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[Request]AutoWarp Script
Discussion on [Request]AutoWarp Script within the Rappelz forum part of the MMORPGs category.
08/27/2011, 17:40
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#1
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Join Date: Aug 2008
Posts: 277
Received Thanks: 37
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[Request]AutoWarp Script
Hello my request is can some of you pro scripters make a script so that when anyone hits lvl 10 on trainee island that you will be auto warped to horizen,either tele npc or even jobchanger npc.
The reason I ask this is that you are unable to turn-in completed quests(although u can do the 'meet the oracle' one in guild npc rondo and amazingly it gives exp) on my server.
I did some searching here and also on arcadia dev and all i could find was another users quest problem same as mine, but the dude was told it had something to do with his pc specs ie Memory.
My Rig should handle the server, here are the Specs
CPU: 2x 3.6Ghz Intel Xeon
Memory: 4GB DDR2 Memory
Mainboard: Asus NTC-D
OS: Vista 32-bit
Thanks in Advance.
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08/27/2011, 20:53
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#2
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Join Date: Feb 2006
Posts: 513
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look at your on_player_level_up.lua
you will see
"if lv == 5 then"
Jus above that paste:
Code:
if lv == 10 then
warp(Xpos,Ypos)
end
get those coordinates yourself. Go where you waynt them to teleport and type /position in chat. use those coodinates, ignore layer.
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08/27/2011, 21:00
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#3
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Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
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Quote:
Originally Posted by Ranma014
look at your on_player_level_up.lua
you will see
"if lv == 5 then"
Jus above that paste:
Code:
if lv == 10 then
warp(Xpos,Ypos)
end
get those coordinates yourself. Go where you waynt them to teleport and type /position in chat. use those coodinates, ignore layer.
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If my knowledge of LUA is correct and from past experience of setting level based triggered.
e.g.
function trigger_warp()
level = gv("level")
if level = 10
warp(x, y)
end
The above will trigger but only after the character has achieved level 10 and re-logged.
I may be incorrect however.
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08/27/2011, 21:25
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#4
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elite*gold: 0
Join Date: Feb 2006
Posts: 513
Received Thanks: 193
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Quote:
Originally Posted by ismokedrow
function trigger_warp()
local level = gv("level")
if level == 10 then
warp(x, y)
end
end
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Hmm isnt the on level up lua called everytime you level up? so a simple if should do the trick, like i poste.
PS: I fixed your typo and beefed up the function.
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08/27/2011, 21:29
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#5
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elite*gold: 0
Join Date: Aug 2008
Posts: 277
Received Thanks: 37
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Quote:
Originally Posted by Ranma014
look at your on_player_level_up.lua
you will see
"if lv == 5 then"
Jus above that paste:
Code:
if lv == 10 then
warp(Xpos,Ypos)
end
get those coordinates yourself. Go where you waynt them to teleport and type /position in chat. use those coodinates, ignore layer.
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Thanks Ranma it works a treat xD
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08/27/2011, 21:34
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#6
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
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Quote:
Originally Posted by Ranma014
Hmm isnt the on level up lua called everytime you level up? so a simple if should do the trick, like i poste.
PS: I fixed your typo and beefed up the function.
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Eh can't get it all right :P Kudos mate.
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