Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Rappelz > Rappelz Private Server
You last visited: Today at 15:00

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[RELEASE] nSpawn (Rappelz Spawn Editor)

Discussion on [RELEASE] nSpawn (Rappelz Spawn Editor) within the Rappelz Private Server forum part of the Rappelz category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
[RELEASE] nSpawn (Rappelz Spawn Editor)

Introducing nSpawn
The simple .NFS Editor


Epic Compatibility


nSpawn should theoretically be able to read any and all .NFS excepting any .NFS with 000 in the name. (Explanation: nSpawn converts the NFS coords to in-game coords using it's filename and as we all know 0x<any-number> = 0!

Why should I write spawns with nSpawn


To-date most PSERV developers write their spans via LUA (for things aside of Instanced Dungeons) and for some odd reason mobs spawned via LUA can just ignore .NFA collisions. This will be a big problem for anyone with a 6.2 or lower server.

NFS Spawned mobs can not roam outside of their defined spawn area in the .NFS, this effectively crushes the mobs outside walls issue and provided spawns in the way the GS is used to reading and deploying them.

How NFS Works



Creating new NFS



Editing Existing NFS

Same as Create, without the creation part. Press File > Load or drag a NFS directly onto nSpawn, once grid is populated, edit to your hearts content!

Notes:
* m005_002.nfs (unknown) caused nSpawn to crash onload
* m007_002.nfs (unknown) is an unused map
* m010_003.nfs (trainee island) will load AND SAVE but you should NOT try to remove the extra location entries and/or attempt to complete them (in 6.2 this will cause gs to insta crash upon loading this nfs)


General Warnings

1. You must have .NET 4.5.1 installed to use nSpawn
2. nSpawn does not edit NPC, this is just a novelty gag from much much older days of Rappelz!
3. Saved .NFS are placed in the /Output/ folder

Special Thanks


C1ph3r somewhat consulting me when he wasn't off doing whatever c1ph3rs do :P Thanks again mate!

Download



Final Words


I will likely post a couple more updates of this tool as I complete them (just novelty functions and the like) if you find a bug that is NOT reading m000_000 or m000_001 or please inform me.

ENJOY!
ismokedrow is offline  
Thanks
17 Users
Old 01/22/2015, 06:43   #2
 
elite*gold: 0
Join Date: Jun 2008
Posts: 104
Received Thanks: 14
Thank you so much drow really really appreciated
hackfever is offline  
Old 01/22/2015, 15:58   #3
 
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
thanks ... there is a code that calls the monster in x , y and layer ?
Sherock is offline  
Old 01/22/2015, 16:12   #4
 
elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
Quote:
Originally Posted by Sherock View Post
thanks ... there is a code that calls the monster in x , y and layer ?
This spawn editor doesn't need to know layer or X/Y. If you read the guide, the monster is spawned inside of a BOX (Left, Top, Right, Bottom)
ismokedrow is offline  
Old 01/22/2015, 16:18   #5
 
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
Quote:
Originally Posted by ismokedrow View Post
This spawn editor doesn't need to know layer or X/Y. If you read the guide, the monster is spawned inside of a BOX (Left, Top, Right, Bottom)
no no
i mean i want a code to regenerate a monster in x , y and layer in the game for ( GM ) if you do not mind
Sherock is offline  
Old 01/22/2015, 16:21   #6
 
elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
Quote:
Originally Posted by Sherock View Post
no no
i mean i want a code to regenerate a monster in x , y and layer in the game for ( GM ) if you do not mind
o.O You are aware this forum has a help thread, so I won't answer your question.
ismokedrow is offline  
Old 01/22/2015, 16:24   #7
 
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
ok i'm sorry
Sherock is offline  
Old 02/01/2015, 02:58   #8
 
elite*gold: 0
Join Date: Jan 2012
Posts: 410
Received Thanks: 33
hey any way you can help with what maps go to what areas and what not if not that's cool
mlejnek2 is offline  
Old 02/01/2015, 19:24   #9
 
elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
Mega Release Map Location Script.
ismokedrow is offline  
Old 02/01/2015, 20:13   #10
Moderator


 
ThunderNikk's Avatar
 
elite*gold: 1
Join Date: Dec 2012
Posts: 4,915
Received Thanks: 1,492
nulled
ThunderNikk is offline  
Old 02/02/2015, 15:57   #11
 
elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,460
Love your enthusiasm there Thndr, but I'm not a fan of just handing out links: the reason being;

ismokedrow is offline  
Old 06/06/2019, 13:34   #12
 
elite*gold: 0
Join Date: Nov 2018
Posts: 24
Received Thanks: 3
i've got error when i try to save nfs file
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Specified cast is not valid.
at nSpawn.gui.saveData()
at nSpawn.gui.saveFile_btn_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
nSpawn
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Sohey/Downloads/Compressed/nSpawn/nSpawn/nSpawn.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Hatrick_Wildfan is offline  
Old 06/06/2019, 14:30   #13
 
SilentWisdom's Avatar
 
elite*gold: 0
Join Date: Jul 2015
Posts: 479
Received Thanks: 639
Do not use this program, use @

This post is for archive purposes.
SilentWisdom is offline  
Old 06/08/2019, 18:39   #14
 
elite*gold: 0
Join Date: Dec 2015
Posts: 131
Received Thanks: 39
who uses this anymore ?
no more accurate tool than Revolution NFEditor ..
MohcenMaher is offline  
Reply


Similar Threads Similar Threads
[Release] Rappelz Resource Editor
08/02/2013 - Rappelz Private Server - 35 Replies
Heyho, Since it's the 1st of April, I thought about releasing my Resource Editor. I think the most of you should know what it does, so I don't descripe it anymore further. It supports 90% of all rdb-files, containing Merge, Import to Database, Save, Open & Load From Database. Here a little Screenshot: http://i43.tinypic.com/2gvvkft.jpg
[Release]Inventar Editor & Godmode,Spawn&Day,Night - Changer
05/06/2011 - Minecraft Mods, Textures, Skins & Maps - 67 Replies
Only Works For Minecraft Alpha Da hast du ihn:* HowTo 1. Entpacken(z.B. auf Desktop)



All times are GMT +1. The time now is 15:00.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.