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AFK LvL Bot

Discussion on AFK LvL Bot within the Rappelz forum part of the MMORPGs category.

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Old 04/14/2008, 12:12   #256
 
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Quote:
Originally Posted by jtremblay View Post
Speaking of pets... all of you... my beta testers... neglected to notice the auto-healing of the pet was broken. It has been broken since the new GUI. I have been trying to figure out why my pets keep dieing since the new GUI and I finally found the bug and repaired it.

Shame on you all... lol

JK
LOL

/me hangs head in shame!

Oddly enough, my pet's never died lol :P

Awesome awesome work bro, thanks again, and I'll keep you posted
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Old 04/14/2008, 13:00   #257
 
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Pet healing still seems not to work. I have my BPs healing skill on Alt+1 on the petbar, I am in orange HP con and it just keeps fighting. Yes I have set healer to pet in the GUI.

edit: Some more:

- Pet rez doesn't work for me too, Scroll is on Alt modifier slot F7, he switches the bars but it seems that he doesnt target the dead pet before doing so.

- If you have yourself set as healer, the bot heals you with the pet, but only after he clicked somewhere random in the screen wich causes you to run there, can be pretty far away too.

- If you have set your pet as healer he states that he is trying to heal you/the pet but again, clicks into the screen, runs there then nothing happens.

- If you start the script he doesn't try to heal at all, but after pausing once and unpausing he starts to heal, but with the buffs I mentioned above.

So far, will add more if I find anything, new rotation system works great though
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Old 04/14/2008, 14:50   #258
 
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Quote:
Originally Posted by superstar655 View Post
Would it be possible to have..........
umm... the answer is yes, it is always possible, just incredibly difficult in some cases.

Quote:
Originally Posted by superstar655 View Post
1. 2 or 3 healing skill spots? since some of the classes use/have many different healing skills (Cleric,Breeder)
I could add this, but I am not sure what the exact benifit of having more than one healing skill would be. It would be hard for me to logically tell a program to do something even I do not fully understand the purpose behind.

Quote:
Originally Posted by superstar655 View Post
2. Alt + 2, 3 for pet buffs? (Turtle Shell, Shamanic Warrior)
I will try to include this in the next version.

Quote:
Originally Posted by superstar655 View Post
3. A wandering feature if the bot cannot see a mob, instead of the bot just standing until a mob comes in sight?
I will try to include something I was already thinking of in the next version.

Quote:
Originally Posted by superstar655 View Post
4. Pet only buffs? (Divine Claw, Creature Intimidate)
I have never used any of the pet buffs, but I am sure I can include something for you. Probably in the next version.

Quote:
Originally Posted by superstar655 View Post
5. I doubt this could be implemented but ill suggest it anyway............... Pre-Programmed speech, basic speech like the bot saying "tyvm" after being buffed. Could really help in keeping players from thinking you're using an afk bot.
Like I said in my first response... anything is possible, This is actually not that bad of a deal except it might open up dialogue with the other person where you would not be responding. Then of course the peeps that request for buffs back after you have responded. I have noticed that buffs are like hand-shakes in rappelz.

Quote:
Originally Posted by superstar655 View Post
6. Check the color of the mobs level. Have an option like 'Don't Attack Mobs Over Yellow'. Could help stop the bot move into a high level area by mistake??
I thought about this last night, but then you are opening yourself up for disaster here... providing you do survive...

look at the guy running arround with 6 enemies on him...

The bot will refuse to attack even if they are attacking you. It would also be a finger pointing right at you, not to mention after enough of them aggro'd the mass would kill you. By the time the bot is able to target the enemy to determine its difficulty, you are already in aggro range of the enemy and his buddies.

Quote:
Originally Posted by superstar655 View Post
Really the most important is is no.3 since the bot always ends up stuck on a bot trap with no other mobs around , or he scrolls the screen 30+ times because there are no mobs near him

But if any/all of these were implemented i would be very grateful and it would hopefully make the bot better to use over a long period of time
I welcome all suggestions as they further improve the effectiveness and stealth of this program.

Quote:
Originally Posted by Yubari View Post
Pet healing still seems not to work. I have my BPs healing skill on Alt+1 on the petbar, I am in orange HP con and it just keeps fighting. Yes I have set healer to pet in the GUI.
Thanks, I noticed not long after I posted the fix that the pet was healing with the player... this told me I did not entirely fix the problem. I am working on that as we speak.

Quote:
Originally Posted by Yubari View Post
edit: Some more:
No! You have met your quota... JK

Quote:
Originally Posted by Yubari View Post
- Pet rez doesn't work for me too, Scroll is on Alt modifier slot F7, he switches the bars but it seems that he doesnt target the dead pet before doing so.
great observation... it was not targeting the pet because... I did not tell it to. The next version will be patched.

Quote:
Originally Posted by Yubari View Post
- If you have yourself set as healer, the bot heals you with the pet, but only after he clicked somewhere random in the screen wich causes you to run there, can be pretty far away too.
? I do not know how to explain this... I have never had this happen. Does this happen often? I always run this program with myself set as healer.

Quote:
Originally Posted by Yubari View Post
- If you have set your pet as healer he states that he is trying to heal you/the pet but again, clicks into the screen, runs there then nothing happens.
again... same response as above.


Quote:
Originally Posted by Yubari View Post
- If you start the script he doesn't try to heal at all, but after pausing once and unpausing he starts to heal, but with the buffs I mentioned above.
again... I have never seen this happen. I might put out a release where it uses button pushes instead of mouse clicks. The only actions that are button presses are ESC and TAB, and a few of the pet functions.

Quote:
Originally Posted by Yubari View Post
So far, will add more if I find anything, new rotation system works great though
This will be modified again shortly. I am going to have it run forward after each turn, but I am not sure how to really impliment this as I might have to do another process swith to tackle this.
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Old 04/14/2008, 15:07   #259
 
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Quote:
Originally Posted by jtremblay View Post
Quote:
Originally Posted by superstar655 View Post
1. 2 or 3 healing skill spots? since some of the classes use/have many different healing skills (Cleric,Breeder)
I could add this, but I am not sure what the exact benifit of having more than one healing skill would be. It would be hard for me to logically tell a program to do something even I do not fully understand the purpose behind.
I only suggested that because at the time i was playing a breeder.......

I noticed that breeders have minor healing / creature restoration / creature healing....... Obviously minor healing doesn't heal pets so every time pet need a heal it wouldn't get it.

I thought of clerics remembering the have minor healing , healing and restoration also, and therefore suggested multiple heal spots.
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Old 04/14/2008, 15:19   #260
 
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Still little bug with bot-traps. Its nice that bot kills mobs on the screen first but because of this he has problem with bot-traps. When there is seen a bot-trap on the screen only (no other mobs) after finding out that monster is trap bot cancels targeting and doesn't rotate the screen, then target same bot-trap. So it would be nice that when bot fins a trap he rotates the screen and then searches for new target
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Old 04/14/2008, 15:22   #261
 
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Quote:
Originally Posted by jtremblay View Post
Quote:
Originally Posted by superstar655 View Post
6. Check the color of the mobs level. Have an option like 'Don't Attack Mobs Over Yellow'. Could help stop the bot move into a high level area by mistake??
I thought about this last night, but then you are opening yourself up for disaster here... providing you do survive...

look at the guy running arround with 6 enemies on him...

The bot will refuse to attack even if they are attacking you. It would also be a finger pointing right at you, not to mention after enough of them aggro'd the mass would kill you. By the time the bot is able to target the enemy to determine its difficulty, you are already in aggro range of the enemy and his buddies.
I see, and i think u already said that it would be too difficult to make the bot attack the mob that is giving you damage. I think this might have been stated also T_T but ill ask anyway . Would there be a way to give the bot a boundary? like a three point triangle that the bot cannot move out of, if that could be implemented it would fix the problem also .

I really think the solution has to be found since ive got no idea how many times the bot has wandered off to a lvl 80+ area from a 50 area . With this new 'wander' feature hopefully being added, i can already predict that this problem will be even worse @.@.
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Old 04/14/2008, 15:41   #262
 
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Quote:
Originally Posted by Slovikas View Post
Still little bug with bot-traps. Its nice that bot kills mobs on the screen first but because of this he has problem with bot-traps. When there is seen a bot-trap on the screen only (no other mobs) after finding out that monster is trap bot cancels targeting and doesn't rotate the screen, then target same bot-trap. So it would be nice that when bot fins a trap he rotates the screen and then searches for new target
That is the neture of the beast. I might have to revert to the old turn > tab style on the bot trap function. Maybey the target > turn if no target on the main search loop. I have an idea that might fix this though...

Quote:
Originally Posted by superstar655 View Post
I see, and i think u already said that it would be too difficult to make the bot attack the mob that is giving you damage. I think this might have been stated also T_T but ill ask anyway . Would there be a way to give the bot a boundary? like a three point triangle that the bot cannot move out of, if that could be implemented it would fix the problem also .

I really think the solution has to be found since ive got no idea how many times the bot has wandered off to a lvl 80+ area from a 50 area . With this new 'wander' feature hopefully being added, i can already predict that this problem will be even worse @.@.
Well, wandering is a big issue as you can go anywhere. I am still trying to work out how I am going to do this. Since there is no coordinate system the bot can read it is flying this ship blind.
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Old 04/14/2008, 15:58   #263
 
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Quote:
Originally Posted by jtremblay View Post
Well, wandering is a big issue as you can go anywhere. I am still trying to work out how I am going to do this. Since there is no coordinate system the bot can read it is flying this ship blind.
Maybe you could customize the mini-map to you're advantage. Allowing users of the bot to make a 'invisible box' by clicking 4 points on the mini map would fix that problem, but i imagine that it would be too difficult to write.

Otherwise you could make him run in a box pattern, telling it to do a full rotation of the camera at every corner , killing the mobs.

Great work so far btw
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Old 04/14/2008, 16:04   #264
 
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I started a new thread to make it easier for peeps to see what is going on with this program.
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Old 04/14/2008, 16:48   #265
 
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Hey your BOT is so great!!!!!!!! I <3 U GUYS =)
I have only one Problem: When the BOT killed all Mobs in a area, then is he finding not any others, he is searching and searching and searching.
Is it possible that the BOT moves ca. 20-30m to find other mobs when isn't finding any other monsters?

I hope u understand me, my English is bad -.-

EDIT: Ah ok i found this =) --->

Originally Posted by superstar655
3. A wandering feature if the bot cannot see a mob, instead of the bot just standing until a mob comes in sight?

Quote:
Originally Posted by jtremblay
I will try to include something I was already thinking of in the next version.

NEXT QUESTION: Is the BOT detectalbe? When it is detected, are they going to ban me?
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Old 04/14/2008, 17:10   #266
 
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plz use new thread .......................

as for ure question........ i have used it last few days without being detected....... BUT

My tip is to ASSUME u will be banned since after all it is bannable offense =) i will never use this on my mains account ....... only alt
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Old 04/14/2008, 18:36   #267
 
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Hi,

Very nice work ...

I use it since some weeks and i find your job about it great great...
I try to know autoit better ..
Jtrembay it's possible for you to give us the program before the .exe
I have some idea and would like to test and check it !

No problem if you don't give it.

Thanks

PS: Im french and my english not good
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Old 04/14/2008, 21:10   #268
 
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what settings to the game do i need to run the game with to get this to work?
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Old 04/15/2008, 05:28   #269
 
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DONT POST IN THIS THREAD ABOUT JT's BOT ................

Sorry but you continue to do so and he said he is not checking this thread plz use the new thread for any questions............



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Old 05/15/2008, 19:26   #270
 
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Wäre schön wenn das mal einer weiter machen könnte und vileicht mit anderen funktionen, weil nicht jeder anfänger hat gleich ein Pet so wie ich halt >.<

Also cool wäre halt für mich

F1: Attack
F2: Loot
F3: Sit/hinsetzen und das der Bot das vieleicht automatisch macht bei z.b. 50% HP und das so lange bis die HP wieder voll is, geht das?
F4: z.b. Attack Skill

Wäre geil wenn das so einer machen könnte und vieleicht noch ein paar sachen von sich aus rein machen könnte, danke ^^
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