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JT's Rappelz Bot
Discussion on JT's Rappelz Bot within the Rappelz forum part of the MMORPGs category.
06/04/2008, 17:46
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#961
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elite*gold: 0
Join Date: Apr 2008
Posts: 17
Received Thanks: 2
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Different clients use different fonts, so even if the name is the same it is possible that the bot trap detection won't work.
F12 used to be for attack skills (dunno if that changed, I haven't used the last versions). So that might well be the problem, put the sit command somewhere else.
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06/04/2008, 17:56
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#962
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elite*gold: 0
Join Date: Jul 2007
Posts: 292
Received Thanks: 580
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Quote:
Originally Posted by Cigal
Yet another question : since many bot traps have the same name in french client (the one i use) and in english one, can i avoid "YAK" by checking it on "english client" part of the BOT settings?
sorry if this had already been answered earlier in this thread.
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The answer is posted on the first post of this thread, but I will answer it one final time in post... No, the fonts cross-language are different and an English bot-trap name does not have the same pixel map as a French bot-trap name. Use wordmaker and post the results... if you post it today I might be able to have it posted sometime tomorrow.
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06/04/2008, 20:35
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#963
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elite*gold: 0
Join Date: May 2008
Posts: 27
Received Thanks: 0
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Just one thing :
Thanks you JT !
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06/04/2008, 22:29
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#964
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Join Date: Jul 2007
Posts: 292
Received Thanks: 580
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Quote:
Originally Posted by Tomy16
Just one thing :
Thanks you JT !
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You're welcome T !
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06/05/2008, 02:06
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#965
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elite*gold: 0
Join Date: Jul 2006
Posts: 2
Received Thanks: 0
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Wow, great bot. I've been waiting for something like this for months now.
Ooop, fixed my problem!
GREAT BOT!
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06/05/2008, 08:54
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#966
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elite*gold: 0
Join Date: May 2008
Posts: 11
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had some thoughts for the gui.
make it so you could choose whether you wanted to lets say f8 to be an attack, a buff, self buff or heal etc. it would open make it more flexibale for people to use.
It would probably also be pretty **** complicated as well.
Oh by the way excellent job on the bot.
sorry this is pretty much what I came up with while reading all the post. I haven't really thought much of it threw. I hope someone else didn't already suggest this. I've only read about half the post.
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06/05/2008, 12:14
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#967
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Join Date: Dec 2005
Posts: 7
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i just want to say too, AMAZING work.
I thought "Well, this will be a buggy beta bot like i have seen many before, which will stop working after a week" but in fact this is really professional already.
Awesome work.
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06/05/2008, 14:39
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#968
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elite*gold: 0
Join Date: Jul 2007
Posts: 292
Received Thanks: 580
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Quote:
Originally Posted by Incoder1000
had some thoughts for the gui.
make it so you could choose whether you wanted to lets say f8 to be an attack, a buff, self buff or heal etc. it would open make it more flexibale for people to use.
It would probably also be pretty damn complicated as well.
Oh by the way excellent job on the bot.
sorry this is pretty much what I came up with while reading all the post. I haven't really thought much of it threw. I hope someone else didn't already suggest this. I've only read about half the post.
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Three have posted this already... but not a one that has posted code to suggest how this will be easily accomplished. I can think of some pretty redundant If statements, but that will add a lot of code to some simple loops I already have in place... like making them 24 times their current size. This is an idea I have always had in the back of my mind, but I have other priorities like building the navigation system for the bot and trying to figure out how to tell it what direction it is facing. My most important is making my bot work for everyone that wants to use it. I currently have quite a few that still can not use the bot for some strange unknown reason.
BTW... anyone having trouble getting the bot to work... stuck on the screen that says "... If this does not go away in 10 seconds..." do the following before you move the mouse or exit the bot:
press "PRINT SCREEN" on your keyboard.
press CTRL ALT X to close the bot
right click on the windows desktop and go to new
then go to bitmap image to create a new file .bmp
open the file and press CTRL V
save the file and close it (should save as a .BMP (bitmap) by default)
send this to me as a PM... as your character info will be on this. I would
prefer if this image did NOT have anything painted over as I need to see the color map of the entire target box. YES, I need the entire screen, desktop and all. I want to see where the Rappelz window is possitioned and the exact pixel location in reference to (0,0) of the Rappelz window that the (Xmin,Ymin) of the target box is. I need the target box to be completely unedited, as I must take color samples.
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06/05/2008, 19:33
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#969
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elite*gold: 0
Join Date: Apr 2005
Posts: 34
Received Thanks: 1
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Is there a way to get your source Code ?
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06/05/2008, 20:28
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#970
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Join Date: Mar 2008
Posts: 505
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NO gabberking....ITS NOT possible to load a cracked Exe2Aut..give it up...
but JT is very nice+smart..just ask him about some parts...
on the other hand you can take the ANOTHER RAPPELZ BOT...open source and learn from that..
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06/05/2008, 20:48
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#971
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elite*gold: 0
Join Date: Apr 2005
Posts: 34
Received Thanks: 1
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Kannst auch Deutsch mit mir reden
Mein Problem ist nur der Walk ... Koordinaten wird ja nicht geben bei rappelz  Daher auch kein XYZ Vektor ...
Also wollt ich mir ne art Kreis makro rein bauen -> Im sinne von Nach jedem 3ten mal drehen bewegt es die maus zu Koords (xx;xx) vom Rappelz fenster und klickt.
Add bildung wird unterbunden da er neben her noch tabt und beim Target finde stoppt + chippt - attackt.
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06/05/2008, 22:55
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#972
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elite*gold: 0
Join Date: Jul 2007
Posts: 292
Received Thanks: 580
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The translators I am using do not work worth a darn... I can barely make out the point you are trying to say... but yes... Rappelz gives you the X and Y coordinate of your physical location and it also gives you a third value that I will assume is the map you are on. My only problem with movement is bearing... I have said it again and again and again... This bot can walk a long way if you let it... I would not get too excited about a moving script until the bot can actually tell where it is going. It is running blind, and since the bot moves when it attacks a mob in an unknown bearing and distance, there is no way to actually calculate any kind of pattern of movement whether it be a circle square or whatever. Not to mention, if you add pattern calculated movement to the bot, it will act in a pattern that could probibly be easily observed by others. Keep in mind, with all of this said and done... I am working on the theary of an intelligent walking script that will maintain a set coordinate field, but this is very very hard to do. It is not as simple as drawing a circle on the map and going with it. Your pointer on the map does not move... the map does, so your pointer will never touch the boundaries of the circle.
An idea I have been tooling with was eliminating the camera turn script and having the camera focussed straight north and then possitioned overhead. This will make it where the bot will always know how to move in a desired direction since north will always be directly above your character's possition on the screen. The only challenge from this point is making the bot move in an intelligent manor that is not crazy irratic that screams I AM A BOT!
Now that I am off my soap box, everyone just keep in mind that I am trying to put out a great script that does things that a natural character will do within reason. I am not trying to add in BS code just to satisfy a wanted function that will potentially get our members banned. This script CAN play your account for you and farm for days on end, BUT it was not written for that. This was written to assist you and to lessen the monotony of grinding when farming for items or leveling low level accounts. I am sure that most people that use this bot do not read the fine details in the forums about the cautions of features that do not work as desired until it fails to work for them. I feel incredibly horrible when someone uses this and their account gets banned, mostly of their own doing because they were AFK for 5 days, so I take all the precations I can to prevent this. Just have patience with me... I am working on more features and they will be posted when they are ready.
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06/06/2008, 05:57
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#973
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elite*gold: 0
Join Date: Dec 2007
Posts: 54
Received Thanks: 22
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is a mana function possible for mages or other mana users like a hp function?
is it possible to make the bot realise you are overweight with items so it drops an item so ur underweight or perfect weight & tell the bot to stop looting? ( char goes fair slow when over encumbered with weight & therefor pet gets to mob faster than you, mob kills pet because pet isnt strong enough to tank, monster kills you because you cannot kill it without pets help) just wondering if we could eliminate that problem :-)
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06/06/2008, 12:48
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#974
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elite*gold: 0
Join Date: Jun 2008
Posts: 209
Received Thanks: 30
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Bot-Trap for German client:
Target Name: Rostiger Ork Schild
PixelGetColor(($xlet + 0),6) = 0
PixelGetColor(($xlet + 0),7) = 0
PixelGetColor(($xlet + 0),8) = 0
PixelGetColor(($xlet + 0),9) = 0
PixelGetColor(($xlet + 0),10) = 0
PixelGetColor(($xlet + 0),11) = 0
PixelGetColor(($xlet + 0),12) = 0
PixelGetColor(($xlet + 0),13) = 0
PixelGetColor(($xlet + 0),14) = 0
PixelGetColor(($xlet + 20),6) = 0
PixelGetColor(($xlet + 20),7) = 0
PixelGetColor(($xlet + 20),8) = 0
PixelGetColor(($xlet + 20),9) = 0
PixelGetColor(($xlet + 20),10) = 0
PixelGetColor(($xlet + 20),11) = 0
PixelGetColor(($xlet + 20),12) = 0
PixelGetColor(($xlet + 24),8) = 0
PixelGetColor(($xlet + 24),9) = 0
PixelGetColor(($xlet + 24),10) = 0
PixelGetColor(($xlet + 24),11) = 0
PixelGetColor(($xlet + 24),12) = 0
PixelGetColor(($xlet + 24),13) = 0
PixelGetColor(($xlet + 24),14) = 0
PixelGetColor(($xlet + 39),8) = 0
PixelGetColor(($xlet + 39),9) = 0
PixelGetColor(($xlet + 39),10) = 0
PixelGetColor(($xlet + 39),11) = 0
PixelGetColor(($xlet + 39),12) = 0
PixelGetColor(($xlet + 39),13) = 0
PixelGetColor(($xlet + 39),14) = 0
PixelGetColor(($xlet + 47),12) = 0
PixelGetColor(($xlet + 56),8) = 0
PixelGetColor(($xlet + 56),9) = 0
PixelGetColor(($xlet + 56),10) = 0
PixelGetColor(($xlet + 56),11) = 0
PixelGetColor(($xlet + 56),12) = 0
PixelGetColor(($xlet + 56),13) = 0
PixelGetColor(($xlet + 56),14) = 0
PixelGetColor(($xlet + 60),6) = 0
PixelGetColor(($xlet + 60),7) = 0
PixelGetColor(($xlet + 60),8) = 0
PixelGetColor(($xlet + 60),9) = 0
PixelGetColor(($xlet + 60),10) = 0
PixelGetColor(($xlet + 60),11) = 0
PixelGetColor(($xlet + 60),12) = 0
PixelGetColor(($xlet + 60),13) = 0
PixelGetColor(($xlet + 60),14) = 0
PixelGetColor(($xlet + 71),14) = 0
PixelGetColor(($xlet + 83),6) = 0
PixelGetColor(($xlet + 83),7) = 0
PixelGetColor(($xlet + 83),8) = 0
PixelGetColor(($xlet + 83),9) = 0
PixelGetColor(($xlet + 83),10) = 0
PixelGetColor(($xlet + 83),11) = 0
PixelGetColor(($xlet + 83),12) = 0
PixelGetColor(($xlet + 83),13) = 0
PixelGetColor(($xlet + 83),14) = 0
PixelGetColor(($xlet + 90),8) = 0
PixelGetColor(($xlet + 90),9) = 0
PixelGetColor(($xlet + 90),10) = 0
PixelGetColor(($xlet + 90),11) = 0
PixelGetColor(($xlet + 90),12) = 0
PixelGetColor(($xlet + 90),13) = 0
PixelGetColor(($xlet + 90),14) = 0
PixelGetColor(($xlet + 92),6) = 0
PixelGetColor(($xlet + 92),7) = 0
PixelGetColor(($xlet + 92),8) = 0
PixelGetColor(($xlet + 92),9) = 0
PixelGetColor(($xlet + 92),10) = 0
PixelGetColor(($xlet + 92),11) = 0
PixelGetColor(($xlet + 92),12) = 0
PixelGetColor(($xlet + 92),13) = 0
PixelGetColor(($xlet + 92),14) = 0
End Target
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06/06/2008, 13:55
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#975
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elite*gold: 0
Join Date: Apr 2008
Posts: 17
Received Thanks: 2
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Ähm, Rostiger Orkschild ist doch keine Bottrap, sondern ein Item das ich glaub in Laksy's Anchor rumliegt, und das man für eine quest sammeln muss.
I never used the German client but I'm pretty sure that these are just the "rusty orc shields" (which is word for word the translation of rostiger ork schild) which lie around at Laksy's Anchor and which you have to collect for a quest.
(Btw, do these collectible items even have a red hp-bar?)
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