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Magic Training

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Magic Training

This guide is all about how to level your magic, I'll also list all of the magic spells that you can use, how much experience you get from each shot and what level you have to be.

Magic is a great skill to have. You can use it to make money, kill people in the wilderness and kill npc's and more. In the wilderness it's practically a necessity. Forexample, if you start getting attacked and can't run away, you can teleport away somewhere.



Here's the runes that you can use:
Rune Type Respawn Location
Air The Lumbridge swamps and the bananna field on Karamja
Mind Inside Lumbridge castle and Varrok sewers
Water Scorpion pit
Earth Varrock sewers and forest North of Varrock castle
Fire The cave on Karamja and Scorpion pit
Body Upstairs the Al Kharid the scimitar shop, Varrock sewers and West of Varrock castle
Cosmic * Top left corner of the wilderness (Level 48), Guarded by ice giants and ice warriors
Chaos * Level 37 wilderness, guarded by moss giants and level 15 wilderness, at the dark warriors castle
Nature * Level 45 wilderness, you need to use telekinetic grab to get them
Law * -
Death South west of Yanille
-

If you want to buy runes, you can buy them from Aubury in Varrock south of the east bank, Betty in Port Sarim and the magic guild in Yanille.



Spells
Picture Level Name Experience Gained Max Hit Runes Required
1 Wind strike 5.5 + 2 1 air , 1 mind
3 Confuse 13 + none 3 water, 2 earth, 1 body
5 Water strike 7.5 + 4 1 water , 1 air, 1 mind
7 Enchant level 1 jewelery 17.5 none 1 water, 1 cosmic
9 Earth strike 9.5 + 6 2 earth, 1 air ,1 mind
11 Weaken 20.5 none 3 water, 2 earth, 1 body
13 Fire strike 11.5 + 8 2 air , 3 fire, 1 mind
15 Bones to banannas 25 none 2 earth, 1 water, 1 nature
17 Wind bolt 13.5 9 2 air , 1 chaos
19 Curse 29 none 2 water, 3 earth, 1 body
20 Bind 30 none 3 earth, 3 water, 2 nature
21 Low level alchemy 31 none 3 fire, 1 nature
23 Water bolt 16.5 + 10 2 air, 2 water, 1 chaos
25 Varrok Teleport 35 none 3 air, 1 fire, 1 law
27 Enchant level 2 jewelery 37 none 3 air , 1 cosmic
29 Earth bolt 19.5 + 11 2 air, 3 earth, 1 cosmic
31 Lumbridge teleport 41 none 3 air, 1 earth, 1 law
33 Telekinetic grab 43 none 1 air, 1 law
35 Fire bolt 22.5 + 12 3 air, 4 fire, 1 chaos
37 Falador teleport 47 none 3 air, 1 water, 1 law
39 Crumble undead 49 15 2 air, 2 earth, 1 chaos
41 Wind blast 25.5 13 3 air, 1 death
43 Super heat item 53 none 4 fire, 1 nature
45 Camelot Teleport 55.5 none 5 air, 1 law
47 Water blast 28.5 + 14 3 air, 3 water, 1 death
49 Enchant level 3 jewelery 59 none 5 fire, 1 cosmic
50 Iban blast 42.5 + 25 5 fire, 1 death, Iban staff
50 Snare 60.5 none 4 earth, 4 water, 3 nature
50 Magic dart 18 Slayer staff, 1 death, 4 mind
51 Ardougne teleport 61 none 2 water, 2 law
53 Earth blast 31.5 + 15 3 air, 4 earth, 1 death
55 High level alchemy 65 none 5 fire, 1 nature
56 Charge water orb 66 none 30 water, 3 cosmic, 1 glass orb
57 Enchant level 4 jewelry 67 none 10 earth, 1 cosmic
58 Watch tower teleport 68 none 3 earth, 2 law
59 Fire blast 34.5 + 16 4 air, 5 fire, 1 death
60 Charge earth orb 70 none 30 earth, 3 cosmic, 1 glass orb
60 Claws of Guthix 35 + 30 4 air, 1 fire, 2 blood, staff of Guthix
60 Saradomin strike 35 + 30 4 air , 2 fire, 2 blood, staff of Saradomin
60 Flames of Zamorak 35 + 30 1 air, 4 fire, 2 blood, staff of Zamorak
61 Trollheim teleport 68 none 2 fire, 2 law
62 Wind wave 36 + 17 5 air, 1 blood
63 Charge fire orb 73 none 30 fire, 3 cosmic, 1 glass orb
65 Water wave 37.5 18 7 water, 5 fire, 1 blood
66 Charge air orb 76 none 30 air, 3 cosmic, 1 glass orb
66 Vulnerability 76 none 5 earth, 5 water, 1 soul
68 Enchant level 5 jewelry 78 none 15 earth, 15 water, 1 cosmic
70 Earth wave 40 + 19 7 earth, 5 air, 1 blood
73 Enfeeble 83 none 8 earth, 8 water, 1 soul
74 Teleother Lumbridge 84 none 1 soul, 1 water, 1 earth
75 Fire wave 42.5 + 20 7 fire, 5 air, 1 blood
79 Entangle 91 none 5 earth, 5 fire, 4 nature
80 Stun 90 none 12 earth, 12 water, 1 soul
80 Charge 180 none 3 air, 3 fire, 1 blood
82 Teleother Falador 92 none 1 soul, 1 law, 1 water
85 Teleblock 80 none 1 law 1 chaos, 1 death
90 Teleother Camelot 100 none 2 soul, 1 law

Magic Training:

Now onto the interesting part, the magic training. This part is a bit brief at the moment, but I'll expand it in time.

Go to the crafting guild (South East of Falador) and go into the cow pen.

DON'T attack the cows, because they will physically attack you and interrupt your magic training, not to mention taking some of your health away.

Instead, stand to the East of the inside of the pen. Across the water you will be able to see werewolfs (I think that's what they're called). And mage them up



Alternatively, you can go to the Wizard's Tower (South of Draynor Village), and go to the top floor. There you will find a lesser demon in a cage. Again, just mage him big time, it can't touch you, and it also has some nice drops (Most notably, rune medium helms).



FOR A FULL GUIDE, WITH PICTURES DL THE DOC!
Attached Files
File Type: rar magic.rar (16.2 KB, 6 views)



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