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[Question] Rappelz Death Gladiator

Discussion on [Question] Rappelz Death Gladiator within the Rappelz Private Server forum part of the Rappelz category.

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[Question] Rappelz 9.5.2 - Death Gladiator

Hello Everyone,

I added the Death Gladiator to 9.5.2 server as follow:

Code:
INSERT INTO Arcadia.dbo.MonsterResource (id, monster_group, name_id, location_id, model, motion_file_id, transform_level, walk_type, slant_type, size, scale, target_fx_size, camera_x, camera_y, camera_z, target_x, target_y, target_z, level, grp, affiliation, species_id, magic_type, race, visible_range, chase_range, f_fisrt_attack, f_group_first_attack, f_response_casting, f_response_race, f_response_battle, monster_type, monster_grade_icon, stat_id, fight_type, monster_skill_link_id, material, weapon_type, attack_motion_speed, ability, standard_walk_spped, standard_run_spped, walk_speed, run_speed, attack_range, hidesense_range, hp, mp, attack_point, magic_point, defence, magic_defence, attack_speed, magic_speed, accuracy, avoid, magic_accuracy, magic_avoid, taming_id, creature_taming_code, taming_percentage, taming_exp_mod, exp, jp, gold_drop_percentage, gold_min, gold_max, chaos_drop_percentage, chaos_min, chaos_max, exp_2, jp_2, gold_min_2, gold_max_2, chaos_min_2, chaos_max_2, drop_table_link_id, texture_group, local_flag, script_on_dead, respawn_group) VALUES (95200140, 103567, 957700010, 15290, N'beast_skelgeneral01', 4, 1, 1, 1, 2.40, 1.00, 12.00, -12, -25, 12, -0.30, -0.06, 14.86, 50, 1, 1, 4, 0, 101209, 10, 100, 0, 0, 0, 0, 0, 5, 2, 15000, 0, 0, 1, 106, 0, 0, 40, 150, 70, 115, 0.20, 1.00, 4891, 2446, 210, 210, 181, 195, -50, 0, 0, 0, 0, 0, 0, 0, 0.0000, 0.00, 674, 61, 60, 142, 236, 2, 68, 113, 674, 61, 142, 236, 68, 113, 0, -1, 0, N'', 0);
and with these resources, hashed to the client:

Code:
beast_skelgeneral01.cob
beast_skelgeneral01.dds
beast_skelgeneral01.nx3
beast_skelgeneral01_spec.dds
beast_skelgeneral01_ultimate01.dds
beast_skelgeneral01_ultimate01_spec.dds
skelgeneral01_una_attack01_biped.naf
skelgeneral01_una_attack02_biped.naf
skelgeneral01_una_attack03_biped.naf
skelgeneral01_una_damage01_biped.naf
skelgeneral01_una_damage02_biped.naf
skelgeneral01_una_dead01_biped.naf
skelgeneral01_una_default01_biped.naf
skelgeneral01_una_idle01_biped.naf
skelgeneral01_una_walk_biped.naf
but the Death Gladiator is not fully animated, while walking it disappear. I attached here the resources I used and a video:


Could some one give me any help?
Ratmin82 is offline  
Old 03/23/2024, 20:33   #2


 
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Post your monstermotion entry and charactermotion entrys
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Old 03/24/2024, 10:13   #3
 
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Quote:
Originally Posted by アルカード View Post
Post your monstermotion entry and charactermotion entrys
here my CharacterMotion:

Code:
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21799', '1', '0', 'skelgeneral01_una_attack01_biped', '36', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '19', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21800', '1', '0', 'skelgeneral01_una_attack02_biped', '34', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '21', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21801', '1', '0', 'skelgeneral01_una_attack03_biped', '36', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21802', '1', '0', 'skelgeneral01_una_damage01_biped', '27', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21803', '1', '0', 'skelgeneral01_una_damage02_biped', '26', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21804', '1', '0', 'skelgeneral01_una_dead01_biped', '64', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21805', '1', '0', 'skelgeneral01_una_default01_biped', '61', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21806', '1', '0', 'skelgeneral01_una_idle01_biped', '88', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21807', '1', '0', 'skelgeneral01_una_walk_biped', '31', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '13', '0', '13', '16', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
I know that more than 351 rows are ignored by sframe, so I used MonsterResource.motion_file_id = 4 as suggested by @. In any case, here my MonsterMotionSet (although is ignored, row number= 352; I don't know how to use it with DG):

Code:
INSERT INTO Arcadia.dbo.MonsterMotionSet ([character_id], [def], [battle], [idle], [walk], [run], [be_attack], [be_attack2], [dead], [flying_dead], [take], [attack_1], [attack_2], [attack_3], [draw_bow], [target_bow], [fire_bow], [casting_1], [casting_2], [casting_3], [melee_1], [melee_2], [melee_3], [mount], [unmount]) VALUES ('353', '21805', '21805', '21806', '21807', '21807', '21802', '21803', '21804', '0', '0', '21799', '21800', '21801', '0', '0', '0', '0', '0', '0', '21799', '21800', '21801', '0', '0');
I also edited the CharacterMotion81Database.lua from RDBtool of Glandu2 to create a CharacterMotion95Database.lua as follow:

Code:
rdb.fields = {
{"motion_id", TYPE_INT32},
{"race_id", TYPE_INT32},
--{"sex", TYPE_INT32},
{"file_name", TYPE_CHAR, 48},
{"frame_length", TYPE_INT32},
{"play_speed", TYPE_INT32},
{"graphic_effect_file_ID", TYPE_INT32},
{"graphic_effect_speed_type", TYPE_INT32},
{"graphic_effect_position", TYPE_INT32},
{"sound_file_ID", TYPE_INT32},
{"sound_volumn", TYPE_INT32},
{"sound_play_probability", TYPE_INT32},
{"sound_timing", TYPE_INT32},
{"fx_id", TYPE_INT32},
{"fx_timing", TYPE_INT32},
{"fx_position", TYPE_INT32},
{"fx_play_speed", TYPE_INT32},
{"graphic_effect_disappear", TYPE_INT32},
{"event01_id", TYPE_INT16},
{"event02_id", TYPE_INT16},
{"event03_id", TYPE_INT16},
{"event04_id", TYPE_INT16},
{"event05_id", TYPE_INT16},
{"event06_id", TYPE_INT16},
{"event07_id", TYPE_INT16},
{"event08_id", TYPE_INT16},
{"event09_id", TYPE_INT16},
{"event10_id", TYPE_INT16},
{"event01_timing", TYPE_INT16},
{"event02_timing", TYPE_INT16},
{"event03_timing", TYPE_INT16},
{"event04_timing", TYPE_INT16},
{"event05_timing", TYPE_INT16},
{"event06_timing", TYPE_INT16},
{"event07_timing", TYPE_INT16},
{"event08_timing", TYPE_INT16},
{"event09_timing", TYPE_INT16},
{"event10_timing", TYPE_INT16},
{"graphic_effect_follow", TYPE_INT8},
{"sound_reverb_apply", TYPE_INT8},
{"sound_filter_apply", TYPE_INT8},
{"sound_stereo_apply", TYPE_INT8},
}



rdb.defaultTableName = "CharacterMotion"

rdb.convertData = function (dst, mode, row, rowNum)
	if mode == DCT_Read and (dst == DF_CSV or dst == DF_SQL) then
		row.padding0 = 103
		row.padding1 = 0
	end
end
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Old 03/24/2024, 20:25   #4


 
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Quote:
Originally Posted by Ratmin82 View Post
here my CharacterMotion:

Code:
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21799', '1', '0', 'skelgeneral01_una_attack01_biped', '36', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '19', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21800', '1', '0', 'skelgeneral01_una_attack02_biped', '34', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '21', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21801', '1', '0', 'skelgeneral01_una_attack03_biped', '36', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21802', '1', '0', 'skelgeneral01_una_damage01_biped', '27', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21803', '1', '0', 'skelgeneral01_una_damage02_biped', '26', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21804', '1', '0', 'skelgeneral01_una_dead01_biped', '64', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21805', '1', '0', 'skelgeneral01_una_default01_biped', '61', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21806', '1', '0', 'skelgeneral01_una_idle01_biped', '88', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO Arcadia.dbo.CharacterMotion ([motion_id], [race_id], [sex], [file_name], [frame_length], [play_speed], [graphic_effect_file_ID], [graphic_effect_speed_type], [graphic_effect_position], [graphic_effect_follow], [graphic_effect_disappear], [sound_file_ID], [sound_volumn], [sound_play_probability], [sound_timing], [sound_reverb_apply], [sound_filter_apply], [sound_stereo_apply], [fx_id], [fx_timing], [fx_position], [fx_play_speed], [event01_id], [event01_timing], [event02_id], [event02_timing], [event03_id], [event03_timing], [event04_id], [event04_timing], [event05_id], [event05_timing], [event06_id], [event06_timing], [event07_id], [event07_timing], [event08_id], [event08_timing], [event09_id], [event09_timing], [event10_id], [event10_timing]) VALUES ('21807', '1', '0', 'skelgeneral01_una_walk_biped', '31', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '13', '0', '13', '16', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
I know that more than 351 rows are ignored by sframe, so I used MonsterResource.motion_file_id = 4 as suggested by @. In any case, here my MonsterMotionSet (although is ignored, row number= 352; I don't know how to use it with DG):

Code:
INSERT INTO Arcadia.dbo.MonsterMotionSet ([character_id], [def], [battle], [idle], [walk], [run], [be_attack], [be_attack2], [dead], [flying_dead], [take], [attack_1], [attack_2], [attack_3], [draw_bow], [target_bow], [fire_bow], [casting_1], [casting_2], [casting_3], [melee_1], [melee_2], [melee_3], [mount], [unmount]) VALUES ('353', '21805', '21805', '21806', '21807', '21807', '21802', '21803', '21804', '0', '0', '21799', '21800', '21801', '0', '0', '0', '0', '0', '0', '21799', '21800', '21801', '0', '0');
I also edited the CharacterMotion81Database.lua from RDBtool of Glandu2 to create a CharacterMotion95Database.lua as follow:

Code:
rdb.fields = {
{"motion_id", TYPE_INT32},
{"race_id", TYPE_INT32},
--{"sex", TYPE_INT32},
{"file_name", TYPE_CHAR, 48},
{"frame_length", TYPE_INT32},
{"play_speed", TYPE_INT32},
{"graphic_effect_file_ID", TYPE_INT32},
{"graphic_effect_speed_type", TYPE_INT32},
{"graphic_effect_position", TYPE_INT32},
{"sound_file_ID", TYPE_INT32},
{"sound_volumn", TYPE_INT32},
{"sound_play_probability", TYPE_INT32},
{"sound_timing", TYPE_INT32},
{"fx_id", TYPE_INT32},
{"fx_timing", TYPE_INT32},
{"fx_position", TYPE_INT32},
{"fx_play_speed", TYPE_INT32},
{"graphic_effect_disappear", TYPE_INT32},
{"event01_id", TYPE_INT16},
{"event02_id", TYPE_INT16},
{"event03_id", TYPE_INT16},
{"event04_id", TYPE_INT16},
{"event05_id", TYPE_INT16},
{"event06_id", TYPE_INT16},
{"event07_id", TYPE_INT16},
{"event08_id", TYPE_INT16},
{"event09_id", TYPE_INT16},
{"event10_id", TYPE_INT16},
{"event01_timing", TYPE_INT16},
{"event02_timing", TYPE_INT16},
{"event03_timing", TYPE_INT16},
{"event04_timing", TYPE_INT16},
{"event05_timing", TYPE_INT16},
{"event06_timing", TYPE_INT16},
{"event07_timing", TYPE_INT16},
{"event08_timing", TYPE_INT16},
{"event09_timing", TYPE_INT16},
{"event10_timing", TYPE_INT16},
{"graphic_effect_follow", TYPE_INT8},
{"sound_reverb_apply", TYPE_INT8},
{"sound_filter_apply", TYPE_INT8},
{"sound_stereo_apply", TYPE_INT8},
}



rdb.defaultTableName = "CharacterMotion"

rdb.convertData = function (dst, mode, row, rowNum)
	if mode == DCT_Read and (dst == DF_CSV or dst == DF_SQL) then
		row.padding0 = 103
		row.padding1 = 0
	end
end

you are missing entry in montstermotionset for casting,if i remember at official they use idle animation for casting.

send me your discord i can help you out more when i have some free time
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Old 05/11/2025, 14:34   #5
 
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Death Gladiator

How do I get the skills on the pet to work, they are showing in the pet skill tab but you cannot select them to level them up
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