Hello everyone

This is the first time I do something like that.
All the information you'll find here is by my personal experience so maybe some of the info isn't correct.
I didn't see something about those things so I decided to post this information,if it will help someone I'll try to post more information as soon as I know.
I don't know most of the things that I'm allowed to do or not, so please be nice and just tell me if I did something wrong instead of kill me =]
Legendary sets:
Belt id
Earrings id
Ring id
Anessa:
305746
427201
437101
Rudra:
305800
427210
437110
Lamia:
305788
427208
437108
Endairon:
305752
427202
437102
Salam:
305764
427204
437104
Argoth:
305770
427205
437105
Marbas:
305776
427206
437106
Rynn:
485782
427207
437107
Rakashi:
305794
427209
437109
dbo.ItemResource:
opt_type:
26 - belt slots
96 - normal plus
98 - percentage
first opt_var in every number: (exmaple: opt_va1_1,opt_var1_2):
Strength 1
Vitality 2
Agility 4
Dexterity 8
Intelligence 16
Wisdom 32
Luck 64
Physical Attack 128
Magical Attack 256
Physical Defense 512
Magical Defense 1024
Attack Speed 2048
Cast Speed 4096
Movement Speed 8192
Accuracy 16384
Magic Accuracy 32768
Critical Hit Rate 65536
Evasion 524288
Magic Resist 1048576
HP Recove 16777216
MP Recove 33554432
MAX MP 4194304
Acc,M.Acc,Evasion,M.Res 1622016
base_type:
First base_var(example:base_var1_0,base_var1_1):
Second base_var(example:base_var2_0,base_var2_1):
Increment of the value every level
Note: set_part_id(SetItemEffectResource) = sum of set_part_flag of all set parts(ItemResource)
dbo.InstanceDungeonMonsterRespawnResource:
instance_dungeon_id = the dungeon id you want to respawn mobs at.
respawn_id = unique number
left = coordinate X(left top of the room) - 100
top = coordinate Y(left top of the room) + 100
right = coordinate X(right bottom of the room) + 100
bottom = coordinate Y(right bottom of the room) - 100
Note: The rest is easier to understand without help.
dbo.ChannelResource:
id = channel id (unique id that not in use)
left = coordinate X(left top of the room) - 100
top = coordinate Y(left top of the room) + 100
right = coordinate X(right bottom of the room) + 100
bottom = coordinate Y(right bottom of the room) - 100
channel_type:
dbo.MonsterResource:
monster_type:
1 - gray background , 1 white arrow.
2 - gray background , 2 white arrows.
3 - gray background , 3 white arrows.
4- gray background , 4 white arrows.
5 - light blue background , 1 white arrow.
6 - light blue background , 2 white arrows.
7 - light blue background , 3 white arrows.
8 - light blue background , 4 white arrows.
9 - yellow background , 1 white arrow.
10 - yellow background , 2 white arrows.
11 - yellow background , 3 white arrows.
12 - yellow background , 4 white arrows.
13 - red background , 1 white arrow.
14 - red background , 2 white arrows.
15 - red background , 3 white arrows.
16 - red background , 4 white arrows.
Note: talking about the top left square.