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Originally Posted by superstar655
Would it be possible to have..........
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umm... the answer is yes, it is always possible, just incredibly difficult in some cases.
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Originally Posted by superstar655
1. 2 or 3 healing skill spots? since some of the classes use/have many different healing skills (Cleric,Breeder)
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I could add this, but I am not sure what the exact benifit of having more than one healing skill would be. It would be hard for me to logically tell a program to do something even I do not fully understand the purpose behind.
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Originally Posted by superstar655
2. Alt + 2, 3 for pet buffs? (Turtle Shell, Shamanic Warrior)
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I will try to include this in the next version.
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Originally Posted by superstar655
3. A wandering feature if the bot cannot see a mob, instead of the bot just standing until a mob comes in sight?
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I will try to include something I was already thinking of in the next version.
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Originally Posted by superstar655
4. Pet only buffs? (Divine Claw, Creature Intimidate)
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I have never used any of the pet buffs, but I am sure I can include something for you. Probably in the next version.
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Originally Posted by superstar655
5. I doubt this could be implemented but ill suggest it anyway............... Pre-Programmed speech, basic speech like the bot saying "tyvm" after being buffed. Could really help in keeping players from thinking you're using an afk bot.
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Like I said in my first response... anything is possible, This is actually not that bad of a deal except it might open up dialogue with the other person where you would not be responding. Then of course the peeps that request for buffs back after you have responded. I have noticed that buffs are like hand-shakes in rappelz.
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Originally Posted by superstar655
6. Check the color of the mobs level. Have an option like 'Don't Attack Mobs Over Yellow'. Could help stop the bot move into a high level area by mistake??
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I thought about this last night, but then you are opening yourself up for disaster here... providing you do survive...
look at the guy running arround with 6 enemies on him...
The bot will refuse to attack even if they are attacking you. It would also be a finger pointing right at you, not to mention after enough of them aggro'd the mass would kill you. By the time the bot is able to target the enemy to determine its difficulty, you are already in aggro range of the enemy and his buddies.
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Originally Posted by superstar655
Really the most important is is no.3 since the bot always ends up stuck on a bot trap with no other mobs around , or he scrolls the screen 30+ times because there are no mobs near him
But if any/all of these were implemented i would be very grateful and it would hopefully make the bot better to use over a long period of time 
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I welcome all suggestions as they further improve the effectiveness and stealth of this program.
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Originally Posted by Yubari
Pet healing still seems not to work. I have my BPs healing skill on Alt+1 on the petbar, I am in orange HP con and it just keeps fighting. Yes I have set healer to pet in the GUI.
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Thanks, I noticed not long after I posted the fix that the pet was healing with the player... this told me I did not entirely fix the problem. I am working on that as we speak.
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Originally Posted by Yubari
edit: Some more:
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No! You have met your quota... JK
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Originally Posted by Yubari
- Pet rez doesn't work for me too, Scroll is on Alt modifier slot F7, he switches the bars but it seems that he doesnt target the dead pet before doing so.
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great observation... it was not targeting the pet because... I did not tell it to. The next version will be patched.
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Originally Posted by Yubari
- If you have yourself set as healer, the bot heals you with the pet, but only after he clicked somewhere random in the screen wich causes you to run there, can be pretty far away too.
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? I do not know how to explain this... I have never had this happen. Does this happen often? I always run this program with myself set as healer.
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Originally Posted by Yubari
- If you have set your pet as healer he states that he is trying to heal you/the pet but again, clicks into the screen, runs there then nothing happens.
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again... same response as above.
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Originally Posted by Yubari
- If you start the script he doesn't try to heal at all, but after pausing once and unpausing he starts to heal, but with the buffs I mentioned above.
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again... I have never seen this happen. I might put out a release where it uses button pushes instead of mouse clicks. The only actions that are button presses are ESC and TAB, and a few of the pet functions.
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Originally Posted by Yubari
So far, will add more if I find anything, new rotation system works great though 
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This will be modified again shortly. I am going to have it run forward after each turn, but I am not sure how to really impliment this as I might have to do another process swith to tackle this.