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[Release] NFMapEdit v1.1

Discussion on [Release] NFMapEdit v1.1 within the Rappelz Private Server forum part of the Rappelz category.

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SilentWisdom's Avatar
 
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[Release] NFMapEdit v1.1


What is it?

That's easy. It's the nFlavor Map Editor or NFMapEdit for short.

Why is it?

Maps in Rappelz are a fairly complicated endeavor and while truly brilliant developers like @ have released close approximations of this utility. You can never really beat the original in this case.

Where do I get it?



How do I use it?

Now that is not so easy. But as this thread ages I will aim to complete more and more of the documentation you will be able to find below in regards to operating the utility.

Documentation

Map Extensions
  • NFA (nFlavor Attribute) - Contains polygons used for collision/bounding.
  • NFC (nFlavor Local/Region) - Contains information regarding regions (such as area title, bgm, sky/fog/cloud colors as-well as region ambient, diffuse and specular lighting, weather and more)
  • NFE ( nFlavor Event) - Contains LUA script triggers, such as on_init, on_enter, on_leave which can be used to spawn monsters/props or otherwise further quests etc.
  • NFK ( nFlavor Camera Work) - Contains camera movement information.
    • (such as the opening scene after creating a new character. !!!The SFrame is coded to only recognize the three existing nfk!!!)
  • NFL ( nFlavor Lighting) - Contains lighting (directional, omni-directional) information that can be processed through to create shadows on props/terrain.
  • NFM ( nFlavor Map) - Contains information regarding the terrain (such as height, terrain textures and static props)
  • NFP (nFlavor Path) - Contains information regarding automated walking paths (for monster, npc etc)
  • NFS ( nFlavor Script) - Contains information regarding monster spawns (similar to NFE)
  • NFW (nFlavor Water) - Contains information regarding water placed on the terrain
  • GCI/GC2 ( nFlavor Grass Colony) - Contains information regarding grass on the terrain
  • QPF (Quest Prop File) - Contains information regarding props that can be interacted with by the player.

First Start

When starting for the first time, you will be requested to provide a 'Resource' folder. This is the folder where a structured/unstructured client dump is located.

However, with this version you can also provide a client directory (containing data.000-008)

Opening Maps

Maps can be opened in multiple ways:
  1. Press (and holding) the left 'ALT' key, then pressing the 'F' key, then pressing the 'O' key.
  2. Click the 'File' menu and then click 'Open Map (O)'
  3. Using the 'CTRL' + 'O' key combination
  4. Provide proper 'X' and 'Y' map coordinates in the 'Information' group box
    • Example: m009(x)_004(y) or x:9 y:4 is Horizon
    • No layer is required
    • # of Additional Maps to Load can load adjacent maps but performance takes a giant hit, it is not recommended to load more than 1 additional map

Panes


Camera Movement

Keyboard
  • ↑ / Num. Pad 8 - Forward (x plane)
  • ← / Num. Pad 4 - Left (y plane)
  • ↓ / Num. Pad 3 - Backward (x plane)
  • → / Num. Pad 6 - Right (y plane)
  • Shift - Increases the movement speed of the camera movement through the directional keys

Mouse
  • Moving across the x / y plane
  • Press and hold the Center / Scroll mouse wheel and drag the mouse.
  • Panning
  • Press and hold the L. Ctrl key and the Center / Scroll mouse wheel and drag the mouse.
(to increase the camera movement speed hold the Shift key)

Notice

This tool was not created by or 'stolen' by me. Some group of pretenders spent a lot of money and released the mercurialWork SVN here. I just fixed their mistakes, actually compiled a readable english version and released it for the benefit of the community.

If you have a question about a particular functionality I have not covered here you are welcome to come my and ask one of our knowledgeable volunteer developers.

More coming soon. As-well as many other releases ^^
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Old 06/26/2022, 12:19   #2
 
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import

what is the password w.rar of nfm-map?
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Old 06/26/2022, 18:52   #3
 
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Hi zusammen.

Um sich das Leben zu vereinfachen beim bauen gebe ich euch auch einen kleinen Tipp.

Macht euch eine Übersetzung der terrainpropinfo.cfg
Den Grund könnt ihr am besten auf den Bildern ersehen.


Im Programm

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Old 02/09/2025, 14:22   #4
 
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Quote:
Originally Posted by SilentWisdom View Post
[*]NFC (nFlavor Local/Region) - Contains information regarding regions (such as area title, bgm, sky/fog/cloud colors as-well as region ambient, diffuse and specular lighting, weather and more)
Sorry, I can not find any regarding this. Here is only water but I need region
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