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[Request] Proper NPC Removing + Fixs
Discussion on [Request] Proper NPC Removing + Fixs within the Rappelz forum part of the MMORPGs category.
08/04/2011, 22:14
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#1
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elite*gold: 0
Join Date: Feb 2009
Posts: 50
Received Thanks: 13
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[Request] Proper NPC Removing + Fixs
Hello,
To start off : Yes i used the search button
I would like to know the exact procedure to remove a NPC correctly from the server. Is there a command in-game by targetting a NPC i get it's ID? How could i determine a NPC in the database by it's IG name?
Also, i'd like to know what is wrong with this :
Code:
USE Arcadia
INSERT INTO SkillResource
VALUES(40065,50040065,0,40040065,1,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0.00,0.00,0.00,0.00,0,0,0.00,0. 00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,1,0.00,0.00,0.00,1.50,0.00,0.00,0 ,0,0,0,0,0,0,0,0,0,41,10008,0,0,0.00,0.00,0.00,0.0 0,0.00,0,0,0,100,0,0,0.00,0,0.00,0.00,0,0,0.0000,0 .0000,0.0000,11.0000,0.0000,0.0000,0.0000,0.0000,0 .0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0. 0000,0.0000,0.0000,0.0000,0.0000,1525,'icon_skill_ passive_0081',0,0.00,0.00)
To finish off, i've read several threads about drop rate settings and gold rate settings and i'd like to know if :
Code:
set game.exp_rate 10
set game.item_drop_rate 200000
set game.drop_rate 10
set game.gold_drop_rate 200000
Stack after a server reboot.
Thanks in advance
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08/04/2011, 22:47
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#2
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elite*gold: 0
Join Date: Dec 2009
Posts: 111
Received Thanks: 79
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You need to remove the spaces between the , and 0.
The gold rate will just change how often mobs drop gold, not how many gold they drop.
I posted a tutorial on how to change how many gold they drop.
Greez,
Cieldaron
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08/04/2011, 22:51
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#3
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elite*gold: 0
Join Date: Mar 2011
Posts: 448
Received Thanks: 54
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not they dont stack, afaik. i dont think the server is writing anithing to the eop file, so the server sets the rates given in the gameserver.opt. Just edit them in the gameserver.opt and compress it again
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08/04/2011, 23:41
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#4
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elite*gold: 0
Join Date: Feb 2009
Posts: 50
Received Thanks: 13
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Thanks, and what about despawning an existing NPC?
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08/05/2011, 00:24
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#5
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
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Stop being a beggar. Every single question you have asked thus far has been answered numerous times. If you can't figure out basic operations for a server without begging you don't need to be running a server.
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08/05/2011, 06:31
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#6
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elite*gold: 0
Join Date: Feb 2009
Posts: 50
Received Thanks: 13
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Quote:
Originally Posted by ismokedrow
Stop being a beggar. Every single question you have asked thus far has been answered numerous times. If you can't figure out basic operations for a server without begging you don't need to be running a server.
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I found the thread :
I'm also learning on the ground with examples, one day or the other i'lll be abble to fix stuff by my own and help other people too. Stop being cold hearted please thanks.
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08/05/2011, 06:44
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#7
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elite*gold: 0
Join Date: Nov 2009
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To remove npcs u can just set their flag to 0 just make sure you find the correct npc.
in Arcadia, npcresouce
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08/05/2011, 06:53
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#8
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Flag[0] = Enable
Flag[65xxx] = Disable (reference Angel/Witch NPCs for the exact flag number)
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08/05/2011, 06:56
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#9
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elite*gold: 0
Join Date: Nov 2009
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Received Thanks: 28
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Quote:
Originally Posted by RoflcopterGoesSoiSoiSoi
Flag[0] = Enable
Flag[65xxx] = Disable (reference Angel/Witch NPCs for the exact flag number)
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Could of sworn its the other way around lol but yea that flag number is best way to remove them.
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08/05/2011, 10:05
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#10
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elite*gold: 0
Join Date: Feb 2009
Posts: 50
Received Thanks: 13
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I set the flag to 0 but the NPC is still here... By the way i don't want to disable their scripts or what ever, i simply want to remove them completely (Script + Spawn)
Thanks
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