 308, 23)
GUICtrlSetFont(-1, 20, 800, 0, "Visitor TT2 BRK")
GUICtrlSetColor(-1, 0x000000)
GUISetBkColor(0x585858,$GUIsub)
_WinAPI_SetLayeredWindowAttributes($GUIsub, 0x585858)
_WinAPI_SetLayeredWindowAttributes($GUIsub,0x585858)
for $iStep = 000 to 240 Step 15
SetBitmap($Form1,$hImage,$iStep)
Sleep(10)
Next
GUISetState(@SW_SHOW, $controlGui)
GUISetState(@SW_SHOW, $GUIsub)
FileDelete ('BackgroundPicture.jpg')
$SiteMax = 3
$SiteCur = 1
#Region ### START Koda GUI section ### Form=
$Form5 = GUICreate("Support", 287, 415, 302, 218, $WS_CLIPSIBLINGS)
$Label2 = GUICtrlCreateLabel("Your Username:", 9, 7, 80, 17)
$Username = GUICtrlCreateInput("", 8, 30, 273, 21)
$Label3 = GUICtrlCreateLabel("Text:", 8, 120, 28, 17)
$Edit1 = GUICtrlCreateEdit("", 8, 144, 265, 177, BitOR($ES_AUTOVSCROLL,$ES_AUTOHSCROLL,$ES_WANTRETURN))
$Send = GUICtrlCreateButton("Send", 8, 328, 75, 25, $WS_GROUP)
$Close = GUICtrlCreateButton("Close", 95, 328, 75, 25, $WS_GROUP)
$Label1 = GUICtrlCreateLabel("E-Mail:", 7, 66, 36, 17)
$Mail = GUICtrlCreateInput("", 6, 89, 273, 21)
_Styling(0)
GUISetState(@SW_HIDE,$Form5)
#EndRegion ### END Koda GUI section ###
#Region ### START Koda GUI section ### Form=
$Form3 = GUICreate("Update", 282, 225, 302, 218, BitOR($WS_CAPTION,$WS_BORDER,$WS_CLIPSIBLINGS))
GUISetIcon("C:\Users\Clockwork\Downloads\Speech-Bubble.ico")
$List1 = GUICtrlCreateList("", 8, 8, 265, 175)
$Button2 = GUICtrlCreateButton("Close", 200, 193, 75, 25, $WS_GROUP)
$Button55 = GUICtrlCreateButton("Download", 8, 192, 75, 25, $WS_GROUP)
GUISetState(@SW_HIDE,$Button55)
_Styling(0)
GUISetState(@SW_Hide,$Form3)
#EndRegion ### END Koda GUI section ###
#Region ### START Koda GUI section ### Form=
$Form4 = GUICreate("Updater-Updating", 405, 120, 302, 218, BitOR($WS_DLGFRAME,$WS_CLIPSIBLINGS))
GUISetIcon("C:\Users\Clockwork\Downloads\Speech-Bubble.ico")
$Progress1 = GUICtrlCreateProgress(8, 8, 385, 33)
GUICtrlSetColor(-1, 0x00FF00)
$Label99 = GUICtrlCreateLabel("Downloaded: 0%", 8, 56, 220, 17)
$Updater = GUICtrlCreateButton("Start", 248, 48, 75, 25, $WS_GROUP)
GUISetState(@SW_Hide)
#EndRegion ### END Koda GUI section ###
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Button7
Exit
Case $Button1
_PageF()
Case $Button2
_PageB()
Case $Button3
_Hack()
Exit
Case $Button4
_GotoThread()
Case $Button5
_Support()
Case $Send
_Sending()
Case $Close
_Closing()
Case $Button6
_Update()
Case $Updater
_UpdatingReal()
Case $Button55
_Updating()
EndSwitch
WEnd
_GDIPlus_ImageDispose($hImage)
_GDIPlus_Shutdown()
Func _Hack()
ToolTip("Waiting for s4Client.exe",0,0)
GUISetState(@SW_HIDE,$controlGUI)
GUISetState(@SW_HIDE,$Form1)
GUISetState(@SW_HIDE,$PIC)
GUISetState(@SW_HIDE,$GUIsub)
$Wait = ProcessWait("s4Client.exe")
$PID = ProcessExists("s4Client.exe")
Sleep(500)
$OPEN = _MemoryOpen($PID)
if GUICtrlRead($Combo1) = 1 Then
_MemoryWrite($1,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo1) = 2 Then
_MemoryWrite($1,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo1) = 3 Then
_MemoryWrite($1,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo1) = 4 Then
_MemoryWrite($1,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo1) = 5 Then
_MemoryWrite($1,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo1) = 6 Then
_MemoryWrite($1,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo1) = 7 Then
_MemoryWrite($1,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo1) = 8 Then
_MemoryWrite($1,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo1) = 9 Then
_MemoryWrite($1,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo1) = 10 Then
_MemoryWrite($1,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo2) = 1 Then
_MemoryWrite($2,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo2) = 2 Then
_MemoryWrite($2,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo2) = 3 Then
_MemoryWrite($2,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo2) = 4 Then
_MemoryWrite($2,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo2) = 5 Then
_MemoryWrite($2,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo2) = 6 Then
_MemoryWrite($2,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo2) = 7 Then
_MemoryWrite($2,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo2) = 8 Then
_MemoryWrite($2,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo2) = 9 Then
_MemoryWrite($2,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo2) = 10 Then
_MemoryWrite($2,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo3) = 1 Then
_MemoryWrite($3,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo3) = 2 Then
_MemoryWrite($3,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo3) = 3 Then
_MemoryWrite($3,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo3) = 4 Then
_MemoryWrite($3,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo3) = 5 Then
_MemoryWrite($3,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo3) = 6 Then
_MemoryWrite($3,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo3) = 7 Then
_MemoryWrite($3,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo3) = 8 Then
_MemoryWrite($3,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo3) = 9 Then
_MemoryWrite($3,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo3) = 10 Then
_MemoryWrite($3,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo4) = 1 Then
_MemoryWrite($4,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo4) = 2 Then
_MemoryWrite($4,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo4) = 3 Then
_MemoryWrite($4,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo4) = 4 Then
_MemoryWrite($4,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo4) = 5 Then
_MemoryWrite($4,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo4) = 6 Then
_MemoryWrite($4,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo4) = 7 Then
_MemoryWrite($4,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo4) = 8 Then
_MemoryWrite($4,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo4) = 9 Then
_MemoryWrite($4,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo4) = 10 Then
_MemoryWrite($4,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo5) = 1 Then
_MemoryWrite($5,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo5) = 2 Then
_MemoryWrite($5,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo5) = 3 Then
_MemoryWrite($5,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo5) = 4 Then
_MemoryWrite($5,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo5) = 5 Then
_MemoryWrite($5,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo5) = 6 Then
_MemoryWrite($5,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo5) = 7 Then
_MemoryWrite($5,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo5) = 8 Then
_MemoryWrite($5,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo5) = 9 Then
_MemoryWrite($5,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo5) = 10 Then
_MemoryWrite($5,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo6) = 1 Then
_MemoryWrite($6,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo6) = 2 Then
_MemoryWrite($6,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo6) = 3 Then
_MemoryWrite($6,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo6) = 4 Then
_MemoryWrite($6,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo6) = 5 Then
_MemoryWrite($6,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo6) = 6 Then
_MemoryWrite($6,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo6) = 7 Then
_MemoryWrite($6,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo6) = 8 Then
_MemoryWrite($6,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo6) = 9 Then
_MemoryWrite($6,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo6) = 10 Then
_MemoryWrite($6,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo7) = 1 Then
_MemoryWrite($7,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo7) = 2 Then
_MemoryWrite($7,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo7) = 3 Then
_MemoryWrite($7,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo7) = 4 Then
_MemoryWrite($7,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo7) = 5 Then
_MemoryWrite($7,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo7) = 6 Then
_MemoryWrite($7,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo7) = 7 Then
_MemoryWrite($7,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo7) = 8 Then
_MemoryWrite($7,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo7) = 9 Then
_MemoryWrite($7,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo7) = 10 Then
_MemoryWrite($7,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo8) = 1 Then
_MemoryWrite($8,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo8) = 2 Then
_MemoryWrite($8,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo8) = 3 Then
_MemoryWrite($8,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo8) = 4 Then
_MemoryWrite($8,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo8) = 5 Then
_MemoryWrite($8,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo8) = 6 Then
_MemoryWrite($8,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo8) = 7 Then
_MemoryWrite($8,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo8) = 8 Then
_MemoryWrite($8,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo8) = 9 Then
_MemoryWrite($8,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo8) = 10 Then
_MemoryWrite($8,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo9) = 1 Then
_MemoryWrite($9,$OPEN,$a,"char[12]")
EndIf
if GUICtrlRead($Combo9) = 2 Then
_MemoryWrite($9,$OPEN,$b,"char[12]")
EndIf
if GUICtrlRead($Combo9) = 3 Then
_MemoryWrite($9,$OPEN,$c,"char[12]")
EndIf
if GUICtrlRead($Combo9) = 4 Then
_MemoryWrite($9,$OPEN,$d,"char[12]")
EndIf
if GUICtrlRead($Combo9) = 5 Then
_MemoryWrite($9,$OPEN,$e,"char[12]")
EndIf
if GUICtrlRead($Combo9) = 6 Then
_MemoryWrite($9,$OPEN,$f,"char[12]")
EndIf
if GUICtrlRead($Combo9) = 7 Then
_MemoryWrite($9,$OPEN,$g,"char[13]")
EndIf
if GUICtrlRead($Combo9) = 8 Then
_MemoryWrite($9,$OPEN,$h,"char[13]")
EndIf
if GUICtrlRead($Combo9) = 9 Then
_MemoryWrite($9,$OPEN,$y,"char[13]")
EndIf
if GUICtrlRead($Combo9) = 10 Then
_MemoryWrite($9,$OPEN,$z,"char[11]")
EndIf
if GUICtrlRead($Combo10) = 1 Then
_MemoryWrite($10,$OPEN,$i,"char[12]")
EndIf
if GUICtrlRead($Combo10) = 2 Then
_MemoryWrite($10,$OPEN,$j,"char[9]")
EndIf
if GUICtrlRead($Combo10) = 3 Then
_MemoryWrite($10,$OPEN,$k,"char[10]")
EndIf
if GUICtrlRead($Combo11) = 1 Then
_MemoryWrite($11,$OPEN,$i,"char[12]")
EndIf
if GUICtrlRead($Combo11) = 2 Then
_MemoryWrite($11,$OPEN,$j,"char[9]")
EndIf
if GUICtrlRead($Combo11) = 3 Then
_MemoryWrite($11,$OPEN,$k,"char[10]")
EndIf
if GUICtrlRead($Combo12) = 1 Then
_MemoryWrite($12,$OPEN,$l,"char[9]")
EndIf
if GUICtrlRead($Combo12) = 2 Then
_MemoryWrite($12,$OPEN,$m,"char[10]")
EndIf
if GUICtrlRead($Combo12) = 3 Then
_MemoryWrite($12,$OPEN,$n,"char[9]")
EndIf
if GUICtrlRead($Combo12) = 4 Then
_MemoryWrite($12,$OPEN,$o,"char[13]")
EndIf
if GUICtrlRead($Combo13) = 1 Then
_MemoryWrite($13,$OPEN,$l,"char[9]")
EndIf
if GUICtrlRead($Combo13) = 2 Then
_MemoryWrite($13,$OPEN,$m,"char[10]")
EndIf
if GUICtrlRead($Combo13) = 3 Then
_MemoryWrite($13,$OPEN,$n,"char[9]")
EndIf
if GUICtrlRead($Combo13) = 4 Then
_MemoryWrite($13,$OPEN,$o,"char[13]")
EndIf
if GUICtrlRead($Combo14) = 1 Then
_MemoryWrite($14,$OPEN,$l,"char[9]")
EndIf
if GUICtrlRead($Combo14) = 2 Then
_MemoryWrite($14,$OPEN,$m,"char[10]")
EndIf
if GUICtrlRead($Combo14) = 3 Then
_MemoryWrite($14,$OPEN,$n,"char[9]")
EndIf
if GUICtrlRead($Combo14) = 4 Then
_MemoryWrite($14,$OPEN,$o,"char[13]")
EndIf
if GUICtrlRead($Combo15) = 1 Then
_MemoryWrite($15,$OPEN,$l,"char[9]")
EndIf
if GUICtrlRead($Combo15) = 2 Then
_MemoryWrite($15,$OPEN,$m,"char[10]")
EndIf
if GUICtrlRead($Combo15) = 3 Then
_MemoryWrite($15,$OPEN,$n,"char[9]")
EndIf
if GUICtrlRead($Combo15) = 4 Then
_MemoryWrite($15,$OPEN,$o,"char[13]")
EndIf
if GUICtrlRead($Combo16) = 1 Then
_MemoryWrite($16,$OPEN,$p,"char[14]")
EndIf
if GUICtrlRead($Combo16) = 2 Then
_MemoryWrite($16,$OPEN,$q,"char[13]")
EndIf
if GUICtrlRead($Combo16) = 3 Then
_MemoryWrite($16,$OPEN,$r,"char[15]")
EndIf
if GUICtrlRead($Combo17) = 1 Then
_MemoryWrite($17,$OPEN,$p,"char[14]")
EndIf
if GUICtrlRead($Combo17) = 2 Then
_MemoryWrite($17,$OPEN,$q,"char[13]")
EndIf
if GUICtrlRead($Combo17) = 3 Then
_MemoryWrite($17,$OPEN,$r,"char[15]")
EndIf
if GUICtrlRead($Combo18) = 1 Then
_MemoryWrite($18,$OPEN,$p,"char[14]")
EndIf
if GUICtrlRead($Combo18) = 2 Then
_MemoryWrite($18,$OPEN,$q,"char[13]")
EndIf
if GUICtrlRead($Combo18) = 3 Then
_MemoryWrite($18,$OPEN,$r,"char[15]")
EndIf
if GUICtrlRead($Combo19) = 1 Then
_MemoryWrite($19,$OPEN,$s,"char[9]")
EndIf
if GUICtrlRead($Combo19) = 2 Then
_MemoryWrite($19,$OPEN,$t,"char[9]")
EndIf
if GUICtrlRead($Combo19) = 3 Then
_MemoryWrite($19,$OPEN,$u,"char[11]")
EndIf
if GUICtrlRead($Combo20) = 1 Then
_MemoryWrite($20,$OPEN,$s,"char[9]")
EndIf
if GUICtrlRead($Combo20) = 2 Then
_MemoryWrite($20,$OPEN,$t,"char[9]")
EndIf
if GUICtrlRead($Combo20) = 3 Then
_MemoryWrite($20,$OPEN,$u,"char[11]")
EndIf
if GUICtrlRead($Combo21) = 1 Then
_MemoryWrite($21,$OPEN,$s,"char[9]")
EndIf
if GUICtrlRead($Combo21) = 2 Then
_MemoryWrite($21,$OPEN,$t,"char[9]")
EndIf
if GUICtrlRead($Combo21) = 3 Then
_MemoryWrite($21,$OPEN,$u,"char[11]")
EndIf
if GUICtrlRead($Combo22) = 1 Then
_MemoryWrite($22,$OPEN,$u,"char[15]")
EndIf
if GUICtrlRead($Combo22) = 2 Then
_MemoryWrite($22,$OPEN,$v,"char[16]")
EndIf
if GUICtrlRead($Combo22) = 3 Then
_MemoryWrite($22,$OPEN,$w,"char[13]")
EndIf
if GUICtrlRead($Combo22) = 4 Then
_MemoryWrite($22,$OPEN,$x,"char[12]")
EndIf
if GUICtrlRead($Combo23) = 1 Then
_MemoryWrite($23,$OPEN,$u,"char[15]")
EndIf
if GUICtrlRead($Combo23) = 2 Then
_MemoryWrite($23,$OPEN,$v,"char[16]")
EndIf
if GUICtrlRead($Combo23) = 3 Then
_MemoryWrite($23,$OPEN,$w,"char[13]")
EndIf
if GUICtrlRead($Combo23) = 4 Then
_MemoryWrite($23,$OPEN,$x,"char[12]")
EndIf
if GUICtrlRead($Combo24) = 1 Then
_MemoryWrite($24,$OPEN,$u,"char[15]")
EndIf
if GUICtrlRead($Combo24) = 2 Then
_MemoryWrite($24,$OPEN,$v,"char[16]")
EndIf
if GUICtrlRead($Combo24) = 3 Then
_MemoryWrite($24,$OPEN,$w,"char[13]")
EndIf
if GUICtrlRead($Combo24) = 4 Then
_MemoryWrite($24,$OPEN,$x,"char[12]")
EndIf
if GUICtrlRead($Combo25) = 1 Then
_MemoryWrite($25,$OPEN,$u,"char[15]")
EndIf
if GUICtrlRead($Combo25) = 2 Then
_MemoryWrite($25,$OPEN,$v,"char[16]")
EndIf
if GUICtrlRead($Combo25) = 3 Then
_MemoryWrite($25,$OPEN,$w,"char[13]")
EndIf
if GUICtrlRead($Combo25) = 4 Then
_MemoryWrite($25,$OPEN,$x,"char[12]")
EndIf
EndFunc
Func _Sending()
$x56a4d6 = ;Censored
$dasda = ;Censored
$asdpjdaspjosdap = ;Censored
$dasidasd = ;Censored
$adohsdauhdisdhasd = ;Censored
$rawr = _FTP_Open($x56a4d6)
$eee = _FTP_CONNECT($rawr,$x56a4d6,$dasda,$asdpjdaspjosdap)
_FTP_FileGetSize($eee,$dasidasd)
if @error Then
MsgBox(48,"Attention","Something is Wrong!")
EndIf
_FTP_FileGet($eee,$dasidasd,"support.ini")
IniWrite("support.ini","Support:" & @MDAY & "." & @MON & ".2011",GUICtrlRead($Username) & "-Support- " & $adohsdauhdisdhasd & " EMail:" & $Mail, GUICTrlread($Edit1))
_FTP_FilePut($eee,$dasidasd,"support.ini")
FileDelete("support.ini")
EndFunc
Func _Closing()
GUISetState(@SW_HIDE,$Form5)
EndFunc
Func _Update()
Sleep(100)
_Search()
GUISetState(@SW_SHOW,$Form3)
_GUICtrlListView_AddItem($List1,"The Current version of the Trainer")
_GUICtrlListView_addItem($List1,IniRead("version.ini","section","version","0"))
EndFunc
Func _Closing2()
GUISetState(@SW_HIDE,$Form3)
EndFunc
Func _Search()
$x56a4d6 = ;Censored
$dasda = ;Censored
$asdpjdaspjosdap = ;Censored
$dasidasd = ;Censored
$rawr = _FTP_Open($x56a4d6)
$eee = _FTP_CONNECT($rawr,$x56a4d6,$dasda,$asdpjdaspjosdap)
_FTP_FileGetSize($eee,$dasidasd)
if @error Then
MsgBox(48,"Attention1","Something is Wrong!")
EndIf
_FTP_FileGet($eee,$dasidasd,"versionnew.ini")
$V1 = IniRead("versionnew.ini","Section","Version","")
if Not $V1 = $version Then
GUISetState(@SW_SHOW,$Button55)
EndIf
FileDelete("versionnew.ini")
EndFunc
Func _Updating()
$Msg = MsgBox(4,"Updater","Do you want to Upate?")
If $Msg = True Then
GUIsetState(@SW_Show,$Form4)
EndIf
if $Msg = false Then
GUIsetState(@SW_HIDE,$Form3)
EndIf
EndFunc
Func _UpdatingReal()
$x56a4d6 = ;Censored
$dasda = ;Censored
$asdpjdaspjosdap = ;Censored
$dasidasd = ;Censored
$dadawh = ;Censored
$rawr = _FTP_Open($x56a4d6)
$eee = _FTP_CONNECT($rawr,$x56a4d6,$dasda,$asdpjdaspjosdap)
_FTP_FileGetSize($eee,$dasidasd)
if @error Then
MsgBox(48,"Attention2","Something is Wrong!")
EndIf
for $i = 1 To 100
GUICtrlSetData($Progress1,$i)
GUICtrlSetData($Label99,"Downloaded: " & GUICTrlRead($Progress1) & "%")
Sleep(random(50,250))
Next
DirCreate(@ScriptDir & "\Updates\")
_FTP_FileGet($eee,$dadawh,"versionnew.ini")
IniWrite("version.ini","Section","Version",IniRead("versionnew.ini","Section","Version","0"))
_FTP_FileGet($eee,$dasidasd,@ScriptDir & "\Updates\GameInfoTrainerby[X]Gold.rar")
MsgBox(48,"Successfully Updated","You Successfully Updated the Trainer !")
GUISetState(@SW_Hide,$Form4)
GUISetState(@SW_Hide,$Form3)
FileDelete("versionnew.ini")
EndFunc
Func _PageF()
if $SiteCur = $SiteMax Then
$SiteCur = $SiteMax
Else
$SiteCur += 1
EndIf
if $SiteCur = 1 Then
GUICtrlSetState($Label3, $GUI_Show)
GUICtrlSetState($Label4, $GUI_Show)
GUICtrlSetState($Label5, $GUI_Show)
GUICtrlSetState($Label6, $GUI_Show)
GUICtrlSetState($Label7, $GUI_Show)
GUICtrlSetState($Label8, $GUI_Show)
GUICtrlSetState($Label9, $GUI_Show)
GUICtrlSetState($Label10, $GUI_Show)
GUICtrlSetState($Label11, $GUI_Show)
GUICtrlSetState($Combo1, $GUI_Show)
GUICtrlSetState($Combo2, $GUI_Show)
GUICtrlSetState($Combo3, $GUI_Show)
GUICtrlSetState($Combo4, $GUI_Show)
GUICtrlSetState($Combo5, $GUI_Show)
GUICtrlSetState($Combo6, $GUI_Show)
GUICtrlSetState($Combo7, $GUI_Show)
GUICtrlSetState($Combo8, $GUI_Show)
GUICtrlSetState($Combo9, $GUI_Show)
GUICtrlSetState($Label1o, $GUI_HIDE)
GUICtrlSetState($Label2o, $GUI_HIDE)
GUICtrlSetState($Label3o, $GUI_HIDE)
GUICtrlSetState($Label4o, $GUI_HIDE)
GUICtrlSetState($Label5o, $GUI_HIDE)
GUICtrlSetState($Label6o, $GUI_HIDE)
GUICtrlSetState($Label7o, $GUI_HIDE)
GUICtrlSetState($Label8o, $GUI_HIDE)
GUICtrlSetState($Label9o, $GUI_HIDE)
GUICtrlSetState($Label10o, $GUI_HIDE)
GUICtrlSetState($Combo10, $GUI_HIDE)
GUICtrlSetState($Combo11, $GUI_HIDE)
GUICtrlSetState($Combo12, $GUI_HIDE)
GUICtrlSetState($Combo13, $GUI_HIDE)
GUICtrlSetState($Combo14, $GUI_HIDE)
GUICtrlSetState($Combo15, $GUI_HIDE)
GUICtrlSetState($Combo16, $GUI_HIDE)
GUICtrlSetState($Combo17, $GUI_HIDE)
GUICtrlSetState($Combo18, $GUI_HIDE)
GUICtrlSetState($Combo19, $GUI_HIDE)
GUICtrlSetState($Label1m, $GUI_HIDE)
GUICtrlSetState($Label2m, $GUI_HIDE)
GUICtrlSetState($Label3m, $GUI_HIDE)
GUICtrlSetState($Label4m, $GUI_HIDE)
GUICtrlSetState($Label5m, $GUI_HIDE)
GUICtrlSetState($Label6m, $GUI_HIDE)
GUICtrlSetState($Label7m, $GUI_HIDE)
GUICtrlSetState($Combo20, $GUI_HIDE)
GUICtrlSetState($Combo21, $GUI_HIDE)
GUICtrlSetState($Combo22, $GUI_HIDE)
GUICtrlSetState($Combo23, $GUI_HIDE)
GUICtrlSetState($Combo24, $GUI_HIDE)
GUICtrlSetState($Combo25, $GUI_HIDE)
GUICtrlSetState($Combo26, $GUI_HIDE)
EndIf
if $SiteCur = 2 Then
GUICtrlSetState($Label3, $GUI_HIDE)
GUICtrlSetState($Label4, $GUI_HIDE)
GUICtrlSetState($Label5, $GUI_HIDE)
GUICtrlSetState($Label6, $GUI_HIDE)
GUICtrlSetState($Label7, $GUI_HIDE)
GUICtrlSetState($Label8, $GUI_HIDE)
GUICtrlSetState($Label9, $GUI_HIDE)
GUICtrlSetState($Label10, $GUI_HIDE)
GUICtrlSetState($Label11, $GUI_HIDE)
GUICtrlSetState($Combo1, $GUI_HIDE)
GUICtrlSetState($Combo2, $GUI_HIDE)
GUICtrlSetState($Combo3, $GUI_HIDE)
GUICtrlSetState($Combo4, $GUI_HIDE)
GUICtrlSetState($Combo5, $GUI_HIDE)
GUICtrlSetState($Combo6, $GUI_HIDE)
GUICtrlSetState($Combo7, $GUI_HIDE)
GUICtrlSetState($Combo8, $GUI_HIDE)
GUICtrlSetState($Combo9, $GUI_HIDE)
GUICtrlSetState($Label1o, $GUI_SHOW)
GUICtrlSetState($Label2o, $GUI_SHOW)
GUICtrlSetState($Label3o, $GUI_SHOW)
GUICtrlSetState($Label4o, $GUI_SHOW)
GUICtrlSetState($Label5o, $GUI_SHOW)
GUICtrlSetState($Label6o, $GUI_SHOW)
GUICtrlSetState($Label7o, $GUI_SHOW)
GUICtrlSetState($Label8o, $GUI_SHOW)
GUICtrlSetState($Label9o, $GUI_SHOW)
GUICtrlSetState($Label10o, $GUI_SHOW)
GUICtrlSetState($Combo10, $GUI_SHOW)
GUICtrlSetState($Combo11, $GUI_SHOW)
GUICtrlSetState($Combo12, $GUI_SHOW)
GUICtrlSetState($Combo13, $GUI_SHOW)
GUICtrlSetState($Combo14, $GUI_SHOW)
GUICtrlSetState($Combo15, $GUI_SHOW)
GUICtrlSetState($Combo16, $GUI_SHOW)
GUICtrlSetState($Combo17, $GUI_SHOW)
GUICtrlSetState($Combo18, $GUI_SHOW)
GUICtrlSetState($Combo19, $GUI_SHOW)
GUICtrlSetState($Label1m, $GUI_HIDE)
GUICtrlSetState($Label2m, $GUI_HIDE)
GUICtrlSetState($Label3m, $GUI_HIDE)
GUICtrlSetState($Label4m, $GUI_HIDE)
GUICtrlSetState($Label5m, $GUI_HIDE)
GUICtrlSetState($Label6m, $GUI_HIDE)
GUICtrlSetState($Label7m, $GUI_HIDE)
GUICtrlSetState($Combo20, $GUI_HIDE)
GUICtrlSetState($Combo21, $GUI_HIDE)
GUICtrlSetState($Combo22, $GUI_HIDE)
GUICtrlSetState($Combo23, $GUI_HIDE)
GUICtrlSetState($Combo24, $GUI_HIDE)
GUICtrlSetState($Combo25, $GUI_HIDE)
GUICtrlSetState($Combo26, $GUI_HIDE)
EndIf
if $SiteCur = 3 Then
GUICtrlSetState($Label3, $GUI_HIDE)
GUICtrlSetState($Label4, $GUI_HIDE)
GUICtrlSetState($Label5, $GUI_HIDE)
GUICtrlSetState($Label6, $GUI_HIDE)
GUICtrlSetState($Label7, $GUI_HIDE)
GUICtrlSetState($Label8, $GUI_HIDE)
GUICtrlSetState($Label9, $GUI_HIDE)
GUICtrlSetState($Label10, $GUI_HIDE)
GUICtrlSetState($Label11, $GUI_HIDE)
GUICtrlSetState($Combo1, $GUI_HIDE)
GUICtrlSetState($Combo2, $GUI_HIDE)
GUICtrlSetState($Combo3, $GUI_HIDE)
GUICtrlSetState($Combo4, $GUI_HIDE)
GUICtrlSetState($Combo5, $GUI_HIDE)
GUICtrlSetState($Combo6, $GUI_HIDE)
GUICtrlSetState($Combo7, $GUI_HIDE)
GUICtrlSetState($Combo8, $GUI_HIDE)
GUICtrlSetState($Combo9, $GUI_HIDE)
GUICtrlSetState($Label1o, $GUI_HIDE)
GUICtrlSetState($Label2o, $GUI_HIDE)
GUICtrlSetState($Label3o, $GUI_HIDE)
GUICtrlSetState($Label4o, $GUI_HIDE)
GUICtrlSetState($Label5o, $GUI_HIDE)
GUICtrlSetState($Label6o, $GUI_HIDE)
GUICtrlSetState($Label7o, $GUI_HIDE)
GUICtrlSetState($Label8o, $GUI_HIDE)
GUICtrlSetState($Label9o, $GUI_HIDE)
GUICtrlSetState($Label10o, $GUI_HIDE)
GUICtrlSetState($Combo10, $GUI_HIDE)
GUICtrlSetState($Combo11, $GUI_HIDE)
GUICtrlSetState($Combo12, $GUI_HIDE)
GUICtrlSetState($Combo13, $GUI_HIDE)
GUICtrlSetState($Combo14, $GUI_HIDE)
GUICtrlSetState($Combo15, $GUI_HIDE)
GUICtrlSetState($Combo16, $GUI_HIDE)
GUICtrlSetState($Combo17, $GUI_HIDE)
GUICtrlSetState($Combo18, $GUI_HIDE)
GUICtrlSetState($Combo19, $GUI_HIDE)
GUICtrlSetState($Label1m, $GUI_SHOW)
GUICtrlSetState($Label2m, $GUI_SHOW)
GUICtrlSetState($Label3m, $GUI_SHOW)
GUICtrlSetState($Label4m, $GUI_SHOW)
GUICtrlSetState($Label5m, $GUI_SHOW)
GUICtrlSetState($Label6m, $GUI_SHOW)
GUICtrlSetState($Label7m, $GUI_SHOW)
GUICtrlSetState($Combo20, $GUI_SHOW)
GUICtrlSetState($Combo21, $GUI_SHOW)
GUICtrlSetState($Combo22, $GUI_SHOW)
GUICtrlSetState($Combo23, $GUI_SHOW)
GUICtrlSetState($Combo24, $GUI_SHOW)
GUICtrlSetState($Combo25, $GUI_SHOW)
GUICtrlSetState($Combo26, $GUI_SHOW)
EndIf
GUICtrlSetData($Label1900,$SiteCur & "/" & $SiteMax)
EndFunc
Func _GotoThread()
ShellExecute("http://www.elitepvpers.com/forum/s4-league-hacks-bots-cheats-exploits/1237278-release-gameinfo-trainer-x-gold.html")
EndFunc
func _PageB()
if $SiteCur = 1 Then
$SiteCur = 1
Else
$SiteCur -= 1
EndIf
if $SiteCur = 1 Then
GUICtrlSetState($Label3, $GUI_Show)
GUICtrlSetState($Label4, $GUI_Show)
GUICtrlSetState($Label5, $GUI_Show)
GUICtrlSetState($Label6, $GUI_Show)
GUICtrlSetState($Label7, $GUI_Show)
GUICtrlSetState($Label8, $GUI_Show)
GUICtrlSetState($Label9, $GUI_Show)
GUICtrlSetState($Label10, $GUI_Show)
GUICtrlSetState($Label11, $GUI_Show)
GUICtrlSetState($Combo1, $GUI_Show)
GUICtrlSetState($Combo2, $GUI_Show)
GUICtrlSetState($Combo3, $GUI_Show)
GUICtrlSetState($Combo4, $GUI_Show)
GUICtrlSetState($Combo5, $GUI_Show)
GUICtrlSetState($Combo6, $GUI_Show)
GUICtrlSetState($Combo7, $GUI_Show)
GUICtrlSetState($Combo8, $GUI_Show)
GUICtrlSetState($Combo9, $GUI_Show)
GUICtrlSetState($Label1o, $GUI_HIDE)
GUICtrlSetState($Label2o, $GUI_HIDE)
GUICtrlSetState($Label3o, $GUI_HIDE)
GUICtrlSetState($Label4o, $GUI_HIDE)
GUICtrlSetState($Label5o, $GUI_HIDE)
GUICtrlSetState($Label6o, $GUI_HIDE)
GUICtrlSetState($Label7o, $GUI_HIDE)
GUICtrlSetState($Label8o, $GUI_HIDE)
GUICtrlSetState($Label9o, $GUI_HIDE)
GUICtrlSetState($Label10o, $GUI_HIDE)
GUICtrlSetState($Combo10, $GUI_HIDE)
GUICtrlSetState($Combo11, $GUI_HIDE)
GUICtrlSetState($Combo12, $GUI_HIDE)
GUICtrlSetState($Combo13, $GUI_HIDE)
GUICtrlSetState($Combo14, $GUI_HIDE)
GUICtrlSetState($Combo15, $GUI_HIDE)
GUICtrlSetState($Combo16, $GUI_HIDE)
GUICtrlSetState($Combo17, $GUI_HIDE)
GUICtrlSetState($Combo18, $GUI_HIDE)
GUICtrlSetState($Combo19, $GUI_HIDE)
GUICtrlSetState($Label1m, $GUI_HIDE)
GUICtrlSetState($Label2m, $GUI_HIDE)
GUICtrlSetState($Label3m, $GUI_HIDE)
GUICtrlSetState($Label4m, $GUI_HIDE)
GUICtrlSetState($Label5m, $GUI_HIDE)
GUICtrlSetState($Label6m, $GUI_HIDE)
GUICtrlSetState($Label7m, $GUI_HIDE)
GUICtrlSetState($Combo20, $GUI_HIDE)
GUICtrlSetState($Combo21, $GUI_HIDE)
GUICtrlSetState($Combo22, $GUI_HIDE)
GUICtrlSetState($Combo23, $GUI_HIDE)
GUICtrlSetState($Combo24, $GUI_HIDE)
GUICtrlSetState($Combo25, $GUI_HIDE)
GUICtrlSetState($Combo26, $GUI_HIDE)
EndIf
if $SiteCur = 2 Then
GUICtrlSetState($Label3, $GUI_HIDE)
GUICtrlSetState($Label4, $GUI_HIDE)
GUICtrlSetState($Label5, $GUI_HIDE)
GUICtrlSetState($Label6, $GUI_HIDE)
GUICtrlSetState($Label7, $GUI_HIDE)
GUICtrlSetState($Label8, $GUI_HIDE)
GUICtrlSetState($Label9, $GUI_HIDE)
GUICtrlSetState($Label10, $GUI_HIDE)
GUICtrlSetState($Label11, $GUI_HIDE)
GUICtrlSetState($Combo1, $GUI_HIDE)
GUICtrlSetState($Combo2, $GUI_HIDE)
GUICtrlSetState($Combo3, $GUI_HIDE)
GUICtrlSetState($Combo4, $GUI_HIDE)
GUICtrlSetState($Combo5, $GUI_HIDE)
GUICtrlSetState($Combo6, $GUI_HIDE)
GUICtrlSetState($Combo7, $GUI_HIDE)
GUICtrlSetState($Combo8, $GUI_HIDE)
GUICtrlSetState($Combo9, $GUI_HIDE)
GUICtrlSetState($Label1o, $GUI_SHOW)
GUICtrlSetState($Label2o, $GUI_SHOW)
GUICtrlSetState($Label3o, $GUI_SHOW)
GUICtrlSetState($Label4o, $GUI_SHOW)
GUICtrlSetState($Label5o, $GUI_SHOW)
GUICtrlSetState($Label6o, $GUI_SHOW)
GUICtrlSetState($Label7o, $GUI_SHOW)
GUICtrlSetState($Label8o, $GUI_SHOW)
GUICtrlSetState($Label9o, $GUI_SHOW)
GUICtrlSetState($Label10o, $GUI_SHOW)
GUICtrlSetState($Combo10, $GUI_SHOW)
GUICtrlSetState($Combo11, $GUI_SHOW)
GUICtrlSetState($Combo12, $GUI_SHOW)
GUICtrlSetState($Combo13, $GUI_SHOW)
GUICtrlSetState($Combo14, $GUI_SHOW)
GUICtrlSetState($Combo15, $GUI_SHOW)
GUICtrlSetState($Combo16, $GUI_SHOW)
GUICtrlSetState($Combo17, $GUI_SHOW)
GUICtrlSetState($Combo18, $GUI_SHOW)
GUICtrlSetState($Combo19, $GUI_SHOW)
GUICtrlSetState($Label1m, $GUI_HIDE)
GUICtrlSetState($Label2m, $GUI_HIDE)
GUICtrlSetState($Label3m, $GUI_HIDE)
GUICtrlSetState($Label4m, $GUI_HIDE)
GUICtrlSetState($Label5m, $GUI_HIDE)
GUICtrlSetState($Label6m, $GUI_HIDE)
GUICtrlSetState($Label7m, $GUI_HIDE)
GUICtrlSetState($Combo20, $GUI_HIDE)
GUICtrlSetState($Combo21, $GUI_HIDE)
GUICtrlSetState($Combo22, $GUI_HIDE)
GUICtrlSetState($Combo23, $GUI_HIDE)
GUICtrlSetState($Combo24, $GUI_HIDE)
GUICtrlSetState($Combo25, $GUI_HIDE)
GUICtrlSetState($Combo26, $GUI_HIDE)
EndIf
if $SiteCur = 3 Then
GUICtrlSetState($Label3, $GUI_HIDE)
GUICtrlSetState($Label4, $GUI_HIDE)
GUICtrlSetState($Label5, $GUI_HIDE)
GUICtrlSetState($Label6, $GUI_HIDE)
GUICtrlSetState($Label7, $GUI_HIDE)
GUICtrlSetState($Label8, $GUI_HIDE)
GUICtrlSetState($Label9, $GUI_HIDE)
GUICtrlSetState($Label10, $GUI_HIDE)
GUICtrlSetState($Label11, $GUI_HIDE)
GUICtrlSetState($Combo1, $GUI_HIDE)
GUICtrlSetState($Combo2, $GUI_HIDE)
GUICtrlSetState($Combo3, $GUI_HIDE)
GUICtrlSetState($Combo4, $GUI_HIDE)
GUICtrlSetState($Combo5, $GUI_HIDE)
GUICtrlSetState($Combo6, $GUI_HIDE)
GUICtrlSetState($Combo7, $GUI_HIDE)
GUICtrlSetState($Combo8, $GUI_HIDE)
GUICtrlSetState($Combo9, $GUI_HIDE)
GUICtrlSetState($Label1o, $GUI_HIDE)
GUICtrlSetState($Label2o, $GUI_HIDE)
GUICtrlSetState($Label3o, $GUI_HIDE)
GUICtrlSetState($Label4o, $GUI_HIDE)
GUICtrlSetState($Label5o, $GUI_HIDE)
GUICtrlSetState($Label6o, $GUI_HIDE)
GUICtrlSetState($Label7o, $GUI_HIDE)
GUICtrlSetState($Label8o, $GUI_HIDE)
GUICtrlSetState($Label9o, $GUI_HIDE)
GUICtrlSetState($Label10o, $GUI_HIDE)
GUICtrlSetState($Combo10, $GUI_HIDE)
GUICtrlSetState($Combo11, $GUI_HIDE)
GUICtrlSetState($Combo12, $GUI_HIDE)
GUICtrlSetState($Combo13, $GUI_HIDE)
GUICtrlSetState($Combo14, $GUI_HIDE)
GUICtrlSetState($Combo15, $GUI_HIDE)
GUICtrlSetState($Combo16, $GUI_HIDE)
GUICtrlSetState($Combo17, $GUI_HIDE)
GUICtrlSetState($Combo18, $GUI_HIDE)
GUICtrlSetState($Combo19, $GUI_HIDE)
GUICtrlSetState($Label1m, $GUI_SHOW)
GUICtrlSetState($Label2m, $GUI_SHOW)
GUICtrlSetState($Label3m, $GUI_SHOW)
GUICtrlSetState($Label4m, $GUI_SHOW)
GUICtrlSetState($Label5m, $GUI_SHOW)
GUICtrlSetState($Label6m, $GUI_SHOW)
GUICtrlSetState($Label7m, $GUI_SHOW)
GUICtrlSetState($Combo20, $GUI_SHOW)
GUICtrlSetState($Combo21, $GUI_SHOW)
GUICtrlSetState($Combo22, $GUI_SHOW)
GUICtrlSetState($Combo23, $GUI_SHOW)
GUICtrlSetState($Combo24, $GUI_SHOW)
GUICtrlSetState($Combo25, $GUI_SHOW)
GUICtrlSetState($Combo26, $GUI_SHOW)
EndIf
GUICtrlSetData($Label1900,$SiteCur & "/" & $SiteMax)
EndFunc
Func _Support()
GUISetState(@SW_Show,$Form5)
EndFunc
Func WM_NCHITTEST($hWnd, $iMsg, $iwParam, $ilParam)
If ($hWnd = $Form1) And ($iMsg = $WM_NCHITTEST) Then Return $HTCAPTION
EndFunc
Func SetBitmap($hGUI, $hImage, $iOpacity)
Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
$hScrDC = _WinAPI_GetDC(0)
$hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
$hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
$hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)
$tSize = DllStructCreate($tagSIZE)
$pSize = DllStructGetPtr($tSize)
DllStructSetData($tSize, 'X', _GDIPlus_ImageGetWidth($hImage))
DllStructSetData($tSize, 'Y', _GDIPlus_ImageGetHeight($hImage))
$tSource = DllStructCreate($tagPOINT)
$pSource = DllStructGetPtr($tSource)
$tBlend = DllStructCreate($tagBLENDFUNCTION)
$pBlend = DllStructGetPtr($tBlend)
DllStructSetData($tBlend, 'Alpha', $iOpacity)
DllStructSetData($tBlend, 'Format', $AC_SRC_ALPHA)
_WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
_WinAPI_ReleaseDC(0, $hScrDC)
_WinAPI_SelectObject($hMemDC, $hOld)
_WinAPI_DeleteObject($hBitmap)
_WinAPI_DeleteDC($hMemDC)
EndFunc
Func Quersumme($zahl)
local $split=StringSplit($zahl,"")
$zahl=0
For $i=1 To UBound($split)-1
$zahl=$zahl+$split[$i]
Next
return $zahl
EndFunc






