Hellooooo
Well , Guys as The Title Shows , I'm gonna share a new Project .
This Project Is Samply an Example of The Map Inside The Game .
How It Works ?
Well , When you move the Mouse on The Map , form's Title Will be Changed To Place's Coorddinates [ X ; Y ]
ScreenShots :
The MainForm[MAP] :
Options [Right Click ] :
Places List Form :
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You Need NetFramWork 4 Platform To Use It .
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IMPORTANT : The .exe File Must be In The Same Directory as The RappelzMAP.dll File
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Download Link :
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If There is any Error There , hope you'll post it here in a reply
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Bye Bye ^^
Dev.IceSword...
Sorry , It's RMC* Project Not RCM >_<" !
Created By Alaa Ben Fatma
nice thing, should be very useful for collecting some coordinates.
but that map is very approximate, think you should use jpg map parts user can import from a dump
Welcome ^^
And about The Map's Thing , You are able to edit it from Resources Folder , or just open The Project Using Visual Studio [Or Visual C# ] and Import New Image To The PictureBox .
( i made it in 30 mns , that's why I )
Welcome ^^
And about The Map's Thing , You are able to edit it from Resources Folder , or just open The Project Using Visual Studio [Or Visual C# ] and Import New Image To The PictureBox .
( i made it in 30 mns , that's why I )
the whole map is much larger, 64 pictures for 1 mapfile.
one mapfile is large as like old VI.
and i dont code on C#
the whole map is much larger, 64 pictures for 1 mapfile.
one mapfile is large as like old VI.
and i dont code on C#
I see ...
Well , The most Important Thing about this tool is to Find The Correct Coordinates Related To Rappelz's MAP ,
also if you want to develop it , you just need some Mathematic Tricks
Have Fun
i can provide very large map if needed, assembled using minimap parts.
I successfully assembled a map of 28672 x 20480 pixels of epic 4 (but it's very very large, the PNG file is 211 MB large)
(fyi, i use imagemagick on linux to assemble it, not a special made program. But it used more than 7,5 GB of ram and almost 20min)
A map (like m000_000) is 16128 game units
Here is the map scaled down of e4,
it's Y mirrored, so open it in paint, put the mouse cursor where you want to get coords, read paint coords
then do x100 to them and you get in game coords
i can provide very large map if needed, assembled using minimap parts.
I successfully assembled a map of 28672 x 20480 pixels of epic 4 (but it's very very large, the PNG file is 211 MB large)
(fyi, i use imagemagick on linux to assemble it, not a special made program. But it used more than 7,5 GB of ram and almost 20min)
A map (like m000_000) is 16128 game units
Here is the map scaled down of e4,
it's Y mirrored, so open it in paint, put the mouse cursor where you want to get coords, read paint coords
then do x100 to them and you get in game coords
This is Crazy bro ._.
{ I only have 1.5 GB of RAM xDDDDDDDDDD }
I just have made map for epic 9:
7168x5632 pixels ( for full resolution):
map scaled to get in-game coords with paint:
(on this last one, just read the mouse coords on the image and multiply by 100 to get in-game coords)
This image is mirrored as the 0,0 point is at the top left of the image in paint