Hi everyone, I want to work on Rappelz game and create a new game engine for it and redesign characters with modern textures to challenge modern MMORPG games.
Why Rappelz?
I've played this game during my childhood and I remember spending years playing it and enjoying it fully, I believe that this game have features that make it fun to play and it also attracted a lot of people in the past and it can definitely attract more people today.
Testimonies from the new generation:
I presented Rappelz as it is in it current old condition to many people and asked for their opinion about the game. Their response was expected but promising. The vast majority of them found that the game is fun to play but it looks too old. And that is exactly the answer I wanted to hear. The only problem is that the game is old, and once that is fixed the game will shine again.
I did download the source files for the original Rappelz game and read some files, and I realised that this project is massive, but I have good news. The only thing I need is to find OGs who already created private servers and worked on the game assets and databases and who understand the structure of the game. Once I have the full image and vision of the game, I can start working on the DirectX12 engine and update the game with modern C++ and work on models.
If anyone wants to join me in this fantastic journey, please just go ahead and show your interest.
"I'm really looking forward to seeing your work! I'm also a big fan of this game, and I've even run a private server before. My professional background is in web services, though, so I'm not sure I can be of much help on the technical side of things.
To be honest, I'm totally fine with the graphics not being top-notch — that doesn't bother me at all. What really gets to me is the lag when there are too many players fighting monsters in the same area. That's the one thing I find hard to accept."