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How to edit start item ?

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Old   #1
 
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How to edit start item ?

how to edit starting item in inventory bag and event inventory ? thx



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Google
Maybe fixing your problem
Problem?


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Quote:
Originally Posted by itdhos View Post
Google
Maybe fixing your problem
Problem?
kidding me ?
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Use sql script, modify table RohanGame.dbo.TEventItem in the database.


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That adds items to the event inventory. It does not add items (like starting armor & weapons) to your new character's inventory so they can equip it in the tutorial area.

@itdhos: please be so kind as to provide the google search arguments that will find this answer. Or simply say you don't know since apparently you don't.
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Okay, this is solution, edit stored procedure RohanGame.dbo.ROHAN_CreateCharacter, add some items or skill buffed by insert more line:
Code:
INSERT INTO dbo.TEventItem (type, attr, stack, rank, equip_level, equip_dexterity, equip_intelligence, equip_strength, char_id) VALUES (change_to_wanted_item_id, 0, 1, 0, 0, 0, 0, 0, @char_id)

INSERT INTO dbo.TSkillAffect (char_id, kind, level, affect_time, event_time, param) VALUES (@char_id, change_to_wanted_skill,	0,	7200000,	0,	NULL)
You can do more something with creating character, or get character function, just learn more this RohanGame database structure.
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Quote:
Originally Posted by namvfpx View Post
Okay, this is solution, edit stored procedure RohanGame.dbo.ROHAN_CreateCharacter, add some items or skill buffed by insert more line:
Code:
INSERT INTO dbo.TEventItem (type, attr, stack, rank, equip_level, equip_dexterity, equip_intelligence, equip_strength, char_id) VALUES (change_to_wanted_item_id, 0, 1, 0, 0, 0, 0, 0, @char_id)

INSERT INTO dbo.TSkillAffect (char_id, kind, level, affect_time, event_time, param) VALUES (@char_id, change_to_wanted_skill,	0,	7200000,	0,	NULL)
You can do more something with creating character, or get character function, just learn more this RohanGame database structure.
dbo.ROHAN_CreateCharacter << modify ?

thank's sir it's work
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How To Edit In RohanGame.dbo.TEventItem ?
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Lol, why didn't u just edit beginitem.bin?
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Quote:
Originally Posted by radekslu View Post
Lol, why didn't u just edit beginitem.bin?
I bet he dont know how he can do that
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Old   #11
 
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Beginitem.bin is the way to go. Tho, as a sitenote, timed items have to be put into the event inventory.
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Unless the timed items are sealed but that might just confuse him even more
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Not quite, i managed once to put timed items to beginitem.bin and they worked, i mean they didn't dissapear after relog.
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Thats funny because the mapserver doesnt set the time flag when creating starter items.


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