Because of a user who asked this question I just wanna share my insight on it, I will have to say I can not assure any of this will work but with my knowledge of the mapping system in Rappelz I'm pretty sure it will.
First decide which map you're gonna use, in this example we are going to use map m006_001 e.g. Cubrick Dungeon. So if you're trying to follow this guide I will go ahead and assume that you have a dumped client ready, so now you need to go into the dump area and type m006_001 in the search and let it bring up all the map parts (you can safely filter out anything that is not .nf? -- you wont need any .dds, .nx3 etc so don't copy them)
Now place all of the files in a seperate folder and create a batch script to rename all the files in that directory from m006_001 to a map name not being used currently like m014_003
The thing about the Rappelz mapping system is the map name actually determines the in-game coordinates, so you can literally keep adding and adding if you aim to do it for a dungeon only, but in the case of a city you may have to play around with the SeamlessWorld.cfg etc..etc.. (I won't be going into that here)
Now hash all these files into your client and restart the client, you must also add these maps to your game-servers newmap folder. Restart the GS, now to test if it has worked do the following:
So using the way the map system works to enter the new map you would only have to say a coordinate between 16128 x 16128 (which is the map length in both directions)
So you'd for example make test coords of x: 1221 y: 6220 and then you do some math by saying
very useful info, thanks.
btw, i didnt check it yet, is there some way to make own collisions for new area? means places where i can go and where i can't. using some already released tools for noobs as i am or whatever.
dont ask me why i am asking=)
thanks, thats the part of what i needed to know=)
as i know there is only NFA viewer or there is a way to change these files and set own collisions?
The best way to do this is to write your drawing in the picture, or at points (per-click) or by movement of the mouse. I wrote a very long time for the program but left a piece of code, I hope it helps you.
duplicating 09/30/2012 - General Gaming Discussion - 3 Replies can any1 please share with me as to how they duplicate items in the game...
ty in advance.
[Information] Was bedeuten die Zahlen oben?, Was bekomme ich? [Information] 12/16/2010 - WarRock - 3 Replies Hi com,
wie bestimmt schon ihr alle bemerkt habt, gab es ein Update und somit ein neues Event (Habe ich aber auch gestern gegen 02:00 Uhr gepostet.
Also ich möchte hier mal Klarstellen, was es mit dem Event aufsich hat.
-Was bedeuten diese Zahlen oben Links?
Also, Links steht am Anfang 300, das heißt ihr müsst 300 Kills mit Schneebällen erreichen und bekommt Anschließend einen Preis! Nach 300 kommen 500, dannach 700 und Anschließend 900, vielleicht mehr, was ich leider nicht weiss.
Duplicating??!?!?! 04/29/2009 - General Gaming Discussion - 25 Replies Hello All Neocron Runners,
I'm wondering what Macro, as well as how exactly to dupp.
I've read a few threads on here, but its mainly german, or they say how but doesnt exactly work cuz i dont know the macro and other things...
please let me know how 0_o
[Help] Duplicating a map? 01/10/2009 - CO2 Private Server - 2 Replies Is it possible to duplicate the same map over and over again?
WoW Key Duplicating 10/17/2005 - World of Warcraft - 10 Replies -------------------------------------------------- -----------
World of Warcraft Key Duplicating by SiLENCE.D3
Tested on EU Servers
------------------------------------------------- ------------
So, you whant a second World of Warcraft Key?
Just follow these:
This is Your Key: 123ABC-12AB-123ABC-12AB-123ABC
Block1: 123ABC