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What i found:
If you're looking to fake your server's population in a game that uses Assembly-CSharp.dll, you can do this easily with dnSpy. Just navigate to ServerMGR::UpdateServerInformation, and look for the line where the current player count is set—usually something like info.CurrentPlayers = PlayerList.Count;. You can either replace that with a fixed number (e.g. 1337) or multiply the actual count to make it look more active (e.g. PlayerList.Count * 3). You can even add some randomness for a more realistic effect.
There's also a plugin called IqFakeActivity that simulates player behavior like movement or chat activity. However, it doesn't increase the actual player count shown on the server list—it just makes the server feel alive.
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