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[REQUEST] Auth & GameServer Emu Project Files

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Old   #1
 
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[REQUEST] Auth & GameServer Emu Project Files

Hello everyone,

maybe someone can still remind the Days of NCarbon...
Pyrok was working on an Emulator, to enable us to add custom Contents into the Game.
I already searched on E*PvP , but i can't find the Source Codes of his Emu.
Maybe some1 of you got them and want to share them with me.

I want to finish his Project and make a fully working Gameserver & Auth.
I know how to programm in C/C++ (WINAPI) and also know how to sniff Network Packages. The Problem atm is that i don't know the Encryption Algorythm Gala-Lab used to encrypt the Packages.

Thanks in Advance,


Turtle



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The emu is in C# not in C/C++

Moreover for you packet-knowlegde do you have some tool like proxy sniffer ?

ps : is not because I ask that I have the emu files ^^


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The only one who can give to you the source code of the Pyrok's emulator is Pyrok. Nobody, I think and I hope, release the work of Pyrok in public. For information the emu is in c#

Good Luck ^-^
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I know the Emu is in C# ,
but i wanted to re-code it into plain C++,
for even more Speed and Performance
(I simply hate .NET Framework imho ist slow and Resource-heavy)

I'm using Wire-Shark to monitor everything that passes my Network Card
And TcpView.exe just to get an idea of wich Ports a Programm is listening on.


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to recode both servers, you just need the .exe and .pdb, and wireshark will not help you about packet encryption, it has no idea of how packet mean (unless you make a packet dissector)
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Quote:
Originally Posted by glandu2 View Post
to recode both servers, you just need the .exe and .pdb, and wireshark will not help you about packet encryption, it has no idea of how packet mean (unless you make a packet dissector)
Wireshark was just a solution to monitor the Packets send from the Server to the Client and the other Way round.

I know that Wireshark can't tell me how it's encrypted ....
That i'll have to discover on myself / I'm sure Pyrok knows how to decrypt them.
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Why only pyrok? If you search a bit you can maybe found some interesting informations about encryption data in epvp

And I give you a tips (search the post make by one member who answerd you in this topic)
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So gr4ph0s,
do you know how Gala encrypts it's Packages?
Would be really nice if you would share it

And "Why only pyrok?" - He made the Emu so i assumed he knows how the encryption works
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Just look this post from glandu2


And DL the unpacked sframe and look in it
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Just as a tip:
There's a part of the official Auth-Server source public, containing the encryption/decryption-class (for sure written in C++).
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Quote:
Originally Posted by Xijezu View Post
There's a part of the official Auth-Server source public.
I might be retarded, but all i end up finding is dead links going no where.
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@Xijezu
There's a Thread with a part of the Sources,
but the Download Link is dead so it's useless
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Here link to original leaked files





They came from Turion123456 original post

RAR Password : umbrella-corp.cc
Ne0@NCarbon is offline  
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Quote:
Originally Posted by [email protected] View Post
Here link to original leaked files





They came from Turion123456 original post

RAR Password : umbrella-corp.cc
They even contain Epic5, awesome

Unfortunately this auth_bin is incomplete aswell. ):
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look at the sources, they seems to be about rappler creer (or they never removed all these string ...)

Incomplete, but many of these file are still valid now

But having C++ source is not required to understand how rappelz works, since we have the pdb file, that is the assembly sources with all symbol names ..., C++ source is luxury ^^ (but may be really helpful when it comes to STL stuffs ...)


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