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3DS MAX Plugin

Discussion on 3DS MAX Plugin within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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3DS MAX Plugin

Hi,

I found that in repack of revo, but I do not know if this is a real plugin for 3ds max to nx3? if anyone can confirm that this is it I would appreciate

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Old 03/08/2019, 21:20   #2
 
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Mmh, i have that too, but i cant use this, i have error ...
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Old 03/09/2019, 00:37   #3
 
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Hi,
Working plugin for 3DS Max 2009 only 32 bit for now.
If someone have Autodesk 3ds max 2009 SDK i need it for build the x64 version.
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File Type: zip plugins(x86).zip (3.12 MB, 206 views)
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Old 03/09/2019, 03:54   #4
 
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Quote:
Originally Posted by Gangor View Post
Hi,
Working plugin for 3DS Max 2009 only 32 bit for now.
If someone have Autodesk 3ds max 2009 SDK i need it for build the x64 version.
sad.. so if I understand correctly it is not possible for the moment to use this plugin given that the 2009 version of 3ds max is not found?

EDIT 1 : I found 3ds max 2009 its good for you Gangor?


EDIT 2 : If the one link is no good i found this too


EDIT 3 : I tested 3ds max 2009 32bit and i have this error if i use the plugin :

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Old 03/09/2019, 10:21   #5
 
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the plugin included with REVOLUTION TOOLS is FULL WORKING with (3Ds MAX 2009 x32bit) :
1- put (Max2009Plugin_Rappelz.dle) in (stdplugs)
2- put (rapnx3.tml) in (plugins)
3- then make the model you want
4- and click EXPORT
5- choose the extension (RPE)
6- choose configs you want :

7-END
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Old 03/09/2019, 10:37   #6
 
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Quote:
Originally Posted by omgkllz View Post
sad.. so if I understand correctly it is not possible for the moment to use this plugin given that the 2009 version of 3ds max is not found?

EDIT 1 : I found 3ds max 2009 its good for you Gangor?


EDIT 2 : If the one link is no good i found this too


EDIT 3 : I tested 3ds max 2009 32bit and i have this error if i use the plugin :

Maybe your tml file is not find and your file is misplaced

This setup contain sdk (software development kit) for x64?
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File Type: jpg capture.jpg (309.1 KB, 152 views)
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Old 03/09/2019, 18:43   #7
 
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Quote:
Originally Posted by IHateGalaLab View Post
the plugin included with REVOLUTION TOOLS is FULL WORKING with (3Ds MAX 2009 x32bit) :
1- put (Max2009Plugin_Rappelz.dle) in (stdplugs)
2- put (rapnx3.tml) in (plugins)
3- then make the model you want
4- and click EXPORT
5- choose the extension (RPE)
6- choose configs you want :

7-END
Working, but is possible to IMPORT nx3 ?

Quote:
Originally Posted by Gangor View Post
Maybe your tml file is not find and your file is misplaced

This setup contain sdk (software development kit) for x64?
I tested, and if I click on the tool, etc., everything is empty: /
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Old 03/09/2019, 19:14   #8
 
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Quote:
Originally Posted by omgkllz View Post
Working, but is possible to IMPORT nx3 ?
No , think about it from their eyes, they create designs from ZERO so they don't have to import the nx3 while they already have an open file ( .max for ex ), and it explains too why they do have just an RDB generator and not RDB saver
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Old 03/09/2019, 19:19   #9
 
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Originally Posted by IHateGalaLab View Post
No , think about it from their eyes, they create designs from ZERO so they don't have to import the nx3 while they already have an open file ( .max for ex ), and it explains too why they do have just an RDB generator and not RDB saver
Actually I had not seen the thing from this angle .. I tried to export an nx3 file containing an animation in DAE, then edit animation under 3dsmax but the animation disappears when exporting blender no matter the export format, do you have any idea how to do it?
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Old 03/09/2019, 19:26   #10
 
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Quote:
Originally Posted by omgkllz View Post
Actually I had not seen the thing from this angle .. I tried to export an nx3 file containing an animation in DAE, then edit animation under 3dsmax but the animation disappears when exporting blender no matter the export format, do you have any idea how to do it?
once you open the nx3 in blender there will be no more animation, try to make an object in 3ds max and add an animation to it, then export it to nx3 and naf and try it.

I tried the exporter yesterday, and that's what I have made after (1/4 hour) of working :

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Old 03/09/2019, 22:21   #11
 
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Quote:
Originally Posted by IHateGalaLab View Post
once you open the nx3 in blender there will be no more animation, try to make an object in 3ds max and add an animation to it, then export it to nx3 and naf and try it.

I tried the exporter yesterday, and that's what I have made after (1/4 hour) of working :

Thanks for you help, i tried your method and i created a rotation animation, however when I export it i have neither the textures nor the animation

EDIT : I managed and it works thank you friends

EDIT 2 : Just a problem, texture disappear after export while in 3ds max I see them
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Old 03/10/2019, 08:36   #12
 
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Quote:
Originally Posted by omgkllz View Post
Thanks for you help, i tried your method and i created a rotation animation, however when I export it i have neither the textures nor the animation

EDIT : I managed and it works thank you friends

EDIT 2 : Just a problem, texture disappear after export while in 3ds max I see them
I expect that u import ready models to 3ds max ? , do the texture your own
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