Hi Guys
I have the same problem too.
I checked all three files (lua/fieldprobresource/monsterresource)
Field Prob:
HTML Code:
100191 170100191 175100191 91 0 0 0 0 6000 2.00 .00 1 300 1 1 1 1 1 1 1 0 0 0 0 0 0 0 6904 0 .00000000 1 1 1 1 0 .00000000 1 1 1 1 enter_to_secret_dungeon(100191) dun_secret_secretgate 1 0
HTML Code:
110191 170110191 175110191 91 0 0 0 0 6000 2.00 .00 1 300 1 1 1 1 1 1 1 0 0 0 0 0 0 0 6904 0 .00000000 1 1 1 1 0 .00000000 1 1 1 1 enter_to_secret_dungeon(110191) dun_secret_secretgate 1 0
HTML Code:
120291 170120291 175120291 91 0 0 0 0 6000 2.00 .00 1 300 1 1 1 1 1 1 1 0 0 0 0 0 0 0 6904 0 .00000000 1 1 1 1 0 .00000000 1 1 1 1 enter_to_secret_dungeon(120291) dun_secret_secretgate 1 0
HTML Code:
70191 170070191 175070191 91 0 0 0 0 6000 2.00 .00 1 300 1 1 1 1 1 1 1 0 0 0 0 0 0 0 6904 0 .00000000 1 1 1 1 0 .00000000 1 1 1 1 enter_to_secret_dungeon(70191) dun_secret_secretgate 1 0
HTML Code:
80191 170080191 175080191 91 0 0 0 0 6000 2.00 .00 1 300 1 1 1 1 1 1 1 0 0 0 0 0 0 0 6904 0 .00000000 1 1 1 1 0 .00000000 1 1 1 1 enter_to_secret_dungeon(80191) dun_secret_secretgate 1 0
HTML Code:
90191 170090191 175090191 91 0 0 0 0 6000 2.00 .00 1 300 1 1 1 1 1 1 1 0 0 0 0 0 0 0 6904 0 .00000000 1 1 1 1 0 .00000000 1 1 1 1 enter_to_secret_dungeon(90191) dun_secret_secretgate 1 0
my Lua
HTML Code:
-- 9¹ø¹æÀ¸·Î ÀÔÀå
--warp(99180 , 30825, currentposition )
dlg_special( 'confirm_window', 'warp_to_cubric_branch_room( 2 )', '@9829' )
end
end
function enter_to_secret_dungeon( prop_id )
if prop_id == 120291 then
-- ¼û°ÜÁø ÆÈ¹Ì¸£ À¯Àû ID 70120201
dlg_special( 'confirm_window', 'warp_to_secret_dungeon(120201)', '@728\v#@dungeon_name@#\v@70120201' )
elseif prop_id == 100191 then
-- ¼û°ÜÁø ¹é·æÀÇ ½°ÅÍ ID 70100101
dlg_special( 'confirm_window', 'warp_to_secret_dungeon(100101)', '@728\v#@dungeon_name@#\v@70100101' )
elseif prop_id == 90191 then
-- ¼û°ÜÁø Èæ·æÀÇ ±×´Ã ID 70090101
dlg_special( 'confirm_window', 'warp_to_secret_dungeon(90101)', '@728\v#@dungeon_name@#\v@70090101' )
elseif prop_id == 80191 then
-- ¼û°ÜÁø »ç·æÀÇ ½ÉÀå ID 70080101
dlg_special( 'confirm_window', 'warp_to_secret_dungeon(80101)', '@728\v#@dungeon_name@#\v@70080101' )
elseif prop_id == 110191 then
-- ¼û°ÜÁø ¿¤Ä«½Ã¾Æ ID 70110101
dlg_special( 'confirm_window', 'warp_to_secret_dungeon(110101)', '@728\v#@dungeon_name@#\v@70110101' )
elseif prop_id == 70191 then
-- ¼û°ÜÁø ¼öÁ¤°è°î ID 70070101
dlg_special( 'confirm_window', 'warp_to_secret_dungeon(70101)', '@728\v#@dungeon_name@#\v@70070101' )
else
end
end
function enter_vulcanus()
local level = get_value( 'level' )
local count = find_item( 1000401 )
local party_id = get_value('party_id')
-- Äù½ºÆ® »óÅ üũ get_q
My MonsterRecource
HTML Code:
10146009 103082 10176009 130146009 beast_carbuncle_lv2 103083 1 1 1 2.10 1.00 10.00 -2 -16 9 -.30 -.06 14.86 146 2 0 103083 10 500 0 0 0 0 0 5 24500 8 0 1 101 3 0 40 80 70 175 .40 1.00 20171 10086 609 609 612 660 -50 0 0 0 0 0 0 .0000 .00 3929 273 0 0 0 0 0 0 2655 184 0 0 0 0 0 -1 0 add_field_prop(100191, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)
10158006 103082 10188006 130158006 beast_carbuncle_lv2 103083 1 1 1 2.10 1.00 10.00 -2 -16 9 -.30 -.06 14.86 158 2 0 103083 10 500 0 0 0 0 0 5 25500 8 0 1 101 3 0 40 80 70 175 .40 1.00 22148 11074 651 651 658 710 -50 0 0 0 0 0 0 .0000 .00 4499 307 0 0 0 0 0 0 2921 199 0 0 0 0 0 -1 0 add_field_prop(90191, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)
10165006 103082 10195006 130165006 beast_carbuncle_lv2 103083 1 1 1 2.10 1.00 10.00 -2 -16 9 -.30 -.06 14.86 165 2 0 103083 10 500 0 0 0 0 0 5 26500 8 0 1 101 3 0 40 80 70 175 .40 1.00 24196 12098 693 693 703 758 -50 0 0 0 0 0 0 .0000 .00 4848 327 0 0 0 0 0 0 3078 208 0 0 0 0 0 -1 0 add_field_prop(80191, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)
10070016 103082 10100016 130070016 beast_carbuncle_lv2 103083 1 1 1 2.10 1.00 10.00 -2 -16 9 -.30 -.06 14.86 70 2 0 103083 10 500 0 0 0 0 0 5 17000 8 0 1 101 3 0 40 80 70 175 .40 1.00 7582 3791 294 294 272 294 -50 0 0 0 0 0 0 .0000 .00 1154 81 0 0 0 0 0 0 1049 74 0 0 0 0 0 -1 0 add_field_prop(70191, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)
10090023 103082 10120023 130090023 beast_carbuncle_lv2 103083 1 1 1 2.10 1.00 10.00 -2 -16 9 -.30 -.06 14.86 90 2 0 103083 10 500 0 0 0 0 0 5 19000 8 0 1 101 3 0 40 80 70 175 .40 1.00 10553 5277 378 378 363 392 -50 0 0 0 0 0 0 .0000 .00 1741 113 0 0 0 0 0 0 1451 94 0 0 0 0 0 -1 0 add_field_prop(120291, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)
10125009 103082 10155009 130125009 beast_carbuncle_lv2 103083 1 1 1 2.10 1.00 10.00 -2 -16 9 -.30 -.06 14.86 125 2 0 103083 10 500 0 0 0 0 0 5 22500 8 0 1 101 3 0 40 80 70 175 .40 1.00 16427 8214 525 525 522 563 -50 0 0 0 0 0 0 .0000 .00 3016 212 0 0 0 0 0 0 2193 154 0 0 0 0 0 -1 0 add_field_prop(110191, 600, #@pos_x@# , #@pos_y@# , #@pos_layer@# , 16, 0, 0, 0, 1, 1, 1)
So i still got no hidden portal after death.
Have i overlooked something?
or can it be a problem of my client?
EDIT:
Something makes me thoughtful!
I Killd the Koala in EK Dungon at one of the rooms.
During attacking with crossbow he escaped into the water. It looks as he was under the room.
As i killed him, i SEE THAT FCKING Portal.
I Started the server new couse of cooltime. I warped to EK and killed the koala again, normal in the room. NO FCKING portal after death.
Somthing wong with the portal position? Everytime i kill the koala and he is in the wather (its look like hes one stage under the room.) and i kill him i SEEEEEE the Portal.
Looks like Problem with Z Coordinates?!?!?!?!?!?
I hope this will help U to find an awnser for my problem.