I am facing on adding a new mob in Rappelz Private Server 9.5.2.
Anyone could me suggest what to is linked the integer of "monster_group" column of dbo.MonsterResource?
For example, I found that for blue pixie, it is defined by model such as "spirit_water_pixi_lv1", but also by the column "monster_group" with 1051.
How the value 1051 is linked to sphere effect of pixie?
If I change model to "spirit_windy_pixi_lv1", but I keep monster_group like 1051, the mob is still blue pixie in game.
I am facing on adding a new mob in Rappelz Private Server 9.5.2.
Anyone could me suggest what to is linked the integer of "monster_group" column of dbo.MonsterResource?
For example, I found that for blue pixie, it is defined by model such as "spirit_water_pixi_lv1", but also by the column "monster_group" with 1051.
How the value 1051 is linked to sphere effect of pixie?
If I change model to "spirit_windy_pixi_lv1", but I keep monster_group like 1051, the mob is still blue pixie in game.
Thanks in advance for your suggestion.
Did you add it to the client as rdb, the data you changed?
yes, I put db_monster.rdb and hashed it, as I done with other monsters that I edited.
Here what I done:
1. I added 3 new pixies with custom ID by coping from one existing blue pixie (ID:22000149).
2. I edited these 3 pixies, changing only the ID, monster_group, and model. For each of them, I changed the model to: "spirit_windy_pixi_lv1" and a unique ID.
For the "monster_group" I set for first one a value to 0, for the second one I set 1043 and the last one I set 1053.
3. I updated the database sql and exported it to db_monster.rdb using Monster91Database.lua of Glaudu2 RDBtool (thanks).
4. I hashed it and copied it into the client.
Here the result:
There are no yellow pixie.
I found moreover, that with 1051 looks as blue pixie evo1, 1052 blue pixie evo2 and 1053 blue pixie evo3, using the same model for everyone.
While, 1041 looks like red pixie evo1, 1042, red pixie evo2, and 1043 red pixie evo3.
Could be related to the table "ModelEffectResource"? If yes, what means the ID of "effect_file_ID"? What is the file name?
I read that Forrest Pixie, Ethereal Pixie and Windy Pixie are already in the client 9.5.2, I found cob, nx3 unpacking the client:
I edited so the new pixies can be tamed. I added the cards into ItemResource, added the pixies into SummonResource and linked to MonsterResource, everything works fine, except the SummonResource.species_id and icon_card_creature_XXX that are not displayed as you see from this screenshot:
I found that:
SummonResource.species_id = MonsterSpeciesResource.species_id
MonsterSpeciesResource.string_id = StringResource.code
so I exported the rdbs and hashed them, I copied them into the client, but the new species added is not displayed.
While, if I use an old one, this is displayed.
Seems as MonsterSpeciesResource table is not updated... instead if I open db_monsterspeciesresource.rdb, I see the new added rows...
The same thing for the icon_card_creature_XXX, hashed and copied into the client, but the new icons are not displayed.
I edited: SummonResource.face_file_name
Instead game_image_card_xxx are correctly displayed.
I edited: SummonResource.illust_file_name
I edited so the new pixies can be tamed. I added the cards into ItemResource, added the pixies into SummonResource and linked to MonsterResource, everything works fine, except the SummonResource.species_id and icon_card_creature_XXX that are not displayed as you see from this screenshot:
I found that:
SummonResource.species_id = MonsterSpeciesResource.species_id
MonsterSpeciesResource.string_id = StringResource.code
so I exported the rdbs and hashed them, I copied them into the client, but the new species added is not displayed.
While, if I use an old one, this is displayed.
Seems as MonsterSpeciesResource table is not updated... instead if I open db_monsterspeciesresource.rdb, I see the new added rows...
The same thing for the icon_card_creature_XXX, hashed and copied into the client, but the new icons are not displayed.
I edited: SummonResource.face_file_name
Instead game_image_card_xxx are correctly displayed.
I edited: SummonResource.illust_file_name
Any idea instead to display the species_id for monster o summon?
in monsterresource you have species_id,you can check all species in MonsterSpeciesResource,if you don't have one that u would like you can add new entry and add it to your species_id in monster resource.
thanks, I have done it, several time, but the species_id is not recognized on the client.
I exported the RDBs (db_monsterspeciesresource.rdb, db_monster.rdb and db_string.rdb), hashed them and I copied them into the client, but the new species_id added is not displayed.
While, if I edit db_monster.rdb with an old species_id, this is displayed again....
Seems as MonsterSpeciesResource table is not updated... or the hashed name is not recognized... I exported it with MonsterSpecies81Database.lua of RappelzRDBtool of Glaudu2.
if I open the exported db_monsterspeciesresource.rdb, I see the new added rows...
Please, could you tell me if the hashed name of "db_monsterspeciesresource.rdb" is "oeTeuRnyPVMYx08tBS}Q!MtHsM$A!N+"?
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