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JT's Rappelz Bot

Discussion on JT's Rappelz Bot within the Rappelz forum part of the MMORPGs category.

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Old 05/23/2008, 16:39   #796
 
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Quote:
Originally Posted by magnumopus View Post
Problem: Bot Tabs to a mob, uses Force Chip, then immediately issues an attack on target. If mob is too far to cast Force Chip, character begins walking to mob to get in range, but command switches to attack before Force Chip is used.

Solution: Do not issue attack after Force Chip is used, Rappelz has an option enabled by default called "Attack on Force Chip", attack command is automatic after Force Chip is used.
I will impliment this in the next version. Thanks.
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Old 05/23/2008, 16:50   #797
 
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Quote:
Originally Posted by puterg33k View Post
I was just using you bot v11.4d, works well . The word maker, doesn't work at all. I'll be testing your software alllllllll night long... Please fill free to contact me
(MSN)
I made changes to the method of detection the bot uses to find the first letter of the word... I have not changed wordmaker as it still utilizes the old method... I will be implimenting these changes soon to make wordmaker more effective. It is the **** pixelsearch function. I have found that you must do an array check before you attempt to assign any varriables, otherwise you will get major problems/errors. Checking to see if there is an error first does not seem to be good enough. I also changed the method of detection from a vertical check to a horizontal check. It seems to be WAY faster for some strange reason. I was checking vertical lines 11 pixels high then moving on to the next. Now I am checking horizontal lines 100 pixels wide and 11 of them at the same time and it is working way faster... go figure... more program lines x20, and more pixels being checked at once... I can not figure it out, but it is faster for some strange reason. However... These modifications will be implimented into wordmaker, and they will be implimented soon.
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Old 05/23/2008, 16:50   #798
 
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Can you make it so the bot uses some other class spells too....I'm pretty sure most classes have at least 1 healing spell, make a new tab saying CLASSES which lets u have the option to choose which class you are and what healing spells you would like to use.
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Old 05/23/2008, 17:04   #799
 
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Quote:
Originally Posted by jtremblay View Post
I will impliment this in the next version. Thanks.
JT, while I appreciate your wanting to please everyone with this idea, please remember what MattMT just said about pet attacks at that point if this feature were changed. I'd recommend either making this a selectible option, or instead using Alenos' idea. Just my opinion though, as to what seems to be more helpful to the majority of players.

Quote:
Originally Posted by Fahim View Post
Can you make it so the bot uses some other class spells too....I'm pretty sure most classes have at least 1 healing spell, make a new tab saying CLASSES which lets u have the option to choose which class you are and what healing spells you would like to use.
Fahim, you can already use other class spells as well, so I'm confused as to what you're refering to. For example, if you have a Kahuna, and you want to use it's healing spell, you simply place that into the appropriate slot, and it works fine. Please give more detail as to what you're refering to that doesn't work with the class you're using.
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Old 05/23/2008, 17:21   #800
 
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zomg Jt now the German Botdetection works just awesome !!! Just wanted to let u know! Thanks heaps! ;D
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Old 05/23/2008, 18:06   #801
 
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V11.4e

CHECK THE FIRST POST TO DOWNLOAD.... you all know who I am refering to...

- added a new delay setting for force/lunar chips. The default is 3000 (3 sec). If you are still having problems with enemies being too far out of range to chip then increase this timer. I suggest decreasing the attack timer if you increase this one. I would suggest decreasing it the same ammount of time you increase the chip timer.
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Old 05/23/2008, 18:08   #802
 
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Quote:
Originally Posted by SimonHimself View Post
zomg Jt now the German Botdetection works just awesome !!! Just wanted to let u know! Thanks heaps! ;D
Yup, the bot trap detection script is my baby and I have spent over 2 months writing it. I am very happy it finally works as I intended it to work. I am glad you like it. If you encounter something that is not detected, just submit the code from wordmaker and I will be happy to add it.
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Old 05/23/2008, 18:12   #803
 
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Quote:
Originally Posted by m00000 View Post
JT, while I appreciate your wanting to please everyone with this idea, please remember what MattMT just said about pet attacks at that point if this feature were changed. I'd recommend either making this a selectible option, or instead using Alenos' idea. Just my opinion though, as to what seems to be more helpful to the majority of players.
I already have this in the works... All I have to do is impliment a level of delay that is adjustable - like I just did - and the player will pull with a chip, then it will use the main attack function to have the pet formally enguage with teh player. It will still apply to all types.
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Old 05/23/2008, 19:20   #804
 
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Oh, I guess you misunderstood me. I just can't even get wordmaker to open at all?
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Old 05/23/2008, 19:41   #805
 
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Never mind I see where i went wrong.....
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Old 05/23/2008, 19:57   #806
 
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Quote:
Originally Posted by puterg33k View Post
Oh, I guess you misunderstood me. I just can't even get wordmaker to open at all?
Wordmaker is different - it has no GUI... it just tells you its status with tooltips.
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Old 05/23/2008, 20:21   #807
 
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OK... As far as those that are having problems getting the bot to loot that get stuck on the waiting for target to die box... make sure you do not have a tooltip floating over the target's HP bar at all... I just accidentally created this symptom a few minutes ago. I left the mouse pointer slightly to the left of the target box and sure enough it blocked the part of the target's HP bar that it reads to verify the target is dead.

I also received the same symptom where the bot could not start and stayed frozen searching for the target box. This was on a system where the y resolution was very similar to the desktop resolution... part of the top of the Rappelz window was actually off the top of the desktop, and in effect, could not be read by the bot. The bot looks for a pixel that is on the 5th y line of the Rappelz screen... if the 5th line is off the desktop... then the bot will never find it because the value will always be 0 since it is off the screen. The only fix I can think of would be to run full screened, but you can not use the mouse movements full screen meaning you will not be able to turn the camera... not to mention the attempt to change focus would crash the game anyhow.

Could anyone please check these and see if they pertain to your problems?
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Old 05/23/2008, 20:29   #808
 
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its nice that u care some people..but u have to know that u CANT help ANYBODY....
sure..thats sound cruel..but some kids are not able to use this high end technique. ^^

i read here about people who didnt find the insert button..whats know ?
u can waste your time to help these people and make a hugh START button ...
or u can use this time to invent some real meaning source for all...

sorry..my english is realy broken...but i think i can give u a mention, what i mean. ,-)

i mean..its not your job to help the hardcore noobs...let the community do this job for u..
u are really smart and so on...dont waste your time with that..
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Old 05/23/2008, 20:52   #809
 
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Quote:
Originally Posted by FILOO View Post
can you help me? or I have to say goodbye to rappelz?
are u in lasky town when u have take this screen?
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Old 05/23/2008, 21:07   #810
 
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i have an idea for improvement:
would it be possilbe to add an assist mode?
for example if i play with two accounts the other char would follow me and assist me only with attacking the same mobs.
I hope this may be realized
sorry for my bad english^^
cya^^
head00 is offline  
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