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RF Online Bot
Discussion on RF Online Bot within the RF Online forum part of the MMORPGs category.
06/10/2006, 17:13
#1
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Well some addresses need to be updatet but it works very nice
Code:
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <tlhelp32.h>
typedef struct _PLAYER_DATA {
DWORD baseadd[1]; // base address of this current player
DWORD hp[1];
DWORD hpa;
DWORD hpmax[1];
DWORD hpmaxa;
DWORD mp[1];
DWORD mpa;
DWORD endu[1];
DWORD endua;
DWORD baseaddar1[1]; //fleches pointer 1
DWORD baseaddar2[2]; //fleches pointer 2
DWORD arrowa1; //adresse des fleches
DWORD arrowa2;
int arrownb1;
int arrownb2;
char name[15]; // Holds the current players name
DWORD namea; // The address of the current players name
} PLAYER_DATA;
typedef int bool;
int fight;
bool debug = 0;
HANDLE hProcess;
HWND hrfo;
PLAYER_DATA myp;
void CheckMP();
void CheckHP();
void CheckMOB();
int GetPidByName ( char * nom );
PLAYER_DATA GetMyPlayerData();
void PrintMyPlayerData(PLAYER_DATA myp);
void CheckMP()
{
int j;
j = myp.mp[0];
if (j <= 35)
{
keybd_event(VK_F9, 0, 0, 0);
keybd_event(VK_F9, 0, KEYEVENTF_KEYUP, 0);
}
}
void CheckHP()
{
int j;
j = myp.hp[0];
if (j <= 900)
{
keybd_event(VK_F8, 0, 0, 0);
keybd_event(VK_F8, 0, KEYEVENTF_KEYUP, 0);
}
}
void CheckMOB()
{
COLORREF mob = 3239810;
COLORREF col;
HDC wdc;
POINT pt;
BYTE red, blue, green;
GetCursorPos(&pt);
wdc = GetDC(hrfo);
col = GetPixel(wdc, (pt.x + 4), (pt.y - 8));
if(col == mob)
{
printf("[+]Couleur detectee...\n");
SetCursorPos(pt.x, pt.y);
keybd_event(VK_LBUTTON, 0, 0, 0);
keybd_event(VK_LBUTTON, 0, KEYEVENTF_KEYUP, 0);
}else
{
printf("[*]Couleur sous le curseur: %d\n", col);
red = GetRValue(col);
printf("red: %d\t", red);
blue = GetBValue(col);
printf("blue: %d\t", blue);
green = GetGValue(col);
printf("green: %d\n", green);
}
ReleaseDC(hrfo, wdc);
}
int GetPidByName ( char * nom )
{
HINSTANCE hLib; // Chargement de la DLL
PROCESSENTRY32 PEntry; // Informations sur les processus Win32
HANDLE hTool32; // Snapshot des processus
// Type des fonctions
HANDLE (WINAPI *pCreateToolhelp32Snapshot)(DWORD,DWORD);
BOOL (WINAPI *pProcess32First) (HANDLE,LPPROCESSENTRY32);
BOOL (WINAPI *pProcess32Next) (HANDLE,LPPROCESSENTRY32);
//Functions addresses :
pCreateToolhelp32Snapshot = (HANDLE(WINAPI *)(DWORD,DWORD)) GetProcAddress ( LoadLibrary("kernel32.dll"), "CreateToolhelp32Snapshot" );
pProcess32First = (BOOL(WINAPI *) (HANDLE,LPPROCESSENTRY32)) GetProcAddress ( LoadLibrary("kernel32.dll"), "Process32First" );
pProcess32Next = (BOOL(WINAPI *) (HANDLE,LPPROCESSENTRY32)) GetProcAddress ( LoadLibrary("kernel32.dll"), "Process32Next" );
// On fixe la taille de la structure avant utilisation
PEntry.dwSize = sizeof(PROCESSENTRY32);
// On crée notre snapshot ( TH32CS_SNAPPROCESS : inclu la liste des processus Win32 )
hTool32 = pCreateToolhelp32Snapshot (TH32CS_SNAPPROCESS, 0);
// On récupère le premier processus
pProcess32First ( hTool32, &PEntry );
// Si le nom correspond, on retourne le PID ( Processus IDentifiant )
if ( !strcmp ( PEntry.szExeFile, nom ) )
return PEntry.th32ProcessID;
// Sinon, on teste les processus suivants
while ( pProcess32Next(hTool32,&PEntry) )
if(!strcmp(PEntry.szExeFile,nom))
return PEntry.th32ProcessID;
// Sinon, on a rien trouvé, on retourne 0
return 0;
}
PLAYER_DATA GetMyPlayerData(HANDLE hProcess)
{
DWORD mBase = 0x00B3745C; //pointer
DWORD mBasear1 = 0x08F8E008;
DWORD mBasear2 = 0x0903F900;
PLAYER_DATA Player; // Create a blank PLAYER_DATA struct
ZeroMemory(&Player, sizeof(PLAYER_DATA)); // Initiate it all to 0
ReadProcessMemory(hProcess, (LPCVOID)mBase, (LPVOID)Player.baseadd, 4, NULL); // Get our players Base Address from the pointer
//ReadProcessMemory(hProcess, (LPCVOID)mBasear1, (LPVOID)Player.baseaddar1, 4, NULL);
//ReadProcessMemory(hProcess, (LPCVOID)mBasear2, (LPVOID)Player.baseaddar2, 4, NULL);
Player.mpa = Player.baseadd[0] + 0x4AFC;
Player.hpa = Player.baseadd[0] + 0x4AEC;
Player.hpmaxa = Player.baseadd[0] + 0x4AE8;
Player.endua = Player.baseadd[0] + 0x4B0C;
Player.namea = Player.baseadd[0] + 0x10;
//Player.arrowa1 = Player.baseaddar1[0] + 0x1C;
//Player.arrowa2 = Player.baseaddar2[0] + 0x1C;
ReadProcessMemory(hProcess, (LPCVOID)Player.mpa, (LPVOID)Player.mp, 4, NULL); // Now we got all the addies, read in the info from em all
ReadProcessMemory(hProcess, (LPCVOID)Player.hpa, (LPVOID)Player.hp, 4, NULL);
ReadProcessMemory(hProcess, (LPCVOID)Player.hpmaxa, (LPVOID)Player.hpmax, 4, NULL);
ReadProcessMemory(hProcess, (LPCVOID)Player.endua, (LPVOID)Player.endu, 4, NULL);
ReadProcessMemory(hProcess, (LPCVOID)Player.namea, (LPVOID)Player.name, 15, NULL);
//ReadProcessMemory(hProcess, (LPCVOID)Player.arrowa1, (LPVOID)Player.arrownb1, 4, NULL);
//ReadProcessMemory(hProcess, (LPCVOID)Player.arrowa2, (LPVOID)Player.arrownb2, 4, NULL);
return Player; // Give our PLAYER_DATA Player, as the return value
}
void PrintMyPlayerData(PLAYER_DATA myp)
{
printf("[*]hp: %d/%d\n", myp.hp[0], myp.hpmax[0]);
printf("[*]mp: %d\n", myp.mp[0]);
printf("[*]endu: %d\n", myp.endu[0]);
printf("[*]name: %s\n", myp.name);
//printf("[*]fleches slot 1: %d\n", myp.arrownb1);
//printf("[*]fleches slot 2: %d\n", myp.arrownb2);
}
int main()
{
//int i,j;
DWORD pid;
pid = (DWORD)GetPidByName("RF_Online.bin");
printf("[*]Recuperation du Handle sur le processus...\n");
//changer le pid ds cette fonction et changer les 2 adresses ds checkmp et checkhp
hProcess = OpenProcess(PROCESS_VM_READ, FALSE, pid);
if (hProcess == NULL)
{
printf("[-]Ouverture du processus impossible...\n");
}
else
{
hrfo = FindWindow(NULL,"RF Online");
if(hrfo == NULL)
{
printf("[-]Impossible de trouver le handle de la fenêtre!\n");
}
printf("[*]le handle de la fenetre de Rf Online est : 0x%X\n",hrfo);
myp = GetMyPlayerData(hProcess);
PrintMyPlayerData(myp);
while (1 == 1)
{
Sleep(400);
system("cls");
myp = GetMyPlayerData(hProcess);
PrintMyPlayerData(myp);
CheckMP();
CheckHP();
//CheckMOB();
}
}
}
06/12/2006, 14:35
#2
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wat soll das sein? :/
06/14/2006, 04:57
#3
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Using C++ to run this?
06/14/2006, 13:54
#4
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no you can compile in gameboy !! zomg so easy thanks
06/29/2006, 18:54
#5
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wie bring ich das zum laufen und funzt das..wegen den codes
07/04/2006, 12:57
#6
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Can anyone show/tell how to compile? or provide compiled version? tkx
07/09/2006, 19:05
#7
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ye i need some help with this too im using dev-C++ to compile this ive c&p'd the above but it doesnt work it says include but the poster hasnt given the files to include or are they in the cm folder somewhere already?
07/24/2006, 16:25
#8
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nice
09/08/2006, 15:53
#9
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This is my bot, posted on rpg exploiter, please post the credits when you past some code....moron >
09/09/2006, 01:42
#10
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Edit
12/19/2006, 17:52
#11
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some thing wrong with (typedef int bool
i get error every time i try to compile it
typedef int bool;
int fight;
bool debug = 0;
HANDLE hProcess;
HWND hrfo;
PLAYER_DATA myp;
03/07/2007, 18:59
#12
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...
06/10/2007, 21:12
#13
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WIESO FUNZ DER SCHEISS NICHT!! drückst RUN MACRO KOMMT NUR ERROR!!
:hm:
06/12/2007, 09:09
#14
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kann mal einer antworten wie man das nun mit dem scheiss actool zum laufen bringt ??
oder is das forum tod ....... :uglylol: :uglyno:
06/14/2007, 11:39
#15
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Hi, I wanted to share these with you guys:
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