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[ASK] I want Create like a Auto Target or Auto Klik Monster

Discussion on [ASK] I want Create like a Auto Target or Auto Klik Monster within the RF Online forum part of the MMORPGs category.

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Old   #1
 
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[ASK] I want Create like a Auto Target or Auto Klik Monster

hy, i want to create Auto Target Monster
from VB.net
where i can learn?

i am already build auto loot then work for inactive windows RF Online,
but now, i want to create auto target monster and hit the monster
anybody know? can teach me?

Thanks a lot, sry my english bad
Nick` is offline  
Old 03/13/2020, 17:19   #2
 
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To change target you can search for the, "current target" address in CE.
Then use WriteProcessMemory in your app, to change the target.

example | working offset (from RF Asyura)
Code:
DWORD rdm(HANDLE& handle, DWORD read_address){
	DWORD b; ReadProcessMemory(handle, (DWORD*)read_address, &b, 4, NULL);
	return b;
}
void wdm(HANDLE& handle, DWORD write_address, DWORD value){
	WriteProcessMemory(handle, (DWORD*)write_address, &value, 4, NULL);
}
// [[0x00F41214] + 0x04] | 'current target' offset
HANDLE window_handle;
DWORD GetCurrentTarget(){
	DWORD pointer = rdm(window_handle, 0x00F41214) + 0x04;
	return rdm(window_handle, pointer);
}
void SetCurrentTarget(DWORD target_index){
	DWORD pointer = rdm(window_handle, 0x00F41214) + 0x04;
	wdm(window_handle, pointer, target_index);
}
Also you will need to create a function, to search for the target by name.
I guess the easiest way would be to do a signature scan, to find out nearby npcs/players, and return the address/index.
Or try searching for offsets.


About 'hitting the monster', the easiest would be to do an auto clicker / simulate keys.
The other method might require calling assembly functions. (Attack function in our case)
Similar to this..
AZiRes1 is offline  
Old 03/28/2020, 21:24   #3
 
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Quote:
Originally Posted by AZiRes1 View Post
To change target you can search for the, "current target" address in CE.
Then use WriteProcessMemory in your app, to change the target.

example | working offset (from RF Asyura)
Code:
DWORD rdm(HANDLE& handle, DWORD read_address){
	DWORD b; ReadProcessMemory(handle, (DWORD*)read_address, &b, 4, NULL);
	return b;
}
void wdm(HANDLE& handle, DWORD write_address, DWORD value){
	WriteProcessMemory(handle, (DWORD*)write_address, &value, 4, NULL);
}
// [[0x00F41214] + 0x04] | 'current target' offset
HANDLE window_handle;
DWORD GetCurrentTarget(){
	DWORD pointer = rdm(window_handle, 0x00F41214) + 0x04;
	return rdm(window_handle, pointer);
}
void SetCurrentTarget(DWORD target_index){
	DWORD pointer = rdm(window_handle, 0x00F41214) + 0x04;
	wdm(window_handle, pointer, target_index);
}
Also you will need to create a function, to search for the target by name.
I guess the easiest way would be to do a signature scan, to find out nearby npcs/players, and return the address/index.
Or try searching for offsets.


About 'hitting the monster', the easiest would be to do an auto clicker / simulate keys.
The other method might require calling assembly functions. (Attack function in our case)
Similar to this..
hy thanks for your answer, sorry for late reply..
what is the value for the target?

i have address nearby + offset, but its is always changing,
and read the results of all that are close together,
not only read the results of monsters,
because the problem is if i am close to one races (ex. accretia),
cant auto attack,

sry if my english bad
Nick` is offline  
Old 12/19/2021, 15:21   #4
 
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can u share entity lists(mobs) sir?.
I'm a bit confused about looking for entity lists mobs around.
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Old 12/26/2023, 21:40   #5
 
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is there no follow-up to this post? I want to make it
amoet123 is offline  
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