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Prist Remode

Discussion on Prist Remode within the RO Bots & Macros forum part of the RO Exploits, Hacks, Bots & Guides category.

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Old   #1
 
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Hi
also ich habe mir gedacht, nach dem meine remode prist macro nun fetig, is bis auf ein paar spielerrein,werde ich die mal posten.

macro version 1.1.0 !!!!!

edit
für openkore 1.6.4 geht aber auch un ich epfele es für 1.9.0

editend

zur steuerung muss gesagt werden wenn man den prist der als bot an is ein pm schicked mit !help sagt er eim alle befehle
buff res heal funtzen auch im puplic chat oder party
der rest nicht!!!!!!
einfach mal ausprobiren macht von mit eim remode prister in die pvp zu gehen^^



// _______________________Remote Prist_____________________

automacro selfheal_{
hp < 80
call selfheal2
}

automacro impro{
status not Improve Concentration
call impro2
}

macro impro2{
do uneq @inventory(Glove [Gig] [1]) // kling zwar dumm is bei mir ne sting card (+4dex)
do eq @inventory(Glove [Goblin Rider] [1]) // skel prisoner card (Improve Concentration lvl3)^^
do ss 45
do uneq @inventory(Glove [Goblin Rider] [1])
do eq @inventory(Glove [Gig] [1])
}

//_______________________Automacro Prist PM___________________




automacro sanc{
pm /!sanc/
call sanc2
}

automacro res{
pm /!res/
call res2
}

automacro heal_1{
pm /!heal/
call heal2_1
}

automacro heal{
pm /!HEAL/
call heal2
}

automacro Buff{
pm /!buff/
call buffs
}

automacro follow{
pm /!fw/
call follow1
}

automacro follow3{
pm /!fs/
call follow2
}

automacro pneuma{
pm /!pn/
call pneuma1
}

automacro time{
pm /!time/
call time2
}

automacro selfheal{
pm /!hself/
call selfheal2
}

automacro Ruwach{
pm /!ru/
call ruwach2
}

automacro safety{
pm /!sw/
call safety1
}

automacro Basi{
pm /!bas/
call basi2
}

automacro aqua{
pm /!aqua/
call aqua2
}

automacro love{
pm /!love/
call love2
}

automacro hit{
pm /!hit/
call hit2
}

automacro help{
pm /!help/
call help1
}




//___________Macros Prist PM______________

macro sanc2 {
&#036;sancc = @arg ("&#036;.lastpmMsg",2)
&#036;i = 0
while (&#036;i < &#036;sancc) as exampleloop
do sp 70 @player(&#036;.lastpm) 10
do sp 70 @player(&#036;.lastpm) 10
&#036;i++
end exampleloop
}

macro heal2_1{
pause 1
&#036;healc = @arg ("&#036;.lastpmMsg",2)
&#036;i = 0
while (&#036;i < &#036;healc) as exampleloop
do sp 28 @player(&#036;.lastpm)
&#036;i++
end exampleloop
}

macro heal2{
pause 1
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do sp 28 @player(&#036;.lastpm)
do sp 28 @player(&#036;.lastpm)
&#036;i++
end exampleloop
}

macro buffs {
pause 0.5
do sp 34 @player(&#036;.lastpm)
pause 0.5
do sp 29 @player(&#036;.lastpm)
pause 0.5
do sp 361 @player(&#036;.lastpm)
pause 0.5
do sp 66 @player(&#036;.lastpm)
}

macro follow1{
do follow &#036;.lastpm
}

macro follow2{
pause 0.5
do follow stop
}

macro safety1{
do ss 12
do sp 12 @player(&#036;.lastpm)
}

macro pneuma1{
do ss 25
do sp 25 @player(&#036;.lastpm)
}

macro time2{
do pm &#036;.lastpm Die Zeit ist &#036;.datetime
}

macro selfheal2{
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do ss 28
do ss 28
&#036;i++
end exampleloop
}

macro ruwach2{
do ss 24
}

macro basi2{
do ss 362
}

macro aqua2{
pause 1
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do ss 31
do ss 31
&#036;i++
end exampleloop
}

macro res2{
do sp 54 &#036;.lastpm
}

macro love2{
&#036;x = @arg ("&#036;.pos",1)
&#036;y = @arg ("&#036;.pos",2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y +1)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y +2)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y +3)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y +3)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y +2)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y +1)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y -0)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y -1)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y -2)
do sl 12 @eval(&#036;x - 0) @eval(&#036;y -3)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y -2)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y -1)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y -0)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y +1)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y +2)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y +3)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y +3)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y +2)
}

macro hit2{
&#036;x = @arg ("&#036;.pos",1) //hackenKreuz Nicht rassistich Sehn plz
&#036;y = @arg ("&#036;.pos",2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 3)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 1)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 1)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 3)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 1)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 2)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 3)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 1)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 2)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 3)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 4)
}

macro help1{
do pm &#036;.lastpm sancatury..........= !sanc <Anzahl> (nur PM)
do pm &#036;.lastpm Normales Heal...= !heal <Anzahl> (nur PM)
do pm &#036;.lastpm DAUER HEAL.....= !HEAL (nur PM)
do pm &#036;.lastpm Buffs..................= !buff (PM und party)
do pm &#036;.lastpm Folgen................= !fw (nur PM)
do pm &#036;.lastpm Folgen stop........= !fs (nur PM)
do pm &#036;.lastpm Safety Wall........= !sw (nur PM)
do pm &#036;.lastpm Pneuma..............= !pn (nur PM)
do pm &#036;.lastpm Die Zeit..............= !time (nur PM)
do pm &#036;.lastpm Selbst Heal........=!hself (nur PM)
do pm &#036;.lastpm Ruwach..............=!ru (nur PM)
do pm &#036;.lastpm Basilica..............=!bas (nur PM)
do pm &#036;.lastpm Aqua Benedicta...= !aqua (nur PM)
do pm &#036;.lastpm Wiederbeleben.....= !sanc (nur PM)
do pm &#036;.lastpm Herz...................= !love (nur PM)
do pm &#036;.lastpm Hackenkreutz.......= !hit (nur PM)
do pm &#036;.lastpm Remode Pristed control made By MasterBlaster
}


macro test{

}
macro test2{
do pm &#036;.lastpm Herz.............= !sanc (nur PM)
}
//________________Automacro Prist party___________



automacro resp{
party /res/
call res2p
}

automacro heal_1p{
party /heal/
call heal2_1p
}

automacro Buffp{
party /buff/
call buffsp
}
//________________Macro Prist party_______________


macro res2p{
do sp 54 &#036;.lastparty
}


macro heal2_1p{
pause 1
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do sp 28 @player(&#036;.lastparty)
&#036;i++
end exampleloop
}

macro buffsp {
pause 0.5
do sp 34 @player(&#036;.lastparty)
pause 0.5
do sp 29 @player(&#036;.lastparty)
pause 0.5
do sp 361 @player(&#036;.lastparty)
pause 0.5
do sp 66 @player(&#036;.lastparty)
}


//______________________automacro prist pub________________

automacro Buffpub1{
pubm /buff/,8
call buffspub
}

automacro Buffpub2{
pubm /asu/,8
call buffspub
}

automacro Buffpub3{
pubm /assumptio/,8
call buffspub
}

automacro Buffpub4{
pubm /bless/,8
call buffspub
}

automacro Buffpub5{
pubm /agi/,8
call buffspub
}

automacro Buffpub5{
pubm /buffs/,8
call buffspub
}

automacro Buffpub6{
pubm /assu/,8
call buffspub
}

automacro healpub{
pubm /heal/,8
call heal_pub
}

automacro respub{
pubm /res/,8
call res2pub
}

//__________________macro prist pup___________________

macro buffspub {
do sp 34 @player(&#036;.lastpub)
pause 0.5
do sp 29 @player(&#036;.lastpub)
pause 0.5
do sp 361 @player(&#036;.lastpub)
pause 0.5
do sp 66 @player(&#036;.lastpub)
}

macro heal_pub{
&#036;i = 0
while (&#036;i <= 6) as exampleloop
do sp 28 @player(&#036;.lastpub)
&#036;i++
end exampleloop
}

macro res2pub{
do sp 54 &#036;.lastpub
}



mfg MasterBlaster

ps wäre ganz net mein kama ein bissi hoch zumachen danke also immer auf kama + klicken .
natürlich nur wen ihr die macro gut findet
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Old 02/15/2006, 14:49   #2
 
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frage ist eher für welches prog is das macro?^^:
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Old 02/15/2006, 15:15   #3
 
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Quote:
frage ist eher für welches prog is das macro?^^:
jo, wär ganz gut zu wissen wenn du ein karma willst =D
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Old 02/15/2006, 16:07   #4
 
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ok ich habes oben eingefügt
gedacht is es für 1.9.0 geht aber auch mit 1.6.4

aber schon mal getestet? ^^
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Old 02/15/2006, 16:09   #5
 
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hab aber eigentlich gar keine lust mir nen priest zu machen x_X
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Old 02/15/2006, 16:15   #6
 
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is aber voll lustig glaub mir^^
haste gesehen was der alles kann?
oder besser was gesehen was er nich kann?
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Old 02/15/2006, 16:18   #7
 
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ne, das ding ist perfekt ^^. hab aber trotzdem keine lust nen priest zu machen xD.
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Old 02/15/2006, 18:15   #8
 
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danke fürs lob (karma anschnor löl) ^^
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Old 02/15/2006, 20:43   #9
 
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Hmm, und wie benutzt ich den ?
ist ja anscheind ganz praktisch, zum lvl'n
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Old 02/16/2006, 02:08   #10

 
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da ist eine hilfe bringt mir selber sogar nichts

also wie und wo muss das alles rein ^_^ ?_?
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Old 02/16/2006, 14:57   #11
 
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muss erstmal in ne .txt datei. dann als .pl abspeichern und in den plugin folder rein, fertig
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Old 02/17/2006, 20:48   #12
 
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ne nich wirklich

openkore 1.9.0 downloaden instaliren
un ne config schreiben ich hoffe das bekommt ihr hin^^







so dan die neue macro version



so wenn ihr das habt dann macht ihr IM openkore ordner ein "plugins" ordner
endpackt den macro download un schiebt den darein.......gut!!!!!
ok gut jetzt ein tipp lessed das manual es wir nnie gehen wen ihr das nicht macht aber hir ein 2. tipp:
das "macro_readmanual red/chili" müsst ihr irgendwo einfügen un
das " macro_delay 0.5"



ok wenn ihr das gelessen habt dann

dann geht in den openkore ordner dann in den "conrol" ordner da ersteld ihr eine text datei mit dem namen "macros" wo ihr das rein schreibt das rein schreibt:

ps das is ein neues zpdate kann jetzt auch payon un alde cas bis aus alde wuerburg da muss man doch duch den warp gehen und nur manchmal kommt man am emp raum an da bin ich noch am schreiben so in am montag habe ich das dann auch^^.

ok
kleine einleitung zu dem macro:

es kann public , party un pm befehle verstehen
als pup kann er
buff, asu, assumptio, bless, agi, buffs, assu, assump, heal un res

party:
buff, res, heal

pm:

!sanc <anzahl> //sanc auf dich
!heal <anzahl> //heals dich <N> offt
!HEAL //healed dich einfach nur
!Buffs //agu, bless, asum,impo magnus
!fw //follgt dir
!fs //stopt follgen
!pn //pneuma auf dich un prist
!time //pm's dir die aktuele zeit^^
!hself // healed sich selber
!ru //ruwach
!bas //basilisca
!aqua //macht holy water nur wenn man im wasser is
!res //res heal un buff dich (nur wenn man tot is macht sonst errors)
!love //macht safty wall auf dich un prist
!come // damit kannst du in irgenwo hin laufen lassen zb 100 100 prontera
!help //zeigt nochmal alles befehle
!ehelp // zeigt die special woe help^^

!esanc <n> <m>
n: is die cas id
m: is ob er dort hin laufen soll oder einfach nur drauf spamen (zb wenn er schon am emp is)
cas ids sin:
pron Creamhilt..........[1]
pron Squagul............[2]
pron Gunidull............[3]
pron Sbanhealt.........[4]
pron Lazrigees..........[5]
payo Bright Aror........[6]
payo Scarlet..............[7]
payo Fadhgridh.........[8]
payo Sacred Alter......[9]
payo Bamboo............[10]
alde Neunschwanstein [11]
alde Hohenschwangau [12]
alde Neunberg .............[13]
alde Wuezburg.............[14] (noch verbuged)
alde Rothenburg...........[15]

also zb wenn ihr nach Fadhgridh in payon wollt !esanc 8(cas id) 1(das er noch hinlaufen muss)
!esanc 8 1
oder wenn er schon am emp is !esanc 8 0
ps auf manchen servern heisen die pay cas anders!!!!!!!!

naja also gut der text für die macro is:

// _______________________Remote Prist_____________________

automacro selfheal_{
hp < 80
location not prontera
call selfheal2
}

//_______________________Automacro Prist PM___________________




automacro sanc{
pm /!sanc/
call sanc2
}

automacro sancemp{
pm /!esanc/
call esanc2
}

automacro res{
pm /!res/
call res2
}

automacro heal_1{
pm /!heal/
call heal2_1
}

automacro heal{
pm /!HEAL/
call heal2
}

automacro Buff{
pm /!buff/
call buffs
}

automacro follow{
pm /!fw/
call follow1
}

automacro follow3{
pm /!fs/
call follow2
}

automacro pneuma{
pm /!pn/
call pneuma1
}

automacro time{
pm /!time/
call time2
}

automacro selfheal{
pm /!hself/
call selfheal2
}

automacro Ruwach{
pm /!ru/
call ruwach2
}

automacro safety{
pm /!sw/
call safety1
}

automacro Basi{
pm /!bas/
call basi2
}

automacro aqua{
pm /!aqua/
call aqua2
}

automacro love{
pm /!love/
call love2
}

automacro hit{
pm /!hit/
call hit2
}

automacro help{
pm /!help/
call help1
}

automacro come{
pm /!come/
call come2
}

automacro emphelp{
pm /!ehelp/
call emp_help
}

automacro Wue1{
location aldeg_cas04 186 88
call wue_back1
timeout 10
}

automacro Wue2{
location aldeg_cas04 170 100
call wue_back2
timeout 10
}

automacro Wue3{
location aldeg_cas04 132 209
call wue_goin
timeout 10
}
//___________Macros Prist PM______________

macro sanc2 {
&#036;sancc = @arg ("&#036;.lastpmMsg",2)
&#036;i = 0
while (&#036;i < &#036;sancc) as exampleloop
do sp 70 @player(&#036;.lastpm) 10
do sp 70 @player(&#036;.lastpm) 10
&#036;i++
end exampleloop
}

macro esanc2{
&#036;sancep = @arg ("&#036;.lastpmMsg",2)
&#036;move = @arg ("&#036;.lastpmMsg",3)
&#036;sanc1 = 0
&#036;sanc2 = 0
&#036;movex = 0
&#036;movey = 0
&#036;movem = 0

if (&#036;sancep = 1) goto cry
if (&#036;sancep = 2) goto squ
if (&#036;sancep = 3) goto gun
if (&#036;sancep = 4) goto sba
if (&#036;sancep = 5) goto laz
if (&#036;sancep = 6) goto min
if (&#036;sancep = 7) goto tia
if (&#036;sancep = 8) goto fuy
if (&#036;sancep = 9) goto hon
if (&#036;sancep = 10) goto zhu
if (&#036;sancep = 11) goto sch
if (&#036;sancep = 12) goto hoh
if (&#036;sancep = 13) goto neu
if (&#036;sancep = 14) goto wue
if (&#036;sancep = 15) goto rot
if (&#036;sancep = 16) goto
if (&#036;sancep = 17) goto
if (&#036;sancep = 18) goto
if (&#036;sancep = 19) goto
if (&#036;sancep = 20) goto

:dummy
do pm &#036;.lastpm MEINE FRESSE BISST DU DUMM MACH DIE HELF FILE AUF
do pm &#036;.lastpm ------------------------ !ehelp ------------------------
goto end



:cry
&#036;sanc1 = 196
&#036;sanc2 = 197
&#036;movex = 196
&#036;movey = 197
&#036;movem = prtg_cas01
if (&#036;move = 1) goto move
goto esanc3

:squ
&#036;sanc1 = 290
&#036;sanc2 = 13
&#036;movex = 289
&#036;movey = 11
&#036;movem = prtg_cas04
if (&#036;move = 1) goto move
goto esanc3

:gun
&#036;sanc1 = 266
&#036;sanc2 = 266
&#036;movex = 265
&#036;movey = 266
&#036;movem = prtg_cas05
if (&#036;move = 1) goto move
goto esanc3

:sab
&#036;sanc1 = 158
&#036;sanc2 = 173
&#036;movex = 157
&#036;movey = 173
&#036;movem = prtg_cas02
if (&#036;move = 1) goto move
goto esanc3

:laz
&#036;sanc1 = 18
&#036;sanc2 = 218
&#036;movex = 19
&#036;movey = 219
&#036;movem = prtg_cas03
if (&#036;move = 1) goto move
goto esanc3

:min
&#036;sanc1 = 139
&#036;sanc2 = 138
&#036;movex = 139
&#036;movey = 139
&#036;movem = payg_caso1
if (&#036;move = 1) goto move
goto esanc3

:tia
&#036;sanc1 = 38
&#036;sanc2 = 23
&#036;movex = 38
&#036;movey = 21
&#036;movem = payg_cas02
if (&#036;move = 1) goto move
goto esanc3

:fuy
&#036;sanc1 = 269
&#036;sanc2 = 265
&#036;movex = 270
&#036;movey = 266
&#036;movem = payg_cas03
if (&#036;move = 1) goto move
goto esanc3
:hun
&#036;sanc1 = 272
&#036;sanc2 = 30
&#036;movex = 271
&#036;movey = 29
&#036;movem = payg_cas04
if (&#036;move = 1) goto move
goto esanc3

:zhu
&#036;sanc1 = 31
&#036;sanc2 = 30
&#036;movex = 32
&#036;movey = 29
&#036;movem = payg_cas05
if (&#036;move = 1) goto move
goto esanc3

:sch
&#036;sanc1 = 216
&#036;sanc2 = 23
&#036;movex = 217
&#036;movey = 24
&#036;movem = aldeg_cas01
if (&#036;move = 1) goto move
goto esanc3
:hoh
&#036;sanc1 = 213
&#036;sanc2 = 23
&#036;movex = 212
&#036;movey = 22
&#036;movem = aldeg_cas02
if (&#036;move = 1) goto move
goto esanc3
:neu
&#036;sanc1 = 205
&#036;sanc2 = 31
&#036;movex = 204
&#036;movey = 30
&#036;movem = aldeg_cas03
if (&#036;move = 1) goto move
goto esanc3
:wue
&#036;sanc1 = 35
&#036;sanc2 = 218
&#036;movex = 131
&#036;movey = 231
&#036;movem = aldeg_cas04
&#036;wuees = &#036;sancep
&#036;wuemo = &#036;move
if (&#036;move = 1) goto move
goto end
:rot
&#036;sanc1 = 28
&#036;sanc2 = 102
&#036;movex = 29
&#036;movey = 103
&#036;movem = aldeg_cas05
if (&#036;move = 1) goto move
goto esanc3
:geff
&#036;sanc1 = 31
&#036;sanc2 = 30
&#036;movex = 32
&#036;movey = 29
&#036;movem = payg_cas05
if (&#036;move = 1) goto move
goto esanc3
:geff
&#036;sanc1 = 31
&#036;sanc2 = 30
&#036;movex = 32
&#036;movey = 29
&#036;movem = payg_cas05
if (&#036;move = 1) goto move
goto esanc3
:geff
&#036;sanc1 = 31
&#036;sanc2 = 30
&#036;movex = 32
&#036;movey = 29
&#036;movem = payg_cas05
if (&#036;move = 1) goto move
goto esanc3
:geff
&#036;sanc1 = 31
&#036;sanc2 = 30
&#036;movex = 32
&#036;movey = 29
&#036;movem = payg_cas05
if (&#036;move = 1) goto move
goto esanc3
:geff
&#036;sanc1 = 31
&#036;sanc2 = 30
&#036;movex = 32
&#036;movey = 29
&#036;movem = payg_cas05
if (&#036;move = 1) goto move
goto esanc3

:move
do move &#036;movex &#036;movey &#036;movem
goto esanc3

:esanc3
&#036;i = 0
while (&#036;i < 50) as exampleloop
do sl 70 &#036;sanc1 &#036;sanc2 10
do sl 70 &#036;sanc1 &#036;sanc2 10
&#036;i++
end exampleloop
goto end

:end

}
do move aldeg_cas04 121 217
//do move aldeg_cas04 131 231

macro wue_back1{
&#036;movex = 121
&#036;movey = 217
do move &#036;movex &#036;movey &#036;movem
&#036;movex = 131
&#036;movey = 231
do move &#036;movex &#036;movey &#036;movem
}

macro wue_back2{
&#036;movex = 171
&#036;movey = 100
do move &#036;movex &#036;movey &#036;movem
&#036;movex = 131
&#036;movey = 231
do move &#036;movex &#036;movey &#036;movem
}

macro wue_goin{
&#036;movex = 131
&#036;movey = 209
do move &#036;movex &#036;movey &#036;movem
&#036;movex = 37
&#036;movey = 219
do move &#036;movex &#036;movey &#036;movem
&#036;sancep = &#036;wuees
&#036;move = 0
call esanc2
}

macro heal2_1{
pause 1
&#036;healc = @arg ("&#036;.lastpmMsg",2)
&#036;i = 0
while (&#036;i < &#036;healc) as exampleloop
do sp 28 @player(&#036;.lastpm)
&#036;i++
end exampleloop
}

macro heal2{
pause 1
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do sp 28 @player(&#036;.lastpm)
do sp 28 @player(&#036;.lastpm)
&#036;i++
end exampleloop
}

macro buffs {
pause 0.5
do sp 34 @player(&#036;.lastpm)
pause 0.5
do sp 29 @player(&#036;.lastpm)
pause 0.5
do sp 66 @player(&#036;.lastpm)
pause 0.5
do sp 361 @player(&#036;.lastpm)
}

macro follow1{
do follow &#036;.lastpm
}

macro follow2{
pause 0.5
do follow stop
}

macro safety1{
do ss 12
do sp 12 @player(&#036;.lastpm)
}

macro pneuma1{
do ss 25
do sp 25 @player(&#036;.lastpm)
}

macro time2{
do pm &#036;.lastpm Die Zeit ist &#036;.datetime
}

macro selfheal2{
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do ss 28
do ss 28
&#036;i++
end exampleloop
}

macro ruwach2{
do ss 24
}

macro basi2{
do ss 362
}

macro aqua2{
pause 1
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do ss 31
do ss 31
&#036;i++
end exampleloop
}

macro res2{
do sp 54 &#036;.lastpm
pause 1
do sp 28 @player(&#036;.lastpm)
do sp 28 @player(&#036;.lastpm)
do sp 28 @player(&#036;.lastpm)
do sp 28 @player(&#036;.lastpm)
pause 2
call buffs
}

macro come2{
&#036;comex = @arg ("&#036;.lastpmMsg",2)
&#036;comey = @arg ("&#036;.lastpmMsg",3)
&#036;comemap = @arg ("&#036;.lastpmMsg",4)
do move &#036;comex &#036;comey &#036;comemap
}

macro love2{
&#036;x = @arg ("&#036;.pos",1)
&#036;y = @arg ("&#036;.pos",2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y +1)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y +2)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y +3)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y +3)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y +2)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y +1)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y -0)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y -1)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y -2)
do sl 12 @eval(&#036;x - 0) @eval(&#036;y -3)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y -2)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y -1)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y -0)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y +1)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y +2)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y +3)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y +3)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y +2)
}

macro hit2{
&#036;x = @arg ("&#036;.pos",1)
&#036;y = @arg ("&#036;.pos",2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 3)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y + 1)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 1)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 2)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 3)
do sl 12 @eval(&#036;x + 0) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 0)
do sl 12 @eval(&#036;x + 1) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 2) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 3) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y + 4)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 1)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 2)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 3)
do sl 12 @eval(&#036;x + 4) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 1) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 2) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 3) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y - 4)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 1)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 2)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 3)
do sl 12 @eval(&#036;x - 4) @eval(&#036;y + 4)
}

macro help1{
do pm &#036;.lastpm _______________HELP________________
do pm &#036;.lastpm sancatury..........= !sanc <N> (PM)
do pm &#036;.lastpm Normal Heal...= !heal <N> (PM)
do pm &#036;.lastpm Only HEAL.....= !HEAL (PM)
do pm &#036;.lastpm Buffs..................= !buff (PM, party, pub)
do pm &#036;.lastpm Follow................= !fw (PM)
do pm &#036;.lastpm Follow stop........= !fs (PM)
do pm &#036;.lastpm Safety Wall........= !sw (PM)
do pm &#036;.lastpm Pneuma..............= !pn (PM)
do pm &#036;.lastpm The Time..............= !time (PM)
do pm &#036;.lastpm Self Heal.........=!hself (PM)
do pm &#036;.lastpm Ruwach..............=!ru (PM)
do pm &#036;.lastpm Basilica...............=!bas (PM)
do pm &#036;.lastpm Aqua Benedicta...= !aqua (PM)
do pm &#036;.lastpm Ressuraction.....= !res (PM)
do pm &#036;.lastpm Hard....................= !love (PM)
do pm &#036;.lastpm Hitler..................= !hit (PM)
do pm &#036;.lastpm goto....................= !come <x> <y> <map>
do pm &#036;.lastpm WoE Casele Help...= !ehelp (PM)
do pm &#036;.lastpm Remode Pristed control made By ?ToCool?
}

macro emp_help{
do pm &#036;.lastpm __________!esanc [N] [M]_____________
do pm &#036;.lastpm pron N = Casele Id
do pm &#036;.lastpm pron M = move [1] don't move [2]
do pm &#036;.lastpm pron Creamhilt..........................[1]
do pm &#036;.lastpm pron Squagul............................[2]
do pm &#036;.lastpm pron Gunidull............................[3]
do pm &#036;.lastpm pron Sbanhealt.........................[4]
do pm &#036;.lastpm pron Lazrigees.........................[5]
do pm &#036;.lastpm payo Bright Aror.......................[6]
do pm &#036;.lastpm payo Scarlet.............................[7]
do pm &#036;.lastpm payo Fadhgridh........................[8]
do pm &#036;.lastpm payo Sacred Alter....................[9]
do pm &#036;.lastpm payo Bamboo...........................[10]
do pm &#036;.lastpm alde Neunschwanstein.............[11]
do pm &#036;.lastpm alde Hohenschwangau.............[12]
do pm &#036;.lastpm alde Neunberg............................[13]
do pm &#036;.lastpm alde Wuezburg............................[14]
do pm &#036;.lastpm alde Rothenburg........................[15]
do pm &#036;.lastpm geff kommt noch^^
do pm &#036;.lastpm geff kommt noch^^
do pm &#036;.lastpm geff kommt noch^^
do pm &#036;.lastpm geff kommt noch^^
do pm &#036;.lastpm geff kommt noch^^
}

//________________Automacro Prist party___________



automacro resp{
party /res/
call res2p
}

automacro heal_1p{
party /heal/
call heal2_1p
}

automacro Buffp{
party /buff/
call buffsp
}
//________________Macro Prist party_______________


macro res2p{
do sp 54 &#036;.lastparty
pause 1
do sp 28 @player(&#036;.lastparty)
do sp 28 @player(&#036;.lastparty)
do sp 28 @player(&#036;.lastparty)
do sp 28 @player(&#036;.lastparty)
do sp 28 @player(&#036;.lastparty)
pause 2
call buffsp
}


macro heal2_1p{
pause 1
&#036;i = 0
while (&#036;i <= 10) as exampleloop
do sp 28 @player(&#036;.lastparty)
&#036;i++
end exampleloop
}

macro buffsp {
pause 0.5
do sp 34 @player(&#036;.lastparty)
pause 0.5
do sp 29 @player(&#036;.lastparty)
pause 0.5
do sp 66 @player(&#036;.lastparty)
pause 0.5
do sp 361 @player(&#036;.lastparty)
}


//______________________automacro prist pub________________

automacro Buffpub1{
pubm /buff/,8
call buffspub
}

automacro Buffpub2{
pubm /asu/,8
call buffspub
}

automacro Buffpub3{
pubm /assumptio/,8
call buffspub
}

automacro Buffpub4{
pubm /bless/,8
call buffspub
}

automacro Buffpub5{
pubm /agi/,8
call buffspub
}

automacro Buffpub5{
pubm /buffs/,8
call buffspub
}

automacro Buffpub6{
pubm /assu/,8
call buffspub
}

automacro Buffpub7{
pubm /assump/,8
call buffspub
}

automacro healpub{
pubm /heal/,8
call heal_pub
}

automacro Buffpub8{
pubm /res/,8
call res2pub
}

}

//__________________macro prist pup___________________

macro buffspub {
pause 0.5
do sp 34 @player(&#036;.lastpub)
pause 0.5
do sp 29 @player(&#036;.lastpub)
pause 0.5
do sp 66 @player(&#036;.lastpub)
pause 0.5
do sp 361 @player(&#036;.lastpub)
}

macro heal_pub{
&#036;i = 0
while (&#036;i <= 6) as exampleloop
do sp 28 @player(&#036;.lastpub)
&#036;i++
end exampleloop
}

macro res2pub{
do sp 54 &#036;.lastpub
pause 1
do sp 28 @player(&#036;.lastpub)
do sp 28 @player(&#036;.lastpub)
do sp 28 @player(&#036;.lastpub)
do sp 28 @player(&#036;.lastpub)
do sp 28 @player(&#036;.lastpub)
pause 2
call buffspub

}


ich hoffe ich habe nix vergessen sonst auch einfach mal ne pm schreiben oder in icq an spamen icq nr. 230 550 486

mfg ToCool

ps (immer noch karma anschnor)^^
MasterBlastermsp is offline  
Old 09/09/2006, 13:24   #13
 
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Join Date: Jun 2006
Posts: 205
Received Thanks: 1
benutze die svn von openkore -> one or more plugins failed to load
was tun Qq
Sharry is offline  
Old 01/19/2007, 15:27   #14
 
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Join Date: Sep 2005
Posts: 60
Received Thanks: 1
humm ich wers heraus finden gib mirn ne woche^^
MasterBlastermsp is offline  
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