hey,
I was playing with the scripts a bit as always and I decided to share with you a script to change the character class with one click.
it can be helpful for new developers who want to quickly test classes, but it can also help existing developers learn lua, I used a lot of good techniques and tried to keep the code very clean. (NOT LIKE GALALAB.)
So draw conclusions from this, if you want I can post such scripts more often.
If even one person learns something from this, it was worth releasing.
Greetings to all of you, (except for those trash who DDOS better servers, fuck you)
I was playing with the scripts a bit as always and I decided to share with you a script to change the character class with one click.
it can be helpful for new developers who want to quickly test classes, but it can also help existing developers learn lua, I used a lot of good techniques and tried to keep the code very clean. (NOT LIKE GALALAB.)
So draw conclusions from this, if you want I can post such scripts more often.
If even one person learns something from this, it was worth releasing.
Greetings to all of you, (except for those trash who DDOS better servers, fuck you)
Code:
function job() dlg_title("@263603") dlg_text("@91002369") dlg_menu('@1338', 'Job_menu_1("Gaia")' ) dlg_menu("@1355", 'Job_menu_1("Deva")' ) dlg_menu("@1371", 'Job_menu_1("Asura")' ) dlg_menu("@90010002", "") dlg_show() end function Job_menu_1(race) dlg_title("@263603") dlg_text("@91002409") local class = { Gaia = {120,121,122,123,124}, Deva = {220,221,222,223,224}, Asura = {320,321,322,323,324} } local function display_jobs(race) for _, job in pairs(class[race]) do dlg_menu("@".. 10000 + job , "job1("..job..")") end end display_jobs(race) dlg_menu("@90010003", "job()") dlg_menu("@90010002", "") dlg_show() end function job1(_job) local classes = {} classes[320] = {301,310,320} --Slayer classes[321] = {301,311,321} --Deadeye classes[322] = {302,312,322} --Voidmage classes[323] = {302,313,323} --Corruptor classes[324] = {303,314,324} --Overlord classes[120] = {101,110,120} --Berserker classes[121] = {101,111,121} --Marksman classes[122] = {102,112,122} --Druid classes[123] = {102,113,123} --War Kahuna classes[124] = {103,114,124} --Beast Master classes[220] = {201,210,220} --Templar classes[221] = {201,211,221} --Mercenary classes[222] = {202,212,222} --Cardinal classes[223] = {202,213,223} --Oracle classes[224] = {203,214,224} --Master Breeder local function change_class(class) local classNumbers = classes[class] if classNumbers then for _, job in ipairs(classNumbers) do learn_all_skill() Run_JobChange_common("@"..10000 + job, job) end else private_notice("Invalid class number: " .. tostring(class)) end end reset_skilltree(0) reset_job(0) learn_all_skill() change_class(_job) sv("lv", 164) --sv("free_statpoints", 3000) end