Quote:
Originally Posted by maebashi
I can go under ground using by this mothod.
Most togph part is eliminationg data.
I go up and down stairs and eliminating no change-data.
but still a lot of data.
So I tryed, larger than before and lowwer than before method ,too.
That eliminate down to 40 addresses.
Then move around the same stair( this time not go up and down I mean flat place) eliminate the changeable data.
Finally I got about 10 addresses, and you will see most of then are same value.
If you move up or down the value will change. but flat place.
So, I check one by one , and one of them can change the Y atitude.
If you move the field side, the data will change.
If you freeze it . still while you are moving you are on the gound. And you stop, go under.
I am still working on it. There must be a way of moving under ground.
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ELow!!! Im new to this forum... ^_^
I also managed to pinpoint the altitude
(clue altitude is float and always between -1000 and 1000)
anyways,
during my first few times I set a hotkey that increases/decreases the altitude by 500 or something giving the ability to climb walls or other abnormal locations, however I also wanted the ability to lock the altitude so that I could walk on any plane(walk underground or skywalk)
Instead of using the altitude i used the Y coordinate (X,Y) (very small/large float value)
u get it by scanning an unknown float first then look at your map, make sure your facing south
move forward then scan for increased value, do this many times while stopping once in a while and keep scanning for unchanged value... then move bakward and scan for decreased... and keep on going until you pinpoint the Y coord.... then add to the list
weird thing is that when you move through the y coord, the value is either multiplied(forward) or divided(backward)
after that I did these steps:
1) right clik the adress of the y coord on my list then select "find out what writes to this adress
2) then start moving on stairs or even simple humps on the way (you'll notice about 5 or 7 codes that affect the altitude
3) clik on each of them and press "add to codelist" then you will see the "advance options window"
4) Experimentation Begins:
4.1 select one then right clik, "replace with a code that does nothing"
4.2 go to RF see what happends....
5) repeat step 4.1 and 4.2 for all codes in your list(remember to right clik the prevous code and press "set back to normal" before testing another one
One of those codes(if replaced with a code that does nothing)
is an ADVANCE WALLHACK... now you can walk on any terrain freely without depending on the hotkeys
Another one is an altitude hack, oh yes you can walk undeground....
however there are limitations:
you cant see your character @_@, and at certain altitudes you cant walk T_T
you can shoot melee monsters from the sky with them just watching you helplessly
////// There was one time, (while experimenting through memory view, I changed an adress somewhere near the name that miraculously locked my characters altitude... W/O the limitations, however I was not able to remember what i exactly did that triggered this.
Still working on this(PRAY for me) ^_^
PS: THIS IS MY ORIGINAL VERSION... PLS DO NOT THINK OF ME AS A FAKE, THAT WOULD BREAK MY HEART ^_^
Hope this helps^_^