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accuracy and dodge...

Discussion on accuracy and dodge... within the RF Online forum part of the MMORPGs category.

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Old 05/15/2008, 08:54   #31
 
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filipino thing enoz, sorry about that. We're just talking about our characters in RF-PH together with their IGN heheh
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Old 05/15/2008, 08:58   #32
 
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Hahaha. Huli ka....

Ger PS mo up na ba? Amf.. hehehe.
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Old 05/19/2008, 15:55   #33
 
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its a server side
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Old 11/26/2008, 00:50   #34
 
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im curious , since it seems everyone says accuracy is only client change, and doesnt affect game mechanics.. what have people tried.


I was playing around today and found 4 variables that seem to control the whole thing, 3 i found were for each weapon type (range, melee, launchers) and the 4th was dependant on the other 3 and the weapon type equiped, changing the 4th one did nothing unless you had changed one of the other 3, and equiped the right weapon after the change... I havent played around with it to much besides a few small experiments trying to make my accuracy really low.... figured if i could make myself miss flems i might be on to something.

Though when i briefly used it on some higher level characters, it did seem to hit more often.. guessing max accuracy is around 230-255, so the lvl 37 i was using hitting 130+ dodge level 50's seemed promising. Was more than i had hoped for at least.
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