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AFK LvL Bot

Discussion on AFK LvL Bot within the Rappelz forum part of the MMORPGs category.

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Old 04/13/2008, 14:39   #226
 
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JT, gz for V5 of ur bot. still some bugs:

1.No pet detected, but after each mob pet healing? WTF? Maybe thats because i'm hunting in area where floor is brown-red?

2.Bot doesn't chip a mob when he is running to him from far.

3.After ranged attack bot attacks monster without any delay. Even if delay time is set 5s, 6s etc.

And my little request would, that bot runs to south, north or anywhere else after not finding a mob in selected time period? Now bot is standing long and waiting till a mob spawns anywhere around him.

Thats all by now. Good luck
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Old 04/13/2008, 14:43   #227
 
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Quote:
Originally Posted by m00000 View Post
jtremblay, got a chance to check out v5, and it rocks! Great job!

Feedback:

1) Would it be possible for future versions to save the settings that you choose?

2) Had another idea of what can be done when there are no monsters to kill in the area you're in: would it be possible set something like F10 to be "sit/stand", and after the bot searches and doesn't find a monster for x number of times, the script uses F10 for x seconds and then uses it again to stand back up and start searching again? Just a thought I had of how to get around people thinking that you're using an AFK bot...

Once again, amazing job, keep up the great work, and I'll keep you posted on my testing.
1) Yes... I am working on integrating a .ini file with it where the default settings would be.
2) Sounds like a good idea, I would have to rework the searching loop to do this, but I was already considering reqorking it since it does not rebuff you while in this loop.
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Old 04/13/2008, 14:48   #228
 
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Quote:
Originally Posted by Slovikas View Post
JT, gz for V5 of ur bot. still some bugs:

1.No pet detected, but after each mob pet healing? WTF? Maybe thats because i'm hunting in area where floor is brown-red?

2.Bot doesn't chip a mob when he is running to him from far.

3.After ranged attack bot attacks monster without any delay. Even if delay time is set 5s, 6s etc.

And my little request would, that bot runs to south, north or anywhere else after not finding a mob in selected time period? Now bot is standing long and waiting till a mob spawns anywhere around him.

Thats all by now. Good luck
1) sounds like it is the floor tricking the bot.

2) known issue - can't really do anything about it except recommend the pulling feature F9. There is no way to teach the bot to tell distance, so you will just have to use a ranged attack to pull and set an appropriate delay.

3) I am looking into this.
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Old 04/13/2008, 14:52   #229
 
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jtremblay, you frackin rock bro

I think you have a whole bunch of new testers/groupies hehehe
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Old 04/13/2008, 14:53   #230
 
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There was a ranged attack delay bug - I will be posting a new script soon.
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Old 04/13/2008, 15:03   #231
 
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great great... ^^

that all sounds really nice...

but there are so many races and skills...

it would be nice if there are can be more options...

like low range attack skills intsead of range attack... and because my engliuish suck i copy my script so u can see, what i mean..

$Label4 = GUICtrlCreateLabel("F1: Attack", 60, 60, 390, 17)
$Label3 = GUICtrlCreateLabel("F2-F5: Skills", 60, 80, 392, 17)
$Label8 = GUICtrlCreateLabel("F11: Heal", 60, 100, 392, 17)
$Label9 = GUICtrlCreateLabel("F12: Loot", 60, 120, 392, 17)


WinActivate("Rappelz")
sleep(200)
ControlSend("Rappelz","","","{Tab}")
sleep(500)
ControlSend("Rappelz","","","{F1}")
sleep(4000)
ControlSend("Rappelz","","","{F2}")
sleep(2000)
ControlSend("Rappelz","","","{F3}")
sleep(2000)
ControlSend("Rappelz","","","{F4}")
sleep(2000)
ControlSend("Rappelz","","","{F5}")
sleep(2000)

Sleep(7500)

ControlSend("Rappelz","","","{F12}")
sleep(1000)
ControlSend("Rappelz","","","{F12}")
sleep(1000)
ControlSend("Rappelz","","","{F12}")
sleep(1000)

ControlSend("Rappelz","","","{F11}")
sleep(1000)

do u know what i mean ?! ^^ it woul dbe nice if there are some options i can switch the bot that he work with my skills and for my char...i think there are a lot of people who wants to personalize your superior bot..
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Old 04/13/2008, 15:06   #232
 
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Quote:
Originally Posted by partyxboy View Post
Fixed the little problem more code for u to play with jtremblay:

ControlSend("Rappelz", "", "", "{TAB down}")
sleep(500)
ControlSend("Rappelz", "", "", "{TAB up}")

Peace out!
I also used this patch in the new version as a trial. I lowed the delay to 250 and added a 250 after it to equal the 500 delay the original code had.

replaced this

ControlSend("Rappelz", "", "", "{TAB}")
sleep(500)

for this

ControlSend("Rappelz", "", "", "{TAB down}")
sleep(250)
ControlSend("Rappelz", "", "", "{TAB up}")
sleep(250)


I have also patched the ranged attack delay bug

I added the ability to buff your pet. remember, some buffs to not affect your pet.
Attached Files
File Type: zip JT's Beta V6.zip (359.0 KB, 77 views)
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Old 04/13/2008, 15:13   #233
 
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Quote:
Originally Posted by Landa View Post
great great... ^^

that all sounds really nice...

but there are so many races and skills...

it would be nice if there are can be more options...

like low range attack skills intsead of range attack... and because my engliuish suck i copy my script so u can see, what i mean..

= GUICtrlCreateLabel("F1: Attack", 60, 60, 390, 17)
= GUICtrlCreateLabel("F2-F5: Skills", 60, 80, 392, 17)
= GUICtrlCreateLabel("F11: Heal", 60, 100, 392, 17)
= GUICtrlCreateLabel("F12: Loot", 60, 120, 392, 17)


WinActivate("Rappelz")
sleep(200)
ControlSend("Rappelz","","","{Tab}")
sleep(500)
ControlSend("Rappelz","","","{F1}")
sleep(4000)
ControlSend("Rappelz","","","{F2}")
sleep(2000)
ControlSend("Rappelz","","","{F3}")
sleep(2000)
ControlSend("Rappelz","","","{F4}")
sleep(2000)
ControlSend("Rappelz","","","{F5}")
sleep(2000)

Sleep(7500)

ControlSend("Rappelz","","","{F12}")
sleep(1000)
ControlSend("Rappelz","","","{F12}")
sleep(1000)
ControlSend("Rappelz","","","{F12}")
sleep(1000)

ControlSend("Rappelz","","","{F11}")
sleep(1000)

do u know what i mean ?! ^^ it woul dbe nice if there are some options i can switch the bot that he work with my skills and for my char...i think there are a lot of people who wants to personalize your superior bot..
I see what you mean - my question is... How often can these skills be used, or how ofter do you want them used. I will give you an example

I have a while loop that the bot does between 99% and 0%

while (target is not dead)
ControlSend("Rappelz","","","{Attk/Skill}")
sleep(1000)
Wend

I could include other skills here, but it would keep using them until it kills the target. I am not sure if this is what you are looking for.
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Old 04/13/2008, 15:50   #234
 
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added attack skills to F10-12
Attached Files
File Type: zip JT's Beta V7.zip (359.2 KB, 125 views)
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Old 04/13/2008, 16:09   #235
 
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JT...im working on your public script that u postet in "scripter topics" ... im just started to write my script with your pixelsearch loop..but now i stop and try your v7....

your are a great hero... really... u are really friendly...


he doesnt use attack skills...

it would be great if he does with attack skills following...

TAB
check target health..
if 100 = ATTACK
chip /range attack
skill f10-F12..
Wait until target health= 0
Loot
Heal
Cheack buffs


Another question..its possible that screen resolution could be 1200x1000 ?!
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Old 04/13/2008, 17:52   #236
 
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Ok many Thanks for your work some reporte ^^

For V7

Chiping works really good
Anti Bot check is a lil problematic he finds a new target attacks it and goes to the next target and Anti Bot check stands all the time there, but I know this funktion is really difficultly but goes better than bevor ^^
Skills donīt work
Re Buff works great and the time settings are perfeckt

Heal, Pet Heal, Pull not tested yet.

Have you put a walk funktion in it wehre i have start the bot he walks for one klick ?

tested on Win Xp 1024x768

And i really thank you for the work its not easy and you do great thing
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Old 04/13/2008, 18:06   #237
 
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jtremblay, I think Mombes is correct that the Atk Skills (F10-F12) don't work yet, but you might already know that and are probably working on it as we speak

Also, I noticed in v5 that it would sometimes click somewhere on the screen and move around when it didn't find any monsters to kill (as I think Mombes was refering to as well)... was that just a fluke of some sort, or did you program that in? And is it still in v7? Didn't notice it in v7 yet, and when I was using v5 this morning, didn't do it then either (hence, my confusion lol).

</rant>
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Old 04/13/2008, 18:11   #238
 
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Pulling is good too, attack skills are very bugy, they are used sometimes random.
The bot-trap detection system that the bot has before was much better, i can't understand why did you change it. Now bot founds out the bot-trap, rotates the screen and cancels targeting. After canceling bot searches for new target and if bot-trap is nearest the character, bot targets same bot-trap again instead of new target.

So if u fixes anti-bot system and attack skills your bot will be nearly perfect!
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Old 04/13/2008, 18:12   #239
 
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@m00000

He walks only one time one the start from the bot and than he stands 4 test and 4 walks ^^

and this with the skills is no prob donīt need tehy but is a nice idea ^^
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Old 04/13/2008, 18:13   #240
 
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if u make F9 off....attack skills work...

and..one little question...can u make some option that he heal after each fight...im really low level and i need that... at the best F12 ..F12..F12...F4...

your bot just make ONE heal spell if the health is below 50% that cause, that i really often die..

an maybe one option to shut down bot-trap

and chipping doesnt work really...ever fifth victim is chipped.. i think trhats like random generator. ,-)


BUT v7 REALLY ROCKS ! i like it...some imrpovements and i could be perfekt
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