What is it?
That's easy. It's the nFlavor Map Editor or NFMapEdit for short.
Why is it?
Maps in Rappelz are a fairly complicated endeavor and while truly brilliant developers like @
have released close approximations of this utility. You can never really beat the original in this case.Where do I get it?

How do I use it?
Now that is not so easy. But as this thread ages I will aim to complete more and more of the documentation you will be able to find below in regards to operating the utility.
Documentation
Map Extensions
- NFA (nFlavor Attribute) - Contains polygons used for collision/bounding.
- NFC (nFlavor Local/Region) - Contains information regarding regions (such as area title, bgm, sky/fog/cloud colors as-well as region ambient, diffuse and specular lighting, weather and more)
- NFE ( nFlavor Event) - Contains LUA script triggers, such as on_init, on_enter, on_leave which can be used to spawn monsters/props or otherwise further quests etc.
- NFK ( nFlavor Camera Work) - Contains camera movement information.
- (such as the opening scene after creating a new character. !!!The SFrame is coded to only recognize the three existing nfk!!!)
- NFL ( nFlavor Lighting) - Contains lighting (directional, omni-directional) information that can be processed through
to create shadows on props/terrain. - NFM ( nFlavor Map) - Contains information regarding the terrain (such as height, terrain textures and static props)
- NFP (nFlavor Path) - Contains information regarding automated walking paths (for monster, npc etc)
- NFS ( nFlavor Script) - Contains information regarding monster spawns (similar to NFE)
- NFW (nFlavor Water) - Contains information regarding water placed on the terrain
- GCI/GC2 ( nFlavor Grass Colony) - Contains information regarding grass on the terrain
- QPF (Quest Prop File) - Contains information regarding props that can be interacted with by the player.
First Start
When starting for the first time, you will be requested to provide a 'Resource' folder. This is the folder where a structured/unstructured client dump is located.
However, with this version you can also provide a client directory (containing data.000-008)
Opening Maps
Maps can be opened in multiple ways:
- Press (and holding) the left 'ALT' key, then pressing the 'F' key, then pressing the 'O' key.
- Click the 'File' menu and then click 'Open Map (O)'
- Using the 'CTRL' + 'O' key combination
- Provide proper 'X' and 'Y' map coordinates in the 'Information' group box
- Example: m009(x)_004(y) or x:9 y:4 is Horizon
- No layer is required
- # of Additional Maps to Load can load adjacent maps but performance takes a giant hit, it is not recommended to load more than 1 additional map
Panes
Camera Movement
Keyboard
- ↑ / Num. Pad 8 - Forward (x plane)
- ← / Num. Pad 4 - Left (y plane)
- ↓ / Num. Pad 3 - Backward (x plane)
- → / Num. Pad 6 - Right (y plane)
- Shift - Increases the movement speed of the camera movement through the directional keys
Mouse
- Moving across the x / y plane
- Press and hold the Center / Scroll mouse wheel and drag the mouse.
- Panning
- Press and hold the L. Ctrl key and the Center / Scroll mouse wheel and drag the mouse.
Notice
This tool was not created by or 'stolen' by me. Some group of pretenders spent a lot of money and released the mercurialWork SVN here. I just fixed their mistakes, actually compiled a readable english version and released it for the benefit of the community.
If you have a question about a particular functionality I have not covered here you are welcome to come my
and ask one of our knowledgeable volunteer developers. More coming soon. As-well as many other releases ^^






